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azmaybe9

azmaybe9

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azmaybe9 posts

Patreon/Discord Integration

I just added Discord integration and i'm working on getting my own up and running. It feels better for a more direct connection from me to you. This page should be able to help out when it comes to how to get the tier benefit thing when joining. It's like you gotta join from Patreon's link so that their bot on Discord can read the connected account used.
https://supp...

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6/4/19: Part 2 Progress

6/4/19: Part 2 Progress

Patreon has a knack of going down right when I'm in the middle of making these huge posts.

Let's get started with the notes. When loading up part 2 of the project, I worried that my experimentation in the past with ik bones might mess up the import of the animation into the final models in UE4. SURPRISINGLY, just because the bone structure was named the same, UE4 instead re-targeted the already-imported model bones to that one of part 2. Which means everyth...

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Neko Near-Complete Part 1

So I let the "Production lighting" build for an hour or so after getting my lighting just right in the preview mode.

With the production mode's added shadows, it really changed the atmosphere of the house to be darker. Darn it. I'll just add a few more lights near the ground or lower the lighting build to high or something.

Anyways, I've been working my ass off to get this looking good. I've still got a few things to change, but it's looking solid so far!

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5/29/19: Small update on Neko

5/29/19: Small Update

After trying all day to fix the bone that just doesn't want to have an ik constraint, I finally gave up and Neko's left and right bangs won't have physics. It's surprisingly hard to notice.

Anyways, progress on her in part 1 has jumped to where I'm getting the hair physics down near the end. It really was just that one bug stopping everything. (and wack physics that require lots of patience to get through)

The partial exporting of the scene has vastly s...

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Last WiP Ending Snippet

Time to go back to the beginning and fix everything! There will be a little extra ending to show off the bag warning label, as said in the script notes so long ago.
But I'll get to it on the fixing pass.
Even her tail will be on the fixing pass since i'm having different ideas on how to animate it.

I can't believe this was yet another 30 seconds to make! This is a LONG video!

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Near-Ending Snippet (YT doesn't like it)

So youtube has sent me a warning due to something that happens in this particular area of the video that doesn't follow their sex or nudity guides. I bet it's when Rin steps on the random dude and grow-crushes him. This would be humiliation fetish, but that's not really the goal in this video. Plus he comes out fine AND the video is already age-restricted by me for fucks sake.

If it's flagged here, then it'll be flagged in the main video upon full release. Something to watch out for and...

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5/8/19: MASSIVE Ending!

5/8/19: MASSIVE Ending!

It was a fun day and I REALLY like how this is looks!

She's gotten MUCH bigger here. ...

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45s Neko Snippet pt3-2

This ending has really started to shape up!

I didn't get to any destruction because of how intricate the movement for Rin exploding out of the building was. But I'll get to it next time!

I also realized that to make mesh objects, like the car Rin slams into, behave without flying all over the place, since the origin was changed to the center of the object for the specific animation and then changed back during export, all I gotta do is add an empty axis at the center of the map an...

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Neko Vid pt. 3 Snippet

I got this done this week. 25 seconds!

So many problems I needed to fix, but i'm surprised I was able to get this much work done!

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4/22/19: DESTRUCTION

4/22/19: DESTRUCTION

Ok, here's the primitive process I've currently got for Destruction. I feel that I will get better at it once I learn modeling and texturing to create better details.

I first export a selected wall from UE4 into .obj file format. Then import that into Blender. Scale will be large, so reduce it to 0.1 to fit Blender's scale. (With metric settings set to 0.1 in Blender, it'll scale right back up on export)

2019-03-27 06:15:19 +0000 UTC View Post

Endurance Test

From 2:30am to whenever Neko is finished. I need this done today.

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I want to post more on what's going on, but the information is kinda there. It's all just cleaning up scenes that are messy here and there. Cleaning up animations, physics, etc. Not hard work, but time consuming.

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I actually don't remember much from the Sunday morning 4am stream.

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Rin is 99% done and just needs hair physics and subdivision for her model

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The e...

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Marin Simulated Destruction Test

Edit: You know what's super COOOL?
Because the destruction is an animation like Marin, I can reverse what happened! So I was thinking it'd be super cool if Marin had the power to reverse damage that she's done! Maybe add one where saying she wants to be bigger makes her bigger. Like a gentle goddess power video. Those stories were always kinda cool in how they wrote off damage. Now I could animate that!


I know this is out of nowhere, but I was so damn happy discovering a method...

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Giantess Samus

Another MASSIVE project finished and in the bag!

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Early Access Samus

Whoo! This involves all of the finished core video that I'm extremely happy with! I'd love to hear your feedback on what you feel could make the video better for full release too. (I can only fix so much though)

I'm gonna be working on placing names, correcting more little stuff, adding in the secondary shots, and then working on the extra ending all next week to make sure everything is polished up!

Otherwise, enjoy the core idea I intended!


The thumbnail is also ...

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(WiP) Early Access

Kinda strapped for time today.

Jam packed with everything I've got so far except 1 extra scene where it's another angle of her crushing the overpass. I actually placed those cuts pretty badly in this overall and will fix it in the next one.

