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PJ & Co

PJ & Co

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PJ & Co posts

Dev Diary 172: Gasp!

Heya mutants,

this will be a quick update to let you know that we've started replacing/removing temporary game art which we borrowed from other total conversion Fallout 2 mods or 3D Fallouts. Here's a little taste of how things are going.

Also, our illustrator finished the first of the two endgame cinematic storyboards. It's so epic, I got goosebumps a few times while going over it. Something like looking at this latest screenshot!

See you soon,
- PJ & Co

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Dev Diary 171: The latest scoop

Gather around, my mutants! It’s time for the latest wasteland gossip from your favorite devs.

Let’s see what we’ve been up to since the last time we talked…


Over half of Twin Mothers' maps have been completed, along with a few maps in Tibbets. The unique artwork for Circle Junction is finished, as well as dialogues for several NPCs found there. Jericho’s stunning animated fountain is complete, along with models for three new robots. We’ve also wrapped up...

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Dev Diary 170: Behind the Scenes

Heya mutants,

Here is a behind the scenes video where our writer and voice actor Krimson Graey goes into details on how Alexandra was brought to life. Featuring cameo appearances by yours truly and our 3D artist GoatBoy 😎

Enjoy!

-PJ & Co

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Dev Diary 169: Heavy Duty

Hello mutants,

it's time for another big news update from us!

Tibbets
The starting area is getting more love from our artists, writers and programmers. It will have a more streamlined, lore-friendly, familiar-yet-different look, more quests, NPCs and things to do. Also, we're adding more variety and interactivity to the escaped prisoners and robo-hunters.

Circle Junction 
The dialogs for Circle Junction are under way. There wi...

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Dev Diary 168: Give us those updates! Or else!

Hello mutants!

We hope you’re enjoying v0.6.5 because we’re releasing an updated version of it today!

Download the latest version here:

ModDB: https://www.moddb.com/mods/f3-van-buren/downloads
Nexus Mods: https://www.nexusmods.com/fallout2/mods/91
Gofile: View Post

Fallout Yesterday v0.6.5

Mutants, the wait is over! Version 0.6.5 is here! Enjoy! :D

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ModDB: https://www.moddb.com/mods/f3-van-buren/downloads
Nexus Mods: https://www.nexusmods.com/fallout2/mods/91
Gofile: https...

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Dev Diary 167: 2025 and beyond

Hello mutants!

I am happy to report that all coding for Mesa Verde has been completed. I will now focus on adding as many extras as possible for you to enjoy in a few weeks when the December release goes live.

For this dev diary entry, I want to discuss our plans for 2025 and beyond.

First, I am excited to publicly reveal that we have received the original “lost” design document #13 for Fort Abandon. This means you will actually see and experience the location exactly as...

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Dev Diary 166: Show, don't tell

Heya mutants, hope you’re all doing swell!

It’s getting quite noisy in our atomic workshop as we get closer to the December release! Our team has expanded once more, this time with a designer and 3D artist, Stevie D. He’s a classic Fallout modding legend who once worked on a project called Fan Made Fallout, aka FMF. This was one of the first big Fallout mods, dating back to a time before Black Isle Studios had even released the Mapper tool and scripting documentation.

Stevie...

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Dev Diary 165: Dude, where's my bottlecap?

Heya Mutants!


How’s everyone doing? It’s been a while since our last update, but not because things have been quiet—in fact, quite the opposite! Our team has grown, and we’re now working on not one, but three major areas at the same time!


As you can imagine, it took a bit of time to adjust to this new pace, but we're now moving full speed ahead with our amazing Fallout development team.


As you know, one of the areas we’re focused on for the Decembe...

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Dev Diary 164: The Progress

Hello mutants,

how are we all doing on this fine September day?

It's time for our progress report so let's get to it!

First of all, Mesa Verde is progressing nicely. All the NPCs are now implemented and I am coding and testing quests.

Our newest companion, Alexandra, is getting her voiced dialog recorded as we speak.

We also started creating unique artwork for our next big location, but more on that after December release :-)

Our small team has been j...

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Dev Diary 163: Top Secrets

Heya mutants,

how are things with you on this fine day?

Let’s see what have we been up to lately.

