This year's issue of the Point of no Return series! Was thinking of doing something Covid related as a troll but ultimately said screw it; I was working on a 3D render of this car anyway so figured I'd do an image based on that. The foxy mistress has a new car joining me among her possessions: Not sure which of the two is either more treasured or likely to last longer.
2020-12-16 16:15:22 +0000 UTC
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Scene I'm making for an animation I had in mind. The textures are all procedurally generated, the geometry too for the most part as I use modifiers to add geometric detail. In this setup I sync the brick texture on the ground to the faces generated by the subsurf modifier, which lets me give the bricks height without having to use a geometry displacement node in the material (currently not supported by the Eevee engine just Cycles). The flames are a single volume simulation to save on bake ti...
2020-12-15 15:34:00 +0000 UTC
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Following the release of my first FM I wanted to offer a little surprise to the TDM community. I've implemented a little feature I wished to have for a while: Colored flame lights! This covers all fire based light entities, meaning all torches and gas lamps get versions with colored flames. They work the same way as the normal flames in terms of functionality, meaning you can move candles around and water arrows put them out and the player can relight them with matches. Colors include: Red, g...
2020-11-23 22:00:02 +0000 UTC
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It follows the mouse pointer!
2020-11-03 17:04:01 +0000 UTC
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Today I just released my first fan mission for The Dark Mod. Very excited as I love this project a lot and have been playing various FM's for years! If you don't know what TDM is, please give it a try: This is one of the most AAA games in the open-source world and fun as heck to play.
https://thedarkmod.com
If you're interested in giving my FM a try, here's the link to its official forum thread:
2020-11-03 16:45:14 +0000 UTC
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2020-10-25 15:03:01 +0000 UTC
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POV render of the snake vore animation. Angles and such may be further tweaked so this isn't final, but it offers a good idea of what we'll be seeing.
2020-10-19 16:00:04 +0000 UTC
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2020-10-07 13:59:08 +0000 UTC
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Aaand we have a gorgeous internal view from the snakey!
2020-09-17 12:57:59 +0000 UTC
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POV character is now eatable. The snake's jaws automatically open and close based on the distance over the curve, no need to animate them manually any more. The first-person camera is a bit wonky but I'm hoping to have the target tweaked soon.
2020-09-13 16:53:59 +0000 UTC
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One of the 1000 things I've been working on recently has been trying to implement a dragon in my favorite FOSS game next to Xonotic, The Dark Mod. I've been working on adapting the mesh and textures and animations, which is a bit more troublesome than it may sound when it comes to getting a functional rig for a game engine. Other developers are helping out with the actual in-game integration which goes beyond what I know how to do. For more information and progress you can follow the thread o...
2020-08-28 12:57:59 +0000 UTC
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Remember that modifier based worm I posted about a while ago? I managed to use the same techniques to produce a procedurally generated snake in a similar fashion. The head is the only real mesh, with the body being a repeat segment of adjustable length mapped to a curve it can move across. The curve itself is projected to the terrain and automatically aligned with it, making the scene easily adjustable since if the terrain heightmap changes its position will automatically adapt too. The body ...
2020-08-21 06:24:59 +0000 UTC
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As I've been working on a new Xonotic mod, I dug up two weapon models I ported a while ago to replace the old Shotgun / Machine Gun visuals. Nothing fancy just two meshes and textures I adapted from license compatible weapons I found on OpenGameArt:
https://opengameart.org/content/multi-gun
https://opengameart.org/c...
2020-08-06 17:00:00 +0000 UTC
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And for diversity, here's some images of the spookier lava biomes. Hoping to get this project to the point of being possible to publish this year, still have a lot to work on.
2020-07-25 15:00:02 +0000 UTC
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More content for the Minetest game. This is an example of pine forests. Note that after taking those screenshots, I got them working on snow biomes as well, so expect them in snowy environments too.
2020-07-23 03:00:01 +0000 UTC
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I found out about this from another journal... figured I'd share it to warn others and perhaps get more answers on what's happening.
https://aryion.com/g4/blog/Optica/53304
https://reddit.com/r/KotakuInAction/duplicates/hs1fjo/more_patreon_updates_popular_nsfw_artis...