(Even missed the train cut-back and now there's a duplicate scene)

But this took forever to render and was slow to edit.

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Samus Scroll 3: Just Wow!

3/22/19: Just Wow!
I honestly can't believe how far this Patreon has gotten. This is just insane and I truly hope I can impress you all with each further video! Thank you!
Currently, I'm post-editing the final version of Samus's vid. Everything is rendered!

I currently have plans to use CityEngine, Camera 360 for EASY UE4 VR stereo rendering, (JUST came out) and then more simulated stuff.
I actually think I know enough to go back to Neko vid and fix all its problems!
<...

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The last WiP Snippet

So here I was ready to upload this hours ago when suddenly Patreon has maintenance. What timing, I tell ya!

This is where the animation is now finished and I head back for cleanup to make everything super pretty! (Like adding traffic, objects being affected, and destruction)

Edit: Annnnd I forgot the lightning for when she takes out power from those buildings.

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Samus Extra Ending

So I finished the animation, but I feel the ending is a bit abrupt. 

This extra ending will involve what Samus does after the scenario. I will do this after finishing the polish wraparound. 

If you have ideas, comment them! This is only what I got so far. 

Edit: Clearly, the answer is to do all of this at nearly the same time somehow.

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ZSS Snippet 4

Chugging along at 30 seconds a week average isn't so bad.

Currently, there's 140 seconds created.

2 minutes and 20 seconds.

I definitely will hit 3 minutes due to the extra angle of the overpass destruction scene and with how much is left.

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Dubble Bubble Trouble (Sound)

 With this finally done, Bowsette can get her sound now.
Been trying to get sound for this since August 7th!

I've also just put this up on MEGA for ya guys.
https://mega.nz/#F!HHwhXSgT!Eq4nTDTqBKv28VsT2qniqA

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ZSS Snippet 3

Ya know, it feels like there's not as much here animated this time, but that's because these scenes were so much more intricate than the last week's. Not only that, Samus being far bigger than I expected.

But what has come out looks great! The ONLY problem I've had is that models don't re-import with updated shape keys from Blender. So I gotta use a new Samus model version for the editing of the butt part. (removed sharp zones) Sucky part about that is all the lightning parenting I did ...

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Samus Scroll 2: Slip n' Slide

2/26/19: Slip n' Slide

After spotting Green dude run out, Samus teases that he backtracked for his friend. Whi she then flicks at him to try and stop him from moving. At this point, she just wants him as the main prize.

2019-02-10 23:04:12 +0000 UTC View Post

ZZS Snippet 2

55 seconds done this week! That's insane!

We've just reached the halfway point of the video!

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ZSS Snippet

Has it been a week already?

Insane.

Tons of work put into this with a huge detour for Samus's stretching part. That's what took me to 2AM to finish this up. WORTH

I'm terribly sorry for taking so long to get going again. It's been rough to set this all up.

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Samus Scroll 1: Might need a new scroll

2/7/19: Might need a new scroll

Where the hell did I leave off? Right, broken sign.

RedOwl's animation has been adjusted for the sign.

For the scenes with the flying car, I made the camera feel as ...

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Animating Extra Ending

I should make a list:

.Missing effects due to hiding them in other parts.
(Done)

.Extra destruction in extra scenes.
(Done)

Have a train piece slip off slowly rather than be stuck.
(Turns out I was hiding a really badly shaped butt in that area. So I animated it slightly better)

.Sky distance threshold in depth of field to make stars always visible.
(Fixed)

.Check into weird background warping when scene warms up in renders.
(Seems to be fixed...

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Samus Video Written Events

Couldn't work since I'm at my cousin's, so I wrote the events I hope to reach throughout the vid here. If you have any suggestions then write a comment!

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The video starts off with Samus getting knocked right into a wall on the ground.
Her stun gun lands next to her and electrically discharges in a green light.

This naturally turns the gun into a size changing gun for some unknown reason. Samus is charged with it and she stands up ready to fight. (leaving the gun on t...

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What's happened for a bit

Sorry about being late to post this here, but I've had a hectic weekend.
For one, someone hit&ran my car:


So a lot of my time has been suddenly dedicated to fixing this. I wasn't in the car at least and the frame seems to be built tough.

I'm also staying a week at my cousin's place. It's gonna be tricky to set up work since his apartment has almost nothing in it, but I'm gonna try...

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New Years Size Party Fly-through!

Looking back at this, I bet I can start experimenting with my style of video more now.
I feel like it's been this mix of realistic lighting with models meant for something more. I'm going to start making an effort to look super stylish. Down to the added texts.

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When Everything Goes Exactly As It's Supposed To

1/14/19: When Everything Goes Exactly As It's Supposed To

What a damn relaxing day! I wanted to get some cool masks, there was a user who made a few cool looking ones. Wanted to import and export all the bois with their masks on, went perfect when I remembered to apply all transforms. Wanted to emissive the fuck outta the masks to make them cyberpunk, well damn did UE4 do a glorious job! Wanted to make Samus's eyes glow a bit and have her suit more reflective, perfected.

This day ...

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