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shaunjs

shaunjs

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shaunjs posts

Good news & Bad news RE: $500

So the bad news is that despite my Patreon showing a healthy $567 worth of pledges at this point in time, enough of the payments have sadly been 'declined' by a minority of supporters who's pledges I suspect may have not been genuine (although some, infact most I presume, are simple card or transaction errors). Unfortunately that minority adds up to the point where my actual total this month is about $480ish. The good news, is that "screw it, that's close enough." so with the continued growth ...

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Pause Menu tutorial #2

...And the follow up!

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Videos vs Articles: Your thoughts?

Hey guys! As some of you will know I've wanted to experiment with written tutorial content. At the moment I really only have one article I have written as an example of what this kind of content might look like: http://gamemakertutorials.com/?p=383 There are some advantages and disadvantages to writing articles. While videos can be more accessible and 'quick' to get into learn from, articles can sometimes afford to be...

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Pause Menu tutorial

As requested! I'm starting off with the quickest and simplest way to get this sort of thing into your game and will be following up with some more complex implementations shortly after Ludum Dare 30 this weekend =) I've also spent a little bit of time updating thumbnails for 90% of my older tutorials. The only ones I havent updated are the legacy platformer series. I might end up removing those entirely as they seem to cause a lot of confusion among viewers.

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$500!

We did it! Now just to clarify some things, I was going to do this before ticking over the $500 mark but I didn't expect it to happen this quickly! Firstly, the milestone will "officially" be in effect as far as the "two videos a week" part is concerned at the beginning of next month _assuming_ that all pledges are genuine and I successfully process $500 worth of pledges (not counting credit/patreon fees, so if all payments that are pledged go through, this will make up $500). That said, some ...

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Enemies & walking off ledges.

This was brought up a ton after the release of my first enemy tutorial for platformers. I had some spare time today so I figured I could quickly put this together. I realize it's not on the 'list' but it was something I thought would be helpful that I knew I could make in the time. The content train is a chugging! Choo choo!

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Double Jump update

for the new platform code. Also demonstrates how to easily incoporate further multi-jumps with a highly adaptable simple system.

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Another Perspective: Steam Trailer

The game releases on August 8th :) I'll _probably_ be able to get keys to you guys in $20+ tier a few days early. Again, I know this is semi-unrelated to my tutorial stuff. But sharing this video around wherever you can would be super awesome. Anyway, once the game releases we'll be back to tutorial stuff! We're actually closing in on the $500 milestone. I'll probably post up some stuff soon to clarify a bunch of stuff with how that will work, if we reach the goal. As I realize "two videos min...

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Another Perspective on Steam

http://store.steampowered.com//app/305920 Welp! The store page is live! I realize this isn't tutorial related but I want to keep you guys up to date on what I'm doing (so that you also know why there might have been less videos etc) and ofcourse you $20+ superheroes will be getting your steam key shortly after release! -S

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Also as a general to note to those who pledge selecting the "No reward" option I have assumed you want your name leaving out of video/game credits etc. If you do want to opt into this stuff do let me know or simply select the $1 pledge reward. Thanks! <3

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Another Perspective

Hey guys! Just wanted to let you know that Another Perspective (my 2d puzzle platformer / existential crisis simulator) is very close to releasing on Steam! http://shaunspalding.co.uk/AnotherPerspective/ I've a bit of work I need to put into this release, and ofcourse everyone here (at time of writing) has been included in the credits for supporting me and what I do. There might be a steam trailer of some so...

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Q&amp;A Video #1 - Step Event Explained

Apologies for the delay with this. Originally I was planning to cover multiple questions quickly in a single video. Since I only got two topics and they were both potentially pretty beefy I decided to explain them in each in an individual video. This is the first. The next one will be covering the basics of the Physics system in GM.

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Hello cool kids! We've made it to over $200! That's approaching the amount I make monthly from ad revenue on my videos which has long been my biggest source of income outside of freelance work. This is awesome. The idea that it's really possible for this to get somewhere near an amount I could actually pay my bills with blows my mind. For those of you who don't know I'm about to make a trip to New York for 'Mineorama' where I'll be helping the YoYo games dudes (Who have awesomely paid for me ...

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Game Maker Studio: Moving Platforms Tutorial [Platformer]

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Game Maker Studio: One Way Platforms [Platformer]

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Game Maker Studio: Checkpoints Tutorial [Platformer]

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Game Maker Studio: Enemies Tutorial [Platformer]

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Dark Souls Livestream Highlights &amp;amp; My new channel!

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Game Maker Studio: Power Ups tutorial [Platformer]

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Game Maker Studio: Platformer Tutorial

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GM Theory: Basic Collision Logic

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Game Maker Studio: Saving and Loading Tutorial

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Game Maker Studio: Automatic Tiles Tutorial

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Game Maker Studio: Jump Through Platforms

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Another Perspective: Out now!

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Official Trailer: Another Perspective

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Another Perspective: Official Trailer

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Game Maker Studio: Platformer Slopes Tutorial

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Game Maker: Sprite Origins

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Game Maker Studio: Understanding Errors

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