Time to vote again, guys! You can choose multiple ideas, just like the last time, and I will map several most upvoted options :)
As usual, you can also suggest other ideas and vote among them with your likes, I will remember the most popular ones and will return to that in the future.
Poll closes and results will be announced on June 6
2024-06-01 21:34:51 +0000 UTC
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This large asset pack update comes with a lot of natural and lowtech objects, tilesets and walls, and a giant modular tree - including trunk, roots, branches and leaves. Also this pack includes crystals featured in the Imperial Labor Camp, and some statues (some are still pretty rough but I had included them anyway - they will be refined and replaced in June)
DC_Cyberpunk_World_A: Updated 2024-05-31
(Minor asset tweaks)
DC_Nature_World_A
2024-05-31 20:46:41 +0000 UTC
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Hey hey! As usual, under this post you can find a map file for this release. This particular map was quite tricky, and is worth studying if you plan to work on similar tree houses.
As always, have fun making maps! :)
2024-05-31 20:43:18 +0000 UTC
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Hey guys! Time for a final map chosen in the previous poll - it means that tomorrow I will place another poll :)
This map, combining low and high tech ideas, was such much fun to make, and gave me lots of ideas about Dungeondraft assets - you can see a lot of new stuff there!
This wookiee village includes several general residential houses, chieftain residence, city hall, merchant house and forge, but you can treat each house any way your story needs.
Versions and...
2024-05-31 20:43:02 +0000 UTC
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Hey again! This file is getting bigger and bigger! Hope your PC will handle it :D
As with the previous Starlight Beacon map files, use the crop function upon export!
Have fun exploring it! :)
2024-05-30 20:43:50 +0000 UTC
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Hey again! We had prepared one more Starlight beacon release before moving away to the other exciting projects (Next collab will likely feature the SCP foundation modular laboratories)
This time Captain had prepared 26 new rooms and corridor pieces for the space station - combat training rooms for different planetary environments, gyms, study rooms and classrooms, armories and detention rooms, gyms and a gigantic Bogan Vault, filled with numerous dark side artifac...
2024-05-30 20:43:43 +0000 UTC
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Hungry, beaten and exhausted, prisoners had enough and striked back.
Somehow they sabotaged the tamper-resistant chem processor and the hated factory finally went down in flames. Explosive chemical reaction flooded the damned building with caustic sludge, eating away a hole in the outer wall. Unfortunately though, the escape route remains very dangerous - after all, the entire factory is now flooded with fuming acid, and the security is on high alert after the explosion...
...
2024-05-27 16:23:11 +0000 UTC
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Hey guys! As I'm finishing the Kashyyyk Village, I had made one more Kashyyyk map with the same assets - Imperial labor camp.
The Empire built this concentration camp in order to get rid of a powerful, independent race, and use their physical strength to produce valuable, albeit incredibly toxic, compounds. The camp authorities do not care about the survival of the Wookiees as long as the flow of new labor covers the "natural losses".
Camp officers know that riots negatively aff...
2024-05-27 16:22:57 +0000 UTC
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This small asset update consists of a bunch of hitech colorable windows and doors.
I am still working on the requested set of statues, they are moved into the next asset update.
DC_Cyberpunk_World_A: Updated 2024-04-30
(Objects and Portals added -Window_Hitech_D01_1x1, Window_Hitech_D02_1x1, Window_Hitech_D03_1x1, Window_Hitech_E01_1x1, Window_Hitech_E02_1x1, Window_Hitech_E03_1x1, Window_Hitech_E04_1x1, Window_Hitech_F01_1x1, Window_Sill_Hitech_Large_A01_...
2024-04-30 20:27:40 +0000 UTC
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Hey again!
This is the Dungeondraft-integrated version of all the Interior modules.
It is the fastest way to build a ship, and much more convenient than using Photoshop.
To use Prefabs, unpack the zip archive into USERNAME\AppData\Roaming\Dungeondraft\prefabs.
There may be a few minor bugs in the new prefabs, I will fix and reupload the archive in a few days.
If you had used the old prefab set, don't forget to delete it first....
2024-04-30 20:21:16 +0000 UTC
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Hello there!
I'm updating the old modular system for Starship interiors, useful for quick kitbashing a beautiful ship interior in 15-20 minutes. It contains all the previous stuff, as well as the new modules - hallways, life support systems, battery rooms, central computer rooms, hydroponic gardens, breaching pod launcher, torpedo launcher, heavy railgun room, and trash disposal room.
Versions and access:
Survey and Re...
2024-04-30 20:14:19 +0000 UTC
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Hey again! As with the previous part of this project, you will need a dungeondraft crop function to export tiles from this map file. Happy tweaking!
2024-04-29 19:46:20 +0000 UTC
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Hey again!
Time for the third part of the Starlight Beacon. This pack consists of 23 rooms - living rooms, meditation and study rooms, items and artifact storages, conference and observation rooms, and a huge entrance hall.
Versions and access:
All droids have full access to the map pack
Chameleon Droids also get the map file
All images are rendered in 256 ppi webp + 200ppi jpeg, gridless
2024-04-29 19:46:05 +0000 UTC
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Hey again!
This destroyed version is all that remains from Darth Malak's bombardment. You can use this option if your players found the ruins after these events - there are still many valuable artifacts left in there, even after years of rust.
2024-04-27 21:45:40 +0000 UTC
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Hey guys! Sorry for longer delay this month! As I have mentioned in Discord, I was hit by Covid after I returned from my holiday trip, and it messed up my schedule a bit. Luckily, my advanced antivirus protocols prevailed! (Really, nothing serious)
Time to roll out the Dantooine Enclave! This hidden academy, located on a remote planet, was a place where young padawans learned the ways of the Force far from the central worlds and their threats. Unfortunately, this place had a rather dra...
