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Dave Microwaves Games

Dave Microwaves Games

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Dave Microwaves Games posts

The third goal has been reached!

Super excited to announce that we've hit the third goal! Thank you all who have donated in the past and recently, your support means the world to me. Now to discuss business...

The third goal allows all patrons (this includes $1 and up) to help shape one of my projects once every few games cause obviously I can't do this for every game, lol. Basicly, each person gets to send one concept, this can be an enemy or character, a location, an item, etc and I'll pick and choose which one's get...

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Patrick's Imagination Box

Whoof, I don't remember the imagination box being this big... Maybe it's just his imagination gone wild or maybe he's just having a really bad drug trip. Who the hell knows, lol.

This level is far from being small. You must explore his imagination box in search of his Mermaid Man and Barnacle Boy action figures but beware, there is something sinister hiding in the darkness. Don't let it consume you...

2019-04-03 21:25:21 +0000 UTC View Post

Patrick's House Is In Development!

I've been working on the Patrick's Rock level for about three days now and so far things are coming along pretty smoothly! I made the intro cutscene, the outside of their homes and the inside of Patrick's Rock. Today I'm gonna start working on the objective and all the crazy stuff that's about to go down in his home. Trust me, this level won't be small or at all what you think. It's gonna be pretty friggin weird, lol.

2019-04-02 17:47:30 +0000 UTC View Post

Around The Clock at Bikini Bottom (Alpha Build 2)

Here's the new alpha build featuring an improved map select screen with options, The Industrial Park level and some nerfs to previous levels to make em easier. Hope you enjoy it! And remember, don't post any videos about the game until it comes out like in October. Don't want the public to see the game otherwise it'll ruin the excitement and sense of discovery, lol.

Playable Levels: The Industrial Park, The Krusty Krab, Mrs. Puff's Boating School, Sandy's Treedome and Jellyfish Fields.<...

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Plankton's really mad!

So far progress has been a little slow for The Industrial Park for various reasons, but thankfully it should be done before April. All I gotta do now is work on the final boss battle sequence for the level, the ending cutscene then move onto the next level. I should be releasing a new alpha test build for my $5 (and up) patrons soon when the level's complete. You'll be able to see the new badass intr...

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The Industrial Park Intro + Important Announcement

Since the level's still in development and I haven't posted anything here in awhile, I'll give yall a sneak peak of the intro to The Industrial Park. Enjoy!

This level is gonna be a sort of boss fight level with a stealth section at the beginning and a big boss fight at the end. Right now I'm currently working on the boss fight mechanics. After that, I'll move onto the final phase part, finish that up, polish the level, fix any bugs then it's off to the next level!

Also, I've been...

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Clarifications on The Krusty Krab level's objective

So a few testers are confused on what to do in this level and it's my fault for forgetting to add a hint to this level. So basicly, you have to listen in for The Hash Slinging Slasher when he's banging on a window in the bathroom, the basement door in the office, the front door or the back door. You have to run up to him to shoo him away before he opens it. If the door opens, the power will go out and he'll kill you as soon as he enters the building. The level will do it's best to distract yo...

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Around The Clock (Early Alpha Download)

Yup, all you patrons can now play an early alpha build of Around The Clock at Bikini Bottom that features four levels. I'm releasing this for yall solely to play test the game and give me feedback and report any bugs you find in the four available levels, Mrs. Puff's Boating School, Sandy's Treedome, Jellyfish Fields and The Krusty Krab.

I'm sure you're wondering, "Is there a catch?" Well yeah, there is unfortunately. You can't record or publicly discuss the levels in depth as I want to...

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The Krusty Krab Intro

So far I've finished the intro for The Krusty Krab level along with some of the basic stuff for the level itself. Tonight or tomorrow I'll start working on the AI and objectives, after that I'll work on the ending cutscene then it's onto the next level. This one should be rather easy and quick to make so it should be done by this weekend or the beginning of next week.

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Sandy's Treedome Gameplay

Finally, it's time to show some more footage of the game! This time, I'll be showing the intro cutscene for Sandy's Treedome and a bit of a gameplay.

