Hi people ! How are you doing. I haven't been on the radar for a long time, I've been cooking up something delicious. So, what is ready from what was promised in the previous publication.
Changes under the hood:
I completely rewrote the bondage system. It's not noticeable visually, but what's under the hood is much more important. Finding skeletal meshes has become much faster, which will prevent unnecessary freezes during application, and implementing new items has become...
2024-04-28 09:58:13 +0000 UTC
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Hi people ! I've been putting off the work I want to do in the next update for a long time and now the time has come. The new update will include the following innovations:
Bondage techniques panel - You can choose exactly how you want to tie the hands or feet of your victim, as well as choose patterns for additional restraints. For example, how to pass the rope between the legs or how to tie the shoulders or elbows. I’ll make a reservation right away - this system will only w...
2024-04-01 13:42:34 +0000 UTC
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Major fixes:
Fixed AI navigation of characters that were initially hostages (demonides could only go in one direction).
Fixed the player character freezing after being tied up.
A component has been added to handle binding requests. Now enemy AI does not rush at random characters to tie them (Sometimes they did this unnecessarily if they see several characters, one of which needs to be tied).
Additional requests have been added to the ...
2024-03-27 15:36:52 +0000 UTC
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The update includes the following innovations:
Systems:
Captvie Place - You can now use various scene objects to bind your hostages to them, choosing from several poses to choose from. To use interactive objects you must keep your hostage on a leash.
Fast Access Update - Added item classification binding. Now the panel remembers the item that was last in it and assigns it automatically if it appears in your inventory.
Item Model View ...
2024-03-23 18:07:34 +0000 UTC
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The package includes the following fixes:
- Added component to support display order of skeletal meshes. Glasses no longer appear if the character is wearing a blindfold or hood.
- Correction in the post processing queue when deleting items. Now the effect limiting the field of view works correctly.
- Fixed the display of clothing icons (when you used the "Undress" action, the icons of regular clothing were not displayed.)
- Fixed application of graphics settings when using a ...
2024-03-03 10:33:19 +0000 UTC
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Update 0.5.1.0
Main innovations:
Cloth Pallete System - create drawings of your own clothes, choose the material and color them, then create copies of clothes from previously saved templates.
Dressing room in spy hideout is opened.
Fast Access System 2.0 - Updated system for quick access to items. You can now add up to 45 items and actions to your favorites.
Lumen Global Illumination - lumen support has been added to the global illumination pipeline. C...
2024-02-24 13:12:50 +0000 UTC
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Added a clothing palette system that allows you to create your own copy of clothing from a selected template. The presented editor affects only clothes of the "Overlay" type and does not apply to other templates.
Available editor features at the current stage:
- You can choose the main template from 10 options.
- Choice of fabric material.
- Selecting an additional transparency mask (somewhat equivalent to the variability of the appearance of a clothing template.)
- Set...
2024-02-02 11:38:36 +0000 UTC
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The release of the early build has already taken place, if you were able to play it, I hope you really liked it. Regarding my future plans, I can say that I am going to continue to support the project because I still have many ideas that I would like to implement and share them with you, my cats.
The roadmap is not yet fully completed, but at the moment I have planned the tasks until the end of 2024. I think many will be interested in what to expect from the project...
If you have quest...
2024-01-30 10:14:38 +0000 UTC
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One of the innovations will be a new multi-page quick access panel.
Now you can add up to 45 items to your favorites (9 items per page).
Page switching occurs on the mouse wheel for keyboard and mouse control. The left and right bumpers of the gamepad are responsible for the same action.
The required item is called up on keys 1-9 to control the keyboard. On the gamepad, you can select the desired item by swiping on the D-Pad Left and D-Pad Right.
The...
2024-01-28 22:45:25 +0000 UTC
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The update contains a number of fixes:
- Incorrect translation of some items has been changed
- Fixed the display of the rope above the knees when the character is sitting on the ground.
- Fixed input context overriding (you couldn't free yourself after using photo mode).
- Fixed AI task decorators. (The AI would interrupt the binding and the player character would freeze in place).
- Fixed AI behavior when it remained sitting on the ground after freei...
2024-01-27 13:07:18 +0000 UTC
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Hello. I want to say right away that I have a lot of work to do, so I decided to publish the alpha build ahead of schedule. All alpha and beta builds will be distributed for free, because everyone has been wanting to try out the game for a long time and because I love you guys for supporting my work. For now, I’ll leave links to download from cloud services; after I’ve sorted things out, I’ll publish a page on itch.io where you can also follow updates and download the game.
...
2024-01-25 14:48:29 +0000 UTC
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