Good morning, everyone! It's time to share some progress we've made throughout this week!! Starting with the website launch! I'm thrilled with the community's reception; we've already surpassed 3 thousand visits since the website came back online.
I took advantage of this moment to release some mods that were on hold, as I previously shared with you, such as mods that 2023-08-26 13:59:39 +0000 UTC
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The site is live and has 5 new public mods that can be downloaded by everyone! Plus, there's the return of the suggested mod list for The Sims 3! I hope you like the news!!
2023-08-23 17:32:44 +0000 UTC
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Hey guys, how are you? I would like to share a very warm surprise with you!!
I am completely rebuilding our official website. Now on another platform. Soon it will be back online and the best: With our list of suggested mods for The Sims 3 back, better than ever! Incidentally with a ton of other mods available to the general public as well!! One step at a time, I believe that by Saturday the site will be available to everyone! Thank you for your continued support from all of you!
2023-08-21 17:22:35 +0000 UTC
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Back for our eagerly awaited weekly update! The past few days have been a veritable forge of productivity behind the scenes at OldSunset. Since last weekend, I've been diving headfirst into some remarkable interactions, engaging directly with each creative master whose works fuel our project. What's been happening? A burst of ideas, lively exchanges, and the burning question: to keep or to link the content in the mods folder to an external download page? And the answer? Get ready to be electr...
2023-08-16 23:30:58 +0000 UTC
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A few months ago, I made the decision to put OldSunset on hiatus. This was part of my personal commitment to prove my worth, especially since just removing the Arsil module from my Get Out project wasn't enough. However, I realized that giving up on this project wasn't a wise choice, especially because it doesn't really reflect who I am. It only deprives people who were genuinely excited to experience this map.
Upon reflection, looking back, and correcting my course, I sought a way to e...
2023-08-15 14:08:16 +0000 UTC
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All that you need know about this camera mods is shared HERE.
This mod seeks to recreate the idea of isometry of the ts1 camera without causing visual losses commonly caused by reducing the fov to very low values (as done in my first isometric camera for The Sims)
Here we adjust the distortion, angle, height and lock the verticality of the camera to mimic The Si...
2023-08-12 21:39:42 +0000 UTC
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Two years ago in 2021, I released my first isometric camera mod. I remember like it was yesterday how delighted I was to have achieved this feat. Especially since I spent years waiting for someone to release a mod like this.
However as much as I wanted it, the mod wasn't perfect. I was just starting out and had a palliative solution for the visual loss. Increase the setting distance of lods/Sims.
Still there were losses. Mainly when moving the camera away from the ground or using ...
2023-08-12 21:27:51 +0000 UTC
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With Classic Sims Revival access coming soon for everyone, I took advantage of the free time I had to create a little module. Simple yet intuitive!
Who here remembers when in The Sims 1 and 2 it was only possible to change clothes by clicking on the closet? Plan clothes then... Only if you had bought some clothes. This module will interface disable (but does not prevent Sims by autonomous choice) from changing or planning clothing, especially out of the closet.
Click on Sim for qu...
2023-08-09 12:30:05 +0000 UTC
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Hey everyone!!
I hope you are well! I'm passing by to share some hot news with you! Today I shared my new lighthouse retexture mod, which will make everything even more exciting and fascinating! Check out:
Discover the charm of a renewed lighthouse! With our incredible mod, your in-game experience will take an impressive leap. We worked hard on this texture, crafting it all by hand with love and care, paying attention to every detail and testing it directly in the game to ensure ever...
2023-07-29 13:13:07 +0000 UTC
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I've made some improvements to the needs mod and I'd like to share more with you about that in today's post!! (Remembering that this version should be available by the end of this week, I'm making a few more small adjustments)
Hunger Decay:
Much of the feedback I received included the difficulty of dealing with this need dropping so quickly and frequently throughout the day, mostly causing Sims to interrupt their actions early to try to resolve the dilemma.
...
2023-07-27 17:29:15 +0000 UTC
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I hope you all enjoy all the benefits of this mod. I added the Hygiene Module to it with readjusted parameters to work seamlessly with decay, preventing Sims from endlessly washing their hands to deal with hunger.
