Hey guys! This assets update contains several interesting paths and objects worth your attention, while I keep working on new natural stuff for July maps :)
DC_Cyberpunk_World_A: Updated 2023-06-30
(Paths added-
Decal_Line_Republic_Gold_A01, Decal_Line_Republic_White_A01, Panel Line G, Panel Line I, Panel Line H, Pipe_White_A, Pipe_White_B1, Pipe_White_B2, Stairs_Overlay_A, Stairs_Overlay_B,
Objects added -
Stairs_Overlay_A01_1x1, Stair...
2023-06-30 22:34:32 +0000 UTC
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Hey once again!
As usual, you can download the map file under this post.
Happy tweaking!
2023-06-30 22:33:49 +0000 UTC
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We've captured a command post. Hostile reinforcement count is diminishing.
Hey once again! As a final map for June I decided to recreate a map from old classic Battlefront II. This maze of platforms may be a great place for a skirmish, as the opportunity to kick the adversaries into the stormy abyss is way too rare to ignore.
All patrons have full access to this map - there are 2 versions - Rainy and Dry, if you want to use your own animated rain effec...
2023-06-30 22:33:36 +0000 UTC
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Hey once again!
This set contains the empty map and all the extra stuff prepared as overlay pieces with transparency.
The idea is the floor tile opens up and a hatch spits out a bunch of droids, a turret, or a heavy cannon. Or just raises up to serve as a cover. You can make the training simulation very dynamic using this.
As usual, under this post you can download the map file, and a single updated asset pack that you will need to open it. Tomorrow I will share the proper a...
2023-06-29 19:36:42 +0000 UTC
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Just like the simulations!
This map is a training program used for clone cadets, designed to prepare them for combat in any environment they may face.
Survey and Recon Droids get the Default, Desert and Frozen variants of the map,
Chameleon Droids additionally get the "empty" default variant, and 9 overlay pieces - covers, turrets, hatches and the tower, to assemble your own layout.
All content is rendered in 256ppi WEBP and 2...
2023-06-29 19:36:25 +0000 UTC
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Hey again!
Sometimes the pirates are the ones who take the upper hand.
Either your party got ambushed and half their ship got blown up or they investigate a deep space accident - you may need this derelict ship for such occasion
Have a great time exploring this damaged vessel :)
2023-06-23 20:33:40 +0000 UTC
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Hey guys! While I work on the Kamino maps, let me share with you my take on this starship.
The YV 929 is a heavily armored and well armed freighter, built to deliver the cargo no matter what. Thanks to three docking rings (two on the sides, one on top) it may operate even on the smallest space stations, and even resupply other ships.
While it cannot provide the crew with any luxuries, it still has enough amenities to support a crew of up to 8 people with everything they need for a l...
2023-06-23 20:33:15 +0000 UTC
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Hey guys! The updated versions version of dc-maps-modular and dc-starships are ready :)
Maps-modular version 0.1.8 changelog:
- Ecumenopolis_Upper compendium added. To toggle night lighting on, press "transition to darkness" button
(known bugs - city lighting may be bugged on multi-level tokens, such as starships. Will be fixed soon)
Starships version 0.1.8 changelog:
-3 new starships added to the Starships compendium - Dynamic-class freighter, Kom'rk Gauntlet F...
2023-06-14 22:19:49 +0000 UTC
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Thank all of you for your votes and comments :)
These ideas won the poll and will be mapped in June and July:
1)Modular overgrown and ruined Ecumenopolis + moss assets
2)Kashyyyk map + more flora and moss assets
3)Kamino map
All the other popular ideas and opinions will not be forgotten, I will return to them in the future.
Stay tuned for updates :)
2023-06-09 05:25:21 +0000 UTC
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Hey guys!
What would you like me to map in June and July?
You can also suggest other ideas and vote among them with your likes, I will remember the most popular ones and will return to that in the future. The most liked ideas will be made first :)
I'm planning to map several most upvoted map subjects :)
Poll closes and results will be announced on June the 8th.
