Hello,
As promised, here is the back before after. Same principle as for the front face body. Drastic reduction of over-musculation. This gives a more normal body while remaining harmonious and pleasing to the eye. We don't see him well here, but he has still kept a little muscle (which is better seen from the side).
You will also notice that the upper part of the body is proportionally a little higher.
Exit also the strange angles at the back of the shot. We now have a nice...
2022-09-08 14:33:34 +0000 UTC
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Hello,
This is Atigar's new body.
I haven't finished on the sculpture side, but I'm not far from it.
At this level I did the opposite of the head!
I reworked the head to give a more massive impression.
On the body, on the contrary, I gave a less bodybuider appearance. In its 1st version I had a little abuse on certain proportions and in the end it was more ugly than attractive.
So I decided to make my Atigar more natural. The muscles remain well ...
2022-09-04 09:06:42 +0000 UTC
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Hi there,
In my previous posts I showed you the progress of the creation of Atigar's head in its new version.
Then I said to myself that perhaps, among you, there are some who would like to embark on this type of creation.
So there you go, I'm not the best on the web but I do know some tips and I have a little experience. So I decided to enhance the presentation of my advanced with some tips for those who want to get started. And I invite tho...
2022-09-03 14:08:06 +0000 UTC
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Hello,
I am particularly happy with the result!
Side by side the new and the old version of Atigar's head.
I move away a little from the more realistic format of a tiger's head to get closer to a more human version, limit puma/panther. The addition of fur and skin should make it possible to find a more "tiger" impression, but even so, I like it!
We directly see the shape of the head, much less round, more square, which gives ...
2022-09-02 14:56:52 +0000 UTC
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Hello,
As promised I will put here, little by little, screens of the design of my little Atigar :)
Here is the 1st version of the head.
Feline head, necessarily for a saber-toothed tiger;)
The trick in designing a model is to work on one half (right or left) and use the mirror function with clipping and merge option (on blender). This eliminates any risk of shifting and also reduces handling. The body being globally symmetrical must always start l...
2022-09-01 13:44:23 +0000 UTC
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Hi there,
As indicated on my previous post, I am working on the realization of Atigar V 2.0. Once my avatar is done, I'll finish the Eternea game (I don't know yet if I'll go for one or two remaining chapters, it will depend on the volume of the finale, if too big I'll cut it out).
I like to always have a small idea of
what to do next so that I have time to finalize this idea in my head before starting.
I already know that there will b...
2022-09-01 07:34:41 +0000 UTC
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Hello,
Here we go!
I start creating my Atigar avatar, in its version n°2.
Farewell Atigar V1.0 whose creation model I have shown you.
I made the choice not to rely on version 1.0 but to start from a blank page.
It will take longer but it will be better. Too many elements do not please me in this version 1.0, whether it is the proportions (both of the body, the head and the paws), but also the general shape. I will also review his...
2022-08-27 07:02:54 +0000 UTC
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Patch technique... pas si innocent que cela....
I deliver it to you as is to give you time to test and give me your feedback to know if I persist in this way or if I give up.
I presented this type of fluid to you in a previous post, but I had to pause it due to a display problem in run mode. I found a trick to overcome this problem. The display is not as pretty as desired, it's up to you to see if that's acceptable or not.
----
Je vous le livre comme tel pour vous lais...
2022-08-25 09:08:40 +0000 UTC
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-----
ENGLISH
-----
Story :
- Multiple fixes on collider side effect on avatar gender initial state.
For example in the solo scene with Rakban, this one was in "great shape" from the start, wrongly, because of this bug :p
In this same scene I increased the time before the automatic chain to the next scene once reached the success (two seconds could be a little frustrating... :) ).
Sandbox: complete overhau...
2022-08-21 20:15:36 +0000 UTC
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Important message !
Hi there,
I will soon upload a version with the different elements mentioned in my previous posts.
Next, as I told you, I will focus on creating my avatar in version 2.0: Atigar.