Once I finish polishing this level and adding in some extra stuff to make the level more difficult, I'll move onto the next level, The Krusty Krab. I can't discuss much about the level right now, but all you need to know for now is that you'll be playing as Squidward and The Hash Slinging Slasher will return.

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Horrors of the Polygonal Age (Downloadable Abandoned Game)

So this abandoned game was a demake for a real abandoned game called Hunt: Horrors of the gilded age. Basicly, it's a horror shooter like the original game, but of course, the game's abandoned just like the original game. Kind of ironic, lol.

You are allowed to record gameplay of this game, I don't mind. :)

Hope you enjoy it! https://drive.google.com/open?id=1Uz9wy6azFyVlAx4JCC_k...

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Bloody Battle (Downloadable Abandoned Game)

Here's another abandoned game of mine called, Bloody Battle. In this game, I was testing out ragdoll physics, enemy animations like punching the player and AI cars that could run you or your enemies over. A unique way of killing your foes without touching them, haha. Instead of uploading it to Gamejolt, I'll just provide a Google Drive download link instead. Saves me plenty of time and allows me to upload beta builds of other games and these small abandoned games faster and easier. Enjoy!

...

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Inside The Boating School

Unfortunately there isn't much for me to show today other than some screenshots of the school, but I can assure you that once this level is complete, I'll be showing off the next level and new juicy info. So far I've finished most of the rooms in the school except for the cafeteria. Once that's done, I'll start working on the objectives and Mrs. Puff's AI.

2019-02-19 18:17:08 +0000 UTC View Post

Some Around The Clock At Bikini Bottom Gameplay

Here's some footage showing off the mainmenu, level select, the intro for Jellyfish Fields and a snippit of the beginning of the level. Don't want to spoil the whole level, since I want to keep that a surprise for y'all.

Also, sorry I didn't show Patrick and Mr. Krab's mainmenu pose in the video, lol. I'll at least show the raw image itself here.

2019-02-12 21:24:56 +0000 UTC View Post

The Next Level + The Game's Story

Now that Jellyfish Fields is practically complete (just waiting on the music) and the lobby's UI is done, it's time to work on the next level, Mrs. Puff's Boating School! In this level, you'll be playing as Spongebob trying to take down the imposter Mrs. Puff. This map is all about stealth, use the shadows to avoid getting caught by Mrs. Puff or her Jellien fiends. And I suppose I should talk about the game's story at this point. So basicly, everything that's been happening in these AM games ...

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Level Select Screen

I remade the level select screen! It was originally gonna look like this.


but now I updated it to look like this instead.


I honestly like this new map screen over the basic level select menu. With this map screen, you hover your mouse over an area on the map and it'll pop up...

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Around The Clock (MainMenu Test)

Here's the mainmenu me and Padre Snowmizzle worked on together. I'd say it turned out pretty well! Btw, excuse the lack of music and that screen at the end, it's a work in progress level select menu. It's where you'll choose a character/level. Those empty squares will be filled in with different level icons.

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Bad news and some good news

So I uh, got some bad news about The Little Car That Should've But Didn't. The game has been unfortunately shelved for now. The project turned out to be much harder than I anticipated, mainly with the AI. I've never delved into making car AI and it's much more challenging than I thought. The game won't be deleted or anything, I'm just not gonna work on it at this time. At least until I get more experienced or have the time to learn more.

But what about the good news? Well, for fans of t...

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The possibility of a future 3 AM game this Spring or Summer

So as some of you may know, I've been quite hesitant on making a sequel to the AM games. But a recent thought has given me a good idea for a sequel of sorts. Basicly, you'll play as all four characters. Mr. Krabs, Squidward, Patrick and Spongebob. The main lobby of the game would show you all huddled around a table in the Krusty Krab. In here, you'll choose which mission you'll like to go on. For example, one of the missions you can choose to play would be one where Spongebob has to visit San...

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WIP screenshots of The Little Car That Should've But Didn't

Okay, so maybe the title of this game is way too long. But it's friggin hilarious and matches the story of the game, lol.

