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Dave Microwaves Games

Dave Microwaves Games

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Dave Microwaves Games posts

It Is Coming (Alpha Build V0.3)

Hello all! It's been a bit silent here on Patreon, since I haven't had much to spoil or discuss due to hunkering down on Vex Clock work. Thought I'd break the silence with one of the It Is Coming alpha builds that survived deletion. Usually when I work on a game, I don't package many builds, or I end up deleting old builds after testing them out and moving onto a newer build. Thankfully I still held onto this old alpha build of the game, back when it used to be called 'Shwubbed'.

There ...

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It Is Coming | Out Now!

Hello everyone! If you've been following my Twitter for awhile, you might've seen the announcement for a small new game called, It Is Coming.

What is It Is Coming? It Is Coming is a comedy horror game with arcade and platformer elements, inspired by many Nextbot games and mods, but with a few twists and turns! Collect orbs, activate generators and escape before they get you. A bunch of random events, secrets and achievements to unlock.

As per usual, I'll be giving the game away ...

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Lost Concepts #2 - Ruby and the Runeys

Sometime back in, I believe Spring of 2023, I had started working on a prototype for a third person horror game. The concept kept getting cloned and switched around to either being something original, or a spinoff game, until eventually I landed on making it a spin off of Doomy in the Roomy, that took place during the events of that game.

I didn't get too far into it, other than designing the player controller, a little bit of the hub world and half of the first level's random generatio...

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Dave.EXE V3.1.1 Out Now! (Patch)

Howdy y'all, Dave.EXE's Halloween update has been a smashing hit among fans and I'm so glad y'all are enjoying it so much! Unfortunately when it released, there were quite a few issues with it, but nothing too big. So here's a long awaited patch to get all those nasty bugs fixed along with some changes and additions that were requested. Enjoy!

Added: Holes to Splintered Islands' Craft Box map, to make traversal downwards faster and to escape chases more easily
Added: Load screens aft...

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Dave.EXE | Helping Hand (Update #7) Available Now! (Downloadable Build)

It is finally time for Dave.EXE's next major content update, featuring a new location, enemies, random events and the brand new Halloween event with exclusive rewards to unlock. I hope y'all enjoy this mega update! Worked real hard on it on such a short time frame, haha

Added: New Common Enemy, Sylvester
Added: New Common Enemy, Cursed Krussy
Added: New Common Enemy, Your Friend
Added...

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Nearly Time For Halloween...

I sense a great and evil presence looming over us. Won't be long before the spooky season comes to a close and this update gets shoved into the spotlight!

Last I spoke, I revealed a bit about the next map and some other deets. Without spoiling much else, I wanted to make one last Patron post before the update drops next week. So long story short, I've ain't got a whole lot of time to finish this update by Halloween, but for the most part everything's done and should be ready for it's Oc...

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Berry Has Some Real Spooky Problems On His Hands

Hello and welcome back to another entry of, "What is Dave working on?" I've been hammering away on the third map for Splintered Islands and slowly progress is being made on the Krussy rework.

First, let's start off with Hanako's mysterious new map.

Long abandoned shrines resides in this sacred forest, with a bridge overlooking the dense foliage. Vending machines lay scattered and strewn ...

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Back From Vacation, What's New?

Hellooo howdy. I'm back, and I'm sitting here, and I'm contemplating the great journey of the sun, and considering a famous chess move. That's just a fancy way of saying I'm back sitting on my ass and ready to get back to the grind.

So I've been gone the whole month of August and I'm getting ready to start getting back to work on Dave.EXE stuff. As some may know, the beta build for the latest update has been up on my Discord server for a bit for people to play test and give feedback on....

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Dave.EXE's Upcoming Update + Vacation

Heyo folks! It's been a crazy busy month working on Dave.EXE stuff, but man was it worth it. Recently I released an early playtest build on the Dave Microwave discord server for tier 2 patrons to play test and so far reception has been very positive! People are really liking the new enemies and mechanics and a TON of bugs have been squashed and plenty of changes have been made so far after getting a bunch of feedback. I'm very excited to put this full update out on Patreon and seeing what y'a...

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Edgy Dave's Penthouse Party, All Are Welcome

Good afternoon everyone, this is gonna be a special Patreon post, teasing the upcoming content as well as what to expect from this new update.

First let's start off with the new Winky Wonky City rooftop map. Yes, Rooftop Rumble is being replaced with a brand new map. Unfortunately Rooftop Rumble has had some technical issues in the past, and considering how meh of a map it is, I decided to toss it in the trashbin and bring in a new map. Welcome, to Edgy Dave's Penthouse.

