Ascended! RNGR! Back at it again for another Friday Dev log!
I'll be lying if I didn't say that I'm really excited for the release of 0.5, Honestly, I think that the MC and Karla's bit it's probably the best I've done for quite a while, but as always, I'm the one who made it, so it goes without saying that I'm extremely biased, most likely, it's probably shit in another person's eyes so take what I say with a grain of salt.
Later this week I'm sending a 350ish version to my proofr...
2023-07-21 23:35:29 +0000 UTC
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Machina! RNGR! Back at it again for another Friday Dev log!
Renders: 353 (Release once I reach the 400 to 450 renders for 0.5)
Script: 100%
Coding: 100%
Yo.
Nothing much to say, as I stated before the only thing left is to grind out the remaining renders and add some sfx along the way. All in all, we are inching closer and closer to the release.
I've also changed some of the angles in the renders of the
2023-07-14 22:16:05 +0000 UTC
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It's been months since I've rendered Heleyna… so, it was due.
I've also made more casual QOH clothes
2023-07-09 14:59:35 +0000 UTC
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Blue collar! RNGR! Back at it again for another Friday Dev log!
Renders: 323 (Release once I reach the 400 to 450 renders for 0.5)
Script: 100%
Coding: 100%
Misc: Added 1 song, 1 sound effect
What's up! What's up!
Standard week. For the most part, the script and coding are done. I've also gone at bought 5 songs for future scenes and found a decent SFX pack for free that could come in ...
2023-07-07 22:51:09 +0000 UTC
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Scholar! RNGR! Back at it again for another Friday Dev log!
Renders: 290
Script: 90%
Coding: 90%
What's up! What's up!
As we are closing down the 100% percentages, just as in the previous update that doesn't mean everything is ready to go live, there are still some renders to be done, my goal for 0.5 is to get 400- to 450 depending on the length of the final sex scene, which I tend to revise the most and as ...
2023-07-01 00:17:50 +0000 UTC
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Who? Him? Yes? True. RNGR! Back at it again for another Friday Dev log!
Short and concise. I've successfully backed up all my files, posed, and rendered 40. Reread the initial dialogue for 0.5 and added some lines/did some small corrections.
Renders: 260
Script: 70%
Coding: 70%
That's all from me.
As always, stay safe fellas.
-RNGR
2023-06-23 21:49:17 +0000 UTC
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2023-06-18 06:22:07 +0000 UTC
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Post-traumatic stress disorder! RNGR! Back at it again for another Friday Dev log!
This is just a weekly checkup, I made some significant advancements in the coding part of things, I only have left to code the custom pet nickname and most of the coding stuff should go along just fine. Plus, some progress was made on the render side of things as well.
Renders: 220
Script: 60%
Coding: 70%
I had a really busy week. ...
2023-06-16 22:02:02 +0000 UTC
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Armed and dangerous homeless man! RNGR! Back at it again for another Friday Dev log!
This is just a short checkup of the progress made this week, nothing out of the ordinary to report except the fact that I did a pretty sizeable number of renders this time around, plus we hit the 200 render mark which is always good.
Renders: 200
Script: 60%
Coding: 20%
Also just a small notice for the results of the poll
T...
2023-06-09 23:20:30 +0000 UTC
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Riften! Face sculptor! RNGR! Back at it again for another Friday Dev log!
This week I spend a huge amount of time on Hiromi, I've read some of the feedback back went when I post some of the reveals, and they were right. They don't look quite the Asian part, there's no mistake that at least for me, Asian characters are the toughest to do.

After countless tries, I think I've reached somethi...
2023-06-02 23:18:54 +0000 UTC
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Superhuman! RNGR! Back at it again for another Friday Devlog!
I did solid progress on all fronts especially on the rendering side of things. Compared to the last couple of weeks I was able to render more which is always a good thing, not only because it gets us closer to the update but also because I get to brag about it here. On another note, I'm really happy with how this scene is turning out if I were to give out a hint. The ruby scene is more lengthy if you pick you like Redheads ea...
2023-05-26 17:50:28 +0000 UTC
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Young, talented, genius! RNGR! back at it again for another Friday Devlog!
Hello! hello!
While evaluating the votes for the first collar poll we had on Patreon/SS some time ago, the winner by a massive landslide on both sites, was the owned collar.
Every now and then, I would like to keep having polls for cosmetic stuff like the collar so be on the lookout for them...
2023-05-19 21:37:06 +0000 UTC
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World-renowned bleach enjoyer! RNGR! back at it again for another Friday Devlog!
Renders: 70
Script: 15%
Coding: 0%
What's up! This week I've spent most of my time rendering and writing the scene you see above. apart from that, nothing out of the ordinary happened.
Well... except for the fact that my internet provider is either trolling me or their service has really dropped on quality. Either way, my internet co...
2023-05-12 23:39:40 +0000 UTC
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The critics' boogeyman! RNGR! back at it again for another Friday Devlog!
What's up! what's up! Nothing really out of the ordinary happened this week aside from me being somewhat busy but nonetheless, progress was made.
We are finally outside of the gym in one of the environments I previously set up. If you ask me, I think it looks pretty good.
Renders: 30
Script: 8%
Coding: 0%
Two previews! Only
2023-05-05 22:14:21 +0000 UTC
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I got A LOT of things done this week, aside from the characters and setting up environments I finally had the time to get around and organize my library, which means I won't have to spend 20 minutes searching for that one specific object or clothes every time I'm doing a new scene so that's pretty sweet.
On the subject of characters I wanted to surprise you all and show them in a pretty hype an...
2023-04-28 11:25:59 +0000 UTC
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Changelog 0.4.5:
- 300 renders
- Added an official Android version.
- 3K+ words
- 1450 Lines of code
- Fixed more typos, clipping.
