OK, it's a long, long ways from being finished finished, but I've finally finished the manuscript. I'm giving it a little polish over the next couple of weeks, and then I'll fling it up here at the start of August. Defence Mech patrons will get it first for a couple of weeks. Once I've taken into account any observations and feedback I get from them, I'll put it up for the rest of my patrons.
This will be a very basic document. No bells. No whistle...
2020-07-22 18:00:01 +0000 UTC
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I thought I'd share this with you guys.
I was chatting with one of you on the Discord (currently only for Defence Mech patrons, but this will change in September) about a Heavy Gear Blitz version of Horizon Wars that he's working on and he pointed me toward Shiny Games, who I immediately respect for trading on the fact that they don't stock GW products :D.
Anyway, I was browsing through the Heavy Gear stuff, b...
2020-07-20 09:24:10 +0000 UTC
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OK, guys, so I need six "tribes" for AD. I've got:
- Police (ofc)
- Hackers (natch)
- Organized Crime
- Wildlings (pseudo survivalists)
- Antimelders (political agitators with an old-fashioned attachment to this "democracy" thing)
I need one more.
I'm mostly torn between robots (runaway AIs who have escaped from the control of the meld), corporations (enforcing the status quo for fun and profit) and cultists (weirdos who will...
2020-07-19 11:00:03 +0000 UTC
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So, Plast Craft Games looks like they're going under. How did this runaway success and tabletop tech leader get into such trouble? Well... I can't pretend I really know, but I'll take a good guess in this week's episode.
2020-07-18 13:22:54 +0000 UTC
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So I occasionally get hit with the inspiration brick and have to write something down before it escapes, and as I've run out of scheduled posts to keep you entertained while I'm distracted with "proper" work I thought I'd share this one with you:
Zero Dark: Antediluvium
This would be a supplement for Zero Dark, set in the period immediately before the Fall, within the city-states, focused on the non-compliant citizens - people living outcast lives within the citi...
2020-07-14 16:00:56 +0000 UTC
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Given the caveats that I am not an artist, check out what I did!
These are all the tiles you'll need to play the "Tunnel Vision" mission in Operation Nemesis. Very basic, yes. A certain amount of repetition among the splashes, I agree. But for a first try... well, OK, second... no, let's be honest, third... Look, I've been trying to do this for a while, learning a little bit more, each time I do it.
But I'm quite pleased with this very simple initi...
2020-07-12 14:00:00 +0000 UTC
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There was some excitement recently over a falling-out between venerable miniatures wargaming forum, The Miniatures Page, and respected historical game design partnership, Too Fat Lardies.
You know this stuff always gets my little grey cells pumping, so I thought I weigh in some factual, legal and philosophical analysis. But it's not just theore...
2020-07-10 11:00:02 +0000 UTC
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To help better inform my thinking for this game, I've been hanging out on the Starship Miniatures Gaming FB group, getting a sense of the ships people play with, the games they favour and all sort of other little details. For example, I've been fascinated by the range of different bases you see on starship miniatures, and the different approaches to the use of dice, counters and "terrai...
2020-07-06 08:59:59 +0000 UTC
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It has been a haaard week. Originally my clients and I though that I'd be working on their restructure project for about three days a week, with room to stretch to four if needed. But in practice, it's been full-time, 45-50 hours this last week.
My client is in the catering and hospitality sector, with field-based workers all over the UK. And as the sector has taken a huge hit in the COVID crisis, they are having to cut headcount by about 30%. Thankfully, the sta...
2020-07-04 16:29:48 +0000 UTC
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Due to the other stuff going on in my life, I pre-recorded this podcast, so it doesn't include some important things I'd like to talk about. I'll get to those next week!
Companies mentioned:
Artejoal Studios and their awful Kickstarter
2020-07-03 11:01:00 +0000 UTC
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If you've already seen the Fireside chat video, this is a summary of the important points, which I'm repeating here for those who may not have the time or inclination to watch a video.
Those of you who know me IRL or who have paid attention to some of my general media presence will be aware that, before I decided to sack it all in and do this full time, I was a moderately senior and well-regarded professional in the world of small enterprise Human Resources.
A contact from those d...
2020-06-29 18:00:00 +0000 UTC
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As we grow the concept of Zero Dark to incorporate more complex tabletops - corridors, doors, barricades, sentinels etc - so the desire to take the opportunity to exploit them becomes impeded by another core feature of Zero Dark: the ticking clock of the Control Deck.
As we contemplate the end of lockdown and the easing of restrictions on our ability to meet others and play Versus games with them, so I think this is going to become more important. Players are goi...
2020-06-29 12:00:00 +0000 UTC
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This one is quite important, to the extent that I will be posting a detailed summary of its key points later today, so if you don't have time to watch this, be sure to read the post later.
2020-06-29 10:50:20 +0000 UTC
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I didn't get to spend as much time doing mech stuff as I wanted to in Mech Week, but I did record this podcast (among other things).
So I have a chat about mechs, and why I think they're awesome, even when they're stupid.
Farsight (Warchest)
Monsterpocalypse
2020-06-26 11:01:00 +0000 UTC
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I've unilaterally decided that the week commencing 22nd June will henceforth be The International Ambulatory Transport Platform Appreciation Period, or #MechWeek for short!!
Patrons are getting a little advance notice that from Monday 22nd to Sunday 28th June, all mechs on the Precinct Omega website will be at 15% off to celebrate.
I'll be posting, blogging, painting and generally geeking out about mechs as much as time allows for the whole week, so if you don't already, follow me...
2020-06-21 10:00:00 +0000 UTC
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There's been a lot of chat about miniatures-agnostic games, lately, so I instead take a look at game-agnostic miniatures instead, this week.
