Hey doods.
I decided to take a break this week because of all the holiday stuff going on + my partner was in town and wanted to do a bunch of stuff while she was here. Back to our normal programming next week. Happy Spanksgiving!
2023-11-26 23:37:24 +0000 UTC
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Hey all!
Another really busy IRL week with the end of the semester coming up, but I've still been plucking away at the CG content for the new dreamworld whenever I've had time to do so.
Another thing I've done is polished the way the trenchcoat man works. Before, he lacked animation and the indicators that he was chasing you weren't super clear. I've made him way better, as well as improved the sprite (old one was shorter and wider). You'll also notice that he's pictured in a new ...
2023-11-20 02:00:03 +0000 UTC
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Hey all!
This week was pretty busy with day job stuff, but I did find time to work a little bit more on the eventual connective nature of the high and low energy dreams. This is a switch in the low energy version of the dream, which requires opening a door in the high energy one to access. And then the thing that this switch unlocks is only available in the high energy dream. The state of switches like these will remain constant even after waking up, so you won't have to do this more th...
2023-11-12 22:03:47 +0000 UTC
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This week I've been pretty busy with the public releases, but I did find some time to start on the high energy variation of the dreamworld from the last update. This is the color palette that I picked for it!
2023-11-05 23:59:22 +0000 UTC
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Hi!
Long time no see! I've got a hot, fresh WDD build for you here which includes these new features:
- ABDL is now a more significant mechanic
- certain androgynous characters can be either tomboys or femboys now
- a keybind menu
- a cheat code system for toggling game options and more
- universal mouse input, one handed gaming, yay!
- three new dreamworlds and scenes, one switch, one dom, and one sub
I hope you all enjoy! I know...
2023-10-30 01:53:02 +0000 UTC
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Hey all!
This week, I've been finishing up the new dreamworld area and adding in these little NPCs to chat with. I want to make some kind of interaction with the mime character to get their scene, but I'm not sure what I want it to be yet. I was thinking that maybe they'd trace out an object with their fingertip and you have to decide what object they meant and bring it to them. Once that's done, all I need to do is draw the CG for the scene and I'm done with this update!
2023-10-23 01:00:03 +0000 UTC
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Hey all!
I had some extra time off this week, so it ended up being a really productive one for game work. I'm sure some of you have seen this character already if you're on the Discord, but here they are, implemented in game. I say they, because this is the first character that I've created a femboy version of in addition to the regular female one. My thought is that at the beginning of the game, I'll add an option for certain androgynous characters, like this one or the bus station pun...
2023-10-16 03:52:11 +0000 UTC
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Hey everyone!
This week, I started work on the next dreamworld which I have been calling the Night Plazas. Way back when I was working on the bus terminal world with the guitar player, I said that the bus would actually go to different worlds depending on your energy levels, and this is one of them! Now, if you sit at the bus stop with low energy, you'll be taken here instead of the terminal.
My plan is for there to also be a high energy version of this world called the Neon...
2023-10-09 01:00:02 +0000 UTC
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Wow. This one has been a long time coming.
This update adds the new factory scene, accessed via the moving conveyor belt in the machine labyrinth. It also adds a keybind menu and some touch ups for various CGs around the game.
As usual, let me know if anything breaks. It feels so good to finally have this one out!
Okay, I'm gonna go hang-gliding or something now. Enjoy!
2023-10-02 00:41:05 +0000 UTC
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Hey all!
Last CG is under construction! This pose has been a little tricky to get right, but I'm slowly chipping away at it and once it's done, that will be all the CGs I need for this update. Right now, the scene has several "stages". Disrobing, cleaning, punishing, abrasion, heat, and redressing with some of those getting swapped out for more/less intense things depending on the player's mood. That's why this one has been taking so long as I wanted to illustrate the sequential nature ...
2023-09-25 01:00:02 +0000 UTC
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Hi everyone!
