Hey everyone!
As I mentioned on the poll, V.O.I.D. went super fast, and is more or less done (just fixing a couple of layering tweaks with my programmer). Erin's Corvyia's is also ready to go! I'm going to wait to release until the end of the week just so my programmer has time to work on some of the other update features. Nothing much else to update! While you guys are voting, I'll be tweaking the VE Hairs to minimize clipping and be more xenotype friendly.
That's pretty mu...
2024-02-19 20:53:54 +0000 UTC
View Post
Hey everyone! Great news - all the assets for Erin's Corvyia and Faction V.O.I.D. are done and more or less implemented, so now it's just adding a couple of finishing touches from my lovely programmer (he's finally got some breathing room from his day job to give me a hand). I don't want to say there's a definite update for next Friday because I don't want to promise his time in case something does come up from work, but outlook is optimistic!
In the meantime, I'll be cleaning up ...
2024-02-16 20:11:34 +0000 UTC
View Post
Hey everyone!
Well, I have learned a very important lesson about file naming conventions as it relates to capitalization. Basically while I was working to make hairs look nicer with non-baseliner ears, I also wanted to update some of the texture names so they more closely follow the defs of Rimworld. I have learned that apparently that can cause a bunch of issues relating to local computers not updating the textures correctly and anyway it was a big nightmare that is now corrected but h...
2024-02-12 20:55:51 +0000 UTC
View Post
Hey everyone!
Roo's Dreadlocks was released this past weekend along with some significant edits to Erin's hairs to make them more Xenotype-friendly. A bug was noted with this update regarding a persistent clump of hair for people not using VE: Hairs, but using Erin's hairs, so I'll get that fixed this week. Also the programmer has gotten his list of requested features, and with the help of the person who did the Avatar mod, hopefully we'll get those implemented sooner rather than later!...
2024-02-05 20:59:29 +0000 UTC
View Post
Hey everyone! Just released Roo's Dreadlocks (+HD) along with some serious edits on Erin's hair mods. With the new release, that means we have a new poll! Be sure to vote on what you'd like me to work on next. We'll close the voting on 2/9!
So our options today are:
Anthrosonae by Avery (https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418...
2024-02-02 18:36:48 +0000 UTC
View Post
Hey everyone!
Great news! All the art is done for the Dreadlocks, so now I just have to implement the HD, double check that it looks good, and we'll be good to release for Friday! Woo! Once that's released, I'll send out the the next poll, so this is the last call for any suggestions to add to the poll!
Other than that, I have been hooked on Slay the Spire (doing some research for a potential game idea).
And that's it! Life is quiet and good. I hope everyone is doing well!
2024-01-29 21:05:32 +0000 UTC
View Post
Hey everyone! Looks like we'll be releasing both the regular and HD dreadlocks at the same time! Just wanted to show the progress being made on Roo's Dreadlocks (mostly because I'm kinda proud of the direction I went with it). Basically since there are two versions, and the key difference between them is the texturing on the hairstyles themselves (one is fairly straightfoward, while the HD one is braided), I decided to draw the various braids in the HD one by hand rather than use a brush.&nbs...
2024-01-22 21:17:41 +0000 UTC
View Post
Second set of classes for Project Dark Emblem - dexterity classes! For these classes, I wanted to focus on leather/fabric as the main component of their outfits. Outside of that, I wanted to really focus on practicality for this group and make the two gendered versions relatively similar accordingly (although it makes it a little difficult to see which gender is which). With these, we have:
The Monk - this class is, well, monks. It's fairly straightforward. I didn't wan...
2024-01-17 19:00:02 +0000 UTC
View Post
So I have Roo's Dreadlocks complete, but am still working through the HD versions. I wanted to see whether you guys would like an early release on the Dreadlocks, or to wait until both are done to release!
2024-01-16 00:34:54 +0000 UTC
View Post
Hey everybody!
Not much in terms of updates this week. Just keepin' on with the braided dreadlocks. Hope everyone is staying warm (or cool!) wherever they are. I'm going to send a poll out later today or tomorrow about releasing the non-HD dreadlocks early, since they're done. Other than that, no other updates!
Life Update: It's very cold. That's all my brain can think about.
Lofi Stream > youtube.co...