2023-06-03 15:38:59 +0000 UTC
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Hey! This assets update mostly consists of new gigeresque paths, especially good for Alien games, or any other dark and ominous technobiological maps.
DC_Cyberpunk_World_A: Updated 2023-05-31
(Paths added-
Giger_Panel_Biotech_A1, Giger_Panel_Biotech_A2, Giger_Panel_Biotech_A3,
Giger_Panel_Large_A, Giger_Panel_Large_B, Giger_Panel_Large_C, Giger_Panel_Small_A, Giger_Panel_Small_B, Giger_Panel_Small_C, Giger_Pipe_Metal_A, Giger_Pipe_Organic_A1, Gi...
2023-06-01 01:04:07 +0000 UTC
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Hey again!
As usual, you can download the map file under this post.
Happy tweaking :)
2023-06-01 00:59:49 +0000 UTC
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Hello everyone :)
Initially this village was just a testing ground for my new gigeresque DD paths, but I loved the idea and made a finished map out of it.
This is a scrapper village built somewhere on a dead machine world. The scrappers gutted the cylindrical machines, recycled what they could, threw everything else into the abyss below and turned the remains into their new inhospitable home.
All patrons get the same access to the map,
Chamele...
2023-06-01 00:59:37 +0000 UTC
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Hey again! Here you can download the fixed map files for Part 1, as well as the new Part 2 map files.
These maps use the updated Cyberpunk World A asset pack, please download it if you want to tweak the map today. Or just wait one more day, tomorrow I'll release even more assets with the normal asset pack update :)
2023-05-30 23:30:44 +0000 UTC
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Hey again :)
This is the second part of the Upper Ecumenopolis modular system, expanding it with more streets and new Government building modules.
It consists of
-6 new street types, all 20x20 - 2 blank streets, Cafe, Speeder parking, Mountain peak, public space with a circular hole.
-8 Government modules, all 20x20 - Entrance, Public Services, Offices, Public and Luxury hubs, Chancellor Suite and Chancellor Office.
-Part 1 modules had been fixed a little. Back...
2023-05-30 23:30:19 +0000 UTC
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Hey again!
This blown up variant pretty closely resembles the pitiful state the Ebon Hawk had been in during the KotOR II prologue. If your players played the game as well, you may recreate the same catastrophic space battle outcome, I'm sure they'll enjoy it!
Have a great time limping to Peragus to get any repairs :D
2023-05-25 22:59:59 +0000 UTC
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Hey guys!
The Dynamic-class Freighter (Or Ebon Hawk) is a famous freighter from KotOR series that may be a perfect home for your party if you feel nostalgia for this amazing game. We had modified the layout a little to make the space more lived-in and comfortable, but mostly it is the same good old ship.
This work is a collaboration with Mr Cat, my mapmaking padawan.
Versions and access:
Survey and Recon Droids have access to the Regular variant,<...
2023-05-25 22:59:47 +0000 UTC
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Hey again! Here you can grab the map file and tweak it to suit your needs better :)
2023-04-30 23:27:05 +0000 UTC
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Hey guys!
The Gauntlet is a fast and maneuverable military vessel, designed to transport troops into battle. Thanks to the long floor hatches under the troop benches, the soldiers may perform a lightning-fast aerial drop, if equipped with jetpacks. Then the vehicle may either retreat or stay in the conflict zone, providing the fire support.
Versions and access:
All patrons have full access to this release.
Chameleon Droids as usual get the DD map ...
2023-04-30 23:26:25 +0000 UTC
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Hey! This time I tried something new - drawing the buildings assets to populate the ecumenopolis depth. Now you can use these assets to try building your own city maps. You may see the example of how it may be done in one of today's DD map files
( 055_Buildings_Layout.dungeondraft_map )
DC_Cyberpunk_World_A: Updated 2023-04-30
(Objects added - City_Building_Small_A01_1x1, City_Building_Small_A02_1x1, City_Building_Small_A03_1x2, City_Building_Small_A04...