If you notice any strange or repetitive behavior, let me know so I can work on it and adjust it :D I rely heavily on the feedback from you supporters to make this mod even bigger and better. As always, thank you for your support; you are the people who allow me to do this, and...
2023-07-24 00:57:30 +0000 UTC
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In recent years, I've been pondering: "What has changed since I played The Sims 1 to now, playing The Sims 3?" Of course, many things have changed, including my age, play style, thoughts, and actions. Over time, I've become more discerning, like many of us. Yet, something in The Sims 1 remained unchanged, captivating me for endless hours, unnoticed. This thing, often called "magic" (and I agree, it truly is magical), somehow felt tangible.
Analyzing my behavior, reactions, and feedback ...
2023-07-24 00:43:21 +0000 UTC
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Transform your cities in The Sims 3 with this incredible texture pack that will elevate the prominence of your buildings in a completely new way, offering a captivating and modernized visual!
The pack is divided into three categories, each with its own charm:
Classic Craft Design Redux: Breathe new life into the buildings in The Sims 3 with revised and corrected textures. Now, the colors and textures seamlessly blend with the rest of the game, resulting in a clear...
2023-07-19 21:06:18 +0000 UTC
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Get ready for a fascinating experience with our new project: Classic Sims Revival: Enhanced Needs! If you're like me, who loved the level of difficulty in The Sims 1 and 2, and were fascinated by the interactions between Sims and the challenge of balancing their physiological needs with self-fulfillment, then this mod is perfect for you!
Here's what this incredible mod can do:...
2023-07-16 22:53:24 +0000 UTC
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My baby Ethereal Glow barely had time to be publicly born and I'm already engaged in yet another enhancement. Just as Project Eden brought improvements to the textures of terrain, plants and other materials in the game, my intention in the future is to be able to retexture The Sims 3 completely (or almost) so I present to you the new project that I have been working on in this area. time. It will completely retexture all buildings and their windows. This simple change creates a much nicer and...
2023-07-15 21:03:58 +0000 UTC
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Jump to the Download page on our website to check out more news related to Ethereal Glow and additional information that may be useful to check the results and differences of Before and After <3 I hope you like, enjoy and enjoy all the qualities that the mod can offer. Remember that for any questions, suggestions or ideas I am at your...
2023-07-14 12:52:19 +0000 UTC
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In the days following the release of the lighting mod for supporters, I continue to look for ways to improve the mod for public release. Something we did yesterday, after traveling for hours in a thread/test trying to find a solution to The Sims 3's broken lighting, we've brought back a hallmark feature from the 2009 base game, improved: The sun! For those who don't remember, since the trip ar...
2023-07-12 12:26:53 +0000 UTC
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Get ready to break new ground with our new Ethereal Glow Lighting Mod! The first lighting mod developed for The Sims 3 with players playing with Ansel filters in mind. But don't worry, if you usually play the traditional way, this mod will be perfect for you too!
Check this Before and After:
Vanilla (with ansel filters)

Ethereal Glow (same hour the positioning of t...
2023-07-11 14:09:02 +0000 UTC
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We're on our way to the final stage of the needs mod I'm creating. As can be seen in this video, several adjustments are necessary to ensure that the sims have assertive behaviors. With needs dropping faster, activities like feeding needed to have their time reduced, we needed to ensure that sims interacted more with each other, we needed to adjust the promotion that objects transmitted to Sims to avoid for example sims that spend the day in the computer/reading/phone. All this without restri...
2023-07-07 12:32:08 +0000 UTC
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The Get Out Project has just received several improvements, which will be summarized below (check the DOWNLOAD HERE for more details).
What this mod (update) does:
- Adds parameters that control the individual movement behavior of lots, making them more realistic.
- Increases the minimum and maximum number of Sims in e...
2023-06-30 19:01:52 +0000 UTC
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You know when we forget to pay our Sims' bills? It happens more times than I can count on my fingers. But then someone suggested this idea to me: create a module that takes care of it automatically! Now, with this mod, your Sims will pay their bills without needing you. And that's not all! If your Sim has the Good or Evil trait, they can even make donations to charity, each in their own unique way, with completely different intentions!
