Heya mutants, a bit earlier dev diary this week simply for the fact there will be another one on Saturday, and another one on Sunday. All of them will cover a similar topic, but I don’t want to spam you with everything at once.
Some of the upcoming v0.6 gameplay changes will be based on the fine work by modder dekrus who made a small “rework” mod for Fallout 2. We will implement the best, most fun tweaks from it into Fallout Yesterday.
Some will need modifications in order ...
2024-05-17 08:21:55 +0000 UTC
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Heya mutants,
another great week is behind us. I've been primarily focused on two things: bringing party members up to standard and conducting a comprehensive review and update of all special encounters.
For party members, I've updated the code to allow for proper customization of their behavior: distance, equipment, healing preferences, and so on. I tested all of this on the Hanged Man, of course. He's a beast now, much more useful than before. But he comes at a price with that ...
2024-05-12 17:43:59 +0000 UTC
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Hello mutants,
how are you all doing? This week, I have been working on implementing various ways to acquire vehicles: Do you need to repair them, do you need to steal them from someone, or simply refill their fuel? It depends! I’ll leave that for you to discover ;-)
Besides that, I’m creating individual vehicle’s world map artwork—the one that appears in the lower right corner when you are driving on the world map. Also, I've been working on each vehicle’s engine start ...
2024-05-05 15:43:45 +0000 UTC
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Hello mutants,
another busy week is behind us as we move forward with improved gameplay work. This week was mostly spent implementing and testing vehicle positioning on all individual locations because players will be able to leave their vehicles just about anywhere: towns, random encounters, special encounters or anywhere else on the world map that they want. So on each of these they all have to have their parking space reserved. So some of the locations have been slightly expanded to ...
2024-04-29 06:17:27 +0000 UTC
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Hello mutants, how are you all doing?
It has been another productive week for us as we wrap up work on the driving system. The system will be similar to the one from Fallout 2 but with some notable differences:
1) You can switch between the vehicles you own. A total of 7 different vehicles will be in the game, with two of them available later due to their locations not yet being completed.
2) You can abandon your vehicle. For example, running...
2024-04-21 11:39:16 +0000 UTC
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Heya mutants, how are you?
I'm back with some fresh development news regarding driving in the game. The coding of the main driving system is all but done! I've had my first successful ride around the wasteland on a cool motorcycle. This new system will enable the player to switch around between at least 7 different vehicles, with each having their own pros and cons. Some are faster, some are slower, some can take more passengers, some less, some have trunks, others don't.
There...
2024-04-15 10:24:28 +0000 UTC
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Heya mutants, we have a question that requires your feedback! As we continue working on the gameplay improvements, the inevitable question has landed on our table. Should we reintroduce the "thirst" mechanism from Fallout 1? It's not much of a post-apocalypse without a proper survival element, isn't it?
In case you forgot or didn't play Fallout 1, let me refresh your memory. In Fallout 1, while traveling on the world map, the game would every so often check if you have a water flask in ...
2024-04-07 14:06:50 +0000 UTC
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Heya mutants, how are ya?
We hope you've enjoyed our little April Fools prank regarding the whole Mr. Handy race dilemma! For those of you who were looking forward to the possibility of playing as a robot, fear not, one day when the game gets finished, we might set our gaze towards the mysterious "Robot City" and venture there to see how Mr. Handy and his kin are living in their mechanical haven.
Now, let's discuss what we've been up to in the last 10 days si...
2024-04-03 18:05:39 +0000 UTC
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Hello there, my dear mutants!
I'm excited to share with you a revelation that has struck me like a bolt from the blue. After countless hours of pondering, it hit me: Could Mr. Handy be the missing race we've been searching for all along?
Think about it. We've encountered various races throughout the Fallout series – from humans to ghouls, to super mutants. But what about those trusty, floating, robotic companions we've come to rely on? Could they be more than just mechanical hel...
2024-04-01 05:11:40 +0000 UTC
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Heya mutants,
it's a glorious day today as we reached another big milestone. Hoover Dam is ready to open its gates and welcome you!