Anyway, here's some WIP screenshots of the game.


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So what's happening now?

Right now I'm working on a couple content updates for Strange Terror From The Deep. After the first update that I plan on releasing next week, I'll be working on a new game. I'm not sure if it's gonna be a parody game or an original game but I'll be sure to let yall know what it is as soon as possible. Only thing I can say is that it'll be a third person horror game. Hope it turns out well! If it doesn't, then shit I fucked up, lol.

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STFTD Beta Update #11 (Final Update before release)

This is it! The final update to the game before it's release. Enjoy!

Added: A brand new mode! Old School Mode. Looks just like the original game, Strange Terror From Beyond The Stars. There is a secret in this mode btw. Will you be lucky enough to randomly encounter it?

Added: Some missing sound effects.

Nerfed: Gargantuan Shrimp's chase speed a tad bit.

Changed: The Abducted and SUNKY's scream audio to be a tad bit shorter and lower so it's not considered ear rape. View Post

STFTD Beta Update #10 (Pre-Release Version)

Added: A new section to the submersible!

Added: The Audio Logs

Added: Three new tracks for the safe room

Added: All the UE4 trademark stuff to the credits and the EULA

Added: A fast traveling vent that unlocks near the bedrooms when you free Dr. Salmon to make getting from one place to another much easier.

Updated: The credits screen

Fixed: A bunch of UI bugs with the mainmenu

Fixed: A bug with Medusozoa's electrical attack

Fixed: A few bugs wit...

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Keys incoming!

I'm gonna be direct messaging all my patrons on January 3rd a gamejolt key for the full game. When it releases, you'll have access to the game forever! If you want an Itchio key instead of a Gamejolt key, let me know in the comments and I'll send you an itchio key instead.

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STFTD Beta Update #9

Unfortunately I wasn't able to add in the audio logs or the Abducted's voice lines, but hopefully in the next update I will have it in. If not, then the next.

Added: Four special gadgets. Only one of the four will spawn each time you play.

Added: A new small room next to The Galley

Added: A second alternate line for Dr. Salmon when you find him, that way it's less annoying always hearing the same line over and over when you find him.

Added: New hints that are only for ...

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STFTD Release Date Announcement

I'm gonna keep this release date private for patrons only, since I don't know if this release date will change in the future, but most probably it won't be delayed, since there really isn't any content that needs to be added at this point besides bug fixes, polish, the achievement system, The Abducted's audio and the audio logs. All that stuff will most probably be added before the game releases. (If not, I can always add that stuff later after release since it's not all that important)

Anyway...

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STFTD Beta Update #8

Added: A new hint

Added: Extra stuff to the second part of the credits screen.

Fixed: A bug with Hardcore Mode not having any of the recent changes to the map.

Changed: Some of the wording for the note in the locker room a bit.


Download Link: https://gamejolt.com/games/Strange_Terror_From_The_Deep/382183

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Hardcore Mode Wasn't Updated

I just realized that all the map changes in the classic mode weren't carried over to the hardcore mode. So if you play hardcore mode, you won't have any of the changes/fixes/optimizations that the classic mode got, lol. I'll be sure to release a patch ASAP fixing this issue.

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STFTD Beta Update #7

Are you terrified and just want to sit in one room forever? Or at least until your life support power starts to drain? Then chill inside the Security Room, where you can look at some cameras and listen to a soothing song.

Added: A security room in the back area near the maintenance closet. It acts as a saferoom with two lockable doors and a camera system.

Fixed: A bug with the door busting mechanic

Fixed: The headbobbing bug where it wouldn't play the head bob when walking left or ...

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STFTD Beta Update #6

You better lock your doors, cause them monsters are coming for your booty.

Added: New locking door mechanic. This should buy you some time to hide when you corner yourself in a dead end room. Some monsters can break down doors fast or slow depending on how strong they look. Gargantuan Shrimp can bust down a door in one second, The Diver can bust down a door in 1.75 seconds while Lil Pete can bust down a door in 2.5 seconds.

Added: Text to the intro cutscene telling you to press space to ...

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