XaiJu
Syrious' Workshop

Syrious' Workshop

patreon


Syrious' Workshop posts

Mobile-Compendium - Pf2e 0.9.2 and KCTG 1.11.0

Hey there!

I hope you're doing well. I wanted to share what will likely be our final update for the year. I've now migrated Pathfinder 2e into its own module, just like I did with D&D 5e and A5e. Plus, a minor bug related to currency handling has been fixed.

In addition, Kris's Compendium of Trade Goods - A5e Edition has been updated to version 1.11.0.

Thank you for your continued support, a...

View Post

Mobile Companion 0.9.0 for Level Up: Advanced 5th Edition

Hey there,

this is a quick update for Level Up. This system has been moved into its own module and while doing so, I updated it to the newest version 1.0.2 of Level Up that came out yesterday.

The module still needs approval and will be available on Foundry, and is already available on my Foundry-Hub.

I als...

View Post

Mobile-Companion Dungeons & Dragons 5th Edition 0.9.0 and 0.10.7 (EA)

Hello everyone,

I'm happy to share some news about the Mobile-Companion for Dungeons & Dragons 5th Edition. First off, I'm pleased to announce that version 0.9.0, which has been in early access for over a month, is now available to the public. If you're a Copper Coin Collector, you can now experience the complete set of features this version has to offer. Free users and non-members will still be able to enjoy the Mobile-Companion with standard restrictions. For details on new featur...

View Post

Sheet-Only 1.7.1

Hello there,

This is a quick update that fixes some bugs that were brought to my attention:

  • In some systems (like The Dark Eye), the chat window had a transparent background, which rendered messages quite unusable. Now, the chat window looks more like it would without the Sheet-Only.

  • On smaller devices, not all settings could be changed due to the button bar overlapping the settings window. That has been fixed.

  • Furthermore, if the screen widt...

    View Post

Sheet-Only 1.7.0 and Sheet-Only-Plus 0.6.0

Hello dear Patrons,

Even with limited time on hand, I managed to address and improve some aspects of Sheet-Only that needed attention. The drag functionality has been enhanced and is now also applicable to Sheet-Only-Plus components like the Targeting and Movement windows. Additionally, you now have the option to adjust the delay before a drag action is registered, or even disable this feature entirely if preferred.

I hope you enjoy these small enhancements.

Cheers,

Sy...

View Post

Mobile-Companion D&D5e 0.9.0 (Early Access)

Hello dear Patrons,

I'm excited to share the latest update of the Mobile-Companion. As I outlined in the previous post, I have developed a separate module specifically for the D&D5e System to address the issues I have identified.

For those using the D&D5e System, you will need to download this new module instead of updating the existing one. There is no need to uninstall your old module; simply disable it in your D&D world to avoid any conflicts. You will find it over ...

View Post

Mobile Companion 0.8.3 and Future Plans

Hello dear Patrons,

I'm pleased to share some updates about the recent release of Mobile-Companion version 0.8.3 and the future enhancements planned for the module.

Mobile-Companion 0.8.3 Now Available

Version 0.8.3 of Mobile-Companion has just launched out of early access and is now available. This release not only provides a version for our Copper Coin Collectors but also offers a feature-reduced version for free users. The update introduces the new spell tab for ...

View Post

Mobile-Companion 0.7.4, 0.8.3 and more

Hello everyone,

I'm pleased to announce that version 0.7.4 has left early access and is now fully available to all Copper Coin Collectors. The full version is out now, and there is also a free version with reduced features for those interested.

This latest update introduces new Spells for Level Up! Advanced 5th Edition, as well as item containers for A5e and D&D 5e enthusiasts. I must note, however, that the D&D 4.x.x system is not supported in this release.

<...

View Post

Sheet-Only 1.6.0 and Sheet-Only-Plus 0.5.0

Hey there, Adventurers!

