Postproduction effects preview
checkout the post production effects applied by yuyatakeda!
checkout the post production effects applied by yuyatakeda!
View this with the post below if possible...
truth to be told, this animation was a palette cleanser for me after 3months of non-stop brainstorming on MH episodes.
hope to get this shot out soon!
You are blessed with Zika.
actually, I suddenly got an idea. let see where this goes.
Basically I will try to begin drafting out my next full feature Undertale animation. I will be showing exclusive updates of whatever progress I've started on it over here on Patreon, so you guys are basically the only ones knowing the updates, unless you guys leak em out heh...
more details to come soon.
Remember the gif I posted on boon performing an adept move... I guess everyone of you guys never noticed the jarring mistake until now, which I personally saw it...
Saw the mistake in the picture? I bet you probably never notice it. heh....
thank you for contributing to the funding of this project on my first month opening of my Patreon account! you will all be credited in the upcoming MHgen episode.
if you do not want to be credited, pls post a comment to opt out of it.
2016-09-16 17:10:31 +0000 UTC View Post
there will be another draw dat asset for boon.... after I release the actual animation first....
I'm afraid hes still underused in this episode. but I do what I can to highlight him more. hopefully, I can make an episode around him next month....
heres another gif on the animation's progress!
hopefully it will be finish by end of this week..
edit.
you saw that mistake on the gif? went unnoticed till now....
You know, why not, for the Monsterhunter side of the cross over.
I think I spend tooo much time on this already.
I seriously think that new legendary pokemon reveal would fit well as Bnahabra's stand....
Progress on this episode is taking abit slower than expected. Heres another asset showcase.
heres a frame by frame look at sir bibit's adept spiral out of control move, basically I like to do smears to cut down on animation time, and it gives a more wacky look to my animation style.
each frame is set to 2 frames per keyframe apart from the last one which was just 1. so the entire sequence is basically really fast, but it does show the adept tunnel effect in a wacky way.
hopefully I can get this opening finish and done with it by tomorrow so that I can focus on the main episode plot.... heres what currently done.
The unannounced plan for my MHgen shots/HSA series is a planned 8 episodes. So in line with the fated 4, I kinda plan to change up the intro every 2 episodes, so with the 3rd episode, Mizutsune will replace the Glavenus in the intro, Animation will remain similar with some tweaks to the attacks.
The intro re-edit preview will come soon in the next few days to hang on to this update!
Though the episode plan is to stop at the 4th episode of MHgen and take a break first before thin...
2016-09-04 05:01:56 +0000 UTC View Post
Probably this is suppose to be filed under the beta watcher tier pledge, but I guess I will put this info to anyone who pledge me. But this is my final Undertale feature animation I've being planning to work on since the start of this year.
Basically its going to be a homage to the final act of AKIRA, where Tetsuo starts to mutate into this giant grotesque monster, I'm parodying that entire act with Undertale characters, and the perfect candidate for replacing Tetsuo would be, none other ...
2016-09-03 11:28:32 +0000 UTC View Post
for the 3rd episode of MHgen shots, I decide to add a new character as a supporting character for the plot of the 3rd episode. Basically a expectations vs reality skit kind of plot on MHgen's hunter Style.
will be showing the main crew performing expectations while boon suffering in the grounded reality of the diff hunter styles.
Just to put the first post of here to mark the first soft launch of my Patreon page!
I'm still new to this so bare with me while I figure how to run a Patreon page properly.