2024-01-15 20:57:56 +0000 UTC
View Post
So this is a bit of a departure from character designs and is instead class designs! Dark Emblem is intended to follow a class system akin to that of Fire Emblem where characters can class into different classes and progress in class branches. To that, this is the first collection of magic classes. We have:
The Acolyte - dark mages. The direction for them was that they are kind of sewer rat mages who use their bodies and profane sources for their magic. Their designs we...
2024-01-10 18:00:02 +0000 UTC
View Post
Hey guys!
Finished Roo's Dreadlocks (non-HD), and implemented them! Now onto the HD hairs. These will take a bit longer as I decided to give the two a bit of clear distinction - the non-HD are chunkier dreads, while the HD are more braided ones consistent with Roo's texture/detail work. That means it'll take a bit longer, but I think ultimately it'll look nice to have both groups be really distinct (and hopefully look nice in general!)
Other than that, I'm also doing some edits on...
2024-01-08 21:04:37 +0000 UTC
View Post
The first love interest for our kind-of dating sim! Hector is a knight within the Knight's Order. An old friend to the king, Hector has been in love with His Majesty for many years.
Step 1: Thumbnails and Finalized Sketches
Designing Hector, I wanted to give him a jocky/boy-next-door vibe. In addition, he's a knight, so I wanted to obviously work that into his costume, but wanted to give him a soft enough look that he could be standing guard in the throne ro...
2024-01-04 01:00:01 +0000 UTC
View Post
Hey everyone and happy new year!
Released VE: Lycanthropes and Erin's Baldur's Gate 3 hairs yesterday. Other than that, just chugging away at Roo's Dreadlocks. I feel pretty optimistic I could get that wrapped up in the next couple of weeks, so hopefully soon we'll have those out and the next poll as well!
Other than that, I've had a quiet new year which has been wonderful.
Lofi Stream > youtub...
2024-01-01 20:58:53 +0000 UTC
View Post
Rhysand was the last character design I completed for Project Dark Emblem. A young man who is haunted by the suffering he has seen, Rhysand's iconic item is his samsara that was to be chained to his back to symbolize the burden placed upon him by his experiences and loss of faith.
Step 1: Thumbnails and Finalized Sketches
As a priest/religious follower, it was important that Rhysand have a flowy aesthetic, in my mind. I pulled a lot from Russian Orthodox priests a...
2023-12-27 23:00:02 +0000 UTC
View Post
Hop on in!
youtube.com/video/gYCFe5Z9BsU
2023-12-27 20:54:09 +0000 UTC
View Post
Hey guys!
Happy holidays! Hope everyone got some time to relax. Working on Erin's Baldurs Gate 3 hairs and VE: Lycanthropes (on top of Roo's Dreadlocks). The BG3 Hairs and Lycanthropes should be done by the end of the week! Not much else to report outside of that. I'll be rescheduling the Lofi Stream to Wednesday at 1pm PST also.
Life Update: Nothing much! I tend to be fairly quiet around the holidays, and thankfully this year is no different.
Take care,
TwoPenny
2023-12-26 20:58:30 +0000 UTC
View Post
Malik's righthand man, Rigel! Rigel is described as "scrappy" and pure as the day is long. His iconic item is his scarf/headband. His design was a serious challenge as there was a lot of different theming that was directing the design.
Step 1: Thumbnail Sketches
Much like Malik, Rigel's armor and attire is cobbled together as the two are on the run. Originally I went for a squire direction, but after feedback pivoted to more of a vagabond-vibe. From there, we shif...
2023-12-21 00:00:03 +0000 UTC
View Post
Hey everyone! Hope everyone is staying warm or cool depending on your hemisphere. Been working through Roo's Dreadlocks. They're actually really interesting as a collection of hairs, I'm coming to learn. The thing with a lot of hair is that I typically worry about flow first (the direction the hair is moving) and then form (the shape it makes). With dreadlocks, though, I go the other way, creating an outline for the overall form of the hairstyle, and then figuring out the flow of the individu...
2023-12-18 21:07:29 +0000 UTC
View Post
The second player avatar on Project Dark Emblem. Malik is the counterpoint to Circe, and has had a rough go of it. Drafted to the army for a perpetual war, he left after years on the battlefield and has been sentenced for dereliction of duty. Malik was described as being essentially severely depressed and a scavenger - cobbling together his attire from what he finds. In addition, his iconic item is actually his eyes, which were described as being a glowing green.
Step 1: T...
2023-12-13 23:00:01 +0000 UTC
View Post
Hey everyone!
