
Some new changes:
- You can Interpolate to 0.5X and 0.25X removing half of the frames or 3/4 of frames.
- You can remove all frames from the input, making a 0kb output file
- You can interpolate to ∞ making a infinite number of frames between Frame 1 and 2
- A VR option to interpolate real life
- Accept Mp3 to interpolate audio
- Accept text to int...
2021-04-01 13:45:19 +0000 UTC
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1. You can now watch the interpolation while it render, it might still have some problems with resolution and play speed.
2. A alternative way to render frames:
- It have less "Flow" but try to retain more information of the original frames.
- It can be done in 2X 3X 4X 5X 6X 7X 8X
- Sometimes better for animation since it keep more information of the original...
2021-03-29 13:33:56 +0000 UTC
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Lots of change, hoping it don't have a lot for new bugs as well.
- New options to interpolate X16 and X32, why not?
- Concat option create a new video instead of replacing the default output.
- You can select a PNG image as input, the app will scan the PNG folder for all PNG files and order them by name. I'm sure this workflow can be improved in the future.
- You can ex...
2021-03-24 13:57:18 +0000 UTC
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Already managed to make PNG sequence to import and also the option to export as a PNG sequence. Some bug fixes and one or two new little surprises.
2021-03-19 21:59:43 +0000 UTC
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Alright, first thing. I had to update a few libraries, including pytorch. So now the compacted filesize is a whooping 2gb.

Also some libraries update may create false positive on some anti-virus. I run it on virus total and don't look so bad:
2021-03-17 11:30:47 +0000 UTC
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- Some videos was producing random garbage as an output, so I tried to fix it in this update, if your video is generating the wrong output let me know.
- Changed how the memory is handled, to see if can generate a speed boost on the application, if the application is now throwing a out of memory error and was working for you on 1.65, let me know.
2021-03-12 11:21:44 +0000 UTC
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- Fixed some calculation bugs, it should stabilize memory usage.
- A new option Scale that can help with very big or small resolutions:
- Fixed the code on CPU, but because a mistake you need to disable "Use Half Precision". Will fix it on the next update.
If you have videos in 4K you can set the scale to 0.5, it will use less memory and be a little faster, it affect a little the interpolation, but not by much. Doing this to lower resolutions aff...
2021-03-09 12:26:44 +0000 UTC
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- Rife got some updates, interpolation is looking better than in 1.5
- Tried to improve memory usage and perhaps speed up a little interpolation
- Fixed some slight wrong values
- Fixed some small bugs
2021-03-02 19:27:34 +0000 UTC
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This is a alternative way so people can support the project. Plus from there the profits will also be shared with the Rife creator.
Builds will also be shared here, but if you prefer to download them via Itchio, you can connect your Patreon account with Itchio in this link and you will get access for it.
https://grisk.itch.io/rife-app/patreon-access
I'm also testing a new smaller...
2021-02-25 17:48:18 +0000 UTC
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This update have just some small changes.
- A little speed up on default rendering.
- A button "Try to use less memory" to see if it fix a problem some users are having with the app getting out of memory.
- Some small bugs fixes
- I'm still trying to improve the speed/memory usage in some points.
2021-02-23 01:34:45 +0000 UTC
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- Fixed a crash at startup that could happen in some cases.
- Improved a little the output codec, to remove some artifacts.
- Fixed quite a few bugs if a gif is used as input.
- A new button "Concat original video at the side of output." that will put the original movie on the side of the output, so you can show the results to others.
2021-02-19 01:58:24 +0000 UTC
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Rife-App 1.4 is here! Horray!
This is a pretty big update, will try to cover all, let's see:
- The application don't create PNG files no more, read the mp4/gif directly and write a new mp4. HD say thanks.
- A mp4 version is mandatory, if the input have audio, it will automatically add the audio.
- You can also output a webm an...
2021-02-18 00:51:29 +0000 UTC
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Fixed a bunch of annoying stuff for the next version.
- Gif and animation will have better timing and frame selection.
- Videos/Gif work from memory, no need to dump a bunch of PNG files before and after the interpolation
- Speedup on processing
- Working on CPU
- Other stuff?
2021-02-12 19:10:39 +0000 UTC
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https://drive.google.com/file/d/126JPP5k6kM3p7kpzopNLPahG8TRwQW0y/view?usp=sharing
The new Rife model is pretty cool!
There is also some minor changes to improve the memory/speed. Hoping that the next version you can interpolate files without dumping the .PNG files in your system.
2021-02-10 01:00:54 +0000 UTC
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It seen that a new Update for Rife was released, still didn't had the time to check it out, but will try to update the app later today with it.
From the Github:
We have updated the v2.0 model, faster and much better!
https://github.com/hzwer/arXiv2020-RIFE
This will be pretty good if is faster, since I'm playing with the idea to make a live player to ...
