What's new:
* Improved base bone structure for more accurate motion representation
* Hand bones are now included in the base bone structure meaning hand motion should work accurately no matter of the model's standard pose.
* UI updates, improve efficiency & UX
* Fixed morph issue in 0.7
Other improvements that are only available in private versions
* Improved XPS physics
* Dance remix feature that allows you to play m...
2020-09-10 14:18:49 +0000 UTC
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Updated to 0.7.1b for a few bug fixes.
What's new:
* Improved base bone structure for more accurate motion representation
* Hand bones are now included in the base bone structure meaning hand motion should work accurately no matter of the model's standard pose.
* UI updates, improve efficiency & UX
* Improved XPS physics
* Dance remix that automatically adapts motion to work with alternative music pieces.
* Sex ...
2020-08-27 16:36:07 +0000 UTC
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Updated to 0.7.1b for a few bug fixes.
Added rebuild of 0.6.3 in case people need a "stable" version.
What's new:
* Improved base bone structure for more accurate motion representation
* Hand bones are now included in the base bone structure meaning hand motion should work accurately no matter of the model's standard pose.
* UI updates, improve efficiency & UX
* Improved XPS physics
* Dance remix that automatically adapts mo...
2020-08-27 16:06:42 +0000 UTC
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2020-08-24 16:22:31 +0000 UTC
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We are experimenting dance remix feature. The basic idea is to automatically adjust motion speed to match beats of a different music piece, so that one motion can be played with many different songs, further expanding the possibilities of your motion library.
Here are a few videos of what we achieved so far.
https://youtu.be/jy-x7aaS5ns
...
2020-08-18 17:26:34 +0000 UTC
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New drag & drop control in VR
* Hold down grip button to drag actors and move their position
* Press trigger button to open actor settings UI
* While dragging use thumbstick to rotate & move up / down
* Hold down grip to move UI, and thumbstick controls UI scale & height
XPS physics is also implemented but currently reserved for private builds only.
2020-08-08 07:24:33 +0000 UTC
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What's new?
New drag & drop control in VR
* Hold down grip button to drag actors and move their position
* Press trigger button to open actor settings UI
* While dragging use thumbstick to rotate & move up / down
* Hold down grip to move UI, and thumbstick controls UI scale & height
New physics settings for XPS models
* The new physics settings will generate physics components for the selected bones.
* Si...
2020-07-28 05:25:34 +0000 UTC
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Video blocked by Youtube due to music copyright.
If you can't watch it, try this link: https://www.iwara.tv/videos/jlap6fxxgysw7vv00
2020-07-26 17:02:19 +0000 UTC
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A quick preview of the main features in the upcoming release.
Now you can drag & drop actors to move them around and also using the same control to move UI.
Point your controller to an actor or UI panel and hold down the grip button to drag. While dragging actor you can use the thumbstick to rotate and move up/down. While dragging UI, the thumbstick controls scale & height.
The new physics settings will all...
2020-07-24 16:27:02 +0000 UTC
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Updated to 0.6.3c
* Fixed content scan
* Fixed keyboard input in VR mode
* Fixed normal map
* Fixed material glow
2020-06-27 04:32:49 +0000 UTC
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This was meant to be a maintenance release before the next major update but it took a bit longer than expected since we instead made major changes on some fundamental systems.
We got rid of the old VR input module from Vive and moved on to the new Unity XR plugin system and its own UI interaction package. This should allow us to better support multiple platforms and hopefully even unknown VR controllers. On the Oculus side, it works perfectly but the OpenVR plugin is still in prev...
2020-06-24 04:39:58 +0000 UTC
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Here are a few things on our plate, which one do you think we should focus on next?
Some explanation of the items.
Manual bone mapper: Some XPS models don't load due to incompatible bone structure, our plan is to implement a manual bone mapper to allow user to choose which is which.
Raytracing: Unity ray tracing is currently in preview, we posted a video some time ago showing our progress. There are just a few issues to solve before we can create a ray...
2020-05-26 02:19:44 +0000 UTC
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Replaced build with a new version that fixes missing hand motion issue.