This is going to take me a long time. I will post you here from time to time the progress of its creation.
In addition, in terms of "food" work, the team and the project for which I am responsible are entering a critical pha...
2022-08-14 10:23:09 +0000 UTC
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Hi !
It's all in the title, or almost!
Here we go, I started, and already well advanced (it must be said that I had already worked a lot before :p) on the management, in desktop mode, of the mouse and the fact of sticking a hand on a character's fur.
The result does not look too much for the moment, I grant it to you without problem. But we already have a technical feasibility that is in place and it's already huge!
It is the...
2022-08-05 13:28:13 +0000 UTC
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Hi !
Well, I have the idea that Worgy doesn't like me testing my delusions on him at all... He's going to end up getting really angry... :p
In the next version, you will be able, for all the characters in the game where this has been implemented, to play with the scaling of the different parts of the body: complete body, head, feet, hands, sex, tail.
And this, of course, in both directions and without any limit!
So if, like in this image for our poor Worgy, you want to...
2022-08-03 15:44:06 +0000 UTC
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Hi there !
As indicated in the description of the evolutions of the previous version, for the next one I am working on an overhaul of the sandbox.
This is going to be more than just a redesign of the available options, but a real revolution!
The idea is to gradually arrive at a much finer level of interaction with the characters.
Let's get into the technique a bit, if you don't mind, so that you can better understand what's a...
2022-07-31 14:23:38 +0000 UTC
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----- ENGLISH
General :
- Redesign of the menu
- Graphical optimization: you can now modify the intensity of the "bloom" (especially for those whose light effect was too strong in VR mode).
In progress :
- Redesign and improvement of the "SANDBOX" interface. In this new version I will unify the different interfaces under one and add scaling features.
Remember: it is thanks to you and your feedback that I can improve the game...
2022-07-22 16:40:22 +0000 UTC
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Online in less than 1 hour ;)
(time to upload :p )
----- ENGLISH
Story :
- Continuation of episode 4: Nightmare!
Notice to sensitive souls, hang on!
I am particularly proud of this chapter, very technical and which comes very close to what I had in mind.
Often, I can't do what I want at all, but here I was able to do it!
On this occasion, I lent my voice... to see if you will ...
2022-07-07 19:52:09 +0000 UTC
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----- ENGLISH
Story :
- Episode 4: Beginning of episode 4 "Resilience"!
This episode begins gently with a return to the ship.
Discover your apartments (and a little more if you are curious...).
A lot of structural work was needed here. I hope you will like it!
General :
- Fixed a display problem on the list of sponsors.
Important: I'm always looking for a coll...
2022-07-02 18:01:36 +0000 UTC
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--- ENGLISH ---
- Nergigante: new animations from Eternea added. Reduced its default size on first display.
- General: Improved user interface. It may take a few adjustments, you tell me.
- General: added possibility for patreons to connect directly without having to enter a specific code (validity of the connection 2 months).
- General: addition of a scaling slider for characters (same action as on two-finger spread)
--- FRANCAIS ---
...
2022-06-28 06:05:08 +0000 UTC
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Hi there,
A quick note to let you know that in July and August my production will be lower.
We are coming to the holiday periods and I will have a lot of other activities such as continuing to work on my house and also trying to go out a bit to clear my mind.
Last year I purely and simply suspended all subscriptions. Since I will still continue to work on the games (even if a little less), I won't do it this year. Depending on my schedule, I ...
2022-06-25 14:54:23 +0000 UTC
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Hi there,
A little update on the upcoming developments for episode 4!
Thanks to the unexpected contribution of the multitude of parchments that Rakban has procured for you, events will rush!
I'm not going to tell you too much so as not to spoil you too much :p
However, in this episode you will finally meet Atigar!
But (there is always a but) I have to completely rework it.
Indeed, version 1.0 of Atigar that you can see on vi...
2022-06-22 06:52:36 +0000 UTC
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----- ENGLISH
Story :
- Episode 3: Fixed the level of the Nergigante encounter soundtrack.
