World Difficulty by Lefein is nearing the end of it development. What I am doing now is adjusting statistics on Enemies, working on the companion Module, rescaling enemies for new game+ and general world fixes. The meat, the structure, the form and the heavy lifting is pretty much behind us now.
Once development has come to a close I will be alerting everyone in a PM to end their Patreon support.
Without each and every one of you I wouldn't be able to do this, what can I real...
2017-08-17 15:16:55 +0000 UTC
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Skeletons have been Scaled back to be incredibly challenging but not impossible. They have had a total AI revision, stat REDUCTION and new weaknesses and animations. They now have a concussion mechanic. When bludgeoned they will become concussed, (Complete with Animation) they also have new attacks + animations. They're still incredibly powerful but no where near as difficult as the 1.0 release. (The new attacks, mechanics, and concussion systems are NEW to these enemies and will not be found in...
2017-08-16 07:59:02 +0000 UTC
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I am finalizing the Companion Module now. I have to be very careful because if I do not alter the numbers like "0.00000485" with integers in long decimals that the engine likes then the entire UI turns into numbers.
It SHOULD provide a much more interesting experience when using WD. I changed the game, but I never changed the tools. These are the closing pieces to overhauling the game. Thank you all so much for the support. That sounds so empty; However without you I would not...
2017-08-15 07:52:54 +0000 UTC
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I am currently working out some lingering language bugs, and also trying to handle some interesting game code discoveries. I want to try to use these discoveries to better World Difficulty; I won't be releasing information on exactly what it is I found until I know if I can harness it. At the moment it seems to be behaving independently. It has to do with enemy scaling.
Yes Enemies seem to have a SWITCHED OFF scaling feature I managed to switch on. I need to find that exact bi...
2017-08-09 01:38:07 +0000 UTC
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The past few days have seen me working on nothing but bug fixes. (It's as fun as it sounds!) I am longing here to get back to the creative work, but bug fixing (not in the mod, but in corruptions in files due to people using hooking software). I will persist with the creative stuff soon, new bosses and the like.
I am sad to announce one of my figure head ideas has had a set back. I had managed to create a raid encounter on the world map. I intended to have 4 of them, massively powerful (not to...
2017-07-28 15:36:16 +0000 UTC
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https://www.mediafire.com/?skavcofe510f6pn
Here he is! (I hope?) BE PREPARED! Don't expect miracles, but do expect a much more brutal battle. Wight's are easy to out tactic, so this fight is only as hard as your knowledge on them.
No Challenge at super high levels. (Yet.)
2017-07-25 13:26:02 +0000 UTC
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The new Boss patch will be up in 15 hours! I'm releasing here first in a private Patreon only post. (This is for donors who like streaming) After that it will be on Nexus. Be warned, the Wight is not to be trifled with. Know their tactics and how to counter prior to engaging!
At level 29 it is a 15 minute fight. One slip, and it's over.
2017-07-25 04:04:08 +0000 UTC
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There will be a NEW enemy patch in the next few days! (Provided I don't break anything >_<)
This patch will include a few bug fixes, (OP Skeletons anyone?) Annnnnnd.... the long awaited (by those who knew about it!) Boss battle with the Wights.
I would not recommend installing the separate Wight patch unless you are VERY well prepared. Killed the Devil Fire Grove drake, have full 3 Star modern equipment - and know Wight tactics!
Thank you for affording me the time to pe...
2017-07-23 19:44:22 +0000 UTC
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There seems to be the odd bug or two on the current release. I am busy tracking them down all the while preparing for the next set of world files. Sometimes I think this project hates me. Stay tuned, We'll get off this mountain eventually.
2017-07-18 04:56:09 +0000 UTC
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The Full overhaul data has now been posted to Nexus!
Because of that Japanese voice bug it's not 100% of the world sadly; However it's a massive portion of the AI and enemy overhaul.
There are some enemies left to do but I think we'll be finished here soon. I've spent the last two weeks honoring my pledge. I work exactly 6 hours per night on the World Difficulty, I then sleep. (That's why no updates it's all bug fixing now). However, I will keep you progress posted here in the...
2017-07-12 09:40:33 +0000 UTC
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Nearly done repairing the voice hooks. I'm hoping to have the enemy files ready to post in another day or two.
2017-07-09 20:34:48 +0000 UTC
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There are some unforeseen scripting errors, (Voice scripts are calling on the wrong place for NA/PAL version of the game) Obviously I need to fix this. It's things like this that have marred development. I'm working as quickly as I can. I have a 4 hours - per night to work on it. I am burning all those hours and then a few more to track this down. In the mean time you can use the voice patch from the link or Nexus.
2017-07-06 20:19:01 +0000 UTC
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http://www.mediafire.com/file/9w58g5hrh21ws7c/DDDA_Japanese_VoiceOver_Project_1.1-108-1-1.7z
If you get a JP voice crash use this until I figure out how it happened. (OR don't use the mod until bug is fixed)
2017-07-06 20:11:56 +0000 UTC
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Just my way of saying thank you. Your 1.0's will be posted here in a little while. This is the welcome message for the upload.
These keys are for you only. Please, review, use, enjoy, praise, bash, critique and share you opinion everywhere people will listen; However - please don't share. The full upload in a few days will have LESS features than what I am giving you.
