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Background: Human Camp Changes (Color and details)

[ENG] The camp is becoming more comfortable and resourceful. There are new structures, electricity, and even a small green area is beginning to appear, incredible as it may seem in the desert. 🌱

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[ESP] Cada vez el campamento cuenta con mÑs comodidades y recursos. Recostrucciones, electricidad, y hasta comienza a verse una pequeña zona verde por increíble que parezca en el desierto. 🌱

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Background: Human Camp Changes

[ENG] We are reforming! πŸ‘·β€β™€οΈ Humans are persistent beings and refuse to give up. And now, with the help of the mutant village, they will grow bigger than ever.

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[ESP] Β‘Estamos de obras! πŸ‘·β€β™€οΈ Los humanos son seres persistentes y se niegan a rendirse. Y ahora, con ayuda del poblado mutante, crecerΓ‘n mΓ‘s que nunca. 

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Comic #13: The choice.

[ENG] If this were the case... Would you know who you would choose?

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[ESP] Si se diera el caso... ΒΏTendrΓ­as claro a quiΓ©n elegirΓ­as? 

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Weekly progress update #096

  • Script: 70%

  • GuiΓ³n: 70%

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Devlog #034

The spookiest season officially kicks off! And we're here to tell you what we've been working on and what we plan to do during October. Are you ready?

  • Writing

Episode 11.2 is still being written and is just over 60% complete. All the beginning has been sketched out and the 'event' around which the episode revolves and the end...

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Artbook #002: Ariel

Hello everybody!

We come with a second edition of the artbook, this time our main character is Ariel. It has another two pages (four sides) in English and Spanish. You can see it in image format or by downloading the mini-pdfs below.

We had to dig through old files to find some gems that were from 2014. We also realised that the demons have much more material than any of the other charac...

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PREVIEW: Kyeran CG 9.2 [Revamp]

[ENG] In this CG we haven't only made the change of clothes, but we have also taken the opportunity to improve the perspective and the posture of the arm to make it look better. What do you think?

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[ESP] En este CG no solo hemos hecho el cambio de ropa, sino que hemos aprovechado para mejorar un poco la perspectiva y la postura del brazo para que se vea mejor. ΒΏQuΓ© os parece? 

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Weekly progress update #095

  • Script: 60%
  • CGs: 10%

  • GuiΓ³n: 60%
  • CGs: 10%

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PREVIEW: Kyeran CG 6.2 [Revamp]

[ENG] As we already announced, Kyeran's outfit change wasn't going to be just a costume change as it has happened with other characters (Joe) throughout the history of Chronicles, but it's going to be a general modification. So there are going to be changes to both sprites and CGs, and here is the first example. 

The next one will be chapter 9.2. You will be able to see its progress here very soon.

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[ESP]...

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PREVIEW: Sprites Kyeran 11.2 [revamp]

[ENG]Here is the final result! What do you think? We think that the colours and the clothes enhance the character and go much more with his personality. We hope you like it.

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[ESP] Β‘AquΓ­ esta el resultado final! ΒΏQuΓ© os parece? Creemos que los colores y la ropa realzan mucho al personaje y van mucho mΓ‘s con su personalidad. 

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PREVIEW: Sprites Kyeran 11.2 (Lineart) [revamp]

[ENG] With the lineart we have defined and detailed especially the new necklaces and bracelets. All surely made with recycled materials from the desert and the banks of the Toxic river...🀫

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[ESP] Con el lineart hemos definido y detallado sobre todo los collares y pulseras nuevos. Todos seguramente hechos con materiales reciclados del desierto y la orilla del río Tóxico... 🀫<...

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PREVIEW: Sprites Kyeran 11.2 (Sketch) [revamp]

[ENG] We've been looking forward to announcing that we finally have a new design for Kyeran! It was one of our thorns since Chronicles was released. The first outfit we felt didn't quite fit and didn't quite do the character justice, and we've finally found the time to redesign it. 

We wanted to move away from the old 'desert wanderer' look and give him a bit more class and colour. For the clothes we went for a more oriental inspiration, and with these and the new ...

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Freedom | Libertad [Zihel]

Fifty years for a demon is a small period, a fraction of a long life that is barely perceptible. But on earth, even that feeling becomes more real, full of rich nuances that change the perspective of an immortal being. Zihel began to grasp concepts he thought would never affect him. He could sense the vertigo of ageing, of being forgotten and that everything outside that cell was still going on; mov...

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Witch Tales: woodcutter [revamp]

[ENG] And with this last sprite we end - for now - with the changes in Witch Tales. We are very happy with the progress we have made, and how little by little the story of Opal and Arachne is looking better and better. 

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[ESP] Y con este ΓΊltimo sprite terminamos - por ahora - con los cambios en Witch Tales. Estamos muy contentas del avance que hemos d...

