I've spent so damn long going through so many damn tutorials only for all of them to have the shortcoming of not being able to scale with the character. (The only method was the gravity bones cloth mesh wire but it has no collision)
I had to come up with a new way to put together hair physics.
It's a layer above the gravity bones tutorial found here:
2020-09-09 03:00:12 +0000 UTC
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I just finished the full rough draft! It's been surprising how much is involved with this video so far but yeah. Turns out it'll actually be around 2 minutes!
Edit: So this rough draft is a bit of an update. I spent awhile animating all the little objects in Yoko's room for this part to make things more impactful. I've also been experimenting with some growth text and fx around the character to see how cool that could be.
I also fixed the framerate. This is supposed to be...
2020-08-25 05:43:52 +0000 UTC
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Progress 5: https://drive.google.com/file/d/1pE5N3WtSr38XvYQy_o9WvDbB333DoME1/view?usp=sharing
Ok, slightly overboard from the script.
In other good news! I got the Samus voice lines in! I gotta check them out sometime.
Progress 4: 2020-08-01 08:21:52 +0000 UTC
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Edit: Man does VR take forever for Youtube to process.
After some frustrating times today and engulfing an entire pizza. I think I'm getting a workflow started on VR stuff.
The next thing to learn is 3d audio so that sound happens in places where they're supposed to be. That's gonna be real weird to edit in FL Studio. Might have to use adobe premiere further for that.
I feel like splitting the VR version from the regular version in the tiers seems fair. Especially since th...
2020-07-25 05:01:33 +0000 UTC
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Edit: Annnd I forgot I wanted to do sound tomorrow too. I'll just re-upload when I get there.
I don't even know what tiers to set these up as. I'll get to the VR version tomorrow as there's much to re-learn there.
The physics in this were done in UE4 using something called Kawaii physics. It took some learning without a tutorial, but I feel i'll pass up my bad physics in Blender real soon with this thing.
I also figured out turning the shading mode to unlit on Ryuko to get ri...
2020-07-24 02:35:06 +0000 UTC
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So I want to start getting more content out every month that sticks on this patreon for a bit before release.
I was thinking quite heavily on short VR content that would allow me to get more stuff out AND practice things in UE4 as I work on the bigger projects in the background. (There will be a regular camera too)
Based on the current VR practice of like... 10 seconds? These could be fully done in about 2 days. (I currently have a Ryuko test fully animated and in UE4, but solving...
2020-07-23 07:11:48 +0000 UTC
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I've been working at this for awhile and now I think with a few fixes and some voice acting should complete it. I'm currently working on the script right now and will be sending this version of the video to any VA's who want to join or have a good enough mic.
2020-07-22 02:03:24 +0000 UTC
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I didn't want to leave you guys hanging for a month so here's what I've got done on Samus so far for sound and music. Which is coming out AWESOME!
Still, it's a lot more work than I thought but this is definitely the most detailed video due to the cyberpunk nature.
2020-07-01 03:46:01 +0000 UTC
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Man, this re-render is gonna suck out a LOT of time
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I've rendered all of Yoko VR and non-VR now. Just gotta add sound to it. Already have VA finished too. And then it's just intro and outro credits for the non-vr version.
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Edit: CANCEL ALL THAT. Despite not being able to record the destruction, I somehow found some way to tame Apex Destruction enough to be damn good for the video! PROGRESS!
2020-06-10 22:09:08 +0000 UTC
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Edit: All brand new PC parts to be built will arrive on June 12th. Until then, I can actually work on sound for Samus vid and Neko vid from my Surface Pro 4. Although I can't do any rendering from UE4. But at least I can do something during the wait!
Diane took it out.
So it looks like my PC's video card is shorting out randomly and I'll have to buy a brand new one. But it's a custom built GPU card that's specific to pre-built MSI Aegis models. And since it was from 4 years ago,...
2020-05-28 23:32:12 +0000 UTC
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You wouldn't believe how much everything fought back so this wouldn't get uploaded. I gotta bring my main pc to a repair shop now and my Surface's screen is pretty much dying!
Music added to MEGA: https://mega.nz/folder/ObYhmYBI#NOKCipnufgCvXK4BlZ4A5A
2020-05-22 10:32:46 +0000 UTC
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With everything now sent it, I can put it all together and render all the scenes.
If you feel like you paid into Early Access just to see the vid only for it to come out the next day on youtube with sound, like every sale on steam goes, I can give refunds if you ask.
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Odd, Patreon hasn't let me update refresh this for a few days now.
With music and sound editing now done, I must wait on the voice actors now.
Which means all that's left for me to do is re-render al...
2020-05-04 21:40:53 +0000 UTC
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If only I could come up with a better name than the april fools vid...
Unless I just take the april fools video name, put it on this one, then rename the vid?
Nah, that requires changing the thumbnail...
Hm....
There's still a slight few technical errors to go back and fix. (Like facial lighting differences that are different when they came out rendered and I didn't catch it in my tiredness)
But this is definitely good enough to post for now before tagging!
9 minutes, 2 mont...
2020-04-26 13:20:57 +0000 UTC
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I'm now gonna begin the polishing route for this so if you don't want your ($30 tier) patreon name listed in the tags for the video, then please message me what you'd like it to be.
I didn't expect only half the portal to show up, gotta fix that with two-sided rendering turned on.
