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neko.works

neko.works

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DevLog #8: December 2016

Hello!

I've been working on the first city in Light Fairytale again. Here's a screen-shot showing the upper plate in the new introduction cut-scene:

Bonus, here's an animation of Kuroko that I've made in the same style as in the Tales Of series skits. This is just for fun and won't be used in-game:

2016-12-31 16:09:30 +0000 UTC View Post

DevLog #7: November 2016

Hello!

The KickStarter campaign for Light Fairytale  has ended at around 27% of the goal. Unfortunately the game wasn't funded, but I still plan to continue with the development.

I've been working on remaking all the initial locations that you have seen in the 2016-11-29 19:41:30 +0000 UTC View Post

July 2016 patron supported

Thank you so much for the support this month!

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June 2016 patron supported

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Light Fairytale - DevLog #6: Cover Illustration

Hello!

The new cover illustration for Light Fairytale is not a commission. This time, it's a painting I did myself while practicing.

Here's an animation showing the full process step-by-step:



You can download the cover in high-res here:
Light Fairytale - FullHD Cover

And that's it!
As always, if you have any co...

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May 2016 patron supported

Thank you so much for the support this month!

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April 2016 patron supported

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March 2016 Patreon supported

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February 2016 patron supported

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January 2016 patron supported

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December 2015 patron supported

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November 2015 patron supported

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October 2015 Patreon supported

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September 2015 Patreon supported

Thank you so much for the support this month!

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August 2015 Patreon supported

Thank you so much for the support this month!

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July 2015 Patreon supported

Thank you so much for the support this month!

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Project Light - DevLog #5: Opening Cutscene

Hello!

I've been working on the opening cutscene for Project Light. I'll post it on YouTube when it will be completed, in 1 to 2 weeks.

In the meantime, here's a few screenshots from this opening. Everything is running in realtime by the way!







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Project Light - DevLog #4: A few new techs

Hi everyone!

This post is about a few new techs I've implemented recently in Project Light.

21:9 Displays Support:
A great new feature if you have one. Here's comparison shots between the standard 16:9 mode...


... and this new 21:9 mode.


Stereo 3D Support:
An other great feature if you have a...

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June 2015 Patreon supported

Thank you so much for the support this month!

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Project Light - DevLog #3: The Ice Elemental

Hello everyone!

The elementals are human-like life forms that appeared long time ago in the most extreme places of the world. I've been working on the first one you'll encounter in Project Light: The Ice Elemental.



You'll have the possibility to summon them in battle, but first, you will have to defeat them!

2015-06-17 18:47:47 +0000 UTC View Post

Project Light - DevLog #2: Character Creation Process

Hello everyone!

In this post, I will talk about the usual process for the creation of a character in Project Light.

After deciding the character's story and role within the game, I usually start with concept drawings. This is just for giving initial materials to the character designer, and those won't be used in-game:



Then, I send the drawings and instructions to the character designer (a fre...

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Project Light - DevLog #1: Party Leader Switch

Hello everyone, and thank you for your support!

This is my first post, the informations here are a bit old, so this will act as a test. I'm mostly just checking out how the post system works here.

This post is about the party leader switch system in Project Light: At anytime in the field / exploration mode, you can press L1 / R1 to do the switch:
Leader Switch Preview View Post