Hi, everybody.
I hope you've had a great week. Here's what we have worked on since our last report:
Chestnut:
Chestnut dedicated her week to a very complex background with interactable objects that is twice as wide as our other backgrounds. The extra width is so that we can also use it as a cutscene in a specific event that requires character sprites to transition between locations.
Pistachio:
I wrote a few ...
2023-06-16 22:37:44 +0000 UTC
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Hi, everybody.
I hope you're all doing well and have had a fantastic week. Here's a summary of our progress:
Chestnut:
Last week, Chestnut completed four cutscenes; three from the first quest and one from the second quest. I have used placeholder art for the cutscenes corresponding to Gomira's first quest, and I'm excited to replace them with the final artwork while making any necessary text/posing adjustments. Additionally, Chestnut finished crea...
2023-06-09 21:34:18 +0000 UTC
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Hi, everybody.
Chestnut has finished the achievement art for the 0.7 update -- there will be five -- and we'd like to share a video from the creation of two of them. This video is at x5 speed, and I hope you enjoy it.
Cheers
2023-06-09 15:57:46 +0000 UTC
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Hi, everybody.
I hope you've had a good week and are ready to enjoy your weekend. Chestnut and I have been busy, and here's a summary of our work:
Chestnut worked primarily on new backgrounds, finishing one and advancing another one. She also did some work on a cutscene and prepared the buttons needed for another.
I advanced a great deal with the posing tasks of the finale of Gomira's first quest and will finish it next week. Additionally, I coded in several event changes an...
2023-06-02 22:03:00 +0000 UTC
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Hi, everybody.
I hope you're all doing well. Here's a summary of what we have done since the last report:
Chestnut:
She finished the last sprite we were missing for 0.7, and although it still needs facial expressions and hands/gestures, it's good to see the design aspect completed. In addition, she worked on two work-in-progress cutscenes and started and almost finished (her work for the weekend) another looping background/cutscene.
...
2023-05-26 22:09:53 +0000 UTC
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Hi, everybody.
I hope you're all doing well.
Last week, we started a poll to determine which towns and World locations people are most eager to see, and although we're not going to post the results as this poll doesn't have an end date, it's still interesting to check it out and see how different towns are faring so far (and vote if you haven't already). It's perh...
2023-05-19 23:18:48 +0000 UTC
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Hi, everybody.
First of all, if you haven't checked it out yet, we posted a poll today to find out what World locations our patrons are more interested in seeing. Since this poll will not directly determine future updates' content, all patrons can participate.
Now the report:
Chestnut:
She focused on two things. First, she finished anot...
2023-05-12 22:37:00 +0000 UTC
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Hi, everybody.
With each update, we make the World of our game a little bigger, and although that usually takes the form of new background locations, we also have other towns and cities on the World map to unlock gradually. Although what will be added depends on the character we're working on, we're curious to learn what our patrons like to see first.
So:
What cities/towns seen on the World map would you like to see next?
A few points:
- This...
2023-05-12 17:22:49 +0000 UTC
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Hi, everybody.
I hope you're all doing well. Here's a summary of our work since the last report:
Chestnut:
She finished the looping artwork and then spent two days working on various images for cutscenes that she had already started -- I posted a video from one of them earlier today -- before beginning work on a new background.
Pistac...
2023-05-05 21:53:00 +0000 UTC
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Hi, everybody.
Here's a video (at x4 speed) from one of the images seen rather early in Gomira's story. I won't say more because I don't want to spoil the event, but I hope you like the cutscene.
2023-05-05 18:09:48 +0000 UTC
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Hi, everybody.
I hope you're all doing well and are looking forward to your weekend. First of all, I want to thank all of you who left comments on the last week's report, urging us to not neglect our health and continue to take Sundays off. I just want to say that we will go ahead with our plan of working 7 days a week, but I can assure you that we will take a day off every now and then if we feel that we need a break.
It's almost the first of May, and it was three years ago...
2023-04-28 22:07:45 +0000 UTC
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Hi, everybody.
I hope you're all doing well. Before outlining our work since the last report, we do have a small announcement:
We're aware that people are eager to play the 0.7 content, and we wish to see this release completed as soon as possible too. So to speed up the development, we have decided to stop taking Sundays off, starting this weekend. You can expect the daily progress to be updated seven days a week until the release.
Now the report:
C...
2023-04-21 22:46:43 +0000 UTC
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Hi, everybody.
I hope you've had a good week and are ready for a relaxing weekend. Here's a summary of the work we've done since our last report:
Chestnut:
Chestnut focused on two cutscenes, both of which featured Gomira in the process of performing different actions. She recorded the creation process for one of those images, and we published the video...
2023-04-14 21:16:39 +0000 UTC
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Hi, everybody.
In this video, you see Chestnut drawing an image from an earlier cutscene in the update showing Gomira lifting a heavy object. I have sped the video up to x5, and I hope you enjoy it.
2023-04-13 18:46:34 +0000 UTC
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Hi, everybody.
I hope you've had a good week. Here's what we did:
Chestnut:
She worked on two unfinished backgrounds advancing quite a bit, and also did two images from a large cutscene. The images were pretty sexy, and we did consider sharing them as spoilers but decided against it since they sort of lead to a sex scene, and we like to keep those for the release.
Pistachio:
My plan was to pose two big event...
2023-04-07 21:49:29 +0000 UTC
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Hi, everybody.
Hope you're all doing well. Here's a summary of our work this week:
Chestnut:
She worked on cutscenes for one of Gomira's first quest's events, and although she had initially planned to finish a background, she decided to instead spend the rest of her time on sprite tasks (which was very handy given what I'm working on). We posted a cutscene she had done earlier showing Jen's butt (a new female character introduced in 0.7) as a spoi...
