Hey guys, I've been structuring the summary of my next game idea in a nice text form for a while now, and I believe I will soon be ready to share it with you. It's not really a design bible, but rather a short and to the point description that should be enough to spark a feedback discussion.
I will create some special Discord channels for it next week, so stay tuned!
2021-11-12 15:29:24 +0000 UTC
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Half of Bloodrite's locations/maps have been documented, just finished Map16. Hope you learn something new :^)
2021-11-05 16:37:18 +0000 UTC
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As some of you might have already seen on Discord, I am planning to start working on a new game as soon as I'm done filling in Hedon's Wiki documentation.
I will obviously come back with more details but I figured I'd start dropping some breadcrumbs until I organize the design info in an accessible way.
I always wanted to make an imsim game and it's no secret that I'm a big fan of Thief, which was a point of inspiration for Hedon. So for about 2 years now I've been thinking of ma...
2021-11-02 16:11:06 +0000 UTC
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Almost done filling in the info on the tertiary characters. Check it out:
https://hedon.fandom.com/wiki/Hedon_Wiki#Characters
2021-10-26 15:10:28 +0000 UTC
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We did it, Hedon's part of the 95% club. Thanks to all of you who left reviews or will leave them, you're all wonderful :^)
2021-10-24 10:23:33 +0000 UTC
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https://hedon.fandom.com/wiki/Hedon_Wiki#Locations
This is going to take forever, but it's definitely worth it for those of you who are interested in the backstory and meaning of Hedon's locations.
2021-10-22 17:48:51 +0000 UTC
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https://hedon.fandom.com/wiki/Hedon_Wiki#Hedon_II_-_Bloodrite
^^^read more there
It may seem a bit redundant, but the plot summary attempts to cover Bloodrite from a more objective perspective, including details that aren't that obvious while playing it.
All in all, if you are curious about an overview of the action, it's definitely worth a read.
Moving on with the map documentation!
...
2021-10-19 15:48:27 +0000 UTC
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2.1.2 is out, you can see the changelog here.
I've also updated the consumables and weapons on the Wiki, currently working on the monsters.
2021-10-13 09:43:47 +0000 UTC
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I started off by basically updating most of the existing content to make sure it's Bloodrite-compatible. Feel free to keep an eye on it and tell me if I messed anything up.
2021-10-05 16:54:13 +0000 UTC
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I tried to push the 2.1.0 update before Civvie's vid went live to avoid a large number of newcomers being hit by the usual save breaking update, but naturally, some of the features I have added led to new bugs I did not notice in time. I figured I'd toss in an extra few features with the 2.1.1 update, you can see the changelog HERE.
I keep getting swamped ...
2021-10-02 11:44:03 +0000 UTC
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Not unexpectedly, it's been a really crazy month, handling all the aspects of a post-release! I believe the current version fixes all the bugs and issues brought up so far, so I set it to release before Wednesday, 09:00 GMT. Keep that in mind before a potential auto-update breaks your current saves - you might wanna back your game up!
FULL CHANGELOG HERE
<...
2021-09-27 19:10:35 +0000 UTC
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Hey guys, hope you're having a great time with Bloodrite, so far I've been getting some crazy positive reviews and feedback!
I've basically dedicated the previous week to fixing some of the issues, especially those related to the engine. I'm trying to get the lead dev to look into some of the technical issues and properly fix stuff like the gamma calibration settings not saving in some cases or the crashes on exit.
I have also decided the split the final map into 2 maps in ...
2021-09-13 08:43:23 +0000 UTC
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Hey, guys, hope you're having a good time playing the sequel! It's sure something that it's out after 2 years of basically non stop work :^)
The upcoming weeks I will be focusing on taking feedback, watching people play it and prepare a future patch to fix the inevitable technical issues of GZDoom. On top of that I will start working on the Wiki page and add articles detailing the new content, monsters, locations, lore and everything else.
And, of course, I will dedicate some eff...
2021-08-31 07:58:22 +0000 UTC
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At long last! It's finally here!
Go on whatever store you own Hedon and reinstall or re-download it, and you're good to go!
Can't wait to see what you guys have to say about it, I hope you have fun!
And as always, thanks a lot for the support!
2021-08-30 19:55:12 +0000 UTC
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Are you prepared?
2021-08-29 15:39:56 +0000 UTC
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We're getting close to release and I'm going to start working on the store page. Let's see what you guys like the most about Hedon! Feel free to vote in the poll :^)
2021-08-24 13:46:53 +0000 UTC
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I wanna start growing this into our public community server for the future, so come join us for casual chats and other stuff - https://www.guilded.gg/i/m24bdbYp
Guilded is a nice alternative to Discord, that has more features and also doesn't require you to sign up to use it.
2021-08-15 14:44:36 +0000 UTC
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Thanks to everyone who dropped by RD2021 and cheered for Hedon!
We finally have a release date! But there's more! Bloodrite will come as a free update to those who own 1, so get ready to kick some ass! Thanks a ton for sticking around this far, I'll hit the patron supporters with more info on early peeks on Discord these days. Cheers!
2021-08-14 21:46:14 +0000 UTC
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Hedon Bloodrite's release will be announced here, along with the trailer, so make sure to drop by! We'll probably be following the event in the Discord server chat, come hang out.
2021-08-14 13:41:45 +0000 UTC
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Last check to get your colors and name right!
Remember, if you're above Shaeoggath (line 21), you can pick a color for your name from this list - https://www.patreon.com/posts/reminder-send-me-54463769
2021-08-07 08:39:26 +0000 UTC
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The names are ordered by total pledged amount.
Everyone before Shaeoggath (on the 21st line) can get a colored name. Pick one from the list and comment the color you want - https://www.patreon.com/posts/54463769
Make sure I got your name right. If you appear twice due to changing your name, let me know so I can combine them and push you up the list.
2021-08-04 13:28:32 +0000 UTC
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All patrons who have donated more than 40$ IN TOTAL, REGARDLESS OF TIER, can pick a custom name color for the end game credits. If you haven't requested your color yet, message or comment me as soon as you can!
2021-08-03 08:52:03 +0000 UTC
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Sorry for the absence. As some of you know from Discord, I have accidentally spilled soup right onto my laptop's keyboard (the universe's way of rewarding me for working on the release trailer during the lunch break). Of course it had to happen right before release... this led to a grueling couple of weeks in which I had to balance communicating with the shittiest PC service I've ever happened upon and working on crappy borrowed laptops without most of the software I usually use. For mu...
2021-07-29 21:21:33 +0000 UTC
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Last call for feedback, what do you guys think? :^)
2021-07-13 20:17:42 +0000 UTC
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Moving on the the underbelly of the beast, gonna go full abstract geometry with this one.
2021-07-09 20:41:33 +0000 UTC
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Hey guys, with RD2021 coming soon, I figured out I'd work on the trailer now, so after two days of work here's the first draft.
NOTE: There will be some narration in the intro part, the music will not have vocals and the text screens will have some animation/effect to them. Keeping this in mind, do you guys have any feedback for it sp far? :^)
2021-07-06 19:46:19 +0000 UTC
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I have added the Bloodrite gallery with all the paintings done so far.
2021-07-03 16:49:32 +0000 UTC
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Upper part of the map is nearly done, here's an in-builder overview!
2021-06-29 20:30:42 +0000 UTC
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Top side of Map21 is looking good so far.
2021-06-26 19:46:51 +0000 UTC
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Going with the boxing out approach. Here's the foundation of Map21 :^)
2021-06-22 20:19:11 +0000 UTC
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