The goal was to make the scene oppressive to highlight the danger that this dragon represents.
But several returns have been made to me when the sound level shift compared to the other chapters of the story.
I therefore reduced this one a bit (reduction of 5 db).
- Episode 3: fixed a scaling issue.
When ...
2022-06-19 17:01:47 +0000 UTC
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----- ENGLISH
Technical mini-patch
General :
- Added authentication via the Patreon site.
From now on you will no longer need to wait for my email with the unlock file to have immediate access to the new version of the game unlocked (including for new patreons) ;)
I will not have access to your password or any other information except those already known because you are my patreon (login and email).
...
2022-06-14 17:25:38 +0000 UTC
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----- ENGLISH
Hi there,
Here is the continuation and end of episode 3.
You can finally have fun with Nergigante ;)
NB: I found a way to make your life a little easier for unblocking censored parts and avoiding having to download a file. It's being consolidated and I'll do a mini-patch very soon to integrate it.
Story :
- Continuation and end of episode 3
Important: I'm always looking for a collaborator/s to create animations and ...
2022-06-12 18:28:21 +0000 UTC
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:p
2022-06-07 07:20:34 +0000 UTC
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----- ENGLISH
During the creation of the dialogue I came up with a new animation idea that you should like.
I thought I had time during this long WE to do it, but the size of "the thing" complicated my work a bit :p
Which means that you will have to wait a little longer before you can enjoy this new animation. In the meantime, here is the dialogue that leads to it... enjoy ;)
General :
- Continued improvement of dialog navigation. You can no...
2022-06-06 16:21:19 +0000 UTC
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Usual questions / answers
-> Where can I find the latest version of the Eternea game?
https://anthrius.itch.io/eternea
-> Where can I find the latest version of AAR Game?
https://anthrius.itch.io/aargame
-> What is the url of the patreon site?
2022-06-06 16:13:34 +0000 UTC
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Unlocking procedure
Hi there,
If you are Patreon with an active membership:
---
By logging into your patreon account from the AAR Game or Eternea game, this will directly unlock the game!
There are no more files to download or other codes to enter :)
If you are not Patreon and you made a payment via the gumroad site :
---
The recovered zip file contains two files:
- an unlock file for the Eternea game
2022-06-06 15:53:36 +0000 UTC
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----- ENGLISH
Technical mini-update, the continuation of episode 3 is in progress and should not delay.
General :
- Help with debugging: Via the F1 key you can display the identification of the current screen. Since with the F9 key you can make a screenshot (a feature already present in previous versions), this will allow you, in the event of a problem during the story, to make me a precise screen with this screen identifier and greatly facilitate anoma...
2022-06-02 15:26:10 +0000 UTC
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Hi there,
Someone asked me what are the main unity assets I use in the game.
So, even if it means giving an answer, I give the information to all the curious.
Some are free some are not.
NB: The patreon site causes rotten links. To access the correct urls do not click on the links but copy/paste them.
Fluid management:
- Attempt to use OBI Fluid (2022-05-30 07:25:05 +0000 UTC
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Hi there,
I spent a good part of the weekend trying to solve the fluid problem. Despite the time spent and feedback from the asset designer, the issue could not be resolved. So I drop this feature having lost too much time for my taste...
I'll come back to improve the fluid another time, with another asset, but here I want to move forward in the story and other planned features. These issues stuck me out enough...
On the story side, I took over the rest...
2022-05-29 16:12:59 +0000 UTC
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AARGAME_V_1.2.211-android
The game is loading on the itch.io site. It will be online in 1-2 hours I think. I will email you the unlock code. Good game ;)
--- ENGLISH ---
- Added Venom!
- Added steam effect when avatars expire
- Multiple various optimizations
- Corrected the unlock process to make it easier.
--- FRANCAIS ---
- Ajout de Venom !
- Ajout d'un effet de...
2022-05-25 17:13:16 +0000 UTC
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