Old test dungeon
^_^
2015-01-30 13:40:55 +0000 UTC View Post
You can see the load screen in the game now. Great picture, DAHR!
2015-01-26 16:36:32 +0000 UTC View PostATB-scale is much better than a simple turn-based initiatives system. But I hate it already! (very evil smile)
2015-01-19 09:05:12 +0000 UTC View Post
I have a wonderful (and much more corresponding reality) new avatar now. Latissa, I appreciate it very much! Thank you so much!
2015-01-17 19:00:35 +0000 UTC View Post
Hi, guys! I proudly present you the first gameplay video from Iris Quest. We decided to strive for minimalism in graphics, because all players loves good old ASCII roguelikes. There will be a lot of interesting text and a bunch of parameters, races, classes - in general everything you love! Stay tuned, further it will be more interesting! Stop! From where is this smell of rotten tomatoes?! Wait, this is just a joke! :) In fact, it's a current view of mini-map, which I'm working on now. So the w...
2015-01-12 19:33:01 +0000 UTC View Post
Ok, guys. I want to post small teaser for you as gift for the New Year. Finally, we (DAHR & I) can say two words about our future project now. Literally two words: Iris Quest! You'll see all details in the new year. And I'm sure it will be interesting!
2014-12-29 12:36:30 +0000 UTC View Post
Hi, guys! Upcoming Holidays, miracles and all that ... And I decided now is the best time to start drawing. Result I attached to this post. Friends, I wish you happy Holidays! Hope in the next year we all get to do a lot more of our plans. Personally, I have a plenty of plans. And hope some of its will be interesting to you. Thanks for your support! See you in new year! P.S. Of course, it's a little trick. Even miracles will not help me learn to draw :D Latissa, thank you for this picture! I ...
2014-12-21 19:53:26 +0000 UTC View PostHi! Finally! Version 0.4 is ready (I attach it to this post). I invested in this version a lot of my time and efforts - change list is very, very extensive. - 40 new erotic animations, including some rather interesting situations (officially declare I hate gifs now!); - 6 new skills. Сhanges of erotic skills' mechanics: its have different effects depends on arousal level; - Added arousal scale, which is the base of all erotic skills (i.e. arousal grows to 50 when you hit opposite sex charact...
2014-12-14 22:20:17 +0000 UTC View Post
Hello, friends! 1. I plan to release a new version of the combat system around December 10-15. There will be a battle 1-4 vs 1-4, new skills and animations, skills with a cooldown and preparation, a major change in the AI, arousal scale, some interface changes, and a lot of small fixes and improvements... The list of changes and additions has 50 positions already! 2. I think it will be the last version of the combat system in current prototype form. It's a time to move from prototype to implem...
2014-12-04 17:34:30 +0000 UTC View PostHi! Work is going on! I've added already arousal scale in our project and tied some skills with it;) Also, I work out the plot of the future game gradually, and finally I've chosen game's form and genre. And suddenly... it will be some kind of roguelike! Though I plan to work with Tournament Mode too. In addition, now I think seriously to solve the issue with the game's graphics. Of course, thanks to Akabur for his great art, but I can't use it again and again. Furthermore, it severely restrict...
2014-11-25 09:28:35 +0000 UTC View PostHi, guys! Work on the combat system is going on! Now I work with the first episode of Story (I guess, it will be published in version 0.5 or 0.6), and with improvement of the system overall. In v.0.4, I plan some major changes and additions to the mechanics - skills with cooldowns, battles 4 vs 4, revision AI, arousal scale (I think you'll appreciate it!) and skills based on it, etc. And, of course, I'm waiting for Hermione Trainer for testing. In general, work in full swing. Thank you for yo...
2014-11-18 08:47:03 +0000 UTC View PostHello again! So, there is the Combat System v.0.3 here, I wrote about a few days ago. Changes and improvements: Interface: - Grouping of skills by type - The combat log instead of flashing notifications - Tooltips - The possibility to exit out the battle to choice opponents menu - Improved actor's portrait windows - The possibility to choose the skill and the target in any order, as well as canceling skills after selection Mechanics: - Improvement of status effects, and addition some new stat...
2014-11-14 06:12:16 +0000 UTC View Post
[s]Cake is a lie![/s] Still alive. Well, sorry for a long silence - been veeeery busy. I can’t show you, guys, the work with Akabur's interface design (and anyway, he crossed out all the advanced ideas of tooltips, flying interface elements and the cursor with the form of boobs at a certain point). Bug’s hunting is invisible thing for you too (and apparently uninteresting…). But new version of the combat system prototype is almost ready! The list of changes is pretty serious (although many...
2014-11-11 14:40:53 +0000 UTC View PostAkabur-effect is something incredible and overwhelming. Thank you so much, guys! Your support will help bring that wonderful moment when Akabur finally begin to rule the world, and each of his faithful follower will receive a minimum of two D.Loli ... wait, that's something I'm not talking about right now. In general, I will try to meet your expectations and make efforts to ensure that Akabur's games were even better. Amen.
2014-10-28 07:37:47 +0000 UTC View Post
Hello! Here is a prototype of the combat system, which may be displayed in one of the future Akabur's projects (perhaps not even in one). Now it is a very early version prealfa, with a bunch of flaws, sometimes unsuitable graphics and other prealfa's delights. But I hope that some relish the opportunity to beat the heroes from Akabur's games you get now.
2014-10-24 16:55:00 +0000 UTC View Post