2020-07-21 13:34:16 +0000 UTC
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As I'm seeing other artists here going through similar fatigue, I'm hopefully not the only one still dealing with issues keeping up. It's been a struggle posting more meaningful content on a monthly basis, which I'm still not sure how to best address right now. I wish to be more active and have more news to offer, but working on significant new things has been such a hurdle recently. I'm now finding myself trapped in a mixture of at least three factors:
- Dividing my time to doing l...
2020-07-18 14:13:59 +0000 UTC
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The v7 mapgen in Minetest definitely gets some really sweet patterns and fluid landscapes. Love how this is turning out.
2020-07-07 15:00:02 +0000 UTC
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Worked a bit more on the Minetest game from last month's announcement. This is an example of some forests generated by my biomes, with trees that grow naturally in realtime.
2020-07-05 03:00:01 +0000 UTC
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The latest Blender (Eevee) project I've been putting several months of work into. The creature seen here is one of my first original creations in terms of a character.
What's notable about it is that it's made almost entirely out of modifiers and procedural textures, no image files or fixed geometries are used! The original geometry of the worm's body is nothing but a rectangle with one loop cut, followed by a bunch of carefully ordered modifiers on top to produce the complex geometry y...
2020-06-28 15:46:15 +0000 UTC
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Yet another slow month. I've been trying to find more things my mind could handle working on; Turned my attention back to an old Minetest game I was hoping to develop long ago, my passion for voxel worlds is still being there. Haven't touched it in 4 years, it was in early stages but I got some pretty neat biomes and environments working with it.
I remember I also coded an algorithm for slow tree growth. I think this is an unique feature for both Minecraft and Minetest: If trees are nor...
2020-06-24 15:20:24 +0000 UTC
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Been seeing posts from patrons as well as email notifications from Patreon about this new "sales tax" so I figured I'd make my own short comment: As long as Patreon isn't directly involving us in any bizarre legally-financial bullshit, such as making us sign any more silly documents, I don't care how they have to deal with attention seeking governments and funnel money to them so society doesn't cry... same story as that VAT thing whatever it was about, I don't actually really care about the ...
2020-05-29 14:21:39 +0000 UTC
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Now where did we see that sprite in the past... and why would a 3D version be made?
2020-05-20 23:21:50 +0000 UTC
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As the clock ticked 12:00 AM, the bell rang, and the priests sang in the empty cathedral where a cute microscopic blob locked them... Blender was working on the last tiles of this year's sacred render. The Ea(s)ter bunny follows no quarantine, for it's too cute even for the army to enforce restrictions to; It takes care of quarantining others... including those who have been quarantined since before the virus and chose a bad moment to try breaking out.
Kinda upset with how my procedural...
2020-04-18 23:17:41 +0000 UTC
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2020-04-18 16:37:44 +0000 UTC
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Yes: I know I should be working on more substantial stuff. And I am! Not planning to skip this year's typical Easter render, which you should expect in some 6 days from now (Romanian Easter date). Till then I should share some of the little things as well. No, seriously... I need to: Please don't fire me. Actually I'm not sure what the proper term would be for something like Patreon? Ahem...
Although this is a tiny thing, I released an update to my Freeze theme for KDE / KWin / Aurorae ...
2020-04-12 21:48:59 +0000 UTC
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I'm definitely overdue for a general status update. Things have been even more hectic lately, for reasons both related and not to the Corona Virus situation. I'm aware that a lovely community of followers expects new content from me, which yes I'm still working on but not as rapidly. For this reason plus COVID-19 affecting us all, I absolutely can't blame anyone for lowering or deleting their Patreon pledges, even if things suck even more now.
Due to having to do more at a time both onl...
2020-04-10 17:37:04 +0000 UTC
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WTF?! I was testing a new error correction code I've been developing for Vore Tournament, aimed at improving the anti-lag system as well as the AI. Although there were no bots or other players connected, I suddenly noticed a vixen character on the map. Further creeping me the hell out, the model was black which isn't even a valid player color, it was also in a pose I've never seen before. It disappeared whenever I tried approaching or zooming in on it, but would soon reappear in another area ...
2020-04-01 12:25:14 +0000 UTC
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New POV vore animation I'm working on, rendered in the Eevee engine.
2020-03-25 19:01:01 +0000 UTC
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New POV vore animation I'm working on, rendered in the Eevee engine.
2020-03-21 21:15:59 +0000 UTC
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