XaiJu
deepinteractivity

deepinteractivity

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deepinteractivity posts

Unholy Arts Development Build v0.1.2

Sex Battle scenes have been added to the Tests Menu! Changelog coming briefly.

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Version 0.1.1 changelog and notice to patrons

I forgot to mention it, but there's apparently an issue with Patreon's private messages. If you were previously communicating with me through this platform, chances are I was never notified about your message. If you want to ask anything about the game, send me bug reports or suggestions, or anything else, you can use the game's Discord server:  https://discord.gg/5qFUw9k 

General

- Added a settings menu ...

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Version 0.1.1 Extras

Given that it may take a while until the next non-development build, patrons at the Goddess Enthusiast tier may not have new rewards for a while. To make up for it, I'll be releasing some extra content available for all tiers, like design docs or soon to come art. Version 0.1.1 includes library scrolls (their function is detailed the changelog). You can download them as an advance in their original, unformatted form from this post.

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Unholy Arts Development Build v0.1.1

Public post with the changelog coming soon

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Version 0.1 Patch C

Even more small fixes reported by the community. The non-supporter version will similarly be posted at itch.io.

Changelog version 0.1c

--- Bug Fixes ---

Changed the names of the routes to some images, which was apparently creating issues for users of some operative systems.

Fixed an issue that was causing the AI to not to properly act mean enough when they hate your guts.

Fixed a formatting issue at a scene with mysterious woman.

Fixed a small detail from a...

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Patch v0.1b and future goals

There's a new devlog post on Itch.io in which I go on some detail about future development goals. Also, here's the changelog for the v0.1b patch:

Changelog version 0.1b


--- Bug Fixes ---

Fixed an error that appeared occasionally on social interactions.
A function that returns weighted random elements from a list was genera...

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v0.1 Patch B

I've fixed some bugs that were reported in the last few days, here's the patched version of 0.1. Remember that loading save files from different versions are likely to provoke problems, so use this only if you want to start a new game. I'll post the changelog later along with a longer devlog post.

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Supporter Version 0.1 released!

As promised, here it is! I think the core features are finally starting to take shape. I hope you enjoy it! I'll publish the free version on a short while, check the game's page on Itch.io.

Changelog from v0.0.9 to v0.1:

AI

- Reduced NPCs' desire to start a conversation when they're angry or bored. Claw won't talk to you anymore. In different news, If you don't want another girl to hook up with someone else go get her angry.

Social Interactions

- Small fix on the...

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Unholy Arts Development Build v0.0.9

Getting pretty close to the v0.1 release. The majority of work left is mostly QoL features and polishing some edges.

New things in this version are mostly related to AI: in bed, in social interactions, and in the map in general. I hope they surprise you!

AI

- Updated NPCs' Sex Scene AI. Instead of just randomly choosing actions weighted towards their preferences, NPCs may now take specific routes of actions, such as "Make Kneel" -> "Get blowjob". This should make their be...

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Unholy Arts Development Build v0.0.8

Yet a new development build! I think the game's starting to take shape. Please give me your feedback!

 Changelog from 0.0.7 to 0.0.8

Story Events

Added two new Story Events. There are now 5 Story Events, all of which you'll find from days 3 to 7. One of these contains several different Sex Scenes.

General new features

- It is now possible to bring specific topics up with other characters in the map. You can use this function to invite them to have sex.<...

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Unholy Arts Development Build v0.0.7

Changelog from 0.0.6 to 0.0.7

- Short scenes after the Ritual of Avatars, introducing a few side-characters and (truly) finishing the Prologue.

- The Simulation Cycle will now start at the end of the Prologue. The cycle is as follows: Training Period -> Work Period -> Socialization Period -> Rest Period -> New Day -> Training Period. Story Events may take place at the start of a New Day.

- Added a Story Event system. Sometimes, at the start of the day, a tradi...

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Development build 0.0.6

The foundations for the Social Interactions System are finished, and now you can take a look at it!

What does that mean, exactly? During the sections of the game during which you can roam the map, you and other characters will be able to engage in conversations, and use different commands to get each other in different moods and develop your relationships. In the future, this will aid you in different goals, like taking other characters to your bed or taunting them into combat. What kin...

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Working towards v0.1

Thanks for the warm welcoming of the Unholy Arts' demo!

As it was explained in the old blog, the demo only contains a few of the features that will be fundamental to the core gameplay.

The next step is getting the simulation cycle ready, which will contain training, jobs in the Temple and socialization. Patrons of the corresponding tier can now take a peek on how these features are coming along on v0.0.5, which may be downloaded on the previous post, however keep in mind that they...

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Development Build v0.0.5

First development build, showing some progress towards version 0.1.

Remember that this is WIP, and the new features are not yet implemented into the actual game. When you open v0.0.5, you will be shown a menu allowing you to: A) Start a new game, B) Try the map, and C) Try the jobs.

At some point on the path towards v0.1, these new features will be integrated into the simulation cycle, which will begin after the Prologue.

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The demo has been released!

I'm excited to announce that I've published the Unholy Arts' demo! It contains an introduction to the story and its main characters, as well as its scenes system. You will always be able to access free releases at the game's page at itch.io:  https://deepinteractivity.itch.io/unholy-arts 

The work towards version 0.1 is already in progress, and it will contain the foundations of the majority ...

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