2021-02-09 11:30:52 +0000 UTC
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You can download the Windows build here:
https://grisk.itch.io/flowblur-app
And the Github code here:
https://github.com/BurguerJohn/FlowBlur-App
That is build on top of RAFT to generate the optical flow:
https://...
2021-02-03 23:59:40 +0000 UTC
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FlowBlur: While slowing making the code ready to be open-source, being fixing some bugs along the way. Version 1.2 is a result of bug fixing for the open release. Being focusing a little more on Rife-App, this is why is a little slower to release it.
Rife-App: Besides fixing bugs and trying to get a speed boost, I'm trying to get alpha channel and some smaller options to work again.
2021-01-29 22:49:24 +0000 UTC
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While cleaning the code to release the source, I managed to fix some bugs in the math and add a new option "Blur Strength". This version should generate better results than 1.1
2021-01-20 22:36:26 +0000 UTC
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I did some changes and it should stop with the false positives from some anti-virus. (I hope)
This version also have an auto-batch size option, so you don't need to keep guessing a good batch size.
There is a also a WIP option to save the interpolation directly to mp4. Since it don't need to generate new PNG's it make the process faster and is lighter on the HD. But for now it will ignore a lot of output options if you turn this on.
2021-01-19 02:35:04 +0000 UTC
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Edit: Starting today Windows Defender is detecting a virus in the .exe file. Since it's the same way I always build the applications, it should be a false positive, but I'm trying to make a new build that Windows Defender is cool with.
Edit 2: Found some info about it here: Link
Edit 3: ...
2021-01-14 15:15:47 +0000 UTC
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Right now I'm cleaning the code for FlowBlur-App and some extra stuff, after that I will be releasing the source code on GitHub along with a public executable code.
For Rife-App, I will be doing some extra updates and fixes for Patrons, after is a stable enough version, I will set a few weeks as a Patreon exclusive while I clean the code. After that it will be released a public build with the source code in Github.
2021-01-12 14:46:40 +0000 UTC
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Here it is the first version of the Rife-App.
The interface is the same of Dain-App, so it should be really easy to use if you already used Dain-App first.
Its the same app, but it use RIFE as the interpolation algorithm instead of DAIN.
Stuff:
- There is some options that was exclusive to DAIN, that I had to remove, like "2D mode" and "alpha", perhaps in time there can be similar options for RIFE.
- Splits are currently broken, b...
2021-01-12 14:34:23 +0000 UTC
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I being taking a little easy this few days because of the holidays, but i'm already working on the "Rife-App", the first version will have just some small changes from "Dain-App" with some options changed.
Later on I can improve it for Rife.
Also doing some extra work on FlowApp to fix some small stuff and getting ready for the source code release.
Happy new year everyone, keep safe.
2020-12-30 19:26:30 +0000 UTC
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Here is the updated version of the app. It should fix the more annoying bugs, I hope =)
Since the last build was so broken, I'm extending the time for this app to be public, so more two weeks before this app becomes public.
2020-12-23 12:28:28 +0000 UTC
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Edit: Was building the 1.1 version, but doing a few more tests I found a few more annoying bugs, so I may only be able to update the app tomorrow =/
There was quite a few replies on the last post, so I though it was better to answer them in a new post.
The fix for the most common errors was fixed in this next update (Building later today):
- AttributeError: 'NoneType' object has no attribute 'shape'
- [...] to have 3 channels, but got 4...
2020-12-22 14:52:29 +0000 UTC
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Here we go, the first version of the motion blur app o/
There is still some improvements I will be doing in the next builds:
- Work on the cpu
- The app generate some temp .png files in the folder that could be removed
- Try to improve the speed a little
But it should already be working to render your videos.
So from now on I will be working on two things:
- Fixing and improving FlowBlur
- Making a "Dain-APP" version ...
2020-12-17 17:30:56 +0000 UTC
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All options on the screen are already working. Just some detail to fix now.
I may be able to release tomorrow, there still some tests I want to make to see if there can be some speed up in the render, so this may take a little extra time.
2020-12-14 22:31:34 +0000 UTC
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Made a few extra options, you can now output Motion Vector correctly.
You can set to auto-update the right frame with any modification to the values or turn it off for slower computers.
Render the final Mp4/Png sequence is amost working as well.
There should be a working build in the next week.
Good weekend everyone.
2020-12-11 23:36:22 +0000 UTC
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The GUI is starting to take shape.
Dragging the scroll to select a frame is already applying blur correctly and showing in the right box.
2020-12-09 17:43:36 +0000 UTC
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You will be able to drag the slider to select a frame and see the original frame at the left and the motion blur version on the right.
2020-12-07 19:10:34 +0000 UTC
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