But here's the catch. With more responsibilities, t...
2023-06-30 15:24:17 +0000 UTC
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Have you ever noticed how most Sims default to somewhat... robotic behaviors? They tend to be predictable, like picking up a book from the shelf to read or admiring artwork in any form.
Well, there are mods out there that disable these behaviors, but that's not exactly what I'm aiming for. My idea is to reduce these behaviors.
In other words, I still want my Sims to autonomously appreciate paintings or visit art galleries, but not all the time and definitely not ten times a day. I...
2023-06-28 02:29:28 +0000 UTC
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With this incredible mod, we are about to significantly enhance the traffic in The Sims 3! First and foremost, let me share some exciting news: this is a robust yet simple mod. While there are other mods that do the same, mine stands out because it reduces the vehicle speed to an "impressive" (if we can call it that) 13 RPM and the starting speed to 3. Unlike other mods that usually decrease it to a minimum of 25, this speed still feels high to me.
With the speed adjustment applied to a...
2023-06-23 14:15:57 +0000 UTC
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Introducing the amazing "Authentic Personalities" mod for The Sims 3! I'm excited to present a new collection of personality traits that will make your Sims even more authentic and fascinating than ever before. It took a little while to ensure that everything was working as expected, but all the work was done with great care, love, and attention to detail to ensure an immersive and high-quality experience. We wanted to offer players a way to enhance their Sims' personality by adding traits th...
2023-06-18 15:08:17 +0000 UTC
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Have you ever noticed how Sims behave in their daily lives in the neighborhood? Well, The Sims 3 AI is relatively good. In fact, it performs an excellent role. But have you, like me, ever had the impression that Sims' personalities aren't always as evident as they could be? Well, if so, I think you're going to love what I'm creating!
With Project Get Out, we have set an ambitious milestone to represent life in a light, modern, and rudimentary way. With the upcoming modules, we will enha...
2023-06-17 01:04:01 +0000 UTC
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My friend Strike Player challenged me to show how the Sims from The Sims 3 in my game were smart and made assertive decisions such as:
-Go home when they were very sleepy
-Going to feed on their own when they were hungry
and other aspects. Throughout all this, I presented more than 5 modules that I have been working on for the Get Out Project and how they influenced the game throughout the gameplay. I thought it would be interesting to share this with you as you are supportive ...
2023-06-15 14:46:07 +0000 UTC
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I'm dropping by to let you know that the hygiene module has been fixed! Sims should no longer wash their hands incessantly. I've added some completely new functions based on suggestions from the channel subscribers, players, and supporters!
-Relaxed Sims will not flush the toilet or put down the toilet seat. They will also not wash their hands, take out the trash, or wash the dishes (hopefully, none of your Sims are living alone under these conditions).
-From now on, all Sims will...
2023-06-10 01:58:27 +0000 UTC
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Hello everyone! I'm here to share with you the behind-the-scenes of the development of our amazing hygiene mod for The Sims 3. Today, we had a productive day, and I'm excited to tell you about the improvements we've made and the new features we're developing to delight all you. Here are the key points we've enhanced:
- Fixing Obsessive Behavior:We faced a challenge with Sims' obsessive handwashing behavior. But guess what? We fixed it! Now, Sims won't be obsessed with washing their ...
2023-06-08 03:18:48 +0000 UTC
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With this module, your Sims have everything they need to adopt healthier hygiene habits! From now on, they will brush their teeth autonomously before going to sleep, wash their hands before eating and when they are dirty, and solve this problem with a good bath instead of constantly washing their hands.
The purpose of this mod is to enable behaviors that previously only occurred through player intervention. In 2023-06-06 19:12:08 +0000 UTC
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Just a week ago, I was confronted with the limitations imposed by content creators and their restrictive usage policies. As an avid player of The Sims, I confess that I often neglected to read these Terms of Use. A mistake. Now I realize that the time has come to change this landscape. And here I am, determined to redefine the boundaries of content creation for The Sims 3, transferring the power from the creators' hands to the players' hands, as it should have been from the beginning.
F...
2023-06-01 20:02:56 +0000 UTC
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