Manufacturers mentioned are:
Puppetswar
Anvil Industry
Hasslefree Miniatures
2020-06-20 15:11:06 +0000 UTC
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Mission 10 in Operation NEMESIS - as I've previously mentioned - will take place in an underground corridor network. Although I'm hoping to establish a partnership with an existing designer of corridor pieces, my efforts in that direction have, so far, borne no fruit.
Rather than wait around, therefore, I've started designing my own.
I'm really not sure that I count as adequately competent to be doing this, but at the very least I'll be able to create a moderately g...
2020-06-20 10:00:02 +0000 UTC
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I know all of you already know how to play Zero Dark, but I thought I'd share the latest fruits of my efforts, sans voiceover, but very much avec lots of special effects.
I'd love to know from you what parts of the game you think would benefit from a tutorial video.
2020-06-19 15:02:54 +0000 UTC
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I'll be honest, although I'm a long way from being a professional graphic designer, I rate myself as am amateur graphic designer.
The layout for Over the Horizon taught me a lot. I put that to work in Zero Dark, and learned more. Hopefully Operation NEMESIS will show what I've learned with another step forward.
So, when I struggled to find a graphic designer to work with on the card design process I thought I'd take a stab at it, myself. &nbs...
2020-06-18 11:00:00 +0000 UTC
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A patrons-only exclusive preview of the cover art for Operation Nemesis!
I'm not sure what to say about this except "ooooooh!" I am loving this. This is far from the whole piece and isn't quite finished yet, but suffice to say that the team looks very cool and very dangerous and I'm only further motivated to commission someone to make me miniatures of these guys, as well as the ones on the core rulebook cover...
2020-06-17 17:05:06 +0000 UTC
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My new artist, Tan, has completed work on the first two smaller sketches I've asked for as what I think of as "bumper" illustrations. They provide context and interest to the book but are also user to shift or "bump" the rest of the text around to provide a more natural fit to the page.
I think Tan's style is a nice counter-point to David's and I'm looking forward to working with him more in the future.
2020-06-16 17:00:00 +0000 UTC
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I've discussed before my aspiration to produce a custom Control Deck for Zero Dark. The idea would be to run a Kickstarter for the product in around November/December for delivery probably by the following April. This would be a deck of 54 custom playing cards with the imagery of the suits and the face cards themed around the setting and story of Zero Dark.
Stretch goals would then include:
- Two additional Jokers to allow you to add complications to ...
2020-06-14 17:00:02 +0000 UTC
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A short one, this week, because I was occupied with an astonishing breadth of other things so had less time for both thinking and recording.
Do we take our games too seriously sometimes? I ponder where such things can lead, why we shouldn't let it and look at a few new and emerging products that aim to help us keep a sense of proportion when we play with our dolls.
Spellcrow
2020-06-12 16:09:52 +0000 UTC
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To accompany the Zero Dark: FEAR rules for tunnels and other enclosed spaces, I wrote some rules for doors, but these are also a useful adjunct for normal playing surfaces, too.
Doors
If you play Horizon Wars: Zero Dark using scenery that permits models to be placed inside buildings, you may also want the buildings to have doors that can be opened and closed, locked or unlocked. Some missions will require such buildings and i...
2020-06-12 10:00:02 +0000 UTC
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(Fighting in Enclosed AReas)
Zero Dark: FEAR will eventually be a mini supplement for Horizon Wars: Zero Dark. I'm going to include these rules free in Zero Dark: Operation Nemesis to allow you to play one of the missions. But in due course it will also be released as a standalone supplement, with its own narrative, missions and a terrifying new take on the Red Force (prepare for them being properly scary).
I'm not givi...
2020-06-10 10:00:02 +0000 UTC
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It is weirdly compelling, creating tokens, once you start.
I've been making a set and colouring in the edges with permanent marker, but I've decided to wait until my shipment of primer arrives (my local dealer was out of stock, so I had to go online and it is taking aaaaages). I'm just going to prime a bunch of 15mm MDF rounds in black, then glue the tokens on, then gloss varnish the lot.
Anyway, the attached now has tokens for prone, stunned(1-2), stre...
2020-06-08 15:00:05 +0000 UTC
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I'm a white English guy sitting at a laptop in Gloucestershire. It would be easy for me to look at the news, right now, and to decide that it's not my problem, that there's nothing I can do and that it's all too complicated and outside my experience.
But change doesn't need everyone on the barricades. It just needs everyone to do what they can, in whatever way they can. And if we can make #BlackWargamersMatter, however clumsily, however ignorant, however awkward it mig...
2020-06-05 11:55:52 +0000 UTC
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Waaaay back, people asked for some tokens for Zero Dark and, at the time, I pointed out that pretty much every token you could need was basically already available in the Infinity the Game range of tokens that you could get from umpteen manufacturers or download for free online.
But, as I work on Operation Nemesis, so Zero Dark is starting to chart its own course, with more tokens needed that aren't so easy to steal from Infinity. Plus, y'know, branding....
2020-06-04 12:16:47 +0000 UTC
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With Zero Dark artist, David Sondered, working hard on the cover for Operation Nemesis, I reached out to another (slightly cheaper) artist contact to do some work on interior illustrations to give the book a bit more interest.
Tan Ho Sim is a Malaysian artist and illustrator with a great portfolio in scifi and fantasy. I've been in conversation with Tan for a while, no...
2020-06-03 11:27:35 +0000 UTC
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With both my fancy new graphics and my new dice tray, I thought it was time to get back to updating my old HTP video. I deal with the voiceover guy by simply removing his voice entirely!
Many thanks for all your feedback and suggestions. Let me know if this is doing it for you.
2020-06-02 13:30:55 +0000 UTC
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