Time for a spooky progress update. What's spooky is how long this shit is taking.
So I've had to do even more revamping of core systems. The most recent thing is the inflation system and breathing systems. They already underwent a big set of changes, but I realized things just weren't going to function without more work put into them.
"So when the hell will this be done?"
There's a couple big systems to wrap up work on, then some final cleanup passes. I suck at...
2020-11-01 00:57:08 +0000 UTC
View Post
Okay, I'm sorry to say I'm surrendering to the evil forces of time. I can't do it by midnight. We're at the eleventh hour and I'm STILL finding assets that need to be remade, and visual glitches that need more code and debugging to fix. There's still a list of existing bugs and unfinished pieces of UI to clear as well. So this'll be an October update.
The upcoming update will still be available at 2020-10-01 06:54:32 +0000 UTC
View Post
Hokay, so! My goal is to push out an update late tonight.
I've finished meshing the new manes and most of the rig testing. There's still some rig work to finish up with bounding boxes and fixing up the non-ponies. There's also one more mechanic I want to add to the penetration system to allow it to detect constricting factors around throats, like collars or yokes. Then it's just tuning and clean-up.
There are a few mechanics that honestly are gonna be a bit scuffed thi...
2020-09-30 15:08:15 +0000 UTC
View Post
yep, I'm slow. still plonking along >.<'
Here's where I'm at: I just finished putting all the art assets for this update into the rigs. That took a bit, since the layering around the heads and manes needs a lot of fiddling. I still need to mesh them so they animate properly, which should take about a day. After that, I need to test all the new code stuff against the new rig stuff and fix any emergent bugs. I know there'll be a few issues to work through, especially with the charac...
2020-09-22 08:33:07 +0000 UTC
View Post
So here's the state of things. I've just received the bulk of the art assets I need. That means the main bottleneck is gone and I can finally finish this update. While I've been (impatiently) waiting for that, I've been using this time to flesh out the game subsystems that interact with the main feature of this update- deepthroating.
My remaining tasks are: rig all the new assets, test the rigs, and finish up the game systems code I've been working on. I'm hoping ...
2020-09-12 21:13:55 +0000 UTC
View Post
Hey guys, since this update won't be done before midnight, I'm dropping some placeholder links here. If you've canceled your pledge for next month, just save this info and you'll be able to access the next build once it's live :3
Play
https://dailevy.space/shf_builds/003a38/
username: patron
password: gaggingbug
Downloads
<...
2020-09-01 02:06:29 +0000 UTC
View Post
Heyo, progress update time :3
The big feature coming in this next update is oral/deepthroating. I'm psyched to finally be able to put this in the game. It's "working", but I'm not sure if I'll be ready to post it in the next day or two, so I wanted to let y'all know what's up.
The main holdup is the art assets- every character's head and mane need to be drawn and rigged at a new angle. I ended up dropping part of this on my vector artist at the last minute. Gotta learn be more pro...
2020-08-30 18:44:00 +0000 UTC
View Post
This public version adds fluid inflation and transmission. Read the changelog here!
Play: dailevy.space/shf/public
Download: dailevy.space/downloads/shf3/v33
Latest...
2020-07-31 23:02:03 +0000 UTC
View Post
A smaller update this time! This one's kind of an in-between update, since the major feature I'm working on - oral/deepthroating - isn't done yet. This version just contains the stuff I was able to finish up today.
Tier 2+ patrons can test it out early here!
Adding (wingless) Spike. He's currently the smallest character in the game so far. He's definitely a WIP, since his rig has some unique chall...
2020-07-31 22:55:24 +0000 UTC
View Post
edit: downloadable version is up!
Adding Spike and state saving. Changelog here!
Play
https://dailevy.space/shf_builds/003a37/
username: patron
password: spikybug
Downloads
2020-07-31 22:54:44 +0000 UTC
View Post
This public version adds touching and fondling, stimulation/sensitivity improvements, body/age/genderswap variants, a bunch more toys, bulges, new characters, a griffon character, and more stuff. Read the changelog here!
Play: dailevy.space/shf/public
Download: 2020-06-30 11:39:11 +0000 UTC
View Post
It's time! This one's a content-focused update, adding dragons, griffons, and ponies, as well as mouth and face additions, and some more fun stuff. I ended up tunnel-visioning pretty hard on this one. Bad habits are hard to break >.<
This update includes artwork from PussPuss (dragons and griffons), ParclyTaxel (non-pony vectors), and DigiQrow (ponies and accessories). I'm still putting in quite a bit of time with vectors, rigging, and animation, but daaaang it's nice to hav...
2020-06-30 11:32:17 +0000 UTC
View Post
Well, everything's late, as always. Somehow, I'm still genuinely surprised by this.
Anyway, Factory time! Last time we left off, we had working pipes, a milking machine, and a refining machine.
It looked like this.
First, a few minor things: aesthetics, usability, and debugging. Then we need to complete all the planned machine classes and pray that the fluid...
2020-06-01 07:39:41 +0000 UTC
View Post
Still alive!
The code for Factory's fluid system and breeding cycles was more difficult than I gave them credit for, so it's been slow, but I think we're on track for a Factory and SHF3 update in the next week-ish. The plan is still the same: show all the machine mechanics in Factory working together, and a character-based content update for SHF3.
