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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Ability Check Criticals

Rolling a natural 20 or a natural 1 has never been so much fun! With these ability check critical effects, there are positive and negative tables for physical, social, medicine, knowledge, and arcane style checks. By Jeff Gomez; illustrated by Herman Lau.

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Bloodweaver: Tome of Disciplines

This enormous, 15-page article, contains a whole host of disciplines for the Bloodweaver class introduced in EN5ider earlier this week! 

(Apologies for the double posting of this - you were not charged for the previous posting!)

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Bloodweaver: Basic Class Information

Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies.

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Geomancer: Advanced Class Information

Last month we introduced the Geomancer class. In this article, Josh Gentry provides you with three new geomancer orders - Order of the Apothecary (mystical healers), Order of the Architect (builders and protectors), and Order of the Rune Knight (wielders of elements in war). Illustrated by Julio Rocha and Tan Ho Sim.

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ZEITGEIST #5 (Part 2) - Cauldron Born

The conspiracy continues in Flint's dark underbelly. Now at the king’s command it is time for the Royal Homeland Constabulary to rip this threat from its shadowy womb beneath the haunted mountain named Cauldron Hill and thrust it into the light of day.

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Backstory Feats

An adventurer’s background doesn’t need to end when they begin the adventuring life. The skills learned in an adventurer’s past can grow and develop into lifelong skills throughout their adventuring career. This set of 13 feats uses the 13 core backgrounds as prerequisites and represents the advancement and integration of their old skills with their new experience. The Grifter feat allows a character with the charlatan background to fleece marks like a master, and the Old Salt feat allows ...

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Expanded Races: Half-Orc

This selection of half-orc subraces includes the barbaric Bloodrager, fiendish Brimskin, deadly Deeplurker, industrious Forgemaker, draconic Scalefang, and the primal Spiritspeaker. By Chris Davies; illustrated by Xanditz.

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Geomancer: Basic Class Information

The Geomancer class is a spellcaster who uses the environment to tailor their magic, turning the surrounding elements into potent weapons and tools.

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Monstrous Menagerie: Mythical Spooks

Meet the ghostly Acheri, the cruel Cuca, or the warped Rabisu with these three new monsters sure to liven up your Halloween! by Jeremy Connal; illustrated by Jacob E. Blackman.

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Metropolitan Arcana

Twelve new spells for various classes, designed for urban environments. Whether evading guards, catching thieves, or navigating dark alleys, these spells are the mainstay of the city-born caster. Carvel's convoked conveyance, dubious aura, hellish handshake, and verminous shroud are just some of the spells found here, ranging from 1st-8th level spells.

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The Lodestar: Advanced Class Information

Last month we introduced the orb-wielding Lodestar class. This month we have two new Training Methods for the Lodestar: Imaginative training which enriches the soul, discovering peace by way of indulgence; and Instinct training which melds soul and body, tempering soul fragments to act naturally and instinctively.

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ZEITGEIST #5 (Part 1) - Cauldron Born

A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat from its shadowy womb and thrust it into the light of day.

While they pursue that mission, two other forces are at work in Flint: a cult of dwarven assassins who want to disrupt a peace summit, and a rogue lord of t...

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Villain Spotlight: Syndrathrax

A mighty CR 27 monster! While technically an ancient red dragon, Syndrathrax’s necromantic transformations and attempted apotheoses have forever altered her. Though she shares the massive size of her fellow red wyrms she is gaunt and skeletal, and her scales sapped of their red luster and now bone white. Thanks to the necromantic energy that permeates her body she radiates a faint spectral glow that she can mask when she chooses—the souls of those that she has swallowed are sometimes seen...

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The Lodestar: Basic Class Information

Whatever form their training takes, all lodestars possess a fractured soul. To keep themselves from unraveling into madness they must train and hone their skills, becoming masters of both body and mind. The Lodestar class uses lodestones, magical spheres which orbit the lodestar, and which can attack, defend, and more. By Andrew Engelbrite; illustrated by Yihyoung Li. 

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The Mahout: Advanced Class Information

Last month, EN5ider introduced the new Mahout class, a beast-mastering specialist. This month we expand on that class with new regimens to add to the Animalist found in the basic article. The Monstrous Regimen has more in common with fearsome monstrosities than with those of their own kind, and the Oddball Regimen has bizarre and strange pets like gelatinous cubes and cloakers.

Also within are new the monster tricks: Confound, Defend, Hunt, Interfere, Mobility, Pack Tactics, Perform, Seco...

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Anatomy Of An Alien World

The DnD multiverse is filled with many worlds... that we know of. But who keeps track of the infinite numbers of fantasy worlds and planes that lie beyond our knowledge or at the end of a mysterious portal or teleportation spell gone awry? Randomly determine an exotic world's topography, species, civilisation, magical elements, and other bizarre aspects like dead or wild magic, different time or gravity, and more. by Jeff Gomez; illustrated by Phil Stone.