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Weekly progress update #094

  • Script: 50%
  • Sprites: 15%

  • GuiΓ³n: 50%
  • Sprites: 15%

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Witch Tales: Woodcutter (Lineart) [revamp]

[ENG] One step closer to completion - are you looking forward to seeing him in his spooky look? πŸ‘»

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[ESP] Un paso mΓ‘s completado. ΒΏTenΓ©is ganas de verlo con su aspecto fantasmagΓ³rico? πŸ‘»

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Witch Tales: Woodcutter (Sketch) [revamp]

[ENG] The last of the inhabitants of Opal's memories, he seems to be a strong man whose occupation was that of a lumberjack. If you want to find out how our protagonist discovers the different skills in his memory, run and play the Witch Tales demo.

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[ESP] El ΓΊltimo de los habitantes de los recuerdos de Opal, parece ser un hombre fuerte cuya ocupaciΓ³n era...

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Witch Tales: herbalist old woman [revamp]

[ENG]Here is the new final version! Coming soon, the last of the ghosts.

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[ESP] Β‘AquΓ­ estΓ‘ la nueva versiΓ³n final! Muy pronto, el ΓΊltimo de los fantasmas.

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Witch Tales: Herbalist (Lineart)[revamp]

[ENG] Having finished the lineart, here is a curious fact about this old woman: she had a prodigious sense of smell, capable of differentiating the most subtle aromas.

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[ESP] Terminado el lineart, os contamos un dato curioso de esta anciana: tenΓ­a un olfato prodigioso, capaz de diferenciar los aromas mΓ‘s sutiles. 

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Weekly progress update #093

  • Script: 40%

  • GuiΓ³n: 40%

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Witch Tales: Herbalist (Sketch) [revamp]

[ENG] The second ghostly figure we meet in Opal's story is that of an elderly herbalist. 🌱

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[ESP] La segunda figura fantasmal que conocemos en la historia de Opal es la de una anciana herborista. 🌱

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Witch Tales: mill builder [revamp]

[ENG] And this is the final result! What do you think? Very soon you will be able to see the process of the second of the ghosts that accompany Opal's path. πŸ‘€

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[ESP] Β‘Y este es el resultado final! ΒΏQuΓ© os parece? Muy pronto podrΓ©is ver el proceso del segundo de los fantasmas que acompaΓ±an el camino de Opal. πŸ‘€

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Witch Tales: Mill builder (Lineart)[revamp]

[ENG] We now have the lineart of the millwright. Interestingly, of the three ghosts, he has the closest physical resemblance to Opal.

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[ESP] Ya tenemos el lineart del constructor de molinos. Como dato curioso, de los tres fantasmas, es el que mΓ‘s parecido fΓ­sico guarda con Opal. 

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Witch Tales: Mill builder (Sketch) [revamp]

[ENG] We continue with the redesigns of Witch Tales. We begin to put faces to the three ghosts that live in Opal's memories. This is the sketch of the windmill builder.

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[ESP] Continuamos con los rediseΓ±os de Witch Tales. Comenzamos a ponerles cara a los tres fantasmas que conviven en los recuerdos de Opal. Este es el boceto del constructor de molinos.&nbs...

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Artbook #001: Zihel

From this month onwards, the lore tiers are going to change a bit, although there are still a couple of topics to cover, the content is getting scarcer and scarcer. With this in mind, we're going to take this opportunity to start showing a page or two of the artbook. Yes, we know we've talked about it a lot, but we've had a hard time finding a place to put it. Both the lore and the old arts will be ...

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Witch Tales: Forest Background [revamp]

[ENG] In this little gap between chapters, we have found the time to give a little push to our pending projects. Since its creation process barely lasted a month, many Witch Tales backgrounds needed a redesign, and this time it's the forest's turn. What do you think?

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[ESP] En este pequeΓ±o tramo entre capΓ­tulos, hemos encontrado el momento para da...

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Weekly progress update #092

  • Script: 35%

  • GuiΓ³n: 35%

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Poll: Help us choose a meme!!! #003 |Encuesta: ‘‘Ayúdanos a elegir un meme!! #003

Let's go with another round of memes for social networks, this time we have made a mix, with two individual memes and two as a set. Which one do you like best?

Remember that the two previous ones are available >here< and 2023-09-05 22:00:02 +0000 UTC View Post

Comic #12: Sweet Memories

[ENG] In previous comics, we saw Ariel's past and all the aspects he had until today. That's why we thought it would be curious to see our human characters as well... In their sweetest childhood. In their sweetest childhood, what do you think? Do you recognise them all? πŸ‘ΆπŸΌ

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[ESP] En comics anteriores, vimos el pasado de Ariel y todos los a...

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Weekly progress update #091

  • Translation: 100%

  • TraducciΓ³n: 100%

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