More interior design..
Looks like orcs have a thing for Macintosh.
2017-02-17 11:36:30 +0000 UTC View Post
Looks like orcs have a thing for Macintosh.
2017-02-17 11:36:30 +0000 UTC View Post
The Bear Warrior is the first monster I have (almost) fully sprited for Hedon.
They are the biggest warriors of the Iron Division (the faction you’re part of) and I am planning to have them help the player at times with their repeating explosive bolt shooting giant crossbows.
Making monster sprites is by far the most challenging thing I’ve stumbled upon so far as they need extended time and patience to get done. As you can see from the sprite sheet, ...
2017-02-17 11:31:57 +0000 UTC View Post
And why not pop in some 3D models too if the engine allows it? Although I’ll try to keep them to a minimum and use sprites instead, there’s still some objects that ought to be part of the 3D environment.
2017-02-17 11:28:34 +0000 UTC View Post
I have already finished a great deal of the first two weapons: the Combat Axe and the Spike Gun. Again, the ones who are familiar with my art will see the weapons that I had designed here, as well as their designated users (which will hopefully aid you in battle if I can get someone to code some Brutal Doom tier friendly AI).
Of course, enemies will be something new to everyone, but for now I won’t reveal anything.
Naturally, you will be ab...
2017-02-17 11:26:09 +0000 UTC View Post
Now most of you who have been following my other endeavor will find the main character familiar. For those who don’t, I am talking about Zan, an old OC of mine whose name I also borrow as a game dev nick.
She’s a big ass half orc/half demon barbarian who will undergo her adventure in Hedon, a fantasy underworld. Since Doom is already a game conceived for interior levels, the game will shape over nicely, as most of the levels will be set in the underg...
2017-02-17 11:22:53 +0000 UTC View Post
The game is essentially a Doom mod (although I use Freedoom : Phase Two as in iwad), but it will obviously have no connection to the original Doom other than the base of the engine it works on.
As you can see in the picture (dynamic lights, slopes/terrain geometry), I am using an advanced fan made source port called QZDoom. It is a popular engine and a lot of people have been creating amazing mods with it. I suggest you to look into it as well, ...
2017-02-17 11:19:16 +0000 UTC View PostAfter months of trial and error, search and discovery, and generally tons of learning by myself, I can officially start my first video game project: Hedon. The concept traces years behind, as I have constantly developed a fantasy world, and just as I have discovered the world of Doom modding, I have realised that I can finally do something with all the ideas I had.
As a one man development team, I have to manage the whole project: coding, scripting, dr...
2017-02-17 11:16:08 +0000 UTC View Post