We’ve made further progress implementing quests and NPCs of Mesa Verde. This area comes with some ties to other locations, revealing more secrets about them, and also gives DIY players plenty of schematics to craft some very cool equipment that can’t be bought anywhere.

Also, we’ve finished a huge, unique artwork for one top secret location we plan on working after...

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Dev Diary 162: The news from the blues

Dear Mutants,

We are back with some fresh wasteland gossip for you.

We’ve continued implementing Mesa Verde’s NPCs and quests. In the true spirit of Fallout, it will be an interesting location that offers the player the choice to storm it like Rambo or sneak/talk their way through.

Additionally, we’ve made progress on implementing a super-secret main story mechanic, as well as unfinished Tibbets content and creating new appearances for some NCR/Caesar’s Legion NPCs. ...

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Dev Diary 161: Help!

Hello mutants,

How have you been?

We ended this week with a small milestone reached as we finished off 7 new enemies for you to test your weapons on:

  • Desert Stalker (2 varieties)
  • Radtoad (3 varieties)
  • Weedling
  • Giant Centipede

Also, we’ve made further progress with new human characters presented two weeks ago. Now they can wield different weapons.

And finally, some new original music is on its way. Initially composed for Bloom...

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Dev Diary 160: The Cooks are Cookin'

Hello muties,

here we are back with the latest and greatest from the nuclear workshop.

We’ve continued with our voice-over recordings which lead into a discussion how to properly handle the iconic Narrator’s role. So after some tests, we decided to do our own narration in a pleasant and suitable voice. However, I know many of you have a sweet spot for Ron Perlman so we were thinking of you too.

We could use an AI to generate a voice similar to his. That would then be ava...

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Dev Diary 159: Meet the New Kids on the Block

Hello mutants,

it was another fine week at Fallout Yesterday HQ!

Our 3D artist Goat_Boy made great progress with new NPC models. You can see some of the sample animations in the gallery above. They will be a perfect addition to the wasteland!

Also, we’ve also started doing voice overs. First on the list are prominent members of the Brotherhood. Your ears will enjoy the game even more :-)

Besides that, work on new music, companion dialogs, translations, and some new m...

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Dev Diary 158: Dipped!

Hello mutants,

hope you're all doing fine because we are! :D
And it's all because our little team is growing! Just like those dipped vault dwellers in Fallout 1.

We have a been approached by two 3D artists which will hopefully join our talking head 3D artist and musician Goat_Boy in making those 3D edges, faces, and vertices resemble something very cool. The negotiations are under way and we will keep you posted. In the meantime, new frontiers are being conquered, and you wi...

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Dev Diary 157: Underground Troubles

Heya mutants,

It’s time for some fresh wasteland gossip!

This week, we have continued working on the beautiful Mesa Verde. As you can see from the screenshot, some nasty slithering things live in the dark caves and canyons of Mesa. So, better be careful which turn you take while navigating the treacherous canyons. Also, two other very interesting creatures have been added, but I’ll leave them for you to discover on your own. I’d hate to spoil the in-game surprise :-)

M...

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Dev Diary 156: What a week!

Hello mutants,

I hope you're enjoying v0.6 as much as we enjoyed putting it together! So far, the feedback has been wonderful :-D. Many major gaming portals have picked up the news regarding this release. Thank you all for spreading the word; Fallout fans are the best! If you want to see what journalists had to say, here's a list of the news articles I'm aware of:

Fallout Yesterday goes Open-Source

Heya mutants,

we've decided to host the game's source code out in the open on GitLab as another download option for you.

https://gitlab.com/falloutfans/fallouty

This is also a place where you can report bugs or post ideas. And possibly even contribute to the project's progress if you're a game developer yourself. Every fixed bug counts!

Have fun and see you out there where 1s and 0s flo...

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Upscaled videos now available

Heya mutants,

we’ve uploaded 6 optional, upscaled videos to our Nexus Mods page.

https://www.nexusmods.com/fallout2/mods/91

So if you want to have the best looking videos in your game, and also have an extra 20 GB to spare, download them and extract them to your data/art/cuts folder, overwriting the existing files.

Thanks to gustarballs1983 for the work that went into upscaling them!...