And there's a LOT of black cuts that I want to get rid of. Not the sleeping to wake ones, but maybe I can have a huge explosion happen from a far cut for when Diane lands.
After lining everythin...
2020-04-18 05:45:06 +0000 UTC
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This was a test to see what I could push for with the cel shade materials I got and backgrounds.
I used Kitbash backgrounds I got on one of their many sales and BOY did my fps TANK. I gotta figure out the best way to use them because i'm sure it's not meant to do that.
Fun fact, Makoto is actually a mini-gts here since sitting she's as tall as the door.
For the red, I set the specular and fresnal all the way to red. Even the post process outline and inverted hull duplicate locked...
2020-04-12 06:55:16 +0000 UTC
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I wanted to get that last 10 seconds done of her grabbing the hammer today so the snippet finishes off the afternoon sky. Next up is night time!
2020-04-05 04:15:34 +0000 UTC
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Things I still need to add are further away shots for the waterfall that lead to the flashback of her and the merchant buying the vials.
I'll need to do extra shortcut type work for those moments.
So this video looks like it'll reach 6 minutes. In 2 months.
That's yet again halving my time on a video that long. Neko took a year, DDLC took half a year, and now Diane.
Crazy. I guess Marin will be like 10 minutes or something.
2020-03-28 05:27:39 +0000 UTC
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This video is slowly going. I do wanna slow my animation actions down though so I can get more... well just more. Don't wanna pace too fast. But i'm chugging along here!
2020-03-17 05:19:05 +0000 UTC
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It's about time I updated this! I'll start with the 2 flashback pics.


Here is where there's an explanation for how Diane got ahold of these potions and who sold them to her with a warning. (Pose reference of the manga!)
2020-03-10 08:01:12 +0000 UTC
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This island is just gorgeous!
I might have a bias though
Here's the later area as well.
Idk why I didn't upload the full thing. Fear of spoilers?
Anyways, it's still not finished but I love the look for then end area for the Wind Fish Egg!
2020-02-26 05:25:19 +0000 UTC
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Looks like i'm passing the halfway point for polish!
Diane Polish Phase:
Town: 100%
Waterfall: 100%
Flashback: 100%
Traversal: 100%
Night: 100%
Morning: 100%
That reminds me. I need to take pics for the gallery.
Edit: Which reminds me that I keep forgetting this part.
Edit: It reminds me that I'm still forgetting this.
Edit: You know... I should just put up the shots when they're polished. I feel like the ending is too unpolished at the moment for scre...
2020-02-20 20:32:23 +0000 UTC
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So this was nice and fast to work on. 2 minutes completely finished in a week's worth of time? AND doing tutorials? Oh yeah, I'm super happy about where i'm headed for speed!
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So in terms of the over-editing that we see in anime that's really fun to look at, I just don't do it right.
When it comes to the scenes built for it, they're alright, but anything past that is immersion breaking. I want to take things in a grounded direction instead of doing that.
Actually, I do...
2020-02-12 09:43:54 +0000 UTC
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AZ side Music: https://mega.nz/#F!ObYhmYBI!NOKCipnufgCvXK4BlZ4A5A
(It looks like MEGA links just show up like this as the problem happened with Bowsette too. Gotta highlight all and copy/paste. Sorry about that.)
This is the straight cut I composed for my side of DDLC. It's all together in 6:18.
I would like to mention that I took a lot of the high tier patrons throughout the year and have them in this. There are names all ...
2020-02-09 23:41:09 +0000 UTC
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Look upon all that I have to fix!
For my fields are plentiful!
2020-02-06 07:44:37 +0000 UTC
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Screw those Blender screenshots! Time for the real deal!
Also, this might be a 2 minute video.




2020-01-29 06:02:46 +0000 UTC
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Although no VA yet. Should be fine.
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Man, tutorials require serious mental organization. I just tried half-assing one for Blender's interface and I went WAY off course.
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On side news, I have a Kat from Gravity Rush model that's being worked on! Yay!
I could potentially start doing sound for the other videos. I should think about that soon.
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I'm gonna make a post on this whole this thing once I figure out the workflow for converting models to this l...
2020-01-20 20:32:27 +0000 UTC
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It turns out that doing sound was super quick thanks to Mako~Chi being super fast as well!
Using stepped animation for gts for the first time.
It's quite fascinating!
LOTS of scaling changes on different body parts to make the shots more exaggerated.
And yet it looks so natural. Even the ending where her leg moves back from being ahead.
It's actually shrinking back to normal size but that modification is invisible!
Other cool thing is that I didn't have to ...
2020-01-20 08:33:11 +0000 UTC
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So it looks like I am going to Sizecon! I'll be wearing a mask because... well me with a mask am more recognizable than without!
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Been working with GV-97 on a new script for Marin's video. Something more unique.
During a cliff-side chat with Link, Marin reveals her drive to escape the island has come to an all time high. After praying to the Wind Fish one night, she finds herself growing through a trek across the land, along with Link, as they go on a journ...
2020-01-09 00:42:20 +0000 UTC
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This requires very small fixes you probably won't notice that I'll get in the final version with sound.
But hey, looks like it's gonna reach 10 minutes!
WHOOOO! FINISH LINE!!!
2019-12-13 05:37:38 +0000 UTC
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I have no idea what's going on with Sayori's and Monika's shape keys, but it's just another speedbump.
2019-12-06 23:36:53 +0000 UTC
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