2020-05-24 11:42:54 +0000 UTC
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Replaced build with a new version that fixes missing hand motion issue.
2020-05-24 11:41:45 +0000 UTC
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What's new:
Library improvements
* Recent & favourite items are now saved within the cache, so they won't be lost when switching to a different build.
* Tag edit UI now functional.
* Stage selection menu now has recent & favourite too.
New dome support
* Now able to load PMX file as dome.
New mirror motion mode
* From the motion tab in actor settings, you can toggle on "Mirror motion" to automatically flip the mot...
2020-05-24 11:39:30 +0000 UTC
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Made this helmet model myself in Blender last night. Very happy with the result.
2020-05-21 15:38:47 +0000 UTC
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You can change body shape, heel height, and modify the dynamically generated outfit.
Dance video available here:
https://ecchi.iwara.tv/videos/vqmrysmmmgue1zkqo
https://ecchi.iwara.tv/videos/gqygahddrzc7nyvwm
2020-05-17 14:30:26 +0000 UTC
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* Improved IK system, resulting in more accurate and stable motion
* Enhanced input configuration, now able to change keyboard assignments
* Updated lighting system to include point & area light source (HD version only)
* Added music timing data to motions. This includes *.beats files that contain timestamp of every beat detected and *.onset files that mark each detected percussion onset.
The program is able to read these data and use them to synchronize...
2020-05-02 12:18:25 +0000 UTC
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* Improved IK system, resulting in more accurate and stable motion
* Enhanced input configuration, now able to change keyboard assignments
* Updated lighting system to include point & area light source
* Able to read music timing data from external files. Tools for generating those data are included.
* Sex motion has been updated with more complex motion details and blends better with dance moves. It can also use the above-mentioned timing data to...
2020-04-26 15:31:30 +0000 UTC
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This is now working in Unity 2020.1 beta. Still having issues with standalone builds and getting random crashes to the degree that I couldn't finish recording the whole song but you can tell from the video that the render quality is just jaw-dropping!
Looking forward to Unity fixing those issues soon and make ray-tracing production-ready.
2020-04-09 06:18:31 +0000 UTC
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2020-04-05 15:05:18 +0000 UTC
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This release is mainly focusing on content library improvements.
* Content library is now cached, once the initial scan is complete, it will load instantly on the following runs. (If your content is updated, you need to manually refresh content in the settings screen)
* Able to point the content library to a different folder in the settings UI.
* Custom stages & save scene features now available in the free version. Besides you can now name your scene before saving...
2020-04-05 15:01:18 +0000 UTC
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This is an experimental feature that will be available in the upcoming 0.6 release.
Beware that the video is NSFW: https://ecchi.iwara.tv/videos/q4rr4soojasrbv58y
Release 0.6 will also come with enhanced library navigation functionality including search.
2020-04-02 14:30:54 +0000 UTC
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2020-03-15 10:13:16 +0000 UTC
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* New circular formation https://youtu.be/4Sc2c3Wkq0E
* Eye contact improvements
* Motion settings can now be set for each motion individually as opposed to one single global control previously
* Bug fixes on the physics system
* Improved lighting config UI
* A few tweaks on initial setup to smooth the experience
2020-03-15 10:12:08 +0000 UTC
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2020-02-27 10:31:41 +0000 UTC
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2020-02-20 11:46:48 +0000 UTC
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* New customizable input system
* Combined & simplified material effects
* Auto value update settings to change config values based on the selected curve function & the from, to values.
* Export current pose as a 3D model
* Scroll-able UI
The public version attached. Please note that some of the above features are only available in the private version for now.
2020-02-19 11:00:39 +0000 UTC
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This is one of our experimental features in development.
We are calling it "3D Snapshot" for now. Basically, what it does is exporting the posed actor model as an "obj" model. So you can then use the model elsewhere, such as 3D-printing it to make your unique action figure.
Feel free to leave a comment and let us know how many of you are interested in this.
The obj model file generated in the demo is attached.
2020-02-05 13:35:06 +0000 UTC
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