XaiJu
EN5ider Magazine for D&D

EN5ider Magazine for D&D

patreon


EN5ider Magazine for D&D posts

The Fey Kindred

Some elves and gnomes are inextricably linked to the Court of the Feywild. These are the Fey Kindred, four racial variations which change the nature of these races -- the Seelie and Unseelie Elves and Gnomes.

Seelie Elves exemplify courtly grace, are gifted in subtle magic, and have skin which glimmers in the moonlight. Unseelie Elves embrace treachery and vindictiveness. Seelie Gnomes work to aid those in need, often hidden amongst the mortal races. Unseelie Gnomes are mischievous and ch...

View Post

5e ZEITGEIST?

Hi patrons! A quick question for you. No promises - we're literally only scouting out the possibility right now, as it's an IMMENSE undertaking which we might not be up for. However, would there be interest amongst you for a 5E version of the ZEITGEIST adventure path included as part of your EN5ider patronage?

View Post

Sylvan Secrets

Writer Josh Gentry brings you a range of new fey-themed rules to add to your game. Fey-Touched NPC appearance, bonds, and flaws; random fey environmental objects such as fey wards, gates, and leylines; fey antics and pranks; and how to gain and use sylvan favour. Illustrated by Ellis Goodson.

View Post

Monstrous Menagerie: Beasts of the Feywild

More summer means more fey! This time we have a bunch of new fey beasts for your 5E game - from the Dreaming Tree to the Sylvan Spaniel, from the Moon Horse to the Flower Mouse, these creatures from writer Jason Reilly are sure to enhance your game sessions! Illustrated by Vanessa Bailey.

View Post

Armament of the Courts

EN5ider's summer of fey continues unabated with this latest supplement by Colin McLaughlin. In Armament of the Courts, we bring you six new fey-themed magical items - three of Summer, and three of Winter. The Mask of the White Stag, the Cloak of Leaves, and the Gauntlets of Summer are all part of the Regalia of Summer; while the Winter Wolf's Hide, the Horn of Winter, and the Signet of the Winter Sky are all of the Legacy of Frost. Additionally, here you'll find additional item powers activated ...

View Post

Feywalker

Another brand new 5E class for EN5ider patrons! The Feywalker, from writer Mike Myler, is a mysterious warrior with mystical powers. Feywalkers can teleport short distances, breathe in air and water, and enchant others with a glance. They can also choose from three primal spheres - beasts, plants, or entropy.  Illustrated by Ellis Goodson.

View Post

Peoples of the Fey Realms

More summer means more fey! In this short supplement, EN5ider's 90th, Michael Ohl brings you three new fey player races for your 5th Edition games - fauns, gremlins, and spriggans! Illustrated by Ellis Goodson. Be sure to join us next week for the brand new Feywalker character class.

View Post

Monstrous Menagerie: From Stranger Woods

Four fantastical new fey monsters for your 5E game! The goat-horned ochokochi with a bony cleaver; the capricious trickster poludnitsa;  the angelic-looking samovila, ladies of drought and harvest; and the repulsive via, with their gaze of dread. These creatures are inspired by Eastern European folklore. By Artem Serebrennikov; illustrated by Sade.

View Post

Over The Next Hill: Summerwine Creek

Summer is here, and with it comes EN5ider's fey season - beginning with Summerwine Creek, an idyllic village with an otherworldly secret. What is behind the settlement's endless festivities? A plug-in location for your 5E games by James J. Haeck; illustrated by Ellis Goodman; cartography by Michael McCarthy.

This article marks the start of EN5ider's fey season. Over the coming weeks, you'll meet new fey monsters and races, the brand new Feywalker class, fey gear, and a fey-themed adven...

View Post

The Alchemist Expanded: More Magic, More Madness

Last month, EN World EN5ider brought you the brand new Alchemist character class for your 5th Edition games. This month, we expand on that with three new Advanced Studies - Science of Illumination, Science of Mutation, and Science of Regeneration. Also included are two news spells, and an update which gives with original alchemist a little more "oomph". By C. Richard Davies; illustrated by Egil Thompson.

View Post

Monster Menagerie: Strange Dead

As we approach the end of of our horror-themed offerings and prepare to move into the fey-filled summer, writer Khaldoun Khelil introduces two new horrific undead creatures - the doglike, ghoulish carrow, and the burnt, vampiric thuull. Illustrated by Cat Lu.

View Post

The War of Numbers: A Big Table

Some GMs are blessed with a big table, full of players. However, a large group has its own set of challenges; in this article, Simon "Skipp" Morin suggests some techniques for managing a crowded game and keeping it focused and on-track. Illustrated by Ellis Goodson.

View Post

Blood Moon Ascendant

What effects does the Blood Moon, a night where the normally silver guardian of the sky turns crimson, have on your 5th Edition campaign world? Often viewed as a night to fear, this article from writer Dion Fernandez presents the random effects of the Blood Moon. Do statues, dolls, and scarecrows come alive? Or is it the time for a fey court or coven to gather? Additionally, we examine the effects of the Blood Moon on each of the core 5E character classes as it enhances the barbarian's rage, or ...

View Post

The Occultist: Freeing The Monster Within

Our second full class this month comes from designer Mike Myler, and it's an unusual one! The Occultist allows you to play a monster,  with a choice of three distinct paths -  an abomination, a vampire, or a werecreature! Delve into the dark and secret creatures of the night, cursed to exist as monstrous beings shunned by the world.  Illustrated by Ellis Goodson.

View Post

The Fugitive Scholar

A brand new adventure from Mike Myler for 5th level characters. Can the party help find out who framed Kanral Bodache, save a missing prince, defeat an evil diabolist, and save the walled city of Rettikus? Also includes statistics for a new monster, the Relic Golem! Illustrated by Ellis Goodson; cartography by Ross McConnell.

