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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Keep Your Powder Dry: Unusual Firearms II

This article introduces the barrel chain rifle, elephant gun, harmonica gun, and more, along with seven new weapon properties. By Walk Ciechanowski; illustrated by Sade.

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En Obscurus: Bloodkeeper's Barricade

Deep underground is the Barricade, the guild hall for the Bloodkeepers assassins' guild. The main chamber reeks of carrion from a wall doused in blood. Should the blood ever run dry, the archfiend sealed within would break free. To ensure this never happens, the assassins magically drain the blood from all their victims--binding it within a crystal orb--creating rumors of vampires and cultists wherever they strike.

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ZEITGEIST #1 (Part 3): Island at the Axis of the World

The ZEITGEIST adventure path continues! Can the party infiltrate Axis Island, and open the way for Risur's navy to take down the treasonous duchess? 


Sign up for the ZEITGEIST mailing list to be notified when the Adventures in ZEITGEIST campaign setting launches on K...

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Terrors of the Deep: Abolethic Servitors

These horrific monstrosities include the Maw Swarm (a cluster of living humanoid mouths driven by an all-consuming hunger), Oculites (two-foot diameter eyes encased in crystal shells), Slitherwhites (amputated tentacles grafted into a knot of writhing flesh), and the Slithering Crown (a higher form of merged Slitherwhite). Each monster comes with stats and story hooks. Also, for warlocks and wizards, we include the all-new conjure deep abomination spell. By Brandes Stoddard; illustrated...

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Brute Forces: Epitheos Monastery

The Epithets Monastery is a remote mountainside sanctuary where monks practice a unique theology. This article from Josh Gentry introduces the monastery, rumours, new background traits, two new feats (Metaknowledge and Swordsaint), significant NPCs, and three quest hooks. Illustrated by Kim Van Deun.

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Allies & Adversaries: Summer Magi

The Summer Magi are an arcane nomadic people who venerate Summer. In this article, you will find new subclasses for your 5E game, including the Sacred Blaze cleric domain, Eternal Blaze warlock patron, and the Arcane Blaze sorcerous origin. By GM Lent; illustrated by Phil Stone.

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Keep Your Powder Dry! Unusual Firearms I

Meet fire arrows, fire lances, the King's walking staff, the repeating flintlock pistol, the revolving blunderbuss, and the superposed gun, along with new weapon properties such as Chain Fire, Loud, Match Loading, Misfire, and Shot. These unusual firearms from Walt Ciechanowski really existed, but were exotic items which never became "mainstream". Perfect for a fantasy RPG, we say! Illustrated by Sade.

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Treasures from the Deep

Seven new magical items, all from the deep sea! They may be found half-buried in the sand, forgotten in treasure troves, or even in the hands of the character’s seafaring enemies! Barnacle mail, bracelet of the deep, death's touch, fiddler's grip, luminescent gum, shark's endurance, and the star heart make up this collection of exotic treasures. By Walt Ciechanowski; illustrated by Yihyoung Li.

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Apologies - Ignore That Last Post!

We accidentally added a Pathfinder/Starfinder article to EN5ider rather than TRAILseeker. It was immediately removed (which is why the link you got doesn't work). Apologies! You were not charged for it, so please simply ignore the notification.

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ZEITGEIST #1 (Part 2): Island at the Axis of the World

The critically acclaimed adventure path continues! In this Act, the heroes will open the way for Risur's navy to take down the treacherous duchess by infiltrating Axis Island. Espionage and skullduggery abound!


Sign up for the ZEITGEIST mailing list to be notified when the Adventures in ZEITGE...

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EN5ider On Tabletop Babble

Our intrepid editor and art director both appeared on the latest episode of Tabletop Babble talking about the processes of creating EN5ider!

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Anatomy of a Ship

If you need a fantasy ship for your game, writer Jeff Gomez has you covered! Randomly determine the ship's name, cargo, crew, propulsion, and weapons. For example, the Lonely Star, propelled by a weather witch, and armed with a swivel-mounted ballista, is transporting gemstones. Illustrated by Phil Stone.

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Over The Next Hill: Gazebo Bay

The Over The Next Hill series continues with another "plug-in" location, ready to be inserted into your 5E campaign. Gazebo Bay is a tropical island, and a place to recuperate after an arduous adventure. Ambrose Ingram brings you NPCs like Chef Bosco, and "Big E" Affleby, and a description of the island and its various areas. Illustrated by Victoria Oliveria.

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Fantastic Humans

In many RPGs, humans are the "default" standard for racial abilities; they tend to be the ordinary race. But humans are exceptional, just like elves and dwarves are, and this article introduces a range of variant human traits to your 5E game, designed to represent the breadth of human endeavour. These traits replace the generic +1 to each ability score that humans get, and instead allow you to choose three traits from a list including Cross-County Endurance, Life-Saving Scars, Clever Tools, Noma...

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Secrets of Nature's Fury

These ten new spells are new additions to the druid’s repertoire and represent the cornucopia of blessing that Nature shares with her greatest allies. A handful of these spells are available for rangers as well. Nature is not stingy to those who protect her sacred places. Spells include Venomous Succor, Wolsbane, Blade of Grass, Everygreen Army, Druidhome, and more. By Anthony Jennings; illustrated by Keir Lyles.

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Allies & Adversaries: Creeps in the Storm

Fisher Gretchen, Captain Mordercai Graves, Drenched Wench and her Parasitic Baby, and Lamprey Joe -- four dark NPCs to be encountered on a stormy night. Each with a full description, background, roleplaying notes, and statistics, plus a couple of stormy adventure hooks - The Thing The Sea Vomited Up, and Hunting The Kraken.