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Time Continues To Move

Three months have passed since the events that have occurred in Moonlit Mountain. Vending machines have been looted through your efforts and Edgy Dave's finances are slowly recovering as he continues his search to conquer new timelines. During this downtime, something is brewing in the shadows. A dark force that goes by the name of... Sylvester.

Real chill lad actually. Quite posh, likes to ta...

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Storming The Castle

Act 4's development is now fully under way, and I've been knee deep in the level design department for quite some time now.

This is growing into one of the biggest acts in the game, being longer in terms of content compared to the previous acts. Considering this is the final act for Vex Clock, I've got a lot of gameplay, cutscenes and endings to create. No doubt this'll be one the most ambitious parts of this game's development and I'm very excited to tackle it head on! So to just give ...

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Dave.EXE V3.0.4 Out Now! (Patch)

A very small patch for Dave.EXE, fixing the issue with Grubbler along with a small fix to the Proto-Nitemare random event

Fixed: A bug where The Grubbler's textures weren't displaying properly
Fixed: A bug where the Stalked status effect wasn't displaying during the Proto-Nitemare random event

Now that we've reached the end of these small patches for V3.0, the time is nigh for V3.1 to come into fruition in the future! Usually the next update after a major update is a small "mid...

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Dave.EXE V3.0.3 Out Now! (Patch)

One last patch for Dave.EXE before development begins for the next update down the road. Been very busy with Vex Clock lately, so it might not be for awhile till the next update comes out! For now, enjoy this patch. If there are any major balance issues after altering the AI vision radius or bugs I missed, I'll try and drop another patch if needed.

Nerfed: Removed the double shocked effect from Beans
Buffed: The bullets that Megan Mechie fires now apply 10% shocked instead of 5%
C...

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Dave.EXE V3.0.2 Out Now! (Patch)

Here's another "small" patch for Dave.EXE, fixing a TON of bugs and issues people encountered in the previous version, as well as a few nerfs and changes.

Added: Missing voicelines for Edgy Dave spotting Mr. Snooze and Berry the Microwave
Nerfed: Glorgo Fragment wander speed to 350 (was 400)
Nerfed: The Cursed Seeker's wander speed to 400 (was 500)
Nerfed: When Randy loses the player, he'll no longer rev up again when spotting the player and instead chase the player at a normal...

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Dave.EXE V3.0.1 Out Now! (Patch)

A small patch that fixes a few bugs and hopefully should be the last one for awhile. Gonna continue development on Vex Clock starting this week, so weeee!

Changed: Compressed the game's file using 7zip as opposed to Winrar in an attempt to fix an issue a few folks were reporting, of Windows Defender giving users a false positive when downloading the .rar of the game
Buffed: Widened the Berry Trap hitbox
Fixed: A bug where the Edgy Gum projectile wouldn't spawn an Edgy Gum Splat wh...

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Dave.EXE | Mechs, Mercs, N' Madness (Update #6) Available Now! (Downloadable Build)

Hello all and welcome to the long anticipated major update to Dave.EXE! After finally reaching the halfway point in the game's development and with such an expansive update adding all sorts of new content as well as a fresh new take on the UI, we're bumping up the game to V3.0. There was still so much more I wanted to add to this update, such as the reworked tutorial, but I can only push so much stuff into an update before it starts to not only burn me out, but become even more difficult to t...

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Nearing The Finish Line For The Next Update

Howdy! Been an awfully long time since I last posted on here, mostly been hunkering down on work for Dave.EXE's latest update and boy have I got some news for you.

Dave.EXE's beta playtest session was a success. Lotta folks found a bunch of bugs, got a lot of positive feedback and I feel like I should have a fully stabilized version ready for the public real soon. Just gotta wrap up a few things and have Padre Snowmizzle knock out the trailer before release. At the moment, there is no E...

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You Cannot Grasp That Which Is Not Physical

Welcome one and all to another Patreon post for the game that is, Dave.EXE. Today I will be discussing some of the new content you can expect to see in the upcoming update. That's right, big ol' spoiler post for all those wondering. If you don't want to be spoiled, turn back now!

...

We good? Okay then, let's start off with a recap of what's been revealed to the public and patrons of the past and go from there.

Climbables And UI Overhaul

2023-02-18 18:06:54 +0000 UTC View Post

Edgy Dave's Hardcore Struggles

Poor Edgy Dave's in a rough spot after pissing all his money and time away by turning Dracula's Castle into his new vacation home. Now he's left with no other choice but to dig around for some new recruits...

Meet Mr. Tea

Mr. Tea n' Crumpetts comes from an entire family of gentlemen snipers. He isn't your average YFA... he can look up or down, and his shank rounds will pierce just about everything. Edgy Dave trusts he'll do a good enough job on his own, so no ne...