View Post

The Alchemist: Where Madness Meets Magic

Exclusive to EN5ider patrons - a brand new class from writer C. Richard Davies for your 5th Edition games! The alchemist has an almost scientific approach to magic, able to make alchemical Discoveries. Will your alchemist become immune to poison, or discover the Elixir of Life? Will you delve into the Science of Creation and build a homunculus, or research the Science of Destruction and devise explosives? A full 5th Edition player class only on EN5ider! Illustrated by J.E. Shields and Nick Cramp...

View Post

Farmsteads & Foes: Your Guide To The High Stakes World Of Low-Level Gaming

We reach our 80th article with this guide to making low-level play more compelling. Steven Willian Zundel 2nd offers a dozen useful edicts which are designed to help you create gripping experiences right from the start of a party's adventuring career. Illustrated by Cat Lu.

View Post

How To Run A Successful Festival

Festivals are staple of the fantasy genre, and this article from Jeff Gomez presents over a dozen festival games to spice up your game world. With festival sizes ranging from a village to a worldwide event, and contests including Bop the Rat, Coal Holder, Shot for Shot, and Ring the Bell, your PCs will easily spend an hour or two exploring the show! Illustrated by Ellis Goodson.

View Post

Creating Gothic Adventures For High Level Characters

Following last week's article on How To Play Gothic Horror, we up the stakes (get it?) with Anthony Jenning's guide to creating gothic 5th Edition adventures for high level characters which looks at the villain, the setting, and the scope of such games. Illustrated by Phil Stone.

View Post

How To Play Gothic Horror

In this GM advice article, Brandes Stoddard takes a look at the ways a GM can make a gothic horror adventure feel a little more scary. From tragic outcomes to dark secrets, and a new optional rule for Innocence, these tips will help bring your gothic horror sessions to life! Illustrated by Melissa Tillery.

View Post

The Holdenshire Chronicles (Act 3): Into the Dragon's Lair

The third and final act of TO SLAY A DRAGON! The heroes have travelled across the lands to reach Skull Mountain, armed with powerful artifacts which will help them slay the mighty dragon, Cirothe. Can they penetrate the volcano lair, defeat the mighty dragon, rescue Ariadne, and claim the dragon's hoard for themselves? Or have they bitten off more than they can chew? Illustrations by Claudio Pozas; cartography by Sean MacDonald.

View Post

Magical Laws

Jonathan Palmer takes a look at the ways a fantasy society would regulate and legislate the use of magic. From registration to mandatory service to guild enforcement, these ideas can help add verisimilitude to your game and create new plot ideas. Illustrated by Indi Martin. 

View Post

A New Video & A New Milestone Goal!

Greetings, everybody! We wanted to share this little 'teaser' video with you which is just a little ad for EN5ider. We think it's pretty nifty!

Also, we have a new milestone goal to announce. If we make it to $2500, we will increase our output to six items per month (remember, you'll still get all six even if your monthly "cap" is lower). If you'd like to help us get to $2500, it would be so helpful if you would post, tweet, share, blog, or otherwise spread the word about EN5ider!

<...

View Post

Celestial Grafts: Angels & Avatars

Celestial Experiment Feats allow your character to exhibit aspects and abilities of angels and avatars, from Deva Wings to a Unicorn Horn to a Solar Gaze. Plus with the new Oath of the Angelic Avatar, paladins can accept the physical blessings of the divine in ways which manifest in glorious physical changes! By Mike Myler; illustrated by Rick Hershey.

View Post

Over the Next Hill: The Hamlet of Varseldorf

In the next of our Over The Next Hill Series, Pater Zacchaeus brings us the Hamlet of Varseldorf, another plug-in village for your 5E game. With the usual significant areas and plot hooks, this initially idyllic-seeming village of doppelgängers has a dark secret! Cartography by Michael McCarthy.

View Post

Allies & Adversaries: Orc Life

Not all orcs are barbarians and bandits. Meet Gurk, an orc painter in the big city; Rathbone, a banished orc war-priestess; Vortch, an orc "chef"; and Balla, an orc dancer and servant. This article provides full stat-blocks, descriptions, backgrounds, and roleplaying notes for each, along with their traits, bonds, and flaws. By Kiel Chenier; illustrated by Phil Stone.

View Post

Monstrous Menagerie: Its Already Ogre

Ogres are a staple part of fantasy fiction, and we all know the old saying "you can never have enough ogres!" From Brandes Stoddard comes the Thornfist, Blutsauger, Granitehead, and Plaguebelly ogres (Challenge Ratings 3-6) to surprise and intimidate your players! Illustrated by Sade.

View Post

Children of the Earth

Connors brings you three new playable dwarf subraces. The wild Flint Dwarves are strong and volatile; the exalted Jade Dwarves are almost otherworldly guardians of civilization; and the vengeful Obsidian Dwarves have a fiery heritage. Illustrated by Cat Lu.

View Post

The Holdenshire Chronicles (Act 2): Journey to Skull Mountain

Act 2 of The Holdenshire Chronicles is here, with Journey to Skull Mountain! In Act 1, the PCs death with a variety of events in their home county of Holdenshire. But now it's time to begin the long wilderness trek to Skull Mountain and the dragon known as Cirothe. Can they slay devils and demons, overcome giants and bandits, deal with plants and trolls, and assemble all that they need to overcome the beast?

View Post

Holdenshire Chronicles Act 2 Coming Monday!

Just a  quick note to let you all know that Act 2 of the Holdenshire Chronicles will be hitting your inboxes on Monday!  We can't wait to show it to you! 56 pages of wilderness travel goodness!

View Post