We're here a week earlier than I had originally anticipated: with a total of 30 new quests in Hoover Dam and 3 new ones in the Brotherhood which were related to the Dam. So as you can see, we've been very busy since v0.5 release.
Of course, there are still some things I want to do better ASAP: add more reactivit...
2024-03-24 20:09:34 +0000 UTC
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Heya mutants, how are you doing? Here at the nuclear factory, we are running at 100% capacity!
We are wrapping up the work on Hoover Dam which should be done by the end of this month. I can tell you now some of the most painful and most beautiful memories in the game will be made in Hoover Dam.
And now I am setting my sights on the next milestone that we want to tackle and there are a couple of options, each equally interesting. So it's best if we settle that in a small poll!
2024-03-10 20:15:38 +0000 UTC
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Hello mutants,
how are you doing on this fine Sunday?
It has been busy here in the nuclear factory as another "small" milestone has been reached. In the last few weeks lots of Hoover Dam came to life, with all the major NPCs in the Rim completed. Now you can work for different caravan companies. One caravan will take you to Jericho and the other to Blackfoot. More will be available as the game expands and you bravely trail-blaze those new caravan routes!
Also, I've had ...
2024-02-25 20:18:40 +0000 UTC
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Hello mutants,
just a quick update today to give you the latest news on the beloved caravans! And boy oh boy, I can tell you there's not that many things which are better than getting paid for a dangerous and flawlessly done 40 days long caravan run. Although from that screenshot, it's hard to say if the Prisoner is pimping herself or finishing a caravan run.
Anyways, with our first successfully finished caravan run, we shall wrap our caravan work and move o...
2024-02-04 22:04:05 +0000 UTC
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Heya mutants,
The year is 2253, and the brave Dutton family caravan is traveling through the radioactive wasteland... Oh, wait, scratch that; wrong franchise! ;-)
As I mentioned in the last dev diary, I was looking into getting caravan runs working. To say the least, the way they were technically implemented in Fallout 1 and 2 is atrocious. No wonder the dev working on them thanked someone "for keeping me sane throughout this project" in Vault City Designer Notes and then never wo...
2024-01-28 19:06:28 +0000 UTC
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Hello mutants,
I'm happy to inform you on the progress of the Hoover Dam quest implementation, which is moving forward smoothly. Besides that, I'm working on getting caravan runs in the game. After all, an honest Prisoner has to make a living and keep the trade lines alive - the lifeblood of the wasteland.
In response to player feedback, I've made the decision to re-enable Mash's High-Res mod. While we've been using sfall Hi-Res mod for some time, its lack of a user interface led ...
2024-01-21 16:48:50 +0000 UTC
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Hey mutants, how's 2024 shaping up for you?
Here at the nuclear factory, Hoover Dam is kicking into high gear. Many tasks have been completed, issues fixed, details tweaked, and fun additions made. However, as evident from the screenshot, one very, very cool aspect of Fallout is making a comeback! :))) Alongside that, our favorite "biggest little boxing manager in the world" - Stuart Little - makes a return!
So, if you're feeling up for it, head to the NCR Army Gym in Hoover Dam a...
2024-01-14 18:57:03 +0000 UTC
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Dear mutants, all the best in 2024 from the dev team!
We wish you much happiness, health and massive criticals! And of course, lots of awesome Fallout gaming!
Now that the v0.5 release is behind us, it's time to work on everything that took the back seat in the meantime. First on the list are more accessible escaped prisoners which can now be found in their respective locations, instead of only in random encounters. Also, the lower part of Hoover Dam, is getting work done so we...
2024-01-01 15:15:08 +0000 UTC
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Heya mutants, here's the v0.5.1 hotfix for a bug found where a wrong variable ID was referenced for tracking down the escaped prisoners. Instead of 347, it said 348 which is a leftover from testing. Just drop WORLDMAP.TXT file to /patch001.dat/Data folder, overwrite the old one and you should be good.
-PJ
2023-12-28 14:57:44 +0000 UTC
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Hello mutants,
as promised here's the walkthrough for the main story in v0.5! Good luck!
2023-12-26 11:39:05 +0000 UTC
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Look what Santa just dropped through the chimney! ;-)
Version 0.5!