This week I have been continuing to work on the CGs for the factory line scene and I just finished number 3! I also found a way to consolidate a few of the CGs for this scene into 1, so instead of 6 like I estimated earlier, I'll just need 4 with minor changes to each to account for player settings. That means the art for this scene is 3/4th of the way done!
It feels really great to be drawing again, and with the consolidation of those two scenes I'm sure I can hit my...
2023-09-18 02:29:02 +0000 UTC
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Hi there, been a long time!
This last week, I felt the drawing urge come back in a big way and I've managed to work on the CGs for the factory scene in WDD pretty consistently. The only issue is that this particular scene is quite dynamic and is going to require several CG images, 5 or 6 depending on the player's settings. For comparison, all the other scenes in the game basically only use 1 image. Right now I have 2 of this scene's CGs completely finished and implemented. I plan to kee...
2023-09-11 01:00:01 +0000 UTC
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I'm back!
Move is done, stuff is settled, new job is starting soon, and I've got something for you guys finally!
This is a continuation of the little text adventure from earlier this year which adds a new day onto the story and a total of 7 new scenes. I don't actually know what my energy levels are going to be like yet as I haven't started at work yet, but I'm feeling pretty confident that most of my mojo is back. I know that some of you were probably expecting some WDD con...
2023-08-25 22:53:33 +0000 UTC
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Hey all, just making a post to keep you all in the loop.
I think I have mostly recovered from my bout of post-defense burnout since I can feel the creative drive coming back to me, but there's just one more issue now. In a little over a week I am piling all my worldly possessions into a UHaul and driving from Texas to California over the course of three days, then unpacking and probably buying a car immediately after.
I think I will be able to resume work here bit by bit after tha...
2023-07-15 06:47:46 +0000 UTC
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Hey all.
This is a post I have been hesitant to make for a really long time, but at this point, it's been going so long that I need to address it. It's time for some transparency.
I am burnt out.
There's a big pressure when you're a content creator to maintain your mental health at all costs so you never have to stop working. If you start to feel like you need a break, you just need to adjust something in your work schedule to allow extra time for that while not decreasing c...
2023-06-19 00:19:32 +0000 UTC
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Hi everyone!
TASSP was great and I am coming back to this project with new ideas and much better mental health than I had before. What we have here is a sneak peek at one of the CG "comic book pages" that I spoke about. The idea is that there will be two or three of these that will illustrate what's occurring during the scene without me having to animate the whole thing with sprites. This is more in line with what I've been doing for the rest of the scenes in the game and already feels ...
2023-06-12 23:00:04 +0000 UTC
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Hey all, I've got some progress pics to share with you, but they'll need to wait as I am currently at TASSP!
2023-06-11 19:05:46 +0000 UTC
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Hey everyone!
I am back at the WDD grind once again, working on some more mood variance scenes like the one in Forest Lane with the guy playing gameboy. This penguin meeting is the comfy option! I'm also realizing that the automation scene is going to need to be changed if I want it to be done anytime soon. My original plan was for a lot of sprite-based animation which was just turning into a never ending job. I think what will work better is a CG-based approach like what I've been usin...
2023-06-04 23:00:02 +0000 UTC
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Gym Bunny Thalia
Training Level: ⭐⭐⭐
Description: I wanted to try building some more subby characters this week, so I first made this one, who will compliment your gym form and then ask you if you can teach her a thing or two. HOW you teach, well that part is up to you. ;)
2023-05-28 23:05:42 +0000 UTC
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Hey all!
I mentioned earlier in my last post, I'd have this out sometime this week and Friday still counts as this week right?
I'd like to lift the curtain a little bit though and provide some transparency here. After I was finished with my thesis work and everything was all submitted, I basically shifted straight into "deal with wrap-up and find a job" mode and that has been eating a lot of my time lately. With my academic career as a student over, the big question that I've been...
2023-05-26 22:09:12 +0000 UTC
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The thing I was gonna put out today is taking a little longer to complete than I wanted, so it's going to need a little more time in the oven. I do have two more AI characters for you though!