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Lodestar Class (Playtester Club)

Three shimmering quicksilver orbs circle the dragonborn’s head like planets orbiting a star. He strides forward confidently as the tiny spheres ricochet across the room, every warrior standing in his path left battered and bloody in a matter of moments—all without raising a single scaled finger.  

The halfling’s flaming orbs saw the adventurers through the worst of it, setting ablaze the fungal horrors down in the catacombs. As they stand before the accursed wizard with...

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Spellshaper

Able to control the flow of magic around them, some warriors are destined from birth to live an exceptional existence—and by their very nature become legend. With an impressive degree of martial prowess, spellshapers are fell opponents capable of negating and redirecting mystical forces their foes bring to bear with terrifying counterattacks of raw power. By Mike Myler; illustrated by Aaron Lee.

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ZEITGEIST #4 (Part 2) - Always On Time

The adventure continues! This installment turns the PCs from predators to prey as their targets receive word of being spied upon, and the party's quarry tres to take them out before they reach the gathering of the Obscurati.

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Geomancer Class (Playtester Club)

A feng-shui caster that derives power from the environment! Whether consulting the fates or manipulating the elements, geomancers are deeply connected to the forces which govern the multiverse. Both while waging war or building community, geomancers bring their peculiar mystical orientation to the forefront of all their magical work.

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Meta Cards: "Magic" Items For Players

This article covers two kinds of Meta Cards. Absentee Cards are special single-use tokens players get when a member of the party can’t make the session but the game must go on! Their somber siblings are Memorial Cards, tokens received during character creation when a player’s last adventurer has unexpectedly perished. By Mike Myler; illustrations by Tamara Cvetkovic, Rick Hershey, Herman Lau, Yihyoung Li, Victoria Oliveria, Phil Stone, Egil Thompson, and Kim Van Deun.

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The Mahout: Basic Class Information

The Mahout is a new class for 5th Edition, a tamer of monsters, a character with a special bond with their devoted pet, whether that be a beast, an exotic aberration, a slime, or even a draconic creature. Also includes the Animalist subclass (two more subclasses, the Monstrous and Oddball appear next month), and four introductory monster tricks. By Erik Evjen and Mike Myler; illustrated by Joyce Maureira.

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Enchanted Trinkets: Rogues in the House

Cage of Folly, Conch of the Secret Voice, Getaway Boots, and the Wand of Cobwebs are just some of the eleven new enchanted trinkets for your 5th Edition games! By Brandes Stoddard; illustrated by Yihyoung Li.

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The Fatebender: Advanced Class Information

Designer Andrew Englebrite presents the Jinx and the Weaver, two new archetypes for the Fatebender class introduced last month! Misfortune follows the Jinx, while the Weaver is an architect of destiny and fate. Illustrated by Rachel Maduro.

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Dungeon Clockworks

Bolt-throwers! Clockwork Knights! Gear Spiders! Grinders! Four mechanical terrors for your 5th Edition games by Mike Myler! Illustrated by Samantha Darcy.

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The Fatebender: Basic Class Information

Every person is born amongst the strands of fate, finding themselves interwoven by probability and chance into the cosmic tapestry. Fatebenders find themselves at the extreme edges of the tapestry and find that they can pull its fraying threads. A Charisma based martial character with a new luck mechanic, Fatebenders tug at the strands of chance. By Andrew Englebrite; illustrated by Rachel Maduro.

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The Tinkerer: Advanced Class Information

Last month we introduced the all-new Tinkerer class. Today we bring you the Bombardier and Mechanic subclasses, plus six Power Appliances, including the hand rocket, frost cage home brewery, portable forge, rocket barding, and rocket-powered vehicle. By Leuku; illustrated by Joyce Maureira and Tan Ho Sim.

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Crypta Hereticarum: A ZEITGEIST Sidequest

Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents whose curses they could not break, they placed them in the vault, built beneath the desol...

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Mahout Class (Playtester Club)

For playtester club members only, here's the Mahout class (monster trainer - think the rancor tender from Star Wars). This still needs context copy ("Creating a Mahout" and etc.) but all the mechanics are here. Enjoy, and please leave your feedback! As always, you are not charged for these playtest items.

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Enchanted Trinkets: Apprentice Wizardry & Side Hustles

Writer Christopher Ripple brings you 8 new enchanted trinket, this time suited to apprentice wizards, whether to help wit their studies or to play pranks on fellow students. These trinkets include the box of bees, library scarf, chime of muffled chanting, candle of the surreptitious scholar, listening quills, inkpot of the thrifty apprentice, tome of the endless tale, and the amulet of the pleasing bouquet. Illustrated by Phil Stone.

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