I'm excited to share a fantastic update for all of you playing D&D 5e. Thanks to our amazing community member, TheFehr, we've successfully implemented the Polymorph/Wildshape functionality! Check out the video to see it in action. Just a reminder: before you dive into this feature, the GM needs to enable it for all users in the settings. Also, please make sure the GM is logged in for it to fun...

View Post

What system do you use the most?

To help shape the future development of Mobile-Companion, I’d love to know which system you use the most. Your input is invaluable!

View Post

Syrious' Module Importer/Exporter

Hey everyone!

I’ve got something new for you today — something that’ll hopefully make module management a lot less frustrating. If you’re anything like me and you’re juggling between different versions or setups (v11, v12, local, server, you name it), you know the pain of installing modules one by one. It’s such a drag.

So, I whipped up a new module to solve this! With it, you can export a list of all your modules from one installation and import it into another. Super...

View Post

Mobile-Companion 0.6.4 and 0.7.4

Good morning everyone,

Another month has flown by, and I'm thrilled to announce that version 0.6.4 is graduating from early access! This update is now available in its full glory to all paying tiers, while offering partial access for everyone using the free tier.

In this release, I've added the spell management for Dungeons & Dragons 5e. Here’s what you can look forward to:

  • View and manage your entire spell list with ease

  • Get comprehensive detail...

    View Post

Mobile-Companion 0.5.2 and 0.6.3

Hello wonderful Patrons,

I'm excited to announce that version 0.5.2 has officially moved out of early access and is now available to all!

Additionally, version 0.6.3 is ready for early access through my Foundry Hub, featuring the new spells tab for Dungeons & Dragons 5e. Be sure to watch the video to see it in action.

Wishing you a fantastic day!

Syrious

View Post

Sheet-Only and Sheet-Only-Plus

Hello awesome people,

today I present you Sheet-Only 1.4.2 and Sheet-Only-Plus 0.4.1. All of you Silver Sword Swingers are already enjoying the movement function, and now, with the early access ending for this feature, Copper Coin Collectors also have access to it.


In addition, I have made some adjustments to the chat window. It can now be easily dragged around. Simply press and hold the chat window for about half a second until it becomes slightly larger, indicating that it i...

View Post

Mobile-Companion 0.4.5 and 0.5.2

Hey there Patreons,

today I release Mobile-Companion 0.4.5 and bring 0.5.2 to early access.

Version 0.4.5

It comes with the following additions and changes:

  • Inventory for Level Up: Advanced 5th Edition, including attunement, weight, bulky items and supplies and currency

  • Equipped state for dnd 5e

  • Self-evaluating input fields for currency. You can input e.g., 39 + 3 into a currency's input field, and it will be evaluated to ...

    View Post

Hard-Coin and Syrious' Small Additions now available for free

Hey everyone,

one month has past since I gave Hard-Coin and Syrious' Small Additions into early access. Now it has become free for all. It is available through my Foundry Hub or via Foundry itself as soon as it gets approved, which might take a day or so.

Hard-Coin: A coin converted intended to be used for in-person games. Converts in-game coin physical coins.

View Post

Sheet-Only-Plus Movement (EA)

Hey everyone,

I just uploaded the newest feature to Sheet-Only-Plus to my Foundry Hub. All with early access user can get version 0.4.1 of Sheet-Only-Plus and Sheet-Only 1.4.1 to enable the new movement feature.

Note: For v11 it takes the movement settings for diagonals into account, but v12 doesn't seem to provide it yet.

This update will be available for Copper Coin Collectors in about a m...

View Post

Early-Access 0.4.5

Hey everyone,

I just wrapped up the newest version for early-access. And since it is kind of a milestone, I'll decided to post this on Patreon instead of only posting it on Discord.

 Here a short overview what is now:

  • The Advanced 5th Edition inventory was the focus of this milestone and is now in a production ready shape. It includes the following

    • Currency tracking (you can enter mathematical expressions like 40+2

    • Weight trackin...

