XaiJu
HubertMoszka

HubertMoszka

patreon


HubertMoszka posts

Patreon Exclusive Q&A Stream!

Hey! There were fewer posts this month and we owe you some explanation. This month was totally dedicated to the back-end systems. We have managed to change the entire networking engine, which should improve the way how the game works and it gives us much more possibilities. Unfortunately, we are still experiencing some issues that make this game unplayable, but we hope to fix them as soon as possible. It also means that a private beta for $25+ Patreon Supporters can delay a little bit. We wil...

View Post

Penultimate features of Megapatch II

Next month, next posts!

People present on the last SCP:SL Q&A stream could experience some footage from the first demo of Megapatch II. We've prepared this post to show you everything in a nutshell!


Let's start with a new room in Light Containment Zone!

Missing the old greenhouse room? It came back with improvements! A half of the old room has been reworked and now it contains a small internal room, which can be used to hide. One of t...

View Post

SCPs of Megapatch II - full list!

Hello again! It's been a while since the last post, but we weren't idle! We have managed to finish all animations, sounds and scripts responsible for handling the new SCP items. I'm happy to say that we're now finishing Megapatch II. There are several more features we haven't shared with you yet, but stay tuned for the next posts, for which you won't have to wait too long, hopefully ;)

SCP-500 - "Panacea"

Let's see what the official SCP Foundation wiki says:

<...

View Post

Another reveal of the next SCP!

Any ideas what can it be? Full explanation of all SCPs soon :)

EDIT: The model has changed. You can still see the old one here. 


View Post

Frightening to imagine what's hiding in the darkness...

Available for $25+ Supporters soon 







( ͡° ͜ʖ ͡°)

View Post

Introducing yet another SCP item!

Any ideas what can it be?

View Post

We've reworked all MTF-E11-SR sights!

A small addendum to this post. We've forgotten to share this with you before :)

Now, the Night Vision Sight actually allows you to see enemies in dark rooms. It also stops SCP-173 from snapping your neck.

View Post

Care Package Deployed!

A reworked medkit model now joins the family!

View Post

Look what's back in the game!

The blood effects were removed from the game due to a number of problems they caused. We've managed to bring them back, gaining more details and better optimization.

View Post

Let's play with some details!

In our next update, attachments will be visible on dropped weapons. In theory, this will offer more information to a user before they pick up the weapon. Additionally, ammo counters will show the actual amount of ammunition remaining in a magazine. 

View Post

Caution! Special Containment Procedures!

Introducing a containment locker for our new upcoming SCP items!


In other news, we've added some effects to our holographic sights, let us know what you think! (I hope everything is visible enough through that GIF compression)

2019-02-14 21:21:44 +0000 UTC View Post

Looks unassuming, but definitely helps in the worst scenarios!

Introducing the first proper sneak-peak of Megapatch Part II, associated with the new treatment system!

It's a very special item. I think most of you will immediately know what it is, but let us know in the comments section anyway! :)

Worth noting that the model is still a subject to change ;)

View Post

Megapatch II changes!

Greetings!

As January comes to a close, we wanted to give our Patrons an update on how things have been going in game development. In our last post, we discussed a number of features that had been planned for Megapatch Part II. Since then, we've changed up our plans a bit, with a slightly different feature list which we feel will do a better job of moving SCP: Secret Lab to a more stable and enjoyable state.

A large portion of th...

View Post

More information about the MEGAPATCH™!

Hello, dear Patreon supporters! It's been a while, huh?


Introduction

It took much longer than we expected, but we can ultimately announce the beginning of the MEGAPATCH™ final development phase! Our $25+ Patreon supporters helped with our early implementation tests and have been kept up-to-date on the various changes. We are excited to be approaching the end of our list of planned features, and are ready to announce the release date!

If you don'...

View Post

Testing session has now begun!

Hello! We are about to finish some of the features mentioned in this post.  In the next days, we are going to release a lot of private betas for $25+ supporters. We've now started the testing session, so you can stay informed with us.

Remember to join our Discord server to get the access to everything you need.

View Post

SCP:SL's MEGAPATCH™ General Overview!

If you have any questions to that video, feel free to leave them in the comment section or below this post ;)

View Post

First SCP-079 demo and other features!

Hey! We've recorded a video showing the recent changes related to SCP-079. We've finished all the core features already and it is possible that the first playable demo (with SCP-079 itself) may be available for $25+ supporters in the next week.

The video presents only those features that are currently being implemented. In the meanwhile, the rest of the team is working hard on scripting, modelling and creating assets for the r...

View Post

Incoming SCP Teaser!

Let me know what you think in the youtube comments section! :)

View Post

$50 names in credits

Hey! We are going to refresh the Patreon supporters list in the game credits. I want to make sure that every $50 supporter is on our Discord server and acquired their role.

Your existence on the Discord server is important in order to get most of the rewards. If you have any problems, feel free to post a comment, or let me know at moszka.hubert@gmail.com

View Post

New in-game menu & elevator button changes!

By the way, there's an upcoming beta testing session for +$25 supporters in about 2 hours (9:00pm GMT+2)! 

View Post

Patreon charge up front!

Due to the susceptible nature of our current system imposed by our Patreon we're now forced to plan accordingly. We're now enforcing a "charge up front" method. What this means is that when you subscribe to the Patreon we get the money on the day that you subscribe. Don't be alarmed though - this won't affect on existing subscribers, but only on those who subscribe in future. 

What does it mean for new Supporters?

This means that sa...

View Post

Incoming features of Version 7.4

Hey! Yesterday, we finished adding most of the planned features for the next update, and we're starting the testing phase today. the update will mostly likely come out next weekend, but we're going to do some pre-release tests, including participation of +$25 patreon supporters. The first patreon-only beta can be expected around September 5th.

This update is mostly dedicated to fixing common bugs, as the previous version brought too many of them. We are now planning to add some major features ...

View Post

Interface Rework!

Hello, dear Patreon supporter!

Recently our studio's effort has been focused on bugfixing, optimization and visual improvements. That's why your donations are so important.

Today we're going to show you some the progress of our artists. Everything is still work-in-progress and is subject to change. You feedback and suggestions are greatly appreciated. 

New Inventory! We've upgrading the Inventory mechanics to make it more user-friendly. We are still working on...

View Post

Something huge is incoming!

As you can see in the photo, we are currently working on preparing assets for the long-awaited Surface Zone remake! We are going to show you more details in a few next days. Thank you very much for support! It wouldn't be possible without You!

View Post

Incoming features of Version 7

A new update is coming out next week, or even this weekend!

As you might notice, our updates are getting bigger. Thanks to your pledges, I'm able to pay our artists to keep the development going. And again, thank you very much for supporting us!

1. The first, not-very-important fact, is that we've updated the Unity. We’re now on version 2018.2 and as such, the game should contain fewer engine-related bugs View Post

Upgrade Station!

Early access for patrons! This post will become public in 5 days!

Introducing the workstation! Since the next update, weapon manager will most often be used to drop ammunition and check weapon statistics. If you want to customize your attachments during a match, you will have to connect your Weapon Manager with one of the many workstations in the facility.

View Post

Please welcome the first members of our new weapon family!

This post is available only for $5+ supporters and will be public in 3 days!


Prepare for the one of the greatest updates which includes a completely new weapon system - new models, animations, recoil and a possibility to  customize your weapon by attaching various accessories and mods, like:

  • Tactical weapon flashlights
  • Zooms, sights, View Post

Discord

Hey,

I know that not everyone has access to our Discord server. Would you like receive early-access screenshots of upcoming features on Patreon too?

View Post