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PJ & Co

PJ & Co

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PJ & Co posts

SECOND RELEASE DETONATING EVERYWHERE!


Yes, my mutated brothers and sisters, the second release is here!!! Share it, spread it around, play it!

- MEGA: https://mega.nz/file/ZxdBVAjL#s0jfOs017yEyQpPmKmhLjpfUewmjcCzNK6b2CNN50n0 

If MEGA asks for a decryption key it's s0jfOs017...

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Ten! Nine! Eight!

Heya mutants, now this looks familiar right? Guess what's cookin'? Some fine post-apocalyptic stew hehe!

I won't go into details over my work this week as bugfixing isn't so interesting to report and read I guess. Let's just say there was lots of it. Also, the new world map is deadly. Just saying. ;-)

So I'll just keep this simple as the last time. A big announcement is coming your way in a few days. Let the countdown begin! Be sure to watch this space and reserve some free time!...

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Dev Diary 41: What's next?

Heya mutants!

Hope you're doing good! It has been a very busy week for me, with virtually no breaks taken and I'm feeling the strain of it. Writing this before crashing to get some early rest!

But that is normal as I'm getting closer and closer to releasing a big update! I'm currently trying to cram in as much content as I can. I'd hate to leave something out when I know you've been waiting months for this! This all comes with the danger of introducing last-minute bugs but I feel ...

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Dev diary 40! Getting there

Heya mutants!

This week passed by quickly for me! I continued working on the 10 big NPCs and managed to test and fix 5 of them. Hope I caught up those pesky bugs but in case some odd ones slipped by, I'll be ready to dish out hotfixes starting from day 1! 

I'm happy with the progress and look forward to maybe adding some extras in there after this final phase finishes and we still have some time on our hands.

Also, what makes me happy, and I'm probably one of the rare ...

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Dev diary 39! Number 10 shows the way!

Hello mutants,

hope you are all keeping well. Let's get straight to the point: another productive week is behind me, as usual hehe. I'm now down to testing and fixing 10 bigger NPCs before I can say that the second release is done! Hopefully at a rate of at least 1 NPC per day, we might have a release in 2 or 3 weeks!

Also, 10 is the number of new special encounters I've added. Sweet, who would have thought we'd have so many by the second release? :-)

And finally, I've added...

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Dev diary 38! Small milestone achieved

Heya mutants!

Here I am again with another regular Sunday update. This one will be short and sweet! 

I've finished playtesting of all the new gameplay changes including new Traits, Vault Boy artwork, items, and world map encounters. Bugs have been found and squashed! Somehow, I have a feeling you'll prove me wrong and find some obscure bug once you get your hands on it hehe!

With this small milestone behind me, all that remains now is to continue thoroughly testing all ...

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Dev Diary 37: Finally!

Hi mutants,

yes, it finally happened! I added all the new content into the game and will now only be focused on testing. This has been a huge milestone and I feel like there are NPCs there to fill two locations, not one. But Tibbets is big and that needs to be experienced. Not holding anything back! Due to many new NPCs, there are plenty of bugs waiting to be fixed so that will keep me busy in the upcoming weeks. 

Also, I added an extra special encounter after re-watching the...

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Dev Diary 36: Words, many words

Hello my mutated friends,

how are y'all doing? Wish I could say something big and exciting happened while working on the game but alas, I spent this entire week working just on dialog logic. 

Some of the new dialogs are BIG, and have many states. For example, I spent 2 days working on just one big dialog! Trying my best to spot and squash any bugs but I do expect some will slip by in the final release! 

I expect much of required dialog logic to be finished this wee...

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Dev Diary 35! The Magnificent 50+

How are you, mutants?

All is good on this side. I've been working on programming this entire week with a steady pace. As I was crossing off items from my todo list, I noticed this update is big! Why? Well, there are 50+ new NPCs in it. That's right, over 50 new unique magnificent faces strolling down Tibbets' cold corridors! Hope you'll have much fun discovering what sort of people those robots abducted from the wastes! 