2023-03-31 22:28:13 +0000 UTC
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Hi, everybody.
I hope you're all doing well. Here's a summary of our work this week:
Chestnut:
She has taken many notes on visual improvements of the currently posed events and spent a day working on them. Additionally, she worked on new cutscenes she had already storyboarded and did adornments for two existing backgrounds -- they were things we had earlier decided as unnecessary, but on replaying them, we thought we could do better. One of them i...
2023-03-24 23:46:24 +0000 UTC
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Hi, everybody.
In most of our updates we have had paintings displayed around the world -- usually slightly more NSFW versions of famous works -- and for the 0.7 release, too, we're going to have one such artwork. This one, though, is not based on any famous painting and is designed by Chestnut herself. Please note that due to its location, this artwork doesn't need more detail. You can see its creation process in this video at x6 speed.
Enjoy.
P.S. To learn more a...
2023-03-24 20:09:52 +0000 UTC
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Hi, everybody.
I hope you're all doing well. Here's a summary of what we did this week:
Our work consisted of two parts, doing the tasks we had set for ourselves and testing a series of events from Gomira's first quest following the intro, comprising about an hour and a half of our playtime.
Regarding the base work, Chestnut continued her work on sprites, doing skin variations for Karl and other guards and a few hands for Mei. When testing, she found many things that require...
2023-03-17 22:19:00 +0000 UTC
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Hi, everybody.
I'm happy to start this report by saying that we've had a very good week workwise: I've been helping Chestnut with the kids, and so she has been able to advance several of her tasks. Of course, there's a lot to improve, but overall it's great to gradually get back to the work schedule that we're familiar with.
Here's a summary of our work:
Chestnut:
Chestnut mainly focused on sprites, starting new bases for announced characters, for exam...
2023-03-10 22:38:27 +0000 UTC
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Hi, everybody.
As we mentioned in the last report, Chestnut has been working on sprites, and one of the additions that were on her to-do list was the back view of Gomira's sprite, something that we can use in both cutscenes and double-sprites. In the video posted here, you can see the creation of this sprite addition. Please note that this is a work in progress, and some important parts, like the arms and the skirt, will be added later.
This video is at x5 speed, and I hope you li...
2023-03-08 18:26:27 +0000 UTC
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Hi, everybody.
I hope your week has been a good one. Here's a summary of our work:
Chestnut finished her art of the backgrounds and wanted to do more, but she was kept incredibly busy with the baby and the housework. On the plus side, I visited the hospital today and was told that the x-ray images show that the bone is healing well and that I can start putting my weight on the operated leg. This means that I can slowly help around the house and with the baby, enabling Chestnut to ...
2023-03-03 22:58:54 +0000 UTC
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Hi, everybody.
Hope you're all doing well. Here's a summary of our work last week:
Chestnut:
Last week, Chestnut focused primarily on backgrounds, in particular buttons and variation artworks. By background variations, we mean elements that change depending on the quest/time of the day but which we cannot necessarily interact with (like the people in the marketplace). She finished two backgrounds and started work on a third one today.
Pistachio...
2023-02-24 23:45:35 +0000 UTC
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Hi, everybody.
I hope you've had a good week and have plans for a great weekend. Here's a summary of our work last week:
Chestnut did some work on the cutscene she had started last week, and although she hasn't finished it yet, it has taken shape, and many of its elements are in place. She also started coloring one of the new backgrounds of 0.7, from which she recorded a video you can see
2023-02-17 22:59:18 +0000 UTC
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Hi, everyone.
Here's a video showing a bed located in the kitchen of the Old Capital's inn. The original sketch of this artwork was done by Santa Klaus, and you see Chestnut coloring it here.
This video is at x7 speed and I hope you enjoy it.
2023-02-17 21:07:37 +0000 UTC
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Hi, everybody.
I hope you're all doing well and are ready to enjoy your weekend. We're doing good, improving every day, and although some days are better than others, we're advancing and slowly getting back on track.
Chestnut was still busy this week (something that can't be helped at least until the first half of March), but she worked on a few artworks, one of which was a variation in a new background (we posted a video from it 2023-02-10 21:30:10 +0000 UTC
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Hi, everybody.
Here's a video showing the creation of an artwork that will appear in one of the new backgrounds during an early event in the update. The video is at x8 speed, and I hope you enjoy it.
Cheers
2023-02-10 20:40:43 +0000 UTC
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Hi, everybody.
I hope you're all doing well. Many of you left comments on the last week's report, and every single one of them contained words of support and encouragement; thank you from the bottom of my heart. I'm much better than how I was last week and have been careful to follow all medical instructions, including complete rest. Fortunately, since I work with a laptop, I've been able to work from bed. Here's a summary of that work:
I first added the sprite elements Chestnut h...
2023-02-03 23:26:19 +0000 UTC
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Hi, everybody.
We couldn't do much work last week because of my health situation, and I'm going to explain the whole thing, but I must preface it with an apology because I feel like these weekly reports --which are meant to summarize our work-- have turned into my weekly health reports, but since you support us to work on the development of the game, I feel like we owe you an explanation as to why we couldn't do our job.
I had an accident many years ago that cause...
2023-01-27 23:22:40 +0000 UTC
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Hi, everybody!
First of all, thank you to all of you who left comments on our last report or sent us messages on Discord expressing your support and encouragement. It was a tough week, but it's over. I'm back home --was discharged on Monday-- and am recovering rapidly -- just have to get used to crutches again and help Chestnut with the kids as much as possible. Here's a summary of our work:
Chestnut
She finished two smaller cutscenes, starting from her stor...
2023-01-21 00:32:35 +0000 UTC
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