Hey everyone, I just wanted to make a quick post here explaining a little more about the Monster Academy you'll be able to play in the upcoming version. This is by far the biggest quest patch I've ever added at one time, adding a total of 9 quests (some with multiple parts) to the game.
In the Monster Academy you will find 3 trainers, each will give you quests to teach you different aspects of the game:
1. The Gardening trainer will teach you about planting flowers, trees, and their ...
2020-08-21 00:17:13 +0000 UTC
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This new building will contain a bunch of new quest lines designed to teach new players different aspects of gameplay.
2020-08-17 02:54:12 +0000 UTC
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The Patreon exclusive Female player character is well on her way to joining the game. She probably won't have any clothes for the first couple versions, but I don't think anyone will have a problem with that xD
This character is exclusive to Patreon versions of the game, and will not be accessible in Steam or other versions.
2020-08-16 08:04:30 +0000 UTC
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Hey everyone, I've updated the list of completed content for the next version, I still want to add a bunch more to this version, so I'll probably take another week or two tops to complete it.
2020-08-13 01:56:12 +0000 UTC
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I spent a little time today reworking the UI for 69 Days After into something much more manageable. This UI makes far better use of space, and allows for more text to appear intuitively in descriptive events.
2020-08-05 00:20:54 +0000 UTC
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Hey everyone, I've changed the pledge goals to reflect my new direction with Noxious Games. I really want to start working with other people, and hiring on staff to help me produce content faster, but I'll need the money to pay them.
So I've changed the goals, and when we meet them I will be more than able to pay an artist to work on my games.
2020-08-04 19:33:40 +0000 UTC
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I've started working on one of the new quest givers for the Academy, she will probably be the younger sister/cousin of the Lord's Assistant, and I haven't named her yet so any suggestions would be greatly appreciated. I'd like to start giving certain quest givers sex scenes soon, and she will not be an exception.
I want to set a new precedent with her texture quality, and then go back and redo some of the older ones. This is just colour blocking, I'll be adding more details before she's...
2020-08-03 04:47:42 +0000 UTC
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Hey everyone, here's everything I'm planning to get done for August. It's getting a little harder to devote as much time as I want to my games, since the monthly pledges seem to be dropping off, but I'm going to keep on working hard for those of you who are sticking around :3 I really appreciate everyone who pledges, I can't keep doing this without you guys.
MGG, v1.06b
Academy, Monster Happiness/Loyalty, Female Player character
RogueLove
Updated version of RogueLove, ...
2020-08-02 19:09:34 +0000 UTC
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Here's the migrated list of changes, I'm going to try to get everything finished this month so I can get back to adding monsters to the game. I'm also looking into getting a female player character going.
Complete:
[X] Academy Building, containing Quest givers which explain every different aspect of gameplay in detail, and assign quests to ensure the player understands the concepts
[X] A new NPC character
[X] Fix up Monster Loyalty and Happiness systems
[X]...
2020-08-02 19:07:12 +0000 UTC
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Hey everyone, just a quick post here to let you all know I'll be updating 69 Days After with all the most recent changes. You can read the changelog here:
https://noxdev.itch.io/69days/devlog/164160/v02-v03
The new version should be available within a few hours or so.
2020-07-28 18:32:52 +0000 UTC
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New Polaroid for 69 Days After. I'm hoping to add 4 new scenes to the next version, one of each combination of the starting girls, and one with all 3 of them together.
2020-07-22 23:50:48 +0000 UTC
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I've been working a lot on my artwork lately, I've come a long way and I wanted to show off this redraw of Juniper's first event image. I'm very proud of this one, it's true to the original event but looks much better on many levels.
I've got a few more of these coming out soon, and should be ready to add them all to a new version of 69 Days pretty soon.
2020-07-20 04:13:58 +0000 UTC
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All Silver+ Versions have been updated to 1.055b. This version expands the Encyclopedia a huge amount, adding inclusive information for every item in the game. The Encyclopedia also contains a Help section for new members, or just as a refresher.
This version also expands the Settings menu to allow players to fully change their Key Bindings to their own liking.
Ruby: https://www.patreon.com/posts...
2020-07-16 02:13:59 +0000 UTC
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The new version of MGG will include an expanded Encylopedia with much more complete gameplay information, and an inclusive help section.
Here is a preview of one of the early items in the game. The Item section will include a description of every item in the games database, how to find it, and what to do with it.
2020-07-15 02:01:29 +0000 UTC
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Hey everyone, the newest version of MGG will be available for all $5+ Patrons in another day or so, by the 15th at the latest.
This version adds a menu for changing your controls, as well as an expanded Encylopedia which contains far more specific information about different gameplay features, and an inclusive help section to assist newer players.
This version will also fix a number of old bugs, I'll include a full list upon release.
2020-07-13 00:57:18 +0000 UTC
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Hey everyone, I've been working on expanding the Encyclopedia to include more sections, such as Items, Tools, Buildings, and a General Help section to help newer players get acquainted with the finer more hidden points of the game.
