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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 3

This final installment of Revelations from the Mouth of a Mad Man brings the ZEITGEIST adventure path's 6th arc to a close. In this module the party work with (or around) the Beran military and navy in order to contend with Karch, a sizable city of gnolls near where a foothold must be taken to raid the former lair of the dragon Gradiax—now home to both an underground factory complex constructing duplicants and the gnome Tinker, the insane inventor that built 2019-04-29 17:20:06 +0000 UTC View Post

Mini-Adventure: Head Games

Head Games begins as a halfling runs through the village square with a furious orc hot on her heels. Her pursuer claims she stole something from him but Lellian insists that he gave her a sapphire pendant as a gift. Regardless of how the adventurers deal with the matter however, this orc is only one problem that she's brought onto everyone's heads! As a budding enchantress Lellian has recklessly toyed with local's minds, using charm person to acquire treasures without gettin...

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Weapon Degradation

In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool ext...

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Herbalist's Knapsack

This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic.  By David Adams; illustrated by Jen Tracy.

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ZEITGEIST #6 - Revelations from the Mouth of a Madman: Part 2

In this module for the ZEITGEIST Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!

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Mini-Adventure: Tiger Eyes

EN5ider is breaking new ground today with our first mini-adventure: Tiger Eyes! This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target.

By Andrew Engelbrite; illustrated by Claudio Poza...

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Intriguing Organizations: The Stone Path

The Stone Path are a group shrouded in secrecy. Its members and adherents  travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living at a specific moment in the future. This manipulation of fate is not without its costs however, and those that have used the group's services one too many times begin to change...

By Will Gawned...

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Bullet Wounds & Battle Scars

Hit points are a one-dimensional resource and most damage types appear the same to players. This article introduces Vitality as a separate health-related resource with optional rules for how to make some damage types—like acid or damage from firearms—feel unique, threatening, and ultimately more engaging to make combats as satisfying as they can be! By David Adams; illustrated by Marcel Budde.

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Enchanted Trinkets: Relics of a Lost Age

These 8 new magic items might be as simple as common goods made of exotic materials, to slightly magical items, or devices of complex clockwork artifice beyond the boundaries of modern technology—what unites them is that each hints at fallen kingdoms of days past. 

This 6th entry in the Enchanted Trinkets series provides minor, flavorful rewards GMs won't regret handing out to the party! By David Adams; illustrated by Phil Stone.

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Villain Spotlight: Glamdrellyxxana the Gold

A gold dragon druid under the influence of an ancient curse, Glamdrellyxxana believes the only way to ensure that the world remains ‘good’ is to destroy all humanoid life. From her lair in a mountain lake she's amassed an army of plant creatures to sweep down across the world and cleanse it of the blight from meddling civilizations destined to bring ruin with their advancement, yet the dragon often feels melancholy about the need to destroy so many living things. Glamdrellyxxana is resign...

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ZEITGEIST #6 (Part 1): Revelations from the Mouth of a Mad Man

It's the end of the month which means the latest installment in the ZEITGEIST adventure path! This week we're cracking into module #6 where the heroes deal with civil unrest in Beran, face off against king-bred tyrannosaurs and worse at the end of an obstacle course labyrinth, and prepare the proverbial stage for the appearance of the much wanted gnome Tinker.

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Enchanted Trinkets: Arcane Apparel

Today marks our 25th article about magic items and the 5th entry in Enchanted Trinkets: minor, flavorful rewards GMs won't regret handing out to the party! The fashion guru Adderley has rolled out her latest line of high-end apparel including the eminently useful discreet petticoat, ever-pristine unspoiled slippers, miraculously entertaining shoulder dragon brooch, and 17 other fun new items destined to bring delightful couture to any game. By Andrew Engelbrite; ill...

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Intriguing Organizations: Tribe of Nar'Adsch

After their nation was destroyed by a warlock a new society formed from the remains of a nameless kingdom: the Tribe of Nar'Adsch. These survivors and their kin gained an intense hatred for everything infernal, vowing to destroy all that is hellish with no mercy for deviltry of any ilk. They are relentless in their pursuit and have burned down whole villages just to eliminate a single warlock, eschewing the arcane and relying on brute force, skill, or the power of nature to complete their imp...

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Reputation Rules: Organization Dice

Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves' guilds—the next time a member of the party runs afoul of a settl...

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Villain Spotlight: Granny Buccus

Sweet, maternal, a dab hand in the kitchen, Granny Buccus is the heart of the town of Cridhe Briste. As the town’s baker she provides the people with bread, cakes, and pastries—on special occasions she even makes her famous  and beloved Boiled Tarts. The adoring townsfolk don’t even know that they’re under the spell of a succubus, ready and willing to do whatever 'Granny' asks of them!  By Anna Blackwell; illustrated by Alba Palacio.

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Paradigm Prestige Class

What makes a dwarven legend heroically dwarven? What about elven myths make them exemplary? The truest champions of these races are paradigms: adventurers that embody the qualities that make their kin unique from others. By zealously embracing their heritage they become paragons that are cherished, lauded, and long-remembered by the communities that spawned them. By Mike Myler; illustrated by Carl Holden.