      View Post

Patreon Tier pricing adjustment

Hey everyone,

I hope you're all doing well! First off, I want to thank each and every one of you for your incredible support. You truly mean the world to me!

I wanted to let you know about a small change I'm making to the Patreon tiers. Starting on the 4th of July, the prices for Tier 'Copper Coin Collector' and Tier 'Silver Sword Swinger' will be adjusted slightly:

  • 'Copper Coin Collector' will go from 3€ to 5€ and gets additional benefits (see below)

  • View Post

Foundry Hub

Hey there,

today I want to announce a new way of adding and getting module updates. I present to you my Foundry Hub. There you can authenticate with Patreon to get all free modules and those of your corresponding tier. Here a quick and easy step-by-step:

1. Follow the link https://hub.adventurer-backpack.com/
2. Hi...

View Post

The future of Mobile-Companion

Hey Fellows,

I just wanted to share my future plans for Mobile-Companion with you.

Upcoming Features and Fixes:

First on the agenda is adding an encumbrance indicator to D&D 5e and addressing any reported bugs. Once that's done, I'll pause D&D 5e development to focus on other systems. I'll begin with Level Up: Advanced 5th Edition (A5e) by implementing the inventory system. I already have a prototype to build upon, so we're halfway there!

Next, I plan ...

View Post

Mobile-Companion (Alpha)

Hello, fellows,

If you're on my Discord, you probably already know this, but I published a new module today called Mobile-Companion.

"Another mobile module?" I hear you ask. Yes! But this time, it is designed to gather information in one place that you can actually use in your in-person gaming sessions. It's highly compatible with smartphone displays since the UI is made from scratch. This allows me to add all the formulas to the sheet (like AC, Attack, and Damage).

Currentl...

View Post

Changes in update notification

Hi there,

I've decided to refrain from posting Patreon messages for minor updates and bug fixes from now on. I reckon that it's mostly of little interest if a bug gets squished, especially since most people will get the update automatically via Foundry. However, I will still be posting minor updates on Discord.

Cheers,

Syrious

View Post

Sheet-Only-Plus 0.1.3

Hey folks,

many of you asked for journal access for players. So I decided to place the movement-module on hold and worked on integrating the journal.

This function comes with a new button int the control bar as soon as the base version gets updated.

Have fun and thanks for your continuous support,

Syrious

View Post

Sheet-Only 1.1.8

Hey there,

this minor updates includes a better responsiveness for the sheet. It now adjusts if the device gets rotated.

Cheers,

Syrious 

View Post

Sheet-Only-Plus 0.1.2

  • Changes according to base version 1.1.7

  • If canvas is disabled and the user is trying to use the targeting module a dialog pops up, asking for enabling the canvas

View Post

Sheet-Only 1.1.7

  • Due to some requests, I have changed the behaviour of the canvas. It is now up to the client to decide whether to activate or deactivate the canvas. Users for whom performance is more important than the targeting feature will benefit from this change.

  • There is now a button to (de)activate a full screen mode.

  • The button bar can now be moved by drag and drop and positioned as desired

  • Suspecting a race-condition on start up which might lead ...

    View Post

Sheet-Only 1.1.5

Hey there,

just updated Sheet-Only to version 1.1.5. This update includes a minor change for clients, reducing their audio volume to zero when entering the game.

Cheers,

Syrious

View Post

Quick-Keys 0.0.2

Hey there!

This is a short update. I implemented a feature so that tapping the same key three times will pin the view. The delay for that is set to 500 ms but can be changed in the settings.

Have a nice one!

Syrious

View Post

Quick-Keys (0.0.1)

Hello everyone!

I just finished another tiny module https://foundryvtt.com/packages/quick-keys

It still awaits approval but if you are interested, you can manually install it with this manifest https://github.com/Syrious/foundryvtt-quick-keys/releases/download/latest/module.json<...

View Post