The renders for 0.66 are rendering rather slowly, so I took some time to do some prep work for 0.7. Here the the planned outfits for Ida for 0.7:
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2019-07-11 08:02:57 +0000 UTC
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Some initial preview pics of Olivia in 0.66. As I've said 0.66 is a small patch that will focus entirely on ending of the Olivia 3-some quest line. There's quiet a bit of renders I want to put into it something like 200 and I just finished the beginning of MC's dream-line. Still probably about 2 ...
2019-07-03 15:35:24 +0000 UTC
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This is planet Memory. Since I'm a bit more than half way from completing the game, it's time to talk about endings. There has been a lot of foreshadowing of how the game will end, but they are scattered throughout the game in multiple different routes. So for 0.66 and on wards, there are going to be different dreams associated with the tech tree which will do a more direct foreshad...
2019-07-03 15:25:57 +0000 UTC
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Olivia will be using this outfit to complete Angela's Fantasy. Worked out all the pre-render work. Starting renders tonight.

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2019-06-24 11:19:42 +0000 UTC
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Change Log:
- Re-balanced eating at the restaurant.
- Fixed Bug which allowed jumping between Grace promoted and unpromoted routes at Grace's house
- Fixed Bug Parking Lot not working properly with all the cars
- Slight Stat Balances on some H-Scenes at Grace's House
0.65a to 0.65b:
Unzip into Game folder and replace all the files.
2019-06-24 08:14:48 +0000 UTC
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Lara X-ray Bath

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Grace X-ray Yoga

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2019-06-24 06:44:52 +0000 UTC
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I'm headed to Guangzhou for a business trip for the next 3 days. There's also a couple of errands I've delayed for far too long that I have to go do as well. Seems like 0.65a is relatively bug free aside from some very minor things and some bugs from old patches I need to fix. Once I get back I'll do a small bug fix version 0.65b.
I'm going to go ahead and update the 0.65 release thread to be available for $5 patrons once I upload the new patcher (It ...
2019-06-20 23:05:19 +0000 UTC
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No new environments or extra stuff, just story content for this patch. I want to move away from new things for a bit and just do story stuff for a bit.
2019-06-20 08:05:30 +0000 UTC
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About 0.66
I'm going to be working on "semi" finishing the Olivia story line and reworking/adding in a few things that I feel need mantainence. Everything is already written (Thanks to PR for helping me with the writing.) . I just need to do the renders for it and do a bit of light coding. This patch will be 0.66 and will be a smallish patch. Take me anywhere from 2.5 to 4 weeks depending on how everything lines up.
Abou...
2019-06-20 08:02:48 +0000 UTC
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Top 2 get a 4k render on 27th
2019-06-20 07:54:45 +0000 UTC
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2 ways to find Grace's House:
Grace in Reception on MONDAY THURSDAY FRIDAY at night:
- Follow Her Home (Available for all routes)
- She Invites you to spend time with her. (Only if Grace is Promoted - Unlocks MONDAY THURSDAY FRIDAY)
Ben in Reception on TUESDAY at sunset:
- He will say he's waiting for Grace to go out for dinner
- Find him and Grace at the shopping center and Ben will invite ...
2019-06-18 16:56:51 +0000 UTC
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FYI: Sorry it took so long... it was much much more work than I expect I had to add a bunch more little things to keep true to the game's mechanics to make Grace's house functioning properly. Anyways patch notes.
Renders 725:
- 150 frames in Animations
- 575 frames in images.
- 50 new GUI icons added
Lewd Scenes Added:
- Grace in shower from micro-cam
- Bailey BJ at the office (...
2019-06-18 16:18:32 +0000 UTC
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Delay
Still need a couple more days, I'm going to say 3 just to be safe. I tried the best I could working almost endlessly these last week or two, but there ended up being things I forgot to implement and also many bugs and issues I'm still working on fixing.
I was optimistic on both the 5/15 and the 5/31, but once again. The planned content was much more than anticipated. The original plan was to release something around 400 render mark wi...
2019-05-31 01:57:28 +0000 UTC
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Keeping it short because still a lot of little things to finish up. Going into testing tomorrow. There will be a release this month.
Thank you for the wait.
2019-05-27 10:22:37 +0000 UTC
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Going to take another 5-7 days. The final product is going to be 500+ renders and I spent a lot of time on the 7 new environments I added for this release . I'm still working on the coding and waiting on some of final animations and renders. Quite behind schedule and I really need to re-evaluate my work flow after this release. At the same time I really want there to be content for all paths for each release. Maybe at this point in develop...
2019-05-18 19:11:18 +0000 UTC
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Post at the end of the month (Top 2 get in.)
2019-05-07 18:05:20 +0000 UTC
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Progress:
I've finished much of the writing and the coding for the conversation parts of the patch. I still need to piece them together. I'm still hopeful for it to finish in a week to a week and half, but it's also becoming larger than I expected. Currently still rendering the invisibility portion of the patch and coding while I do that. What's the vision?
Hollow man:
2019-05-07 18:02:26 +0000 UTC
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Lots of animations this time around. I think around 6-8 is what I'm aiming for, but some of them are quite similar just reworked for different routes. Here's 2 of them done so far.