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The Goddess Within: Playing Nymphs

A brand new character race for 5E players! Immortal nature spirits, Nymphs have three subraces - Earth Nymphs, Forest Nymphs, and Water Nymphs. Also included are two new feats available only to these races, as well as information on Nymphs' place in the world, responsibilities to nature, families, and names. By Josh Gentry; illustrated by Tamara Cvetkovic.

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ZEITGEIST #1 (Part 1): Island at the Axis of the World

The first part of the critically acclaimed adventure path is here! In factories throughout the city of Flint, months of ceaseless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world’s mightiest vessel of war: the R.N.S. Coaltongue, impervious to spell and cannon and armed with fire that could slay even a dragon. On the docks, constables keep a close eye on celebrants and tro...

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Brute Forces: Hafthor's Legion

Drop this warrior's guild straight into your campaign! Josh Gentry brings you rumours, new traits, new feats such as Linebreaker and Regalia of the Legion, information on significant NPCs, three plot hooks, and a brief history of the legion. Illustrated by Victoria Oliveira.

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Allies & Adversaries: Goldenscale Host

This article introduces a new dragonborn mercenary company, and provides information about its command structure, notable personalities, story hooks for using the company as allies or adversaries, and two new creatures - the Goldenscale Recruit and the Goldenscale Officer. By Brandes Stoddard; illustrated by Xanditz.

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Anatomy of a Prison

The Anatomy Of... series continues! After taverns, war camps, wizards' towers, and villages, it's time to randomly create prisons! This article includes tables for protection and escape, atmosphere, guards and leverage, and prisoners. By Jeff Gomez; illustrated by Phil Stone.

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Collegia Magia: The Festung

The latest in our series of magical colleges introduces a vile, nightmarish castle, full of laboratories of devilry, necromancy, and torture. Here you'll also fin new ideals and flaws, the new Void Maw spell, a new artifact called the Fountain of Innocent Blood, the Fallen Angel warlock patron, and an overview of significant NPCs, rumours, plot hooks, and random inhabitants. By Josh Gentry; illustrated by Victoria Oliveria.

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CONTEST! Days of High Adventure

Following the success of the softcover A TOUCH OF CLASS, we are planning  another Kickstarter softcover compilation of updated EN5ider material. This time, we will be compiling all of our adventures into a softcover book called "Days of High Adventure", and we will be accompanying that with a companion book called "Places of High Adventure" which will compile all of the Over The Next Hill locations.

That's a little ways off yet. We are creating a loose setting to place all of these advent...

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Martial Dungeon Archetypes

Designer Mike Myler brings us six new dungeon-themed sub-classes for your 5E characters. The Barbarian Survivalist is able to to display impressive reliance; the Fighter Sentinel excels when her back is to the wall; the Monk Acrobat can backflip and wall-run with the best of them; the Paladin Oath of Discovery deems the quest for knowledge to be the noblest of pursuits; the Ranger Lightless Prowler is to be feared in the dark; and the Rogue Tumbler can dance around his opponents and escape the d...

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Allies & Adversaries: Dungeon Denizens

Meet five colourful new underground denizens ready to insert into your game world: Ruby, the smirking component-seeking campion; Black Bones, the former cat familiar; Prince Velm Ducroix, the corpulent vampire gossip; Satuiel, wandering wererat salesman; and Adrian Alexa, the last daughter of an ancient sea goddess. By Khaldoun Khelil; illustrated by Indi Martin.

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ZEITGEIST Player's Guide (Part Five: Crysillyir, Danor, Drakr, Elfaivar; & Planes & Religion)

This supplement is the fifth and final part of the ZEITGEIST Player's Guide for 5E. In these pages you will find setting and background information on the ZEITGEIST campaign setting, and the nations of Crysillyir, Danor, Drakr, and Elfaivar, encompassing land and culture, major cities, race, religion, and government. You will also learn about the planes and key religions of the ZEITGEIST setting. By Ryan Nock.

Next time, we launch into the first adventure, Island at the Axis of the Wo...

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Tides of Battle: Fifth Edition Stunts

It's EN5ider's 150th article! To celebrate, Ari "Mouseferatu" Marmell, acclaimed fantasy novelist, Dungeons and Dragons author, and beloved member of the EN World community, has returned to EN5ider for its 150th issue! Though Ari is mostly writing fantasy novels nowadays, he decided to reprise his role as a top-notch RPG designer for this special event. 

Ari has returned to change the Tides of Battle by introducing cinematic stunts to ...

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A Touch of Class

As promised, here is your Patreon supporter copy of A Touch of Class! You are not being charged for this 70-page PDF. Enjoy!

Meet the full alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist classes for your 5E games in this 70-page book!

These seven classes originally appeared in EN5ider, the 5th Edition patreon. Over time, they have been revised and updated after plenty of feedback from the com...

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Monstrous Menagerie: Deep Dwellers

Meet the Grimlock Supplicant, Grimlock Brute, Revilok, Troglodyte Meatseeker, and the Troglodyte Wallower in this article detailing monsters found deep underground. By Ambrose Ingram; illustrated by Sade.

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EN5ider's Turning 150!

Next week, EN5ider turns 150! To celebrate, Ari "Mouseferatu" Marmell, acclaimed fantasy novelist, Dungeons and Dragons author, and beloved member of the EN World community, has returned to EN5ider for its 150th issue! Though Ari is mostly writing fantasy novels nowadays, he decided to reprise his role as a top-notch RPG designer for this special event. 

Ari has returned to change the Tides of Battle by introducing cinematic stunts to Fifth Edition. With this combat modu...

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