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Dave.EXE: The Road To V1.0

Howdy and welcome to another installment of, "What the hell is Dave working on?" Today we'll be going over some of the new quality of life changes and additions to be expected in the next Dave.EXE update! But before we get to that, I want to talk a bit about Dave.EXE and my current plans for the game before it reaches V1.0.

I've been keeping the roadmap plans a bit private since I'm still unsure about when I'll be considering the game to be finished and I think it's about time ...

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Merry Christmas! (A Gift For All My Patrons)

Hello howdy, Merry Christmas! Been quite a busy year, so I haven't gotten a chance to really put anything special together unfortunately. So to make up for this absolute blunder, this goof, this gaff of mine; I bring forth a gift to all my patrons!

Starting now until 12/26/22 12AM EST, I will be giving all my patrons (tiers 1-5) access to Dave.EXE's current build, V2.5.2! Pro Tip: As newer builds drop, you can return to that Google Drive link if you have it bookmarked to update to the l...

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It's Christmas Time In The Nothingness

Howdy y'all! Hope you're all in good spirits during this wonderful time of the year. As we approach the end of 2022, I must bring forth presents of spoils to all you lovely little gremlins.

Dave.EXE's Community Update News

Some of you may have seen the announcement for the Dave.EXE Character Contest I posted over on my socials. It's a chance for YOU to create an enemy concept design and submit it for a chance to have it featured in the next content update to the...

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Dave.EXE V2.5.1 and V2.5.2 Are Out Now! (Patch)

A patch that not only now correctly displays the version number from here on out (was calling it V2.4.0 when it should've been V2.5 ever since Content Update #5 came out) but also fixing a bunch of bugs and even including some new content that was suggested by players after the new update dropped yesterday! Check out the patchnotes below:

Patchnotes for V2.5.1:

Added: The game's version number to the title screen
Reworked: The mainmenu widgets to feature the current content up...

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Dave.EXE | An Unexpected Grubby Guest (Update #5.5) Available Now! (Downloadable Build)

In a predictable turn of events, a patch turned into a mini content update! Featuring a brand new enemy, the Fork Factory map rework, a ton of fixes, changes and more!

Added: New Common Enemy, The Grubbler
Added: Motion Blur option to the options menu
Added: The ability for the game to save and load the graphics settings you assigned in the past
Added: Ultra graphics option
Added: Some new graffiti to Winky Wonky City's Dim Damn Alleyways and Rooftop Rumble maps
Added: On...

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So How's Scooby Horror: Arcade's Bonus Chapter Coming Along?

Well hello there!!! I'm sure some of you are wondering how the update's turning out and if I've got anything to spoil for all you lovely patrons. Well aren't you lucky, cause I have a few things to talk about today.

Progress on the update has been on schedule, but I've been feeling hella burnt out. While I may be able to finish the maps on time, I still have to rearrange the Monster Museum to feature the new characters, add new achievements and do plenty of polishing and bug fixing for ...

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An Update For Which Full Games Will Be Released For Patrons

Howdy y'all! Thought I'd give a bit of an update while it's still early about which full games I'll be releasing here for Patrons and which games I'll exclude.

Back in the past, I mentioned how paid games will be released free of charge for patrons. This has always been something I wanted to do to incentivize people to subscribe to my Patreon, apart from the exclusive games. However, I've recently noticed that if I release full games (Vex Clock, etc) onto Patreon, people will just be co...

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Nitem's Void (Downloadable Abandoned Game)

Welcome one and all, to the unfinished build of Nitem's Void! This game was basically a prototype for Vex Clock back in April 2021, when I was learning how to make a third person sword based combat game. Roughly a year later, I picked the concept back up and turned it into Vex Clock in February of 2022 and now here we are! Releasing an old unfinished build of the prototype, of Nitem's Void.


The game features two levels, lacks the currency and shop system and it's hubworld is ...

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The Little Car That Should've But Didn't (Downloadable Abandoned Game)

Decided to go back and polish up the unfinished build of The Little Car That Should've But Didn't. This was a game that was being worked on all the way back before Around the Clock began development! This was meant to be a much longer story driven horror game, but all I had completed at the time was half of the first section, so I went ahead and polished/finished up the first zone, voiced acted and made it all playable. Hope you enjoy this little tech demo, should be very quick to beat, rough...

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Dave.EXE V2.4.1 Out Now! (Patch)

A decently sized patch for Dave.EXE that adds in some new voicelines for Slumbus, fixed some bugs, changed and nerfed some stuff. That sorta thing!

Added: A bunch of new voicelines for Slumbus
Added: A log near the vending machine by the helicopter in Destiny's End to give the player more room to hide and to also fix a Cockeye navigation bug
Changed: The Micro Clock cosmetic to look a bit flatter
Nerfed: Twilight's phase ability to require her to move to three patrol points as ...

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