Win: https://mega.nz/file/gfV21AgZ#C9cbV_KcOfEgkun52PkjMsYxMcXUsqaUwXSrnzaMpvU
Mac: 2023-04-27 06:48:23 +0000 UTC
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Changelog 0.4.5:
- 300 renders
- Added an official Android version.
- 3K+ words
- 1450 Lines of code
- Fixed more typos, clipping.
Win: https://mega.nz/file/gfV21AgZ#C9cbV_KcOfEgkun52PkjMsYxMcXUsqaUwXSrnzaMpvU
Mac: 2023-04-26 04:31:39 +0000 UTC
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The plan for this next week is to finish the following:
But before I go into it I'll try not to spoil as much as possible, some of the things are not as high priority since it's going to be a while till we get there while others will show up in the following updates.
Characters: Ruby, Hiromi, Tyrone, and a few other characters I haven't mentioned before.
While a big part of them, I only have a rough outline on how I want them to look, some characters like...
2023-04-21 22:54:59 +0000 UTC
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Some of the renders of Mila I did yesterday. I thought they were really good, so I wanted to share them with you first, before posting them on socials.
The caption for them is:
"I implore you god, grant MC the strength to bleach all the women within a 50-mile radius.”
"Amen."
2023-04-19 16:54:55 +0000 UTC
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International, not so international. Menace! RNGR! back at it again for another Friday Devlog
Renders: 270
Script: 100%
Coding: 100%
I'm pretty fucking happy. I got A LOT of things done this week.
For starters, You can now expect an Android build for every release from now on, after some embarrassing head smashes into my keyboard I got the APK running, all that thing need is some light changes, and it's done.
...
2023-04-15 00:19:00 +0000 UTC
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Who? Him? Yes? True. RNGR! back at it again for another Friday Devlog!
Renders: 240
Script: 100%
Coding: 80%
So, the plan is pretty much for this part 2 of the update to have at the very least 300 renders, once we reach them, ill either announce that week the update drops or I'll just render more if I feel like something is missing. While we get there due to popular demand I'll put some time into figuring out how to ma...
2023-04-07 23:43:02 +0000 UTC
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Unknown maybe known menace! RNGR! back at it again for another Friday Devlog!
There is not really another highlight this week aside from the fact we are over the 200-hundred render mark, which if I dare to say... It feels pretty good.
Renders: 201
Script: 100%
Coding: 60%
As always, stay safe fellas.
-RNGR
2023-03-31 19:07:26 +0000 UTC
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CEO of Bleached Industries, International Bleached trafficker! RNGR! back at it again for another Friday Devlog!
What's up, what's up!
So I've made some progress on the number of renders for this update and also coded some dialogue/variables into the VN, Aside from all that I have been rereading some dialogue I wrote a few weeks ago and done some teaks to things I felt out of place, once I think is good enough ill sent it to the proofreader.
Anyways, what we ha...
2023-03-25 01:37:56 +0000 UTC
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Sanest, Most spiritual man! RNGR! back at it again for another Friday Devlog!
You must be wondering, what did you do this week RNGR? render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render render.
Renders: 149
Script: 100%
Coding: 30...
2023-03-17 09:03:40 +0000 UTC
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Local not-so-local BLEACHED smuggler! RNGR! back at it again for another Friday Devlog!
Yo.
I have been noticing a few comments about Mila's chin being too pointy and after examining multiple camera angles just focusing on her chin alone, I see it protrude once the camera is in a higher/closer iup angle, so I decided to modify the tip to make it a little bit more rounder but still keep the same diamond shape face, I wanted for her since the beginning.
I think this is a solid...
2023-03-10 21:19:36 +0000 UTC
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Circus clown escapee, RNGR! back at it again to deliver another Friday Devlog!
Shorter one this time around boyos, progress on the renders has been pretty smooth sailing so far, and whenever I have a little VRAM to spare I open another tab to code the dialogue into the game no issues there either. By the way, I think the scene with MC and La' Quaysha is pure gold. But then again I was the one who made it so take it with a grain of salt, it maybe horrible to others.
Anyways...
2023-03-04 03:35:54 +0000 UTC
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Biggest man on earth, built like a bulldozer, Tonka truck man RNGR! back once again, for another weekly devlog!
Let's skip the meaningless ramble and go right into it fellas.
What we have so far is:
Renders: 70
Script: 100%
Coding: 20%
So what I've done this week is mostly rendering and coding the dialogue into the game, I was also looking into how to add the internal view in which we are g...
2023-02-24 22:31:30 +0000 UTC
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Once again RNGR live from the sewers to deliver another Friday devlog!
Don't know about you guys but I wonder what's happening with the mc and the girly in the render above but I digress. Progress RNGR, what about the progress?alright fair enough.
What we have so far is:
Renders: 50
Script: 100%
Coding: 0%
There's also another thing to mention, it was suggested to me in the 2023-02-17 19:06:42 +0000 UTC
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Local asylum escapee. Back at it again for yet, another friday devlog.
Just checking in for the usual weekly update status, nothing too interesting happened on this occasion, just me and my machine permanently rendering.
What we have right now is the following:
Renders: 30
Script: 90%
Coding: 0%
Short and sweet, with no ramblings this time around. That is all from me this week bros.
Stay safe fe...
2023-02-10 19:24:34 +0000 UTC
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Changelog 0.4.0 Part 1
- Around 200 renders.
- 1,447 Lines of code.
- 3,432 Words.
- You can now, name and delete safe files.
- 3 new songs and 8 sound effects.
- Fixed a typo in a branching variable, please reload when you met Karla.
- Minor UI changes (Title and SS icon)
- Fixed more grammar and capitalization mistakes.
I hope you like it.
Win: 2023-02-05 09:38:49 +0000 UTC
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