<3
2020-05-22 20:35:10 +0000 UTC
View Post
Bad news first- no new build :'(
It's not for lack of progress, though! April has been a bit different. I've been diving deep on Factory's code. At the same time, I've been delegating SHF3 assets to a team of artists. Things are going well on both fronts, but neither of these things are quite ready to show off yet. Here's what's coming:
Factory
There are five machine types planned: Milking, Refining, Storage, Research, and Breeding. My goal has been to-
This public version brings new tickling features and a tickling toy, improvements to passing out, unique stats and variations for body parts, tears, ropes, and more spells. Read the changelog here!
Play: dailevy.space/shf/public
Download: dailevy.sp...
2020-04-05 16:40:59 +0000 UTC
View Post
Hello from quarantine! This experimental update brings two major features: cum tubes and body part configuration. The second one is highly technical so it might actually be worth reading a lil' of this post.
Tier 2 patrons can test it here!
Cum tubes: Dildos have the option to pump fluids out. It works the same as the original fluid tube item, bu...
2020-04-01 20:19:33 +0000 UTC
View Post
edit (4/4): hotfix 2 uploaded, fixing bug with the fluid emitters. Do a hard refresh if you've already loaded the previous version. You should see "v35c5" in the top right corner.
Cum tubes on dildos, body modification features, and some experimental stuff! The b...
2020-04-01 06:41:03 +0000 UTC
View Post
I missed a whole public version, so we're skipping up to v.30 for this update. Version .29 adds significant personality and mental upgrades, building on the last public update (lots of tech stuff- changelog here). Version .30 adds erections, crotchboobs, and more clothing options (changelog here).
P...
2020-03-07 11:22:28 +0000 UTC
View Post
Okay, here we go! Sense-linked toys and some much needed sheath upgrades. This one's a mechanics-focused update.
Starting with the sheaths- Now, the sheath toy can be resized, and tightness is a factor. Sheaths on dicks use the same basic logic as dildos in orifices. Tighter sheaths are more pleasurable, but too much squeezing is painful. The internal walls of the sheath show you how tight the sheath's grip is.
Sense link- Dildos and s...
2020-03-05 12:40:36 +0000 UTC
View Post
The new build is live! Sheath upgrades and sense links. Read about the changes and what's coming next here!
edit 3/6: hotfix for the bug that causes the game to shrink to a small box in the top left of the screen. Try doing a hard refresh if you're having this bug on the browser version.
Play it here- htt...
2020-03-01 05:52:22 +0000 UTC
View Post
I should say, "Inflation mark 1". This is my first try at adding fluid and inflation features to this game. It's pretty WIP.
Thanks to the fluids work I've been doing on Factory, I was able to port over some of the basic fluid systems. SHF3 npcs are a lot more complicated though, so it had to be spruced up quite a bit. There's a LOT of potential stuff to do with fluids and inflation and I feel like I'm only scratching the surface.
It works like so:
New toy: Fluid Tra...
2020-02-07 02:30:38 +0000 UTC
View Post
tldr- skip to the gifs linked near the bottom.
Okay, so. Factory. I have no idea what y'all are expecting out of this first post. This is the result of a few solid weeks of work, after my progress being thwarted early on. I recorded my dev process this time. Dunno if this sort of thing is actually interesting, but I figured it'd be fun to show off a little of the process it takes to start a game from scratch.
// defold -> phaser
First step:
2020-02-01 11:04:59 +0000 UTC
View Post
Finally uploaded! Check the changelog here for info. Make sure you hard refresh if it's not showing for you.
Edit: If the game starts loading but hits a blank screen, please do a hard refresh again. I made a last-second breaking change and had to hotfix it >....
2020-02-01 06:19:06 +0000 UTC
View Post
January's a little light on shippable content, so I wanted to talk about each project separately and let everyone know where the time went.
First, a tease
Over the past ~6 months, I've been slowly building up the foundations of SHF3 to pave the way for two big features. We're suuuper close to one of them right now, but there's still a couple pieces left to finish before I'm ready to fully announce it. So yeah, if the stuff in this post seems scattered, I promise there's a reason...
2020-02-01 06:17:19 +0000 UTC
View Post
Hey, good lookin'. I'm about to head out for a few days and won't have internet access, so here's a lil 10 second update on where progress is at for January.
I decided to put SHF3 on hold for the past couple of weeks. I don't dislike working on it but a break has been good for my sanity. In the meantime, I've been working on Factory. The game doesn't look like much yet - still just doing the core features - but it's coming along! I'm very close to having something to show off.&...
2020-01-12 16:26:04 +0000 UTC
View Post
This update adds new horses, a personality editor, clothing features, and more. The personality editor is a little complicated so if you're lost- read the changelog here!
Play: dailevy.space/shf_builds/003a28a/
Download: 2020-01-12 15:32:03 +0000 UTC
View Post
So, the last SHF3 update took a while. This post is about what happened, why, and what I learned from it. This post won't contain anything about upcoming SHF3 features or Factory progress, and there aren't any big announcements here, so feel free to skip it!
I'm super glad to see that the update is well-liked so far. Everyone is incredibly supportive and patient. Seriously, thank you guys for being so cool about all this. <3
But! There's still a bunch of problems with ...
2019-12-29 15:02:48 +0000 UTC
View Post
Tier 2 patrons can try it early here! (downloadable versions added)
I'm gonna make a separate post talking about how this update took a long time, what I learned from it, and what changes I'll be making to improve. For now, here's a rundown of the new features. Feel free to just skim-
Touching and fondling:
You can interact with the full body now. Every part that ...
2019-12-23 21:36:55 +0000 UTC
View Post