Here's a combination of release notes from the last public build and new stuff since 0.647.
Hotfix 0.6481
- Fixed: Hay bale at wrong scale in some sex scenes
- Fixed: Incorrect price values in UI
- Fixed: Emissary sex camera too close to wall
- Added: Ability to control camera at barns
New Size Pairs for the Sex Scenes
- Doggy: Huge ...
2018-06-26 19:17:26 +0000 UTC
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Release Notes
Downloads
Mirror 1 : Mirror 2
2018-06-15 00:45:40 +0000 UTC
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- Added: Blessed Nephelym System
- Added: First basic sex scene with Emissary
- Added: New animation pipeline to speed up creation
- Fixed: Every existing animation
- Fixed: Crash talking to Cassie successively
This will be the final testing build before the next public one. A lot of tedious rework went into this build, so there was a delay while I overhauled the an...
2018-06-15 00:45:31 +0000 UTC
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Release Notes
Downloads
Mirror 1 : Mirror 2
2018-05-14 02:32:57 +0000 UTC
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- Added: Feral dragons, the winner of the recent poll
- Fixed: Wonky physics and dicks
- Fixed: Bad dragons
- Fixed: Crashes
Something I tried very hard to add for this build was a simple sex scene with Emissary. Unfortunately, substantial last minute issues with the new animation system prevented me from doing so. My focus for the next few builds is to get these ironed out and use the sys...
2018-05-14 02:32:48 +0000 UTC
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As the highest patron tier, you get double voting power so remember to vote in the poll for all patrons as well:
Poll for All Patrons
Of the remaining breedable races, which would you like to see feral variants built for next?
2018-05-01 17:49:39 +0000 UTC
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I have fixed most of the issues reported in the last early build, and development is progressing well. Now, as I mentioned a few posts back, it's time to decide which race will get feralized next.
Of the remaining breedable races, which would you like to see feral variants built for next?
If you are a Nephelym tier patron, you get double voting power, so vote in this poll and the one specifically for you. The results will be added together.
2018-05-01 17:49:33 +0000 UTC
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The release notes for all builds are now public. It keeps everyone informed and makes it so I don't have to write the changelog multiple times.
Release Notes
Downloads
Mirror 1 : 2018-04-24 13:31:37 +0000 UTC
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From now on, I am making the release notes (not the testing builds themselves) public for all builds. This will help keep you informed and make it so I don't need to write them multiple times.
Many weeks were spent on this build, preparing the game for the next wave of development. Much of this work is under the hood, but I want to get some early testing done before I go farther.
The big thing was moving the existing character system into it's own walled-off area both fo...
2018-04-24 13:31:30 +0000 UTC
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This is going to be a development-oriented but more theoretical post. I have been steadily working on a large new system: Blessed Nephelym. Indeed, it is a large implementation, hence the silence and lack of an early build. While writing the basic framework for the system, I took a good look at my current characters and realized their designs are too limited for what I want blessed ones to be.
They will work great for the lesser wild Nephelym and the customizable breeder, but to get the design...
2018-04-02 22:16:45 +0000 UTC
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It's time for the next public build. The last one was the result of a massive change that took months, so extra time was taken to polish this one and help fill the void. There is still a long way to go, but everything is progressing nicely.
Unfortunately, saves had to be wiped since the last public build for stability reasons.
Update: Hotfix Build 0.6442
- Fixed: Crashes revolving around items and upgrades.
- Fixed:...
2018-03-10 18:58:41 +0000 UTC
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One more testing build is necessary before the next public release. Many problems were identified and fixed in this build, let's start with the good news.
Adjustable Dicks
Under the hood, the dicks have been reworked to allow for the upcoming feral variants. On the surface, you can now have limited control over the shape of your character's dick--assuming they have such a device.
Complete Physics Rework
All physics are now a proper simulation wit...
2018-02-21 01:33:11 +0000 UTC
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Just a quick note to the public regarding development progress. The last few weeks have been busy, but I've managed to further the game's development anyway. There was a delay due to moving and building a powerful new workstation PC, but that's behind me now. Thus, here's a list of stuff I've done since the last public build, and what I'm currently working on.
New Additions
- 5 New color schemes for each variant.
- Breeding system now lets you ...
2018-02-04 04:16:41 +0000 UTC
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What a wild ride the last few weeks have been. Apologies for another delay, but I had to move because of landlord issues. Also contributing to the delay: I finally built myself a new top of the line workstation PC. Despite these setbacks, I managed to complete a new, far less frustrating, UI for the game in addition to fixes.
New UI System
Built from the ground up to be less frustrating and easier for me to extend is a new UI with moveable/resizable windows. It's not e...
2018-02-04 03:51:54 +0000 UTC
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Resuming the normal build schedule with the first post-transition early build. These next few builds are going to be smaller, focusing on fixes and stability with simple (but solid) additions that add more content.
New Additions
-5 New color schemes for each variant.
-Breeding system now lets you choose the "giver" and "receiver" (mate A and B respectively).
-Doggy sex position now supports large giver with normal receiver.
Fixes and Improvements
2017-12-29 10:19:36 +0000 UTC
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Six months in the making, many thousands of lines of code later, comes the next public build. Unintentionally, it ended up being a near complete rewrite of the game, but it will be better for it.