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2019-04-23 00:52:00 +0000 UTC
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2019-04-23 00:45:16 +0000 UTC
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So as I've mentioned, I wanted to make a total of 3 story lines for Grace. One where Grace invites us to her house, one where her husband (Ben) invites us the house, and one where we sneak in. All three aren't going to be mutually exclusive, in fact they each unlock a different days where the player can access Grace's house.
I've almost completed the renders for 2 of the 3 story lines and have done some minimal coding for 1 of them. Things are progressing nicely...
2019-04-23 00:43:57 +0000 UTC
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I wanted something simple and authentic to what Grace could possibly afford and I hope I've managed to achieve that. The premise will be they live in a 1 bedroom town home. I'm currently still working on a relatively large area outside their home, in the mean time making the base renders for conversations inside the house while Grace is there alone.
The plan for the discovering the house, well. There's going to be multiple ways to discover it. One way obviously is to h...
2019-04-11 21:09:50 +0000 UTC
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Top 2 each get a render.
2019-04-08 01:09:43 +0000 UTC
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I finished all the renders to redo the home UI and added new conversations for Bailey and Angela. I also added 5 new cars to buy which affect daily morale gain. Also started work on an additional Bailey Scene at the office.
The renders aren't super interesting so I'll delay image previews for next week when I have more interesting things to share.
In the mean time, I'm almost finish doing Grace's house I should be finished with in 2 days. And the abov...
2019-04-08 01:05:03 +0000 UTC
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Just a quick update... been pretty slow. I got sick again... Slowly feeling better again. Don't know what the hell is up with my health lately. Probably need to start hitting the gym again.
Anyways I added more cars as a money sink that will be linked with the new moral system.
Plans for next week is to render the xray home with Bailey and Angela and redo the ui, while I make Grace's house. Expect previews of the whole house sometime next week....
2019-03-31 02:02:18 +0000 UTC
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Poll for what the main focus will be. If I do Grace's house, content won't just be limited to grace route.
Jack's house is obviously universal for all routes.
These environments will have storied content and more importantly the invisibility suit tech.
2019-03-22 18:28:29 +0000 UTC
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Now I am in the opinion that coding should be done in bunches and that is why the 2-2.5 month development cycle has been used for such a long time. I think when coding in bunches it is slightly faster, but I'm starting to slowly change my mind on this, because coding 80-100 hours all in a row for slightly larger updates is also quite draining mentally.
I've known for a long time that patrons want monthly updates. I would get more patrons if I did monthly updates, hell ...
2019-03-22 18:17:56 +0000 UTC
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