I should have a new version in a few days including this, and a controls settings menu which will let you change your keybindings.
2020-07-06 21:45:40 +0000 UTC
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Hey everyone, just a quick post here to let you all know what I'm aiming to accomplish in July.
MGG v1.06b
-Fixed up Loyalty/Monster Happiness system
-Add "Set Key Bindings" to settings menu
-Fix Arena and Pay Debt event errors
RogueLove + 69 Days
-Still working on new content
I've been slowly adding content to RogueLove and 69 Days, I was aiming to release new versions last month but they simply aren't ready. I'll start working towards stable builds so ...
2020-06-30 04:01:22 +0000 UTC
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Hey everyone, I just wanted to make a quick post to let you all know I've completed the tax adjustment settings for each tier. This is part of something Patreon is asking all of it's creators to do, in order to save you all some money when the sales tax starts getting adding on July 1st.
A bit more information in case you missed the last post:
-Patreon is adding sales tax to certain rewards to conform with new laws
-Most people will not see a change, unless you are in a state whic...
2020-06-29 19:19:50 +0000 UTC
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Hey everyone, just realized I haven't created a new in progress list for 1.06, so here it is.
EDIT: 1.055b is complete and most of these are done, I'll be working on fixing up the Monster Loyalty and Happiness system next, as well as working on a more robust tutorial, which will include a bunch of new quests. I've also been thinking about a simple way to add a Female player character to the game, so I'll be trying to get this going soon as well.
Complete:
[X] Add menu for...
2020-06-21 04:49:16 +0000 UTC
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All Silver+ Versions have been updated to 1.05b. Massive navigation and monster command changes, you can read the most recent changes here: https://www.patreon.com/posts/ruby-build-38183478
Ruby: https://www.patreon.com/posts/ruby-build-12093405
Gold: 2020-06-15 05:37:24 +0000 UTC
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The Ruby build has been updated with the latest navigation changes;
Update: fixed monsters fighting through fences
-The navigation mesh is now dynamic (meaning that it will change in real time as your garden does, down to gates being open or closed), and will block monsters from even attempting to move to areas which are inaccessible due to obstacles such as fences or trees.
-Monsters will only try to fight if they have a direct line of sight to each other, this means monsters in ...
2020-06-13 03:14:14 +0000 UTC
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Hoping to have a playable version with the new navigation mesh changes out soon, I'm still finding the best ways to deal with a few new problems the changes caused. Expect a new playable version for all patrons by the 14th, and a test version for Rubies a few days before then.
Update: Working a few last minute changes, this version should be available within the next couple hours. For now, you can read about what's changing here: 2020-06-10 03:28:50 +0000 UTC
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Hey everyone, just a quick update on the progress of the Monster wander system overhaul.
The picture shows the (now Dynamic) Navigation Mesh, a polygonal plane which overlays the game world, and tells AI where it can and cannot move. The green is the area which AI is allowed to move, so you can see above how a closed pen will now be considered impassable by Monster AI.
The only limitation, and the reason I hadn't set one up until now, comes with Visiting monsters. Since they will ...
2020-06-07 02:50:20 +0000 UTC
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Hey everyone, so when the project first launched on Steam I distributed a number of access keys to anyone who had pledged over $10 over the life of the project. It's about time to distribute more keys.
So if you've pledged over $10 to me, and you haven't received a key in the past, send me a message here on Patreon and I'll get you set up with one.
2020-06-03 03:37:04 +0000 UTC
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Hey everyone,
I wanted to make a post to let everyone know about some tax changes Patreon is implementing, and how they may (or may not) affect your pledge.
Most patrons will not be charged sales tax, and the ones who are will see very small amounts. Taxes range from 4-11% in the states, for example, depending on where you live (for example, my fellow Canadians will luckily not be charged sales tax, unless you live in Quebec). That means on a $5 pledge you might be charged u...
2020-05-31 04:16:07 +0000 UTC
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MGG v1.05b
-Overhauled Monster Wander system
-Fixed up Loyalty/Monster Happiness system
-Tweak pregnancy numbers to reduce crowding
RogueLove + 69 Days
-New version of both games, new graphics/events
2020-05-31 00:37:43 +0000 UTC
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The patch has been built and uploaded to all versions, available at the same links as before.
This patch fixes a Holstaur residency bug, and a monster navigation error.
2020-05-29 21:23:22 +0000 UTC
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Patch coming tomorrow for the new version of MGG, it will fix an error which was preventing Holstaurs from residing (actually, it was just checking for an extra requirement by mistake), and a simple nav error which was making it hard for monsters to move around. The Nav error was actually because I was rebuilding the Monster wandering system, but forgot to compartmentalize those changes. Sorry about that!
I'm aiming to totally revamp the wander system for version 1.05b.
2020-05-29 08:14:48 +0000 UTC
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