New Features
-Dynamic character system, with more detailed mesh.
-Breeder creation.
-Foxen redesign.
-Bovaur redesign.
-Vulwarg redesign.
-Harpy redesign.
-Breeder redesign.
-Dragons.
-Seraphim redesign.
-Demon redesign.
-Titan redesign.
2017-12-16 19:35:18 +0000 UTC
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The majority of the work is complete, and the build has now entered the final phase which is polish, tweaking and testing.
Let's have a list of finished stuff since last time:
-Dragons
-Seraphim redesign
-Demon redesign
-Titan redesign
-NPC redesign, minus one which I will explain later.
-Finished item system
-Merchant system
-Saving/loading
-Dialogue system
-UI rework to make fonts larger
A quick note on the time between my Patreon posts...
2017-12-04 02:14:52 +0000 UTC
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The march toward the next public build has taken longer than I anticipated, my apologies for this. My intent was to have to have the build out by now, but more development is required to bring it to feature parity with 0.610A.
That point I must make clear: it is not laziness or greed, but because I care enough to make the next public build an improvement instead of a step backwards.
From now on, until I finish the transition, I will be posting these public information sn...
2017-10-27 19:47:54 +0000 UTC
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First off, it warms what's left of my heart to see my Patreon still increasing during this time of transition, my sincerest thanks for that!
Last build had a lot of issues, but I have hopefully fixed most of them. This time the focus was on stability and performance, and of course, new vulwargs. The male vulwarg is a test of the anthro features of the character system. Oh, and there's an esc menu now so you can quit the game.
As always, thanks for your continued ...
2017-10-19 08:32:37 +0000 UTC
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What's a set of astronomical titties and random encounters have in common? Not a damn thing other than being in this transition update.
A note on why faces currently look the same on characters: since they are all based around the same body, so they default to that face. This will be fixed with more schemes and a randomization system.
As always, thanks for your continued...
2017-10-01 09:42:32 +0000 UTC
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Progressing nicely on the next transition update, but now it is time for some probing.
Of the races introduced so far, which most engorges your nether regions?
2017-09-24 00:57:55 +0000 UTC
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I am at the point where I can start rebuilding the Nephelym, so every preview build from now until the transition is complete will feature a redesigned race. This, in addition to a rebuilt feature.
For preview purposes this race will temporarily take the place of the breeder in the creator and game!
The light at the end of the shitty transition tunnel is visible. It's gone on too long, and I am sorry for that. Rest assured that I am working day and night toward the goal of the first tran...
2017-09-09 05:54:42 +0000 UTC
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Angry after getting scammed out of a promised solar eclipse, I channeled all the rage into development. As a result, it's time to show my latest work on the breeding system--complete with the first ever new universal sex scene, so kick mom out of your basement, 'cause it's bang'n time.
Oh also, you can now adjust how bouncy parts of your breeder are.
Google Drive Mirror...
2017-08-23 00:42:16 +0000 UTC
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Seems like everyone's got a different fetish these days! Purely out of curiosity, I decided to get a more concrete statistic of what people are into.
2017-08-04 21:40:46 +0000 UTC
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Tits out for slowly returning to my original release schedule. I believe the most complex development is behind me and these builds can start cumming out faster.
This time around is a preview of the new motion system. The old one received a lot of criticism, and rightfully so, it was a limp dick.
Those flaccid days are no longer. The new one adds the highly requested sprint option, as well as walk, jump, and zoom. All of this with far better animations and blending, not to mention physic...
2017-07-28 05:09:07 +0000 UTC
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Download some more RAM and lose the pants because I've got a preview of the breeder creation system for ya:
Google Drive Mirror
Google Drive Mirror
2017-07-13 00:58:23 +0000 UTC
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Development is progressing nicely as I transition the game to use the new character system. Beyond just switching the existing systems to use the new system, I am taking the time to upgrade and clean them up. More importantly, the code has evolved to support the future of the game.
From Defined Types to Tags
Like the character system, the rest of the game now uses gameplay tags instead of classes or other defined types. This switch to coding things purely generic will make ...
2017-06-20 10:39:08 +0000 UTC
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Roughly 4,500 lines of code, 224 editable properties, and a new base mesh later comes the first preview of a system more complex than the entire rest of the game.
One Giant Disclaimer
This is a very early look at an unfinished system. Also, this marks the beginning of a transition from the old system to this new one. As such, many of the other systems are intentionally broken while this takes place, please continue to play ...
2017-06-14 00:33:45 +0000 UTC
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You've probably noticed a delay in my update schedule, my apologies for this!
For the past two weeks, I have been working on a new advanced character system for the game. This is by far the most complex and largest single thing I have ever developed.
So what exactly is this system? On the surface it allows for controlling what defines a character's appearance all dynamically in-game. It also focuses on sharing as many assets as possible, most importantly the skeleton and an...
2017-06-01 23:41:42 +0000 UTC
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Downloads
MEGA Mirror
And so the first development phase comes to a close with this new public build. Let's have a synopsis of changes since the last public build, starting with the new stuff:
New Feature: Key Rebinding and New Options UI
Options UI has been separated into tabs and expanded to includ...
2017-05-17 12:47:47 +0000 UTC
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