February 2016 patron supported
Thank you so much for the support this month!
2016-03-01 07:59:59 +0000 UTC View Post
Thank you so much for the support this month!
2016-03-01 07:59:59 +0000 UTC View PostAnother month, another iteration! This one is a little early, and mainly focuses on templates for NPCs and followers.
In reality, these features were more or less done before January ended, and much of the time spent past that point is considerable discussion about how we might move forward (A blog post will be made to explicitly explain what’s going on).
Of course, all that time wasn’t just spent on talking! In the interim, I brought much of my projects for the “Miscellaneou...
F - Gunbunny creature
M - Bobcat creature
G - Main Storyline continuation
It was a fierce battle, but they rose to the top with your support! These three will be getting some love soon!
It's nice seeing pictures behind all the text, non?
From the word of Stripes:
I've split it into three parts of 5 hours each. I'm not sure how you want to arrange it, but I'll take the top out of each category. That way, there'll be a spread of material and a focus on both male and female content as well as some more general game stuff.
Female/Herm focus:
New creature - Gunbunny - Gun-toting bunny girl
New creature - Appaloosa - Athletic female mare - Stables
New NPC - Female Dingo
New NPC - Herm - Under Trevo...
Thank you so much for the support this month!
2016-01-31 00:00:00 +0000 UTC View PostAnother month, another update!
This iteration adds impregnation to the game, as well as a number of essential, associated feats. Because this mechanic itself is fairly sparse, I went ahead and fast-forwarded another iteration -- in this case, the update to items and inventory management. Things like equippables, monster drops, and infectious attributes have been added!
The following iteration will focus on NPCs/Pets, as my original roadmap suggested, but afterwards...
Thank you so much for the support this month!
2015-12-31 00:00:00 +0000 UTC View PostIteration 4 is out! This iteration adds all the necessary mechanics for world navigation, both old and new. Players should now be able to hunt, explore, and scavenge, both locally and city-wide. For now, only some simple placeholders are in place, and await their content population during beta.
Local scavenging is a new mechanic which will probably be detailed in its own blog post; otherwise, everything you were able to do in the original game should be back!
There...
Thank you so much for the support this month!
2015-12-01 07:59:00 +0000 UTC View PostThanks to you all, we have what we probably should have had a while ago. The entire team's been outfitted with Adobe Flash and other tools with the Patreon funds, covering the $200/mo with your combined support to allow us to make full use of these tools, legitimately.
Here's Iteration 3 for the Flash FS alpha! This version adds progression, which entails experience, levelling, and feats.
This particular update is a little sparse, primarily because the majority of its development time was spent on long-term planning for the build.
You'll notice, right off the bat, that xp gains, damage, hit, and health all operate on entirely different math now. The main goal with these changes is to make the first baby steps towa...
Thank you so much for the support this month!
2015-11-01 06:59:00 +0000 UTC View PostHere’s iteration 2 of “Flash FS”!
The focus here is primarily on re-introducing character creation, though you will immediately notice a change in UI aesthetic. This exists as something of a half-measure -- it’s nowhere resembling the intended, finished product, but it does give some loose insight on the direction we may be going with it. The semi-redesign’s main purpose is to remove of the old and quite ugly UTG UI, which was proving to be a distraction.
Keep...
2015-10-28 15:32:51 +0000 UTC View PostI weeded out a few folks at the $50 tier who were there, but payment didn't kick through, meaning you have a shot at it, if you'd like art of your favored character/mutant done up!
Thank you so much for the support this month!
2015-10-01 06:59:00 +0000 UTC View PostStraight from Blue Bishop's tired claws, to you:
After many months of hard work I can finally reveal my 'Early Alpha' build of a Flash FS for you! Using Fenoxo's open-source UTG as the base, only the bare-bones, placeholder UI and some trivial but functional elements remain from that base, and you'll find it diverges quite a bit from Fen's games in terms of base mechanics, remaining loyal to FS's i7 origins.
Note that this milestone only contains the absolute bare essentials f...
Thank you so much for the support this month!
2015-09-01 06:59:00 +0000 UTC View PostThe new code for the new month has been sent out to all $25 and up supporters, which includes a new game option. We've been adding one a month to keep it interesting. Thanks!
A real Fancy Drawing: https://drive.google.com/file/d/0BxUh1iVHP4kiYlRoNzNuMEFkd0pOcFotU21yU2lVUmstNXJv/view?usp=sharing
2015-08-04 16:42:59 +0000 UTC View PostThank you so much for the support this month!
2015-08-01 06:59:00 +0000 UTC View PostOur new code guy is hacking away, and made a web page for you all to enjoy: http://52.18.30.155/
I've managed to get out of the week-end with the update completed and posted. This thing's tried its best to stop me, even pulling a last minute 'Crazy Compiler Bug' on us just to put icing on the cake. But we made it, a little late but done.
As for the content itself, rather than being a new task, it is instead a reward for completing the recent tasks you have been doing. Dr. Matt makes a one-time offer to reset you to human. Dr. Mouse does the opposite, giving yo...
The second picture requested for last month, here to enjoy!
Hello everyone. Just a quick message while on my way to work to let you know that the remaining Main Storyline content is... under production. While I feel I've probably put close to the remaining time towards the update, it's been difficult to produce. It's undergone several revisions and I'm still not really satisfied with it. Because of this, it's still in an unreleasable state and has a lot of parts to integrate before it can be.
I had planned on trying to finish it...
2015-07-01 13:21:39 +0000 UTC View PostThank you so much for the support this month!
2015-07-01 06:59:00 +0000 UTC View PostTiger Report - June Part 1
Rather than deal with another poll this month, we'll carry over the results from the previous one for this month and move onto the second and third place results:
- Main Storyline/Hospital Quest 2
- Creature Scenes (various)
As both of these placed very close to one another, I'll doing some work on both, though probably not equally. It'll come down to where inspiration flows and how readily I can work advancement of the quest content. I'...