Hope you've had a good week. Made some progress on Roo's Dreadlocks, but I'll hold off posting the big "here's the progress art" until I get all of them sketched/inked (since there's, like, 80+ the sketches take a minute). Other than that, not much to report on the mod!
Life Updates: Went to LA to see the Dancing with the Stars finale (a family member is one of the pro dancers). It's so absolutely wild to see the behind-the-scenes work for the show. Literally h...
2023-12-11 20:52:20 +0000 UTC
View Post
As a follow up to Circe, I designed her partner in the game, Angelo. Angelo is a proud and "noble" knight. The director wanted him to be heroic in design with a lot of darkness threaded throughout to harken to a demonic side. In addition, he has his iconic armband, a gold band with a rose embossed on it.
Step 1: Thumbnails and Finalized Sketches
Angelo's design was simultaneously very difficult and very simple. Being a knight and having fullplate armor meant...
2023-12-06 20:00:02 +0000 UTC
View Post
Hey everyone!
Hope you had a good weekend. I pushed an update last Friday that feels pretty minor, but actually took several hours last week (figured I might as well use the time while you guys were voting to do some updates on PotR itself). All of the horns, ears, tails, wings, and those extra bits are in the correct color channels now! So horns and ears based on skin color don't have the color of hair, wings can have their own colors, etc. It's still not perfect, but it's waaaaa...
2023-12-04 21:05:46 +0000 UTC
View Post
Circe is a witch for a project I've been working as art lead on for the past 8-ish months. She's one of two player avatars and has been banished to a land stuck in eternity. Circe's concept is that of a dark academia witch. The director wanted to evoke Fire Emblem in the style, which gave a unique challenge to the design. For this project, my role was to interpret the director's vision as best I could (hence the many iterations) with him providing feedback and giving the final say.
2023-11-29 19:51:05 +0000 UTC
View Post
Hey everyone! Hope you've had a good week. As I mentioned in the Pack Poll - the Revia is released (as well as VE: Archon and VE: Tribals). I did a remake of the Revia that have a face mask to give it that anime flavor as well, but it's not in the released version. Instead you can download the textures and defs here (https://drive.google.com/drive/folders/1h8HHCRgJ4y-GMJ...
2023-11-27 20:57:20 +0000 UTC
View Post
Hey everyone! Revia was released last Friday (going to share the alternate textures today on the weekly update post). It's time to vote for the next pack! I have exciting news (well, exciting to me) that I'll share on the weekly update post in a bit as well. This poll will close 12/4, so you all have time to vote!
So our options today are:
Anthrosonae by Avery (h...
2023-11-27 19:44:04 +0000 UTC
View Post
Hey everyone!
Implementation ended up taking a bit longer than I thought, so it'll probably take until the end of the week to push the next update. Good news is that the implementation is going smoothly, despite the time demand. That's it! Things in the pipeline are:
-Revia (Biotech) - going to add in some faces
-VE: Highmates - faces for Flirty and Distressed are done!
-VE: Archon - implementing!
-VE: Tribal - implementing!
Other than that, I hope that eve...
2023-11-20 21:00:27 +0000 UTC
View Post
Hey everyone!
Good news - I drew and tested the Revia last week, so I'm gunning to release the next update by the end of this week. Miracles do happen lol
Other than that, once the update is pushed, we'll get another round of voting for the next pack, so stay tuned! If you have any mods that weren't listed in the last round, let me know, and I'll include it!
Life marches on as it does. I have been watching trashy TV from the early 00's again for nostalgia. If you want a good...
2023-11-13 20:58:41 +0000 UTC
View Post
And here's the counterpart to Calcifer (here), Fatima! Similar to Calcifer, Fatima is a ruthless and cunning adviser to the king. Working her way up the social ladder as opposed to the economic ladder, she approaches relationships and people as a means to an end always.
Step 1: Br...
2023-11-08 23:56:20 +0000 UTC
View Post
Hey everyone!
Released 1.17 last Thursday, so enjoy! Appreciate everyone's patience with how long it took. I released a poll for the next pack, so be sure to vote if you haven't already! The voting will close on Thursday to give everyone a chance.
Other than that, life is quiet! My cats have begun to snuggle into their respective warm spaces in my apartment in preparation of the fall. Living the dream.
Lofi Stream Link (2023-11-06 20:59:57 +0000 UTC
View Post