It's actually great progress! But yeah, this week has been all about executing on the display code changes we've been discussing.
I have a coding stream starting in one hour! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
2022-08-18 18:00:06 +0000 UTC
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Technical progress is being made, but also I am going insane. Yayyy~
I have a coding stream starting in 30 minutes! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle.
2022-08-11 18:35:06 +0000 UTC
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A tough but productive week!
I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle.
2022-08-04 18:00:06 +0000 UTC
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Today, we dig into the display code, and learn to have a better overall approach to building a game.
I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-lo...
2022-07-28 17:57:11 +0000 UTC
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A rundown of the current progress, and a long answer to an important question.
I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. 2022-07-21 18:01:01 +0000 UTC
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Quick roundup this time!
I have a coding stream starting in a two hours! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle.2022-07-14 17:01:03 +0000 UTC
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A technical and design-focused week!
I have a coding stream starting in a few minutes! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. 2022-07-07 18:53:18 +0000 UTC
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Big progress! …but it’s pretty technical this time. There isn’t an easy summary of everything done this week, so I’ll just go down my list of update descriptions and try to make them readable >.<’
I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('...
2022-06-30 18:00:02 +0000 UTC
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As promised last week, I put in some thought about how to communicate where things are. I don't have a timeline, but I do have a roadmap!
I have a coding stream starting now! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of a...
2022-06-23 18:58:43 +0000 UTC
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Part 2 of this week’s post is a breakdown of stimulation design in the game.
If you missed yesterday’s stream, check out the VOD here. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content<...
2022-06-17 21:02:01 +0000 UTC
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I ran out of time typing a full post before stream, so I'll give y'all the progress update afterward >.<
I have a coding stream starting now! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long up...
2022-06-16 19:01:57 +0000 UTC
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Great progress this time!
I have a coding stream starting in an hour! If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access conten...
2022-06-09 18:00:05 +0000 UTC
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Last weeks' mental block is gone! Yayyy!
Btw- I have a coding stream starting now! I'll be working on what's talked about below. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. 2022-06-02 19:02:31 +0000 UTC
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This week was not very productive. I'm not sure why, but I've been struggling the last few days to put my brain in front of the actual problems.
Also, I gots a coding stream starting in a couple minutes. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long upd...
2022-05-26 18:58:57 +0000 UTC
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Hey everyone, I'm out of town this weekend, so no stream tomorrow.
I'm in a rush so this'll be a real quick post, sorry!
To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.
Multi-use game objects (toys)
This week has mostly been spent building the final code to handle di...
2022-05-19 04:53:24 +0000 UTC
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I’m going live on Picarto in an hour! I’ll be streaming work on the game for. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access ...
2022-05-12 18:00:06 +0000 UTC
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I’m going live on Picarto in a few minutes! I’ll be streaming work on the game for 4 hours. If you miss the stream, VODS are also available. Note: today's VOD was removed for privacy purposes :(
To new patrons: We’re in the middle of an absurdly-long update cycle.2022-05-05 18:55:01 +0000 UTC
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I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to ...
2022-04-28 19:19:51 +0000 UTC
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Firstly, I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to acce...
2022-04-21 18:59:09 +0000 UTC
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Another another technical post >.>
Also, I’m going live on Picarto in one hour! I’ll be streaming work on the game for ~4 hours. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. 2022-04-14 18:02:10 +0000 UTC
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Another technical post. Lots of progress under the covers ^^
Also, I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. ('Videos' tab at the top.)
To new patrons: We’re in the middle of an absurdly-long update cycle. 2022-04-07 19:01:02 +0000 UTC
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Development is going well! …but my communication is suffering. To make it doable for today, I’m just gonna give a quick summary of where things are at. Lots of technical stuff this time, so there aren’t any screenshots to show off.
I don’t do April 1st shenanigans btw. Don’t be scared.
If you missed the streams, VODS are here. ('Videos' tab at the top.)
What’s being worked on?
Boun...
2022-04-01 02:58:19 +0000 UTC
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I missed a couple posts. It feels so unproductive to spend time writing recaps instead of just coding. But it’s super important to me that people get to know what’s up. I'm sorry, I need to not slack on these >.<’
If you missed the streams, VODS are here. ('Videos' tab at the top.)
So, what’s being worked on?
Fluids and inflation
The abstract tanks from before are now wi...
2022-02-27 05:23:31 +0000 UTC
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Sorry for the hasty post. It's my bed time, so I'm gonna throw out the quick hits for now:
Pressure:
After researching other games' fluid mechanics a little, I simplified to using relative pressure between containers to determine how fluids flow. A container with a higher pressure will output into connected containers (or pipes) with lower pressure. The connections have data allowing input/output at different rates.
Does it work?
2022-02-04 09:16:06 +0000 UTC
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This is just a quick catchup for new or returning people!
The game (SFH3) is in the middle of a big-ass update that's taken a long time. The latest stable Tier 2 patron build is still version 0.37.
I released a buggy WIP version a while ago- version 0.38, but honestly most of the code in tha...
2022-02-01 02:33:32 +0000 UTC
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OKAY. SO. Modular fluid storage and transfer is operational! It's composed of a few parts:
- Tanks. They store fluid. These can be body parts (e.g. womb), literal tanks, toys with liquid storage, etc.
- Ports. They transfer fluid in/out of a tank (e.g. the stomach can input/output through the mouth or da bum). There can be any number of them on a tank. They can be dynamically linked and un-linked based on the situation.
-
2022-01-28 09:20:55 +0000 UTC
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Small quick post time. It's late, and honestly this week, fuck-all happened. I'm not sure why but it was wayy harder to do this stuff than I thought. My goals this week were pretty ambitious too.
They were:
Finish particles, emitters, and collisions code.
So close. I finished particle and emitter code, as far as I can tell. Fluids make splashies when they hit stuff, which sounds small but is actually pretty important visually to stop glitchiness. ...
2022-01-21 11:28:42 +0000 UTC
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If you missed the streams, VODS are here. ('Videos' tab at the top.)
What’s being worked on?

Blue indicates progress since last time.
The main lines of work were mostly untouched. That’s because the particles/rendering side quest took most of my time. I mean, it was vital for progress, but I wasn’t e...
2022-01-14 07:36:47 +0000 UTC
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Short, simple post today. Thursday is progress update day, and I keep missing it. So I'm just writing this out as quickly as possible to make sure it's done, then I'm gonna coordinate with my writer to get a more stable schedule going next week.
I'll answer questions and give y'all a more complete picture of where the update is at, and what's left to be done, in the next post!
If you missed the streams, VODS are here
2022-01-07 02:10:20 +0000 UTC
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Hey guys, so I've been in a deeply stressful situation for the past couple weeks and haven't been present anywhere online as a result. I was already planning some holiday time and so I got as much done beforehand as possible, figuring I could keep y'all updated throughout. I didn't foresee the current IRL nightmare that's been keeping me from making updates and stuff.
I've kinda forgotten what was supposed to be the last progress update. Sorry about this >.<'
Next week, th...
2022-01-01 00:51:05 +0000 UTC
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