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Jeremy Estrellado

Jeremy Estrellado

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Jeremy Estrellado posts

WEEK 2 / Part 1 / 2023

Here we look at Megascans and start thinking about details we can add using the feature.

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WEEK 1 / Part 3 / 2023

We started streaming on Sundays! much more casual and just getting on with things in my scene plus answering questions from chat.

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WEEK 1 / Critiques / 2023

Here is the monthly discord critiques video to kick off the start of 2023! I hope you enjoy it and that it helps you to further hone your skills in the coming year. Let's make this one the best year yet! Enjoy!

Are you an artist looking for constructive feedback on your work? Look no further! Our community is eager to share their thoughts and help you grow. Check out www.dinustyempire.com for more information and to g...

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WEEK 1 / Part 1 / 2023

New year and new thumbnail! Lets go! continuing to build out the upper part of the alter. as we figure out what were doing I look forward to the end result.

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WEEK 51 / Part 2 / 2022

Taking trimsheets and displacing a mesh in unreal as well as lowering its res and prepping it for nanite use. super interesting workflow to explore in the future for sure!

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WEEK 51 / Part 1 / 2022

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WEEK 50 / Part 2 / 2022

We start building out the top area above the alter. good times!

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WEEK 50 / Part 1 / 2022

Close look at our rubble set we built and what else we might be able to add to it.

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WEEK 49 / Part 1 / 2022

We are nearing the end of the year. We are blocking out the entire space and then focusing on a rubble kit to finish off our medium details near the end. Medium details are good for connecting walls and floors. We also use smaller rocks to transition to smaller details.

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WEEK 49 / Critique / 2022

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WEEK 48 / PART 1 / 2022

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WEEK 47 / PART 2 / 2022

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WEEK 47 / PART 1 / 2022

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WEEK 46 / CRITIQUES / 2022

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WEEK 46 / PART 1 / 2022

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WEEK 45 / Part 1 / 2022

Zbrush of tile able material :) Baking in substance designer

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WEEK 44 / PART 2 / 2022

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WEEK 44 / PART 1 / 2022

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WEEK 43 / PART 1 / 2022

UVs on a mesh this dense... it's actually not all that bad haha!

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WEEK 41 / CRITIQUES / 2022

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WEEK 41 / PART 1 / 2022

WEEK 41 / PART 1 / 2022

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WEEK 39 / PART 1 / 2022

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WEEK 38 / PART 1 / 2022

WEEK 38 / PART 2 / 2022

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WEEK 37 / CRITIQUES / 2022

WEEK 37 / CRITIQUES / 2022

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WEEK 37 / PART 1 / 2022

WEEK 37 / PART 1 / 2022

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Portfolio Review: UNY Lucas

A portfolio review, we discuss color, lighting, and overall composition in this quite broad set of scenes. 

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WEEK 36 / PART 1 / 2022

WEEK 36 / PART 1 / 2022

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Levels Checker Action Script Photoshop

You guys asked to see this tool so I'm posting it here for you.

https://www.dropbox.com/s/36t99vz62r20bc7/LevelsChecker.atn?dl=0

Dropbox link until I find a better way to do it. Also, if you are not sure how to install an action script to photoshop, here is a video explaining how. https://youtu.be/6gUaYoNxQ_c<...

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Portfolio Review: Alexandre Müll

Alexandre had a kickass half-life inspired London scene as well. Probably the coolest scene from Alexandre though is the Valley of the Thread. it's so details and there is so much story telling going on! Give a check!

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Portfolio Review: Ashay Thube

A awesome portfolio for sure. Ashay talks on more then just portfolio work but also on remastering games.

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