Another thing I worked on, were some new encounters for...

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Dev Diary 34: A Special Week!

Hello mutants,


hope you're doing fine! As the title suggest, this has been a special week.

You might wonder why but the reason for that is simple. I spent the entire week adding new Special Encounters to the game. All 7 of them. Yes, you're getting 7 new special encounters in November :D 

Some of these took a few hours but the biggest and most entertaining one took me a whole weekend to finish and test. It's like a small adventure! The funniest thing, this on...

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Dev Diary 33!

Hello my mutated friends,

hope you're doing great! Here we are, in mid-September already, with some good news, as usual. So let's get straight to the point. 

90% of all dialogs for the next update are finished! 

Now I know what you're thinking - he finally managed to clone himself XD 

Wish I could but this was simply accomplished by quickly converting the dialog files from the old FOnline version with the help of a few programming tricks.

As this i...

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Dev Diary 32! I can see it...

Hello Mutants!

Yes, I can see the next release poking around the corner.. it's getting closer and closer, especially after another epic weekend marathon :D

1/3 of the release is fully tested and ready! The other 2/3 is still being worked on, primarily programming and testing new quests. The art and locations are all done which is great as I thought it would take me longer. Seems I'm getti...

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Dev Diary 31! In the world of 3D shapes and colors

Hello mutants!

Another week goes by fast and it's time to reflect on the work being done.

Our "future releases locations" poll (  https://www.patreon.com/posts/40124902  ) is almost over and we can safely assume the winner is first option with 82% of votes:

Finish and release those related to the main plot first, then all the rest

As this outcome was more or less e...

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Ongoing poll reminder.. 5 days left!

Hello mutants,

hope you're doing well! Just a quick reminder for everybody who hasn't voted yet regarding the areas to be introduced in future releases, we still have a poll open until next Monday!

https://www.patreon.com/posts/40124902 

-PJ

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Dev Diary 30!

Hello mutants, 

it's hard to summarize everything I did this week. It feels like I worked on just about everything. Creating new areas, art, writing dialogs, writing code, adding a truckload of new music, and fixing bugs! And as you can see, I've started adding NPC portraits to the game. :)

Since we're a looong way from reaching the budget necessary for epic animated heads with professional voice acting, this is the next best thing that we can have. I love the classic Fallout...

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Dev Diary 29! All aboard the Crazy Traits

Hello mutants!

Hope you're doing good on this Sunday.  Let' see what was up this week in the workshop! 

I spent the beginning of week finishing the new maps.  All of them are finished now except for a few new art pieces and that shouldn't take more than a day or two.

To speed up the process for this I bought a set of art shaders for €16.48. You can find the bill in the attachment.

Then the rest of the week I worked on new exciting features such as addi...

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Dev Diary 28!

Hello mutants!


This week passed by quickly! 

Lots of progress for the second release has been made.

I am almost finished with the maps and after probably 2 or 3 more days of work will move on to programming.

No release date yet as I am trying to add even more content and fix some things so that takes a bit of time.


Also, after reviewing some of the graphic assets made in 2014, I decided to render them again using the new tools and techn...

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Patrons can now pay in their local currency (USD, GBP, EUR)

Hi mutants!

I just received info from Patreon that patrons can now choose between 3 currencies for their account: USD, GBP, or EUR. 

I enabled the option so if you would like to switch from EUR to USD or GBP, feel free to do so!

See you soon,

-PJ

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Poll time!

Hello mutants,

it's time we decide together in what order the new world map areas should be added to the future updates.  As some of you know, in a previous poll the majority voted for Fort Abandon to be the next  world map area that the Prisoner can visit.

However, since this is a HUGE game, it might take some time for you to have a game that can be finished. (Although that's a blatant lie, you can't ever finish Fallout as we all keep coming back to replay it XD)

...

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Dev Diary 27!

Hello mutants!

Sorry for the late update, I spent the entire weekend working on the next update and postponed the dev diary for the next day.