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Fallout Yesterday at Nexus Mods

Heya mutants,

we've added Fallout Yesterday v0.6 to Nexus Mods.

If you are using the website, you can find us under Fallout 2's Total Conversion category or directly here: https://www.nexusmods.com/fallout2/mods/91

See you out there,

- PJ

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Fallout Yesterday v0.6

Mutants, the wait is over! Version 0.6 is here! Enjoy! :D

------------------------------------------------------------
Password: summer2024

Self-Extracting EXE

https://workupload.com/file/QKnVBZXjJq6

https://gofile.io/d/Pstj0o

7z Archive

https...

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Dev Diary 155: Final Countdown to v0.6

Heya mutants,

we’re back with a quick and short update to let you know that there are just 4 things left to do before v0.6 gets out! A little bit of companion and cutscene testing before we are good to go! Ideally we will be done before the next Friday so you can enjoy it as soon as the next weekend!

Talk to you, very, very soon,

-PJ & Co

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Dev Diary 154: Return of the Kings

Heya mutants,

it's a fine day here, how are things with you?
In other news, I have finally finished adding new content to v0.6!

Loads of weapons of all types are now in the game, waiting to be found, bought, stolen, crafted, taken - you name it. I am most happy to see the return of the so-called Autoloader guns. We "just" had to wait 20 years to finally see these guns in the game :D But, this is still better than never.
These small guns are somewhere in between your regu...

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Dev Diary 153: Good loot comes to those who explore

Hello mutants,

how are you doing? Here at the post-apocalyptic factory, we’ve been working on some interesting new loot!

New equipment such as the Toxic Counter or 9 different Pip Expansion Hardware mods called “Buddies” are sure to find use for many of you. Not to mention new weapons to help “settle down” all those wasteland misunderstandings.

Besides this, I’ve set out to fix the mines in Fallout engine. Many players might not be aware that there exists a prob...

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Dev Diary 152: Mutate!

Hello once again, mutants.

Another busy week is behind us, bringing more Perks, Traits, and new skill books to the game. To round out our Traits selection, I went back and reviewed Traits from the only known fantasy game utilizing Fallout's SPECIAL system: Lionheart: Legacy of the Crusader.

Back in the day, Reflexive Entertainment co-developed this game together with Black Isle Studio, so it was only natural that I would revisit it to see if there were any interesting Traits t...

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Dev Diary 151: Tell me about yourself

Hello mutants,

this week we've nailed new Traits, bringing the total number of new Traits in Fallout Yesterday to 68! Together with the original 16, that makes a total of 84 Traits to chose from in order to create a character just the way you want to. I can't even imagine all the crazy combinations that you guys will come up with, but I'm sure they will be talked about! So, here are the newest Traits added this week:

  • Fear of the Dark

  • Rabid

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Dev Diary 150: The Bug-Hunting Season is Open

Hello mutants,

Another week is behind us, this one focusing on fixing some annoying bugs that have been found recently.

The first annoying bug that had to be fixed is one you might be familiar with from Fallout 2. If by any chance your vehicle runs out of fuel exactly while it’s driving over a town circle, it will be gone for good because it will be impossible to click on its location after that. So, we sorted that one out. It won’t be missed.

The second annoying bug was...

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Dev Diary 149: A little bit of everything

Hello mutants,

today we’ll wrap up our posts on the changes introduced by modder dekrus in the upcoming v0.6. We’ll cover Books, Poison, Medical Kits, Explosives, Hits and Misses.

Books

  • Books can now also be used by companions that can read.
  • Reading a book takes 11 days minus the reader’s Intelligence stat. For example, it takes 2 days for someone with Intelligence 9 to read a book.
  • Books can be read aloud, with the entir...

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Dev Diary 148: Circle of Thieves, Vol 2.

Heya mutants, let’s continue our overview of the new gameplay changes done by modder dekrus that are going to make their way into v0.6. Today’s topics are Sneak and Steal mechanics.

Sneak

  • Randomness from the Sneak skill check has been removed. Now the detection area does not depend on random dice rolls and gradually decreases with increased Sneak skill level and the area’s illumination.
  • Added a low light condition penal...

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