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ZEITGEIST Adventure Path Player's Guide: Part 6 (Prestige Classes)

The last installment of the ZEITGEIST Player's Guide for 5th Edition includes simple 3 level prestige classes for playing a planar-fiddling Applied Astronomist, idea manipulating Logos, gun-loving Mad Shootist, ruthless Monument of War, Notorious Celebrity (posse included), scientific Polyhistor, Steamsuit Pilot, a master of cities as an Urban Empath, or a mystical Vekeshi Excoriant.

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Marks of Renown

Today's article addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The Marks of Renown optional rules introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own benefits and drawbacks to make for an intriguing new element ripe for inclusion at any game table! By And...

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Intriguing Organizations: Esoteres

As we usher in a new year EN5ider is adding a new type of article to the mix: Intriguing Organizations. These cadres of villains, heroes, or monstrous misfits bring a variety of different themes to your gaming table starting off with an enigmatic cult of superlative mathematician-inventors, The Esoteres! 

Seekers of reality's fundamental truths that are unrelenting in their pursuits, these secretive geniuses craft devices of sublime perfection and tra...

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Savant: Advanced

It's our 250th article! That's a heck of a milestone! Thank you all for your support over the last couple of years. Today's article adds two new aptitudes for the Savant class introduced last month: the medically proficient Chirurgeon, and the knowledge-wielding Coordinator. By Jeremiah McCoy; illustrated by Matthew Berger.

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Bezkusmet the Unscaled

Dragons are known to be terrifying but all pale in comparison to Bezkusmet the Unscaled. As his name suggests there is no hue or substance to his draconic scute leaving his musculature and skeleton bared for the world to see, lattices of finger-thick veins and arteries the size of a human’s wrist inexorably pumping blood across his utterly naked body. Only a thin sheen of transparent magic holds Bezkusmet’s organs and muscles in place, the last of the twisted supernatural energies of his ...

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ZEITGEIST #5 (Part 4) - Cauldron Born.

The epic adventure path continues. The PCs work with the Risuri Navy to lure the colossus, Borne, out to sea while King Aodhan enacts a ritual to send the creature to the Dreaming.


Sign up for the ZEITGEIST mailing list to be notified when the Adventures in ZEITGEIST camp...

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Merry Christmas!

Hi everybody! I'd like to wish you all a very happy holiday period. Thank you so much for your support over the last couple of years. We all really appreciate it. To say thank you, here's a quick little festive One Page Adventure based on an early EN5ider adventure, Presents for Goblins.

Merry Christmas, and a Happy New Year from all of us at EN5ider!

- Morrus, Mike, Eric, Michael, and many wonderful artists and writers!

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Magic Item Features

Spice up your magic items a little by randomly determining their history, origins, minor properties, and quirks with nothing by a d8 and a d20! By Ari Marmell. 

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The Savant: Basic Class Information

A brand new 5E class! Savants are first and foremost experts, unique even when compared to arcane or divine sages. Brilliant detectives, iconic martial artists, and adventurous physicians are counted among their number, each utilizing brilliance where others rely on magic or brute power. For a savant, saving the day means turning leverage and knowledge into weaponry. By Jeremiah McCoy; illustrated by Alba Palacio.

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Deirdre's Ghost

Deirdre's Ghost is a large vessel, sunk long ago. Recently, it has appeared on a rocky shore. This plug-in location includes a description, and plot hooks which include sinister academics, a rusted golem, a ghost, a sea hag, and some kraken eggs... by Ambrose Ingram; illustrated by Rachel Maduro.

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One Page Adventures for D&D

Hi Patrons! I wanted to tell you about a separate little project I've spun off into a Patreon of its own. While it's also for 5E, it's different enough to treat separately to EN5ider, as I appreciate it's not for everybody!

Need a quick, fun one-shot adventure in a pinch? No time to prep? One Page Adventures are  designed for one session of play, each being a standalone adventure with its own theme. Each adventure is contained on a single side of one A4/letter-size sheet of paper...

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Bloodweaver: Advanced Class Information

Following on from last month's Bloodweaver: Basic, and the enormous article Bloodweaver: Tome of Disciplines, we present to you the Crimson Witch and the Scarlet Reaper, a pair of sanguine paths for the bloodweaver to walk! Learn to wield death curses, blood arsenals, and more! by Chris Rippee; illustrated by Julio Racho.

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ZEITGEIST #5 (Part 3) - Cauldron Born

The critically-acclaimed adventure path continues! In this thread, the party reacts to the surprise attacks by Zubov’s group. Zubov’s plan is to sow panic amongst the citizens of Flint by perpetrating various attacks throughout the city. By diverting resources away from the peace talks, Zubov hopes to launch a more direct attack on a newly opened subrail station, giving him access to a tunnel that passes near Hotel Aurum. A well-timed explosion will send the building tumbling down.

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The Business of Emotion

This is a freebie -- you are not being charged for it. I have been experimenting with the idea of one-page adventures designed for a single session, with everything on one side of one sheet of paper. The Business of Emotion was an early EN5ider adventure by Paul Oklesh, and this is that adventure converted to the one-page format. I figured I'd share it with you guys. You will need the core rules for NPC/creature stat blocks. I haven't yet decided what to do with these (maybe make a book...

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