So far the progress has been great, 1/3 of the next update is done! I can't post screenshots yet as I don't want to spoil something but I promise I'll get some of them ready for the next update. But here is the current changelog, subject to edits until the release gets out.


SECOND RELEASE CHANGELOG

Date: TBA

[GEN...

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Dev Diary 26

Hello mutants, a BIG weekend is behind us.

I was busy providing support and I hope you were busy playing the first release.
People have been sending me messages and the reception of the release is great!

Hoooray!

So what's next, you're asking?

The next update will bring back the cut content that was intended to go into first release but was removed in order to hit the July deadline. And I already started adding new features based on players' feedback.

Also...

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FIRST RELEASE DETONATING EVERYWHERE!

Yes, my mutated brothers and sisters, the first release is here!!! A free remake of Van Buren in Fallout 2 engine! Share it, spread it around, play it! 

https://disk.yandex.ru/d/jTIiVn7DWiiUiQ

-----------------------------------------------------------------------------------------------<...

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Please stand by

Heya mutants, sorry for the late update. Time flies when one is immersed in work hehe ;)

I'm actually just dropping by today to say that we'll make an important announcement in a few days so watch this space!

-PJ & Co

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Dev Diary 25! The genius beast is tamed

Heya mutants!

Lots of good news today so let's start right away. After my last blog post, I sat down and made a task list of all the big and small tasks I need to finish by the end of this month.

So the list ended up being around 70 items long which was unexpected as I thought it would be around 40 or so. But what can you do - Fallout Yesterday is a humongous game. So, one week later I managed to get the task list down to just 18 items. Not bad, huh?

These remaining ones mos...

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Dev Diary 24! What if...

Heya mutants! 

A bit of a late update but it's all due to extra work being done.

The focus was mostly on playtesting, bugfixes, dialogs and all those "what if the player does this" situations which need to be covered. And there's plenty of those! I assume it will take me about a whole week to cover them all. But with practice, I believe the time to cover those in new areas and situations will shorten in the future.

Among other big news, as you can see from the screensho...

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The little ones that aren't with us anymore

Hi mutants!

I'm working on some special encounters these days and one of them is a pet cemetery.

I guess some of you had loved pets that aren't with you anymore. If you want I'll gladly add their names and a sentence of text on their tombstones in the game. You can comment here or send me a message.

Thanks,

-PJ

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Dev Diary 23! The Magic of Fallout

Hello mutants!

Hope you're doing well! I had a super busy week at my work but managed to push extra hours this weekend to stay on course for everything I planned for this week's update. 

I've just been playing the game, fixing bugs and adding content for the last two days.

While Tibbets is a huge facility I stayed focused on the critical path didn'tgo overboard with any "extra" content for now. So what does that mean? Instead of interacting with many NPCs, the focus is ...

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Dev Diary 22! Playtesting!

Hello mutants!

How are you doing on this fine Sunday, the first day of Summer?


The big news since the last time is that the first release is now content locked!
The time is now being spent playtesting it, fixing bugs and doing overall tweaks.

There are many things I'd like to add in the last minute but the focus must remain on what absolutely must be done to get this out.

Of course, saying that something is content locked doesn't mean it won't be expanded...

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Dev Diary 21! Traits, Perks, Painter 2020!


Heya mutants, 

I've upgraded my Barter skill!

Instead of paying €424.95 for Corel 2020 I paid only €169.74 for it and saved us €255.21!!

How you might ask? I first bought Corel 2018 full version for only €49.79 (or $54.15) from Software Planet https://www.software-planet.com

Then I upgraded directly at Corel from 2018 to 2020 edition for just €119.95! Not bad, you say :D View Post

A deep dive into the code! Dev Diary 20!

What's up mutants,

I'm dropping in to let you know I'm DEEEEEEEEP in the rabbit's hole AKA game's code.

Right now the focus is on getting Traits and Perks in.
Some of the exotic ones require many work hours to be implemented but they'll worth it!

The plan is to have the majority wrapped by Saturday so the focus can shift to equipment.

Talk to you soon this weekend,

PJ

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