XaiJu
NoxiousGames

NoxiousGames

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NoxiousGames posts

January Release Plans

These are the current plans for releases in January. Subject to change.

69 Days After v0.10 (January 12th)  <-- Now Available!
[X] 2 New Polaroids
[X] Resolution Settings added for PC
[X] New Journal dialogue
[X] Bug Fixes

MGG v1.15b (January 23rd)   <-- Now Available!
[//] Comprehensive Tutorial
[X] New Items; Weed Whacker, 'Keep Out' sign, Maple Spile, Maple Syrup, Maple Seed
[X] New Quest; Scientist View Post

MGG v1.14.5b is now Available!

The new version is complete. Lots of bug fixes and some quality of life upgrades in this version. Futa PC Player now plays the proper animations. Weather is now a thing, rain will replenish all flowers completely. Some fixes to item management, better navigation of the Item menu, holding Shift while dropping items will drop a full stack, and holding Shift when hovering over items will pick them all up instantly.

Check out the full changelog here: 2021-12-31 17:42:47 +0000 UTC View Post

MGG New Version coming soon!

The new version should be ready later today, at the latest it will be released by around noon (EST) on the 31st.

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Discord Roles

I'm sorting people into their roles in Discord, if you have ever been an active Patron, please let me know what your Discord name is by sending me a message from your account on Patreon, and I'll be sure to put you into the proper role.

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RogueLove v0.9 is now Available!

The new version of RogueLove is now available! Lots of new content this time around, a new floor, a whole new boss (the only one who can "engage" the player, as well), many new pieces of gear, bug fixes and more! 

The changelog can be viewed here: https://www.patreon.com/posts/december-release-59371621
And Silver+ patrons can download it over here: 2021-12-14 00:27:59 +0000 UTC View Post

RogueLove: New Floor

Still a bit of a work in progress, I'll be changing the light levels and touching up a few other aspects of the rooms on this floor, I wanted to give you all a little preview anyway.

Welcome to the Keep Ramparts, the outer walls of the Dark Lord's Keep. These winding walls connect the Great Hall to the Dark Keep, and will be the second last floor in the initial release of the game.

EDIT: Fixed lighting and added fog, added boss room in the Ramparts style

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69 Days After patch

Just a quick post here to let you all know I've uploaded a patch for 69 Days After, this patch fixes an error which was stopping one of the new Polaroids from displaying.

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December Release Plans

Here's the current plans for December's updates, I'll be working hard to get all 3 out this month as we close the year off. I'm still looking into getting RogueLove and 69 Days After onto Steam, but I would like them to be a bit more complete before I do.

The RogueLove update will see a new floor, new monsters, and new gear. Hopefully a new boss as well. MGG, now that it's in a fairly solid state, will be getting a new species, and new quests to further the storyline. And last but not l...

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MGG v1.14b is now Available!

Finally fixed the monster navigation glitch, Monster's instructed by players to move to a location will no longer abandon their path. Plenty of new items and content as well, including but not limited to the Alchemy Station, and plants require water now.

This version also contains some bonus items for Patrons. You can find the Item Codes, redeemable at the Post Office, in the download posts, linked below.

Silver: 2021-11-27 05:46:20 +0000 UTC View Post

MGG: Update Progress (Navigation Fix)

I've finally found a work around for the AI abandoning their paths. When the player commands a Monster to move somewhere, they will now attempt to move to that spot again if the navigation fails, and continue to do so until they reach the location, or you try to issue them a different command.

Monsters pathing to their own chosen spot are still breaking pathing, and I cannot determine why at this moment. But at least for now Monsters who are commanded by the player to move to a spot are...

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MGG: Enhanced Alchemy

Introducing a totally new crafting element and gameplay feature; the Alchemy Bench!

Using this new tool you will be able to mix potions much easier, and have access to a whole new section of enhanced quality potions; High Potion, High Mana Potion, etc.

You will be able to craft multiple potions much easier, by simply clicking the recipe, same as the Workbench, but for crafting Potions. The potions will be deposited directly into your inventory, so you don't have to worry about th...

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MGG; New Items for Patrons

I'm excited to announce a new set of items coming out very soon for all patrons. Higher pledge tiers will have access to the higher and more effective items, but I've also included some for Silver.

These items will eventually be added to the main game as quest rewards or craftable items, but for now only Patrons will have access to them.

Silver
Warpstone: Forest - Placed in the Garden. Interacting instantly teleports the Player to the Forest
Warpstone: Beach...

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69 Days After v0.9 now Available!

The new version of 69 Days After is now available for all Silver+ patrons to download. You can get the link at password from the usual post;
https://www.patreon.com/posts/69-days-after-43385498
Note that this link will only work for Patrons.

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November Release Plans

Another big month here, folks.

For MGG I'll be focusing mainly on fixing the navigation system completely. Making the most recent patch, I learned a lot about UE4 navigation, and I'm pretty confident I'll be able to fix it soon. In addition, I'll be looking at a few new features (some suggestions, some old features which never got included), and further improving quality of life and bug fixing.

69 Days After, I'm hoping to finish all of the Snow x Others pictures (Snow x Scarlet, ...

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MGG small patch

I've uploaded a small patch to MGG, it includes a few fixes to monster navigation/control, this download uses October's password.

-Monster's will no longer interrupt each other's actions (with sex or fight requests)
-Food that is targeted by one monster cannot be targeted by another monster
-Monster's who are commanded to have sex will not be rejected by the target, as long as their lust is above 30

I'm still having issues with the Move To command for some reason. I've disc...

