XaiJu
slynyrd

slynyrd

patreon


slynyrd posts

Tutorial 71 Source File

The original layered Photoshop file for Tutorial 71

Download 

View Post

Under the Sea Assets Pack

Includes all the sprites featured in Pixelblog 27, including the submarine and animation frames. Have fun using these in your studies and projects.

Download 

View Post

Pixelblog - 27 - Under the Sea

In this ocean themed lesson I focus on various types of corals and algae. Also, as a bonus I threw in a mini submarine step by step process. Enjoy!

Full feature 

View Post

Pixelblog 27 schedule update

Hey everybody! Just wanted to let you know Pixelblog 27, which was scheduled to release Tuesday, March 24th, will be slightly delayed. I just need an extra day or two to finish things up. It will definitely drop before the weekend. As for the topic, prepare your scuba gear!

Thank you for your patience and continued support! 

View Post

Monolith Runner

Static version of Pixelmotion 26. While the sense of speed is cool in the animation, it’s a bit too fast to soak up some of the details. Detail, or speed? Both can be enjoyed! More insight and art specs in animated post. 

Prints & merch 

View Post

Pixelmotion - 26

Monolith Runner

A hard tuned speeder is the best way to traverse the vast landscape of Monolith Plateau.

288x188px
37 Colors
288 frames (0.05s frame delay)
Photoshop

Prints & merch

View Post

Senator's Dragonport

Artwork featured in Pixelcast 39. 

144x204px
25 colors
6 hours 20 minutes
Photoshop

View Post

Pixelcast - 39

I think this is my longest Pixelcast yet! I put more time than usual into the artwork, which means it takes a lot more time to edit the footage. That’s why I try to not spend so much time on Pixelcast artworks, but it’s cool to see more complex artworks come together. Worth the effort.

I tried a layered technique to create the pine trees. It worked pretty good for setting up the composition but felt a little excessive and wasn’t very time efficient. Definitely some merit in the ...

View Post

Thyrian Defenders - 47

Aw, almost a perfect run except for that little bit of damage I took. This is our summary screen after successfully completing missions. Everything is animated, including how the info pops on the screen, but the full sequence is too long to crunch into a gif. So, here's a screenshot with all the info, and cropped sample of some of the animations. As, you can see we have a ranking system(S,A,B,C,D,F) which calculates your performance based on score and completion of objectives. The intensity a...

View Post

Sunken Planet - 5

Pigshark - A real killer, this controversial design is geared for war. 

64x64px (!28x128px frame)
19 colors
Photoshop

View Post

March Schedule 2020

Another cycle of the moon passes to reveal an exciting lineup of pixel goodies. The content will be rich and plenty, indeed.

I've only got one TD update on the schedule but I might be able to slip an extra in there somewhere, as we've been making a lot of progress lately and I'm quite excited about the state of the game. I'm having a blast with the Sunken Planet series and the concept is inspiring all kinds of ideas. It would make a very interesting setting for a game, eh? Of course, ...

View Post

Tutorial - 68 - Common Resources

More assets that are commonly featured in game UIs. More explanation and tutorials in full feature.

Full feature 

View Post

Tutorial - 67 - Player Health

One of the most common assets in game UIs. More explanation and tutorials in full feature.

Full feature 

View Post

Tutorial - 66 - UX/UI Design

An explanation of the design philosophy and differences between UX and UI design.

Full feature

View Post

Tutorial 68 Source File

The original Photoshop file for Tutorial 68. 

Download 

View Post

UX/UI Assets Pack

Includes all the sprites featured in Pixelblog 26. Have fun using these in your pixel art studies and personal projects. 

Download 

View Post

Pixelblog - 26 - UX/UI Design Basics

User interface design is a huge part of making games. In this lesson I explain the design philosophy of UX/UI design, and present many common assets such as health bars and ammo gauges. 

Full feature 

View Post

Thyrian Defenders - 46

Hey! Things are going well in the Thyrian universe.  On the technical side, we have made a lot of progress on the Switch version, and the game is running smooth on the hardware. On the art side of things, I've nearly completed the boss profiles. Just need to add a little animation and polish. The above images show a couple more examples. Don't want to spoil them all, heheh! 

View Post

Sunken Planet - 4

Isofish - Covered in an ultra thick armored shell and equipped with a giant harpoon, this versatile craft is a solid choice for exploring caves and areas with aggressive sea life.

64x64px (128x128px frame)|
14 colors
Photoshop 

View Post

Brain Spill

Dutiful service workers help preserve the fabric of the universe by cleaning up after the haphazard projections of astral travelers.

272x144px
26 colors
Photoshop  

I’ve been seeing a lot of fantastic work in the scene lately and I feel inspired to push my work to new levels. I’m still a big proponent of the minimalistic style, but I also feel compelled to create more sophisticated imagery that can express more complex concepts while still maintaining an authentic ...

View Post

Thyrian Defenders - 45

Hey! Been working on the game's presentation lately. Since the game is focused on action and requires repeated plays to level up your ship, we don't want to interrupt the gameplay loop with frequent dialogue. We're more focused on creating a rich universe than complex narrative. However, one thing we definitely want is boss intros. It feels too abrupt and anti climatic to just have it appear and start fighting. So, right now we at least have a warning message display just before the boss appe...

View Post

Sunken Planet - 3

MQ80 - Designed to handle extreme pressure, this diver type vessel is made for exploring the seemingly bottomless southern trenches.

64x64px (128x128px frame)
20 colors
Photoshop

View Post

February Schedule 2020

Already one month down in 2020! Here's the next line up of scheduled content. It's an off month for Pixelcast but I still have some goodies planned for every week.

Thanks for your continued support!  I shall do my best! 

View Post

Tutorial - 65 - Bird Flight Cycle

General wing motion presented in 8 frames from both the front and side views.

Full feature 

View Post

Tutorial - 64 - Dog Walk Cycle

Shiba inu struts his stuff to show off quadrupedal locomotion.

Full feature 

View Post

Tutorial - 63 - Human Walk Cycle

A standard 8 frame walk cycle to illustrate the basics of bipedal locomotion.

Full feature 

View Post

Tutorial 63 Source File

The original Photoshop file for Tutorial 62. 

Download 

View Post

Pixelblog - 25 - Motion Cycles

In this lesson focused on frame animation I explore the motion cycles of 3 common subjects.

Full feature 

View Post

Sunken Planet - 2

Forma Kampos - This unique design provides exceptional handling and acceleration, making it one of the few vessels equipped to navigate the electric Kelp forests.

64x64px (128x128px frame)
16 colors
Photoshop

View Post

Thyrian Defenders - 44

Heyo! Little TD update for ya. Here's a scene I've been working on for the intro and repurposing for other cutscenes. Still a bit WIP, as some extra motion will be added later in engine. I've also been working on some other scenes for the story and assets concerning the presentation. Let me just say, animating mouths is harder than it looks.

An important part of the presentation and experi...

View Post