Password is: santa2023
Download URLs:
https://workupload.com/file/HZgHCk3guqB
https://pixeldrain.com/u/aZ3rtrqn
P.S. Walkthrough is inside the zip file
2023-12-25 17:17:06 +0000 UTC
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Hello mutants,
an epic milestone has been reached! On 20th December, I successfully finished the game from the start to the end during my testing! It was an incredible feeling to say the least :-)))))))
Now what remains until it all goes public, is more testing, more polishing and more last minute content being added for your enjoyment. And also, lets not forget the speedrun walkthrough for any orientation tips in the vast, vast wasteland :)
Lets all look forward to the ...
2023-12-24 13:59:40 +0000 UTC
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Hello mutants,
it’s just a mysterious screenshot passing by...
2023-11-26 18:54:27 +0000 UTC
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Hello muties,
I sure hope all is fine and well with you! In this screenshot, we see the Prisoner contemplating should he or should he not descent into the black pit of doom. What exactly will he find down there? A mountain of caps? Elvis' unreleased songs? Vault 69? Stay tuned for the release in 6 weeks from now to find out!
Speaking of the release, I'll also include a main story walkthrough with it and try to keep it up to date as the rest of the content gets unlocked later.
...
2023-11-19 17:26:53 +0000 UTC
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...great day!
Yes, your resident Fallout dev has a great day and is working on Bloomfield. It is a cool and nostalgic place which makes you wonder what could have been if the bombs didn't drop. And the new music track adds that special soul tugging touch. There's not really much else to share about this location without dropping massive spoilers so I will just keep releasing mysterious screenshots and text-only updates until the end of December. I know some of you already know a lot ab...
2023-10-30 16:31:54 +0000 UTC
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Hello mutants,
How have you been? I've finished the new Tibbets locations, and all that's left now to wrap it up is to code the two robot dialogs. One of them is the mighty ODYSSEUS. This dialog is somewhat similar to the one with ZAX from Fallout 1. Since ODYSSEUS existed before the Great War, the Prisoner will be able to discuss all sorts of interesting topics with the old robot. Besides that, I am playtesting various options the player can utilize to survive the Defense Tunnels, whic...
2023-10-08 19:31:32 +0000 UTC
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Heya mutants!
This is not really directly related to Fallout, except for Caesar's Legion, but I recently came across articles discussing how often men think about the Roman Empire. Surprisingly, it's on our minds quite a bit! Personally, being born in a country that was once part of the empire and surrounded by its historical structures, not to mention my love for Caesar's Legion... and thus I often find myself pondering its times and ways. I'd love to hear thoughts from both men ...
2023-09-18 10:14:06 +0000 UTC
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Heya mutants, it's a fine day for another update!
The last two weeks saw further work on Tibbets' deeper levels. The descent into dark and broken parts of the prison will provide answers to many big questions, such as why is ODYSSEUS keeping people in his prison until well... they die of old age. You will be able to visit lovely places such as Mechanics Bay, Robot Maintenance Bay, Arsenal, Cryogenic Cell Blocks, Defense Tunnels, and ODYSSEUS Computer Core. And if you're lucky, you...
2023-09-17 19:42:31 +0000 UTC
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Hello mutants,
another fine day for an update.
Last time I've talked about Tibbets being expanded with the Waste Disposal Area. Now it's time to visit the Chemical Treatment Area. The Prisoner can also work here and earn some quick cash. Another thing that makes this location interesting is a VERY special robobrain that runs it. He knows things that no one else does. What might those things be? I'll leave that for you to discover.
Besides this new area, I was working on Ser...
2023-09-03 17:46:30 +0000 UTC
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Heya mutants,
It's time for another update on our beloved game.
I've implemented world map encounters with runaway prisoners, so now you can locate them before they reach their destinations. Depending on the prisoner, the best way to address our "shared Tibbets problem" can be agreed upon more or less smoothly. The key thing here is retrieving their Pip-Boys, as that's what ODYSSEUS wants.
Speaking of the Warden, I'm revealing the path to meet him face-...
2023-08-20 19:37:00 +0000 UTC
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