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PJ & Co

PJ & Co

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PJ & Co posts

Dev Diary 93: A quiet week

Heya mutants,

a quiet week is behind us. Mostly due to real life stuff. I found out a week ago my rent is going up 4 times?! thanks to inflation, so I had to find a new place to live in overnight.

Found something on Friday, not so good but the rent is smaller than before so there’s that.

However, some game work has been done this week - critical art for the endgame was finished which means we can finally go back to dialogs / quests 😉 Time for the silent NPCs to talk!<...

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Dev Diary 92: Two down, one to go

Heya mutants,

the major work on two main story locations has been done and all that is left to do art wise is to implement Boulder Dome and Bloomfield gigantic custom art into the engine. A non trivial task in Fallout 2 engine 😑 But doable!

So what that means is that the endgame area is next on my list of things to finish.

This is all very exciting as we can see our return to implementing dialogs and quests around the corner!!

Until next week,

- PJ & Co...

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Dev Diary 91: The latest and the greatest

Heya mutants! Hope you are all doing well! Because we are!

This week we had good progress on the Boulder Dome’s interior locations. It will take a week or two to finish it. After it gets done, we will focus on the endgame location! Yes!

This is great news as that means that the game has enough main quest locations ready to be explored that we can go back to adding all the quests and dialogs! Something you’ve all been patiently waiting for a year now! Much love and respect from...

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Dev Diary 90: The inside

Heya mutants, here we are with a short update!

The work on the Dome continues with focus on the interior this time. The Dome is huge but it is fun to create all those areas waiting to be explored and their secrets discovered. It's a very important location related to the main story but that is all we have to say about it for now. We will let it all be discovered by you.

More screenshots next week!

-PJ


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Dev Diary 89: What's new

Hello mutants!

You're probably wondering what that image is. Read on to find out!

This week a couple of new exterior locations for Boulder Dome have been done.
Also, we've made the exterior art for the epic Boulder Dome but that still needs to be cut and added to the game engine. You can see a piece of it in the image above.
Next up on the list are the interiors and I hope to share some of the screenshots next week.

As you can see, we're continuing with the work on ...

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Dev Diary 88: What a week!

Hello mutants!

First of all, thank you for all the support sent our way! You got our back, we got yours! There's nothing more to be said there, we understand each other and will weather any storm together <3

We remind you that we've switched to continuous access to the latest source code instead of a downloadable release installers. 

For that to work, you need to tell us you want access and an email will be sent to you to join our source code repository. Once there y...

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Changes


Heya mutants, we have some important news to share with you! 😤

Today an almost 40 minutes long video review bashing years of our work was released on YouTube to an audience of 42 thousand. Now when those 42 thousand pass on that critic’s opinion to their friends and then they pass that on and on the damage done by one video becomes catastrophic.

Just to give you the numbers… of those thousands of people who watched the video today only 1 person joined our Discord...

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R4.3 delayed a bit

Heya mutants, we will need to delay R4.3 a bit! Maybe a week or two!

Lots of new art has been made but we haven’t yet implemented it into the game engine. It takes time and we don’t want to release updates which you cannot see inside the game. Please be patient with us as we progress with development!

See you soon with R4.3!

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R4.2 RELEASED

Heya mutants, R4.2 is here. Enjoy!

https://disk.yandex.ru/d/kUIaF-gTyeumhA

https://mega.nz/file/FgEWDRwL#ssfJr713lXn9ZD1Wm4s-Sn4AfEDVrc8M0ztwQ_xgIJE 

Password: winter 2022


************************

R4.2 CHANGELOG

*********************...

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R4.1 RELEASED

As promised last time, here's the first weekly update, R4.1. Enjoy!

- PJ & Co

https://disk.yandex.ru/d/_LpjtoZjWRAmHQ

https://mega.nz/file/UtVFjYjQ#cwlyy5rMWzcWNia72X1fOyrd4LnehWE-C5DVqunD9e8 

R4.1 CHANGELOG

[GENERAL]

- Fixed location issues where some areas...

