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Jeremy Estrellado

Jeremy Estrellado

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Jeremy Estrellado posts

WEEK 16 / Part 2 / 2022

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Personal Portfolio Reviews


Just a friendly reminder for those paying for the 5 dollar tier that you can get 2 portfolio reviews a year directly in your inbox in video form.


They are private and made just for you! Just message me on here or discord and we can get a time setup for my recording. Your not required to be in the recording.

DiNusty

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WEEK 16 / Part 1 / 2022

Time to get to texturing!

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The Next few weeks

Weeks 17 through 19 covers a lot of texturing.

Just a Heads up. First one to drop today :)

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WEEK 15 / Part 2 / 2022

WEEK 15 / Part 2 / 2022

Finishing the UVS!

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WEEK 15 / Part 1 / 2022

WEEK 15 / Part 1 / 2022

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WEEK 14 / Part 3 / 2022

WEEK 14 / Part 3 / 2022

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WEEK 14 / Part 2 / 2022

WEEK 14 / Part 2 / 2022

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WEEK 14 / Part 1 / 2022

WEEK 14 / Part 1 / 2022

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WEEK 13 / Critiques / 2022

WEEK 13 / Critiques / 2022

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WEEK 13 / Part 2 / 2022

WEEK 13 / Part 2 / 2022

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WEEK 13 / Part 1 / 2022

WEEK 13 / Part 1 / 2022

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WEEK 12 / Part 1 / 2022

WEEK 12 / Part 1 / 2022

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WEEK 11 / Critiques / 2022

Time for some empire critiques!

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WEEK 11 / Part 2 / 2022

Starting to be happy with the decals im making

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WEEK 11 / Part 1 / 2022


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Baking with FWN

How to not get issues when your low-poly mesh has face weighted normals.

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WEEK 10 / Part 1 / 2022

Decals for days! using decal machine

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Stream Clips: Face Weighted Normals

Face weighted normals and what it is gets asked a lot. also referred to as FWN. Heres a bit of a breakdown on what is happening in the background of the magic that is FWN.

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UE5: Draw call saving material

This material isn't for complex  materials but can help you get away with faking a lot of the smaller assets that don't need as much detail via texture maps.

This is a 3vertex blend between material functions with a dirt mask on top. Added also is a detail normal which can be controlled in strength per vertex color.



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WEEK 8 / Critique / 2022

2 hours of critiques on your guys work!

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Vertex Color Materials

In one of my upcoming videos im planning to show cheap ways to make a material breakup with lower drawcalls.

In this material we blend between 3 materials with vertex color to ID where they go on the mesh.

Each material allows for Albedo, Roughness, and Metallic controls. Combine this with a mask to tie them together and add more albedo/roughness details and your in a super nice spot.

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WEEK 8 / Part 2 / 2022

Decals the Star Citizen way! Lets set up the shader. talking technical as well.

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WEEK 8 / Part 1 / 2022

#unreal #ue4 #shaders #learning #materials

We are basically done with this shader. Few tweaks to be done but we should be doing a breakdown soon.

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WEEK 7 / Part 2 / 2022

Working on rocks! Its a nice way to take a break from thinking really hard and just doing stuff.

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WEEK 7 / Part 1 / 2022

Finally getting somewhere! lets go!!! once this is all working and we have a asset we have made working with this I will for sure be doing a shader breakdown and explaining it all.

Huge shout out to Ben Wilson
ArtStation - Ben Wilson

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WEEK 6 / Part 2 / 2022

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WEEK 6 / Part 1 / 2022

#unreal #ue4 #shaders #learning #materials

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WEEK 5 / Critique / 2022

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WEEK 5 / Part 1 / 2022

WEEK 5 / Part 1 / 2022

continued work on the shaders for rusting a material

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