Auto-Nanny
Training Level: ⭐⭐⭐⭐⭐
Description: This was my attempt to work out what I'd like to do with the automated scene in WDD, but I ended up ...
2023-05-21 23:00:02 +0000 UTC
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Hey all!
This week/weekend has been super busy as it's the graduations ceremonies for my degree, so I've got a lot of family in town at the moment and haven't been able to find much time. I do however has something cooking on the backburner that I think I'll be able to show off really soon. Additionally, I think I am nearly fully recovered from my post defense burnout and I feel ready to start back on WDD again. Anyway, to the content this week.
On the Discord, I set up a channel ...
2023-05-14 23:00:03 +0000 UTC
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Hey everyone!
I've been working on various things this week to try to get my creative mojo back, and I've been having a lot of fun making AI characters. I've taken a much more focused approach to these ones to try to create some unique experiences. They're also both kinda doms again, but I've managed to get them both to flip with a little prodding.
Lagurka
2023-05-07 23:00:05 +0000 UTC
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Hello everyone!
I am sad to say that progress on WDD has been slow these past few weeks. I think that even though I am technically done with my thesis, the emotional hangover of all that stress is really not doing my brain any favors. It's been pretty hard to get much of anything done, but productivity dips like this are a part of the creative process, and I'm sure that once it's over I'll be back together in no time.
That being said, this week is not without gifts! I'm sure that ...
2023-04-30 23:00:03 +0000 UTC
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Hey all!
Don't have a whole lot to say this week, just been working on the new dreamworld. Realizing now the volume of sprite animations that are going to be involved here and I'm feeling pretty glad that there isn't going to be a lot of full screen art or I'd be at this for months!
Okay, that's all I've got for this week. Seeya soon!
2023-04-23 23:00:05 +0000 UTC
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Hey all!
Been hard at work on the new dreamworld sequence for the automated machine scene! This interaction is completely optional, but it allows for players who want a more human feeling experience to have that, but if you want something a little more clinical and impassive, you can ignore it completely and experience the scene with no human observer! Neat!
I don't want to talk too much this time, but it's been so great to work on this unimpeded again. Exciting things coming!
2023-04-16 22:27:53 +0000 UTC
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Hey y'all!
At long last, the build is finally here! This one adds a new dreamworld to visit with a new scene with our switchy witch character. Alongside that, we've got the new ABDL system for the real world and a BUNCH of additional fixes, changes, and updates including the new cheat code system. Check out the game files for those codes. This one is also a pretty extensive update and touches a lot of systems. I've done a fair bit of bug-fixing, there will always be stuff I missed, so i...
2023-04-06 22:56:15 +0000 UTC
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Hey y'all!
One more hell week of thesis prep left until this is officially over and I can get back to working full time on WDD! Unfortunately, I do not have a build for your this time yet, but I'm happy to say that the final piece of art content needed (seen above) is 50% complete! Once this is done, it's just slotting all the components into the code and testing. I am hoping that I'll have this build ready for you before the end of the week. Almost through the delays, woo!
2023-04-02 23:00:03 +0000 UTC
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Hey guys!
I was hoping to have a build for you today, but I have been in super crunch mode on my thesis for the past couple of weeks. The bad news is that this prevented me from getting as much done as I'd like to, but the good news is that it's almost done! I submit and defend in less than two weeks, and after that, I'm free and can work on WDD as much as I want to. No more splitting my time as I've been since this project started.
This week was not without progress though...
...
2023-03-26 21:28:48 +0000 UTC
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Hi all!
Been hard at work this week on the new dreamworld's scene and character! Like the last character, or characters rather that I added, this one's scene is not gonna be quite as easy to get as some of the others. Before she is willing to even give you the time of day, she sends you on an errand to pick mushrooms around the forest to be added to her brewing potion. Hopefully that's the ONLY ingredient she needs! This character is also going to be the game's second switchy character....
2023-03-19 23:00:02 +0000 UTC
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