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Dev Diary 87: What’s happening

Heya mutants, are you exploring R4?

Now it’s time to get into details of what has been planned as development continues.


1) The game will be updated on a weekly or biweekly basis from now on. Minor version will be introduced. For example R4.12. When the time is right, the major version will be bumped up. Big and medium updates require everything to be done at once. And they’re taking too long. When I focus on single aspects of the game, I produce vastly more in the ...

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4TH RELEASE DETONATING EVERYWHERE!

Yes, my mutated brothers and sisters, the fourth coming of Fallout Yesterday is here!!! Share it, spread it around, play it! 

Important: This update focuses on location building progress. Initially just 3 fully finished new locations were planned but in the end I added 13 locations! :-o However, most of them are without new NPCs but there are enemies to waste. Worry not, the progress on NPCs is great and I will talk more about that in the next post. Have fun explor...

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Dev Diary 86: That time of year

Heya mutants,

I’m just popping in to say hi and tell you R4 is literally a week or two away. I am trying to add as much as possible to it. I can imagine you’re all impatient right now but the wait will be worth it! It has been another crazy year for everybody but we all know what’s one of the things that matter the most to us - seeing Van Buren come to life. Thank you for being passionate about it! Next time we talk, R4 will land onto your computers!

-PJ

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Dev Diary 85: Party time!

Heya mutants,

here I am, busy as usual but with some happy news to end 2021! 

As our veteran patreon Paladin Ratibor accurately predicted the last time, R4 will be released between Christmas and New Year! 

Now, I don't have the exact day yet, because I want it to be as big as much as possible, but it will drop onto your hard drives during the festive season of 2021! Ho Ho Ho! :D 

See you at the release party!

-PJ

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Dev Diary 84: The assembly line

Heya mutants, hope you’re doing great! As I mentioned in the previous dev diary, I’ve been quiet due to my real life work absorbing me into its black hole temporarily.

But all of that is happily behind me now and I can focus on assembling the R4 once again.

Next up for me is writing code for minor NPCs. Not much to do for them but there’s a number of those so it will take a weekend to finish. We need these minor NPCs to make the world feel more realistic. Or sometimes you ...

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Dev Diary 83: Extras

Hello mutants,

this week was quite busy as you can see I only found some breathing space now to sit down and write what's new in Fallout Yesterday's workshop. Basically working from the moment I wake up until the moment I hit the sheets.

It's just that time of year when the deadlines both for Fallout Yesterday and my everyday work are being chased so bear with me during this month, it's gonna be quite a ride!

The last week I spent adding extra locations to the game in order ...

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Dev Diary 82: Traveling around

Heya mutants,

so why are these weeks flying by so fast? It's crazy to see that we're already at the 82nd week of FY's development. It still feels like it all started yesterday :)

What I worked on this whole week was the world map. New encounters, new special encounters, playtesting, tweaking, and playtesting again.

The world map has always been a huge thing in classic Fallouts, so with a world map 5 times the size of those, it is expected to deliver five times the fun! Wit...

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Dev Diary 81: Back 2 Coding

Heya mutants, 

the last week flew by quickly!

The lost area I mentioned in the last dev diary has been rebuilt from an an older backup. So we're looking good there once again!  

The rest of my free time was spent writing code for NPC dialogs. There are lots of new NPCs in this update and I will try and get everyone's dialog into the game.

Also, I've been getting the latest sfall version 4.3.1 into the game and adding even more encounters to the humongous wo...

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Dev Diary 80: The return of something different part 2

Hello mutants,

how are you doing on this fine Monday? Me, not so well! I planned on doing an update yesterday as usual, but one of the areas got corrupted! 

The pesky error message says:
Error during execution: Couldn't open scripts\・te`・x・ハ・.int for read

Yeah, that's not gonna get fixed.

I spent so much time trying to work around this that in the end I just decided to use the backup version and redo the missing edits.

Anyways, to make everyo...

