The "fun" part of keeping a website online since 2001 is when something randomly break and you don't even know why ;P At the moment the U64 website has a strange bug and we cannot add new articles or images (and some parts of the template just vanished): our technical support is looking into it and we hope they could fix it soon.
In the meantime we just share today's articles in here, so you can still read them :) As soon as the site will be back to normal, we'll add them in the U64 arc...
2021-02-03 08:55:08 +0000 UTC
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Keeping up with our debonair queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Max Blastronaut [Xbox 360]: cancelled beat-shoot ‘em up that was in development by Coin App, planned to be released on Xbox Live Arcade. In 2009 the game won Microsoft’s Dream-Build-Play contest, giving the team more funds to complete and publish the project. While it looked like a fun arcade game to play with friends, as far as we know Max Blastronaut was n...
2021-01-26 17:21:46 +0000 UTC
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Keeping up with our calm queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Hostile Intent [PC]: a First Person Shooter that was being developed by American company Aware Entertainment during 2002 and 2003. With a fairly outlandish plot and a gritty look, the concept of Hostile Intent seemed to fall somewhere between Battlefield, Rainbow Six and even the James Bond series. It was described by Aware as an intense, fast-paced shooter while si...
2021-01-19 19:08:23 +0000 UTC
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Keeping up with our flippant queue of lost games waiting to be remembered, we added 4 cancelled games to the Unseen64 archive:
Imperial Force [PC Engine]: cancelled space-combat simulator / strategy adventure that was in development by SystemSoft around 1992 and it would have been published by Takeru (AKA Sur de Wave, mostly known for being the developers of Little Samson and Cocoron for the NES) for PC Engine 2021-01-11 17:23:10 +0000 UTC
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Keeping up with our flippant queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Aquaria [Nintendo 64, Playstation]: cancelled action adventure that was in development by Lobotomy Software for Nintendo 64 and Playstation. It was described as having a feeling similar to SEGA’s Nights Into Dreams, but underwater and with full 3D levels to explore in every direction: 2021-01-04 18:37:35 +0000 UTC
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2021 is coming soon and as every year we’d like to review what we did in the last 12 months for Unseen64 and make some plans for the new year. 2020 was a difficult year for the whole world: we hope you and your family could be safe, while we look forward to a better 2021. Unseen64 is just a small website about video games: there are much more important things to care about in our real lives (health, friends, family, happiness), and it’s vital to remember it during these h...
2020-12-31 00:01:56 +0000 UTC
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Keeping up with our zonked queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Gorge Tour [PC]: cancelled comical FPS that was in development around 2002 – 2004 by New Media Generation, planned to be released on PC. Inspired by such titles as Quake and Unreal, Gorge Tour would have mixed horror shooting and humorous moments, thanks to its parodist story, weird enemies (such as rolling pumpkins) and funny weapons: 2020-12-29 17:46:53 +0000 UTC
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Keeping up with our christmassy queue of lost games waiting to be remembered, we added 2 cancelled games to the Unseen64 archive:
Poacher [PC]: cancelled “illegal hunting game” that was in development around 2003 – 2004 by Exileworks Inc, planned to be released on PC. When it was announced magazines and gaming websites were a bit concerned about the concept of hunting endangered species (rhinos, elephants, tigers, gorillas, etc.) and maybe this could have been one of the reasons t...
2020-12-22 19:50:12 +0000 UTC
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Keeping up with our hypnotic queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Raiko [PC]: cancelled action RPG that was in development by Flextech between 1996 and 1998, planned to be published by Blizzard Entertainment for PC. The game was conceived as a “3D Diablo with samurai”. At the time Raiko was not officially announced by Blizzard, but its name was later shown in a list of cancelled games they talked about at DICE 2008:
2020-12-14 19:25:49 +0000 UTC
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Keeping up with our weary queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Ghosts ‘n Goblins 3D [PS1]: cancelled chapter in the titular Capcom series that was planned in 1994 for the original Playstation, 3 years after the release of Super Ghouls ‘n Ghosts for the Super Nintendo: https://www.unseen64.net/2020/12/09/ghosts-goblins-ps1-...
2020-12-09 09:34:28 +0000 UTC
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Keeping up with our ruthless queue of lost games waiting to be remembered, we added 4 cancelled games to the Unseen64 archive:
Joris le Sans-Pouvoir [Nintendo DS]: cancelled action adventure set in the cult-following DOFUS universe, that was in development around 2007 by Ankama and Magic Pockets for Nintendo DS. The game was planned to be released along with the animated movie featuring the same protagonist (Joris), but in the end both projects were canned: 2020-11-30 18:16:50 +0000 UTC
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Keeping up with our whimsical queue of lost games waiting to be remembered, we added 4 cancelled games to the Unseen64 archive:
Nandemo!? Taihoman [SNES]: cancelled action platformer that was in development by Namco around 1995, planned to be released on the Super Famicom / SNES. Gameplay would have been similar to Kirby and MegaMan, with the robotic protagonist being able to absorb abilities / fuse with other objects to gain new skills: 2020-11-24 16:45:41 +0000 UTC
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Keeping up with our rambunctious queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Lunatik [Playstation, Saturn]: cancelled shoot ‘em up that was in development around 1997 by Pure Entertainment, planned to be published by Eidos for Playstation, Sega Saturn and PC. The team wanted to develop something similar to a 3D Defender, while showcasing their gorgeous (at the time) 3D engine, featuring dozens of enemies on screens, high number of ...
2020-11-16 17:29:53 +0000 UTC
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Keeping up with our swanky queue of lost games waiting to be remembered, we added 2 cancelled games to the Unseen64 archive:
Denshi Maid Techou: Koi no Iroha [Nintendo DS]: cancelled day organizer – life simulation game that was in development by SNK Playmore around 2006, planned to be published on Nintendo DS. Players would raise a digital version of Iroha from the Samurai Showdown series, somehow like a Tamagotchi. By doing this she would start learning more about the world and help...
2020-11-10 09:20:09 +0000 UTC
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Keeping up with our cloistered queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Warhound [Xbox 360, PC]: cancelled open-ended FPS that was in development by Techland (the team behind such titles as Call of Juarez, Dead Island and Dying Light) in 2007, planned to be released for Xbox 360 and PC. The game was quite ambitious for its time, offering RPG-like mechanics, fully destructible environments, usable vehicles, roguelike elements and f...
2020-11-03 11:32:16 +0000 UTC
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Keeping up with our unhealthy queue of lost games waiting to be remembered, we added 3 obscure cancelled games to the Unseen64 archive:
Iceman [GameCube, Xbox, Playstation 2]: cancelled puzzle game that was in development by forgotten studio Datura, formed in 