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RogueLove v0.8 now Available!

Silver patrons get your download over here: https://www.patreon.com/posts/42983052

The new version of RogueLove is complete and available for all Silver+ patrons. It will be available in about a week on Itch.io. 

This version completely revamps the level generation, adding two new sizes of rooms, and accommodates everything to fit them. Larger rooms count as more than one room when generating level...

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MGG patch coming soon!

Hello folks, while the new version is not entirely complete (still working on improving this interminable pathing), I will be releasing another patch tonight which fixes most of if not all of the new errors I've become aware of, and a bunch of old stuff as well.

Player freezes, select screen errors, and tournament issues are among the many glitches being patched tonight. This patch is now available for all Silver+ Patrons, here's what's included:

-Fixed a number of glitches causi...

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69 Days After 0.8 now Available!

A new expedition, a new polaroid, some new items, FISHING. That's right. Tons of new content and some bug fixes this version. Check out the full change list here:
https://noxdev.itch.io/69days/devlog/304715/07-08

And Silver+ Patrons can get your download over here at the usual link:
2021-10-17 05:15:56 +0000 UTC View Post

MGG Patch

Hey everyone, I've completed the new patch and it now live for all Silver+ Patrons. Here's what's new:

-Fixed a number of errors caused by adding click and hold actions
-Fixed a hard-lock caused by stylizing your monster when the pay debt event came up
-Tweaked chest interaction radius
-Fixed an error preventing Succubus from being born, even after unlocked
-Time is now frozen while customizing your character

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October Release Plans

Just noticed I forgot to post the release plans for this month.

I'm going to be finishing up the pathing fix for MGG, hopefully within the next week. I also want to release a new version of both RogueLove and 69 Days After this month, as I've been slowly plugging away at the new versions in between working on MGG.

69 Days After v0.8 (October 16th)   <-- Now Available!
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MGG 1.13.5b Patch

I just released a patch which should fix an error that was preventing monster birth in the new version. This patch is now live for all Silver+ patrons.

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MGG v1.13.5 is now Available!

The new version is now available for download. This version contains many bug fixes and gameplay improvements, as well as a new area and much clearer and easy to use HUD elements. Another version will be out in about a week which will improve the Monster AI and navigation.

Silver: https://www.patreon.com/posts/silver-build-33395646
Gold: 2021-10-02 07:32:35 +0000 UTC View Post

MGG: Monster Pathing delay

Hey everyone, I'm making this post to let you all know that I'm going to have to delay the monster pathing update. I had to roll-back to the old pathing system unfortunately, and lost a lot of work.

I'm still going to be releasing what's done so far, but the pathing specifically is going to have to be delayed. I'm going to call this a half version, and try my best to get the updated pathing released in a couple days.

The monster pathing was far more integrated with the other syste...

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MGG: New Monster select screen

This is one of the new big changes I wanted to show off. Still a bit of a work in progress, but mostly complete; the new Monster select screen makes it much clearer for players which of their monsters they're about to style, train, sell, etc.

Previously, only owned and available monsters were displayed. Every monster in the Garden is now displayed, unowned or busy Monsters are greyed out, and the reason is displayed on their panel. I will add checkboxes to let you filter some monsters o...

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MGG Update Info

Still working away at the new version, there's a lot to change in this one and fixing one thing seems to break another. It's taking longer than expected, so I just wanted to make a quick post addressing it.

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MGG Update: New Title screen!

I'm so excited to show you all the new title screen, featuring a totally new, gorgeous hand-painted logo by Sed 21, the most talented Panda I've ever met.
Send some love and check out more of Sed's work on Twitter :3
https://twitter.com/SED2116?s=09

This new improvement comes right on the heels of the enhanced models, and as a perfect foreshadow to the gameplay/quality of life upgrades you can look forward to...

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September Release Plans

Hey folks! Here's the current plans for September. I'll be finishing the new version of MGG which focuses on gameplay improvements, I've got a lot of good suggestions to go off, so thank you everyone who has spoken up so far (don't hesitate if you haven't yet, as I'm still building this version.)
I'll also be adding a new expedition to 69 Days After, and new polaroids. I'd also like to finish the new room sizes for RogueLove this month as well.

MGG v1.14b ( View Post

MGG Bug Reports/ Suggestion Masterpost

I'm going to make a post here where everyone can post the bugs which have not been addressed yet, or suggestions for quality of life/gameplay improvements. I'll be focusing heavily on these over the next update, and possibly into the one after so make sure you make your voice heard!
I'll still be going back to the Discord, Patreon community, and Itch forums to look for old ideas, but I thought this might help keep a bunch of them in one place.

This post is public, but remember that I...

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RogueLove v0.7 is Now Available!

https://www.patreon.com/posts/42983052

After some unexpected problems and a lot of messing around, the new version is ready to play! 4 New Monsters, a playable Great Hall, and a new erotic animation.

In addition, I've begun to reprogram the spawning system to allow for larger rooms, which will be ready for the next version. Thanks again everyone for your constant support, and especially for your patienc...

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RogueLove; Early New Spawning system

I've been doing a little bit of testing here and there on the new spawning system, while I get the new version ready. It's going about as well as it could, above you can see one of the floors it's generated. Once I get it spawning doors properly it will be ready for some monster spawning tests.

The new version should be out in another day or two, I just need to make sure the new enemies are working correctly, and make entries for them in the Bestiary, etc.

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