2017-07-05 19:23:26 +0000 UTC
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You may have seen on Reddit, I'll be launching the content I have for the public.
This will take place after everyone reading this will get a copy for review.
Patrons will get it first and will be able to review it, use it, and comment on it. Just wanted to clarify.
2017-07-03 18:22:51 +0000 UTC
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The link key will come through here. I hope you enjoy what I've created so far.
2017-07-01 18:53:11 +0000 UTC
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TL;DR: You're getting 1.0 WAY EARLY.
AI Overhaul, PawnAI Overhaul, Enemy Overhaul, World Overhaul.
(Only the not bugged parts!)
As the title says, (I really hope you ALL see this lol) I am going to provide a download key to you all next week containing all of the currently completed and (as far as I have seen) bug free portions of the 1.0 full release of World Difficulty. This will not (unfortunately) be an actual full release. Th...
2017-07-01 03:24:19 +0000 UTC
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All patches and currently bug checked data has been uploaded. This is an all in one download. You don't need anything. No patches, no old versions, nothing. One single download. It's quite large. It includes unreleased data that has been bug checked.
I am putting everything I've got right now to rebuild every enemy in the game. This will end all of the game development. 1.0 will be completely finished. You all have my eternal gratitude. Let's hope I manage to find a good and functional b...
2017-06-29 01:14:04 +0000 UTC
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The 1.0 PRE PATCH has been posted to nexus! Also, omg the goal was reached! I can reduce my overall hours to 12 per day starting this coming month! Thank you all SO MUCH! Later when I've slept I will explain what you've all actually done.
1.0's framework is finished, and now the pre patch has been uploaded. The pre patch actually fixes some base game bugs in the original game files which will crash 1.0.
I spent 18 hours crash testing the full release (in one go! lol) to find everything t...
2017-06-28 00:18:31 +0000 UTC
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The 1.0 framework is complete. In other words - The mod is entering the part where I assemble the world I created, with the Enemies I have rebuilt.
I am testing the framework for crashes as I write this to you all.
I suppose I can't think you all enough for helping out. The only true way I can say thanks, would be to provide you with the best possible experience you can have in Dragon's Dogma.
I am trying so hard not to disappoint you all. I am working as much as I can, as I know t...
2017-06-27 09:07:35 +0000 UTC
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Hours invested: 1205.
Compiling hours: 150.
UPDATED: 9/2
Work hours remaining: 97. (This number is speculative! There is a possibility the enemy phase will take an additional 100 hours, I'm trying to trim it down)
Patch hours remaining: 5
Test hours remaining: 400 (Split between ALL Testers)
Phases complete: Arc Phase.
Phases in development: World Phase, completion 90%,
Enemy Phase, completion 25%.
I have reached the projects final phase. T...
2017-06-21 13:05:23 +0000 UTC
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I just finished 0.9 and it's in testing now pre release! This project is gargantuan, but I am finally closing in on finishing. Thank you all for the support.
2017-06-20 14:08:18 +0000 UTC
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https://discord.gg/PFWrsjR
This is just incase the messages I sent were missed. You can find me here anytime. Also, I will be granting a mod request to all patrons. If it's within my capability to create it, I will happily do so. Thank you for your support.
2017-06-19 00:11:04 +0000 UTC
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This mod will encompass three parts. The world phase, (the work in progress people are getting on Nexus) the Main_Arc phase, which will alter exp gains and the like due to the fact my mod is going to murder exp gains, and the Enemy Phase, (You're seeing a photo of me working on this above). The enemy phase is going to accompany the world redraft to bring some continuity to the game. I can't make everything the same few enemies; Nothing will be unique. However, I can make a Chimera as ferocious a...
2017-06-18 23:32:22 +0000 UTC
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This is just a short thank you, as you might have noticed from the mod pages and Reddit; I have been producing content at a break neck pace as a way of thanks to everyone for the support. There will come a lull soon as the next phase is gargantuan. I hope you'll enjoy the work I've done so far.
Thank you all,
Corrinne (Lefein)
2017-06-16 15:04:07 +0000 UTC
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Small cell update uploaded today. Will continue small updates for the next 3 weeks to make the version update lighter.
2017-06-14 03:19:08 +0000 UTC
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Whoa, the first goal was reached. From here on now, (once it actually pays out to where it's going; I can't stop overtime until then) I will be working 3.5 hours of overtime and 2.5 hours on the mod per night. 6 days per week, and as many hours on the 7th day as I can. (7th day reserved for releases)
Currently I'm just bending anytime I can get into it. Usually losing sleep for it lol Problem with that is, I tend to end up with bugs that wouldn't have happened if I were paying attention instea...
2017-06-10 03:51:28 +0000 UTC
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0.7 Alpha has been released for Alpha tests! Wow that took a while to recover! (The last release borked ><)
2017-06-08 00:53:22 +0000 UTC
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Hello everyone who has decided to support this project; Of course thank you!
Even though this patronage has just started, I am continuing to work on the project despite not being able to take time from my regular overtime. I am doing this simply because people are behind the project and people are donating. While I am not to a point I can take the time off; I will continue to dedicate the time because people are supporting it.
There is no way I can leave it now. Hopefully in the future I...
2017-06-07 23:10:13 +0000 UTC
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