2023-04-29 21:23:08 +0000 UTC
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Hey!
As always, here you can tweak the maps or salvage them for prefabs :)
In the Buildings Layout file you may see how the background city image was assembled.
2023-04-29 21:22:52 +0000 UTC
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Hey everyone :)
This is the first part of the Upper Ecumenopolis modular system.
It consists of
-7 canyon and street pieces, all 20x20
-3 buildings: 40x20 Senator Mansion, 20x20 Antiques Shop, 20x20 Luxury Hotel.
I will continue refining and updating it with more street tiles and buildings in the Part 2 that will be released in May.
Versions and access:
All patrons get the same full access to the maps,
Chameleon Droids
2023-04-29 21:22:36 +0000 UTC
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DC_Cyberpunk_World_A: Updated 2023-04-24
(Objects added - Machinery_Assembler_A01_2x4, Machinery_Industrial_Arm_A01_3x3, Machinery_Industrial_Arm_A02_3x3, Machinery_Mining_Thumper_A01_2x4, Barrel_Energy_Container_A01_4x2)
DC_Nature_World_A: Updated 2023-04-24
(Paths added - Mountain_Boulders_Line_A, Mountain_Boulders_Line_B, Mountain_Cliff_Line_A)
DC_Starships_A: Updated 2023-03-31
2023-04-24 19:56:31 +0000 UTC
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Hey again :) As already mentioned, this Abandoned version has a cave-in section that your players will have to bypass via tight and ominous corridors, great for ambush. Something fierce and very old may dwell in these mines, waiting for the right moment to strike...
2023-04-24 19:56:18 +0000 UTC
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Hey :)
As I am still working on the luxury Ecumenopolis set, I've decided to release the mining facility map first. I've combined a wide and twisted excavation area with tight personnel corridors, to make the exploration more interesting. It is especially important in the Abandoned version, where you have to use these corridors to bypass a cave-in.
Versions and access:
Survey Droids and Recon Droids get the Regular variant,
Chameleon Droids
2023-04-24 19:56:04 +0000 UTC
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Hey guys! The updated versions version of dc-maps-modular and dc-starships are ready :)
Maps-modular version 0.1.7 changelog:
- Gothic Station compendium had been added with all the corridors and rooms.
- Fixed the buggy Outer Rim Hangar elevators.
Starships version 0.1.7 changelog:
-VCX freighters of all colours had been added to the compendium
-Spectre and Spectral Lancer had been added to the compendium
-Fixed the broken empty version of the Valkyrie Co...
2023-04-13 10:45:20 +0000 UTC
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Thanks to all of you for your votes and comments :)
We have two leading positions that will be mapped next -
1)Modular map of a bright and luxury side of Coruscant.
2)Mining facility + more industrial assets
All the other popular ideas and opinions will not be forgotten, I will return to them in the future.
Stay tuned for updates :)
2023-04-05 19:26:04 +0000 UTC
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Hey guys!
What would you like me to map in April?
You can also suggest other ideas and vote among them with your likes, I will remember the most popular ones and will return to that in the future. The most liked ideas will be made first :)
If tasks are not too big, I may map two most upvoted map subjects :)
Poll closes and results will be announced on April 5th.
2023-04-01 01:08:04 +0000 UTC
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DC_Starships_A: Updated 2023-03-31
(Minor bugfixes,
Objects added - Canopy_B05_3x2, Canopy_B06_3x4, Docking_Ring_A01_3x2, Docking_Ring_A02_3x2.)
DC_Cyberpunk_World_A: Updated 2023-03-31
(Objects added - Elevator_Grate_Panel_Big_Square
Paths added - Lowtech_Rail_A01)
DC_Nature_World_A: Updated 2023-03-25
(No change)
DC_Gothic_World_A: Updated 2023-03-25
(N...
2023-03-31 23:36:51 +0000 UTC
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Hey again :) You can get the map file here.
If you are interested in the shuttle map file, you may find it in this post
2023-03-31 23:36:32 +0000 UTC
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