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Dev Diary 79: The return of something different

Heya mutants!

sorry for the late update, busy as usual and got lost in the spacetime continuum. I am back with more screenshots, light on spoilers as usual ;-)

The upcoming week will be a killer - I plan to add as much as possible and work around the clock. 

See you soon with news on how it went,

-PJ

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Dev Diary 78: Something different

Heya mutants,

a bit different diary this week. I'll just leave these spoiler-light screenshots here and say it's all coming together now :D

-PJ

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Dev diary 77: Sixty!

'ello mutants,

hope you are all doing great, just as I am!

Things have been busy down in the trenches with almost a whole week spent on writing code! 

There will be LOTS of new NPCs in R4, possibly around 60! So yeah, that's taking its sweet time. But it will all be worth it! :D

Today I took a break from coding and focused on adding some unique art to new locations.

An art piece like that here and there is sorely needed, just to keep areas visually distincti...

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Dev Diary 76: Let the games begin

Heya mutants,

the first week of me coming back to regularly work on the game went by fast! That's what happens when you're having fun :)

I focused on getting the latest version of sfall into the game and playtesting the new world map encounters along with Mesa Verde. My plan is to spend no more than 2 weeks on wrapping up each location for R4 as we want to add even more to the upcoming release than we promised. All in hopes of attracting great developers to our small team.

S...

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Dev diary 75: Back!

Hellooooooooooooo mutants,

just wanted to say hi to everybody and tell you I'm coming back from my vacation this Monday. It was a great, fun Summer spent with family and friends, exactly what we need after all those lockdowns!

Time to start preparing Fallout Yesterday R4 for testing and release! :D

-PJ

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Dev Diary 74: Setting sails

Hello mutants,

this week flew by and for me it was all about art. Again! :)

Around 350 additional art pieces were added, touching on all game locations. I still have to add some extra tiles that go along with them but we will see how will I be doing with the time in the upcoming week. As I mentioned in an earlier dev diary, my annual vacation starts in 5 days so I have much to do to prepare for the trip. I won't be setting sails as the title suggest, but will be flying to visit my...

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Dev Diary 73: Humongous

Heya mutants,

sorry for the late update, lots of alcohol and cheering occurred last night! And I didn't feel like doing a drunken update :)

Anyways, for me this last week was all about new art pieces. Many art pieces, around 150, were finished but there are two things that I would like to specially point out:

1) Largest piece of animated art for Fallout 2 was created at a whooping 50 MB size! For comparison purposes, the average Fallout 2 animated pieces take up about 500 KB...

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Dev Dairy 72: 3T aka TTT aka The Think Tank

Heya mutants!

Welcome to another round of Fallout Yesterday weekly updates.

This week our main focus were locations and new art required for those. We are doing quite good on that front and I am thinking of adding much more than what was planned into R4 - at least some extra exploration areas for you to loot and paint red with the blood of your enemies. We shall see how it goes! My vacat...

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Dev Diary 71: We need art, lots of art

Heya mutants!

This week has been all about art! As you can see from the attached screenshots, Rena Fox finished the ambulance 3D model and sent it our way in exchange for $150! A fair price for the best Fallout vehicle artist out there. He has done a great job with attention to detail and was quick about it. We will certainly commission more Fallout car models in the future from him!

To continue with our good news, two of our team members from 2014 teamed up with us again! :D They...

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Dev Diary 70: The legacy

Hello mutants,

here we are, another week behind us with some news on the progress! It was mostly an uneventful week but things got done!

We've commissioned a 3D model to be made from Leonard Boyarsky's ambulance concept art he made for Fallout 1 as you can see from the screenshots. The ambulance never made it to the final game but it's never too late. It will fit nicely in front of Dogtown's hospital ruins. The task of modelling this beauty was given to a talented and skilled 3D a...

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Dev Diary 69: The Big Bang!

Hello mutants!

Hope you are doing great! As our team increased with new members joining, we spent the last week going over our "Statement Vision" document.

Inside, we wrote 11 statements that make Fallout Yesterday what it is. These go hand in hand with the ones from Fallout 1 vision statement, summing up to 25 total :D

<...

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