Catacomb network 3 [32x44]
Another part of the catacomb network.
3 of 4 maps that can be combined into one big one.

Another part of the catacomb network.
3 of 4 maps that can be combined into one big one.

Another part of the catacomb network.
2 of 4 maps that can be combined into one big one.

Entrance to the catacomb network.
1 of 4 maps that can be combined into one big one.

This month's theme for the maps: Catacombs
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
2023-10-06 09:15:53 +0000 UTC View Post
The first attack was repulsed with heavy losses. The enemies stopped their advance and retreated, plundering the houses they could reach. This is not enough for them, they are again going to storm the barricade.

Smooth roads change directions and lead to other areas of the city. Therefore, it is always crowded here, which attracts many pickpockets. The guards walk around and from time to time break into a run, trying to catch the next thief, most often to no avail.

People also live in the lowlands near the city where sewage water is drained. Once there was an ordinary settlement here, but after the sewerage system was built, the residents left here. Their houses were bought by criminals. And they know how to take advantage of their proximity to the sewer entrance.

This month's theme for the maps: City battlemaps
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
Two opposing longshoreman bands are about to start a brawl. What will happen if a bunch of adventurers suddenly show up here? Will they help one of the parties to the conflict? Or will they try to prevent a fight or at least calm down those who have already taken up arms? In any case, it’s better for them not to try to leave here, because the guards are already around the corner, who do not dare to approach the warehouse, but catch everyone who leaves it. Yes, even if you didn’t do anythi...
2023-08-31 21:17:22 +0000 UTC View Post
Someone is waving to you from the lighthouse. He is surrounded by enemies and cannot survive without help. The door to the lighthouse is about to be broken.

The city expanded and reached the fisherman's hut. An old fisherman protected his house and his beach from development. And this beach can cost a lot for the city and its inhabitants when something comes out of the sea...

This month's theme for the maps: Coastal docks
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
2023-08-04 21:51:56 +0000 UTC View Post
A hastily erected small fort is unable to stop the army. However, they can delay the advance and send a messenger for reinforcements. If a small elite squad can get past the mountains from the rear, they can intercept the messenger and help with the capture of the fort.

Logistics is a very important element of war. Rivers serve as a natural obstacle in the path of troops. The capture of bridges is a very important strategic task, but the main forces of the army cannot fulfill it. The enemy army monitors the movements and, when trying to cross the bridge, will use a tactical advantage and will probably defeat some of the troops that have moved to their shore. Here you will need a small elite squad that will destroy the defenders of the bridge and open the way...
2023-07-30 16:05:50 +0000 UTC View Post
Marshy terrain is a good place to place siege weapons. It took a lot of effort to get the catapults, but the foot soldiers won't get here. And if they try, they'll be easy targets. To get rid of the catapults, the best solution is to send an elite squad and burn the siege weapons.

This month's theme for the maps: Battlefield
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
2023-07-10 10:16:05 +0000 UTC View Post
This part of the city is not lined with stone. Old traditions do not allow this. The locals take care of the pond, the water is clear and there is no garbage. It is cozy here during the day, but at night the creaking of the boards under your feet and the movement in the water create a completely different atmosphere.

The path is blocked. Fight, surrender or run and fall into another ambush.

You can solve local problems if free work for reputation is not alien to you. The locals are not happy that the merchants' guild is buying out their neighbors' houses and trying to drive the remaining townspeople out of their homes. All day the bricklayer knocks and the carpenter whittles, in the evening it is noisy from the tavern, and at night the house where tinctures are made stinks unbearably. And also in the morning the fisherman drags yesterday's catch across the street. The city guard...
2023-06-23 23:09:48 +0000 UTC View PostThis month's theme for the maps: City battlemaps
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
2023-06-05 11:08:10 +0000 UTC View Post
In the grave earth beneath the endless cemetery is a long catacomb filled with sarcophagi, treasures and the dead. No one knows where it begins and ends, but tomb raiders have been able to dig burrows to this catacomb from the small crypts next door. Part of the catacomb has been looted, but for some reason the most valuable things are still there.

An evil temple in the middle of a cemetery where sacrifices and bloody rituals are performed. This must be the source of all the evil that emanates from the vast cemetery.

Not alive or dead, the master carves cursed symbols into the bones and creates undead skeletal warriors and golems.

While I'm drawing new maps, I wanted to make a collection for you on the Undead theme from previously released maps.
This month's theme for the maps: Necropolis
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
2023-05-05 20:27:56 +0000 UTC View Post
Part of the city on the outskirts near the wall. The locals are in a panic. Creepy screams could be heard from a neighbor's house, and then the monsters jumped out of the window and started attacking everyone in a row.

Continuation of the map "Hole in the City". After descending into the hole, inspect what those who dug a passage under the ground did and deal with those who are still robbing the basements.

The city was shaken by vibrations and something burst out of the ground to kill. Who is this? Hordes of monsters, one huge monster or enemy saboteurs? There is no time to wait for news, the lives of civilians are in danger. To battle!

This month's theme for the maps: Monster lair + City battlemaps
What maps would you like to see in the future? Feel free to write comments. Your idea may be included in the next poll.
2023-04-07 10:36:02 +0000 UTC View Post