2024-04-27 21:45:29 +0000 UTC
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Hey again! As with the previous part of this project, you will need a dungeondraft crop function to export tiles from this map file. Happy tweaking!
2024-03-31 18:10:40 +0000 UTC
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Hey again!
Time for the second part of the Starlight Beacon. This time Captain Fluffy had prepared for you a bunch of decorated hallways, and medical rooms - operation rooms, laboratories, doctor offices, etc.
Part 2 comes with 28 hallways, and 15 rooms. We continue our work on this project, and the station will keep becoming bigger and more versatile.
Versions and access:
All droids have full access to the map pack
Chameleon Droids also...
2024-03-31 18:10:28 +0000 UTC
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The winding cavern leads the group to a series of cut-out passages in the wall, which conceal the barracks and numerous warehouses of a gang of smugglers. And finally, a hangar, wide enough for supporting a shuttle or a light freighter. The cave ceiling right above the hangar hosts a pair of massive hydraulic doors, camouflaged with rocks and boulders.
Gang leaders are well prepared for a possible attack, and they clearly are not fond of the idea of getting busted. If things go south, ...
2024-03-30 15:48:06 +0000 UTC
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These caves, although quite chilly, are still much warmer than deadly outside cold.. Still, not quite enough to make them liveable without some electric heaters seen every now and then across this variant.
2024-03-30 15:47:53 +0000 UTC
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Hey again! Time for Cave Hideout Part 2.
The winding cavern leads the group to a series of cut-out passages in the wall, which conceal the barracks and numerous warehouses of a gang of smugglers. And finally, a hangar, wide enough for supporting a shuttle or a light freighter. The cave ceiling right above the hangar hosts a pair of massive hydraulic doors, camouflaged with rocks and boulders.
Gang leaders are well prepared for a possible attack, and they clearly are not fond of...
2024-03-30 15:47:42 +0000 UTC
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The authorities of the sector are pissed off by the gang of foul smugglers making their dirty business here. We had found their hiding spot.
Unfortunately, the first recon teams were lost to the vicious fauna inside. Now we are preparing a full-scale ground assault as the mountain appears to be impenetrable for our bombardment.
It appears that these nasty gangsters are controlling the animals with pheromones, and expertly utilize the hit and run tactic. You must contain this scum and ex...
2024-03-22 17:00:02 +0000 UTC
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Hey guys! Here comes the first part of the Smuggler Hideout in the Cave that was the number one in the recent poll
The hideout is located inside a system of natural caves, protected by predators that dwell in them. Sunken caves below could offer a nice shortcut, BUT, unfortunately, the sea monster is made the beautiful underground lake its beloved hunting spot, and it can hunt both above and below the waters. Lastly, the only passage without vicious fauna is protected by clouds of dead...
2024-03-22 16:59:47 +0000 UTC
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Hey guys, thank you for your votes and awesome suggestions in the comments! The most popular suggestions will be included in the next poll.
These are the maps that will be done over the next two months:
1) Secret smuggler hideout in a cave, with a hangar - already in production
2) Dantooine Enclave map
3) Kashyyyk Tree Platform Village and Gothic map and assets. They took the same about of attention, I had decided to make content for them both.
2024-03-06 16:34:15 +0000 UTC
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Time to vote again, guys! This time you can choose multiple ideas, and I will map several most upvoted options :)
As usual, you can also suggest other ideas and vote among them with your likes, I will remember the most popular ones and will return to that in the future.
Poll closes and results will be announced on March 6
2024-03-01 16:04:47 +0000 UTC
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Hey again! As always, you can download the map file under this post and tweak the rooms and hallways to your needs. You should also download the updated Cyberpunk World asset pack in order to properly open this map.
Using crop upon export is necessary in this map, there are many rooms in each map level.
2024-02-29 20:31:36 +0000 UTC
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Hey! Time for the final February map pack, and another collaboration. This time Captain Fluffy and I had prepared for you this glittering jewel of the High Republic, projecting the might of the Jedi Order in the Outer Rim.
Part 1 comes with 19 hallways, and 15 rooms - dormitories, classes, gardens and many more.
We continue our work on this project, and will soon expand the station with even more rooms and hallways.
Versions and access:
All droids h...
2024-02-29 20:31:30 +0000 UTC
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Hey hey! This massive map file contains all 32 tiles for both recent releases)
Happy editing and learning!
2024-02-28 20:23:49 +0000 UTC
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Hey again! The second part of the redesigned Lower Ecumenopolis brings the total amount of tiles to 32.
This map pack contains 7 buildings (2 residential buildings, 2 mechanic shops, a cantina, weapons shop and medical clinic), 3 bridges and 4 streets
All patrons have the full access to the map pack
Chameleon Droids as usual get the map file.
All images are rendered in 256 ppi webp + 200ppi jpeg, grid and gridless.
As always,...
2024-02-28 20:23:28 +0000 UTC
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The assets update took longer this time as I am updating many older assets to fit the newer quality standarts and stay in the required style, in addition to drawing new stuff.
DC_Cyberpunk_World_A: Updated 2024-02-27
(Objects added - Electrical_Cabinet_A01_1x1_, Machinery_ Vent_A02_2x2, Console_Computer_B01_1x1, Console_Computer_B02_2x1, Console_Computer_B03_2x1, Table Republic Luxury Metal A2 6x2, Table_Republic_Luxury_Metal_A03_3x2, Bench_Imperial_A03_4x2, ...
2024-02-27 00:42:26 +0000 UTC
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Hey hey! Selecting things may be difficult in this one, as these tiles are packed with fog objects, if you decide to tweak or study how this map was made:)
Happy editing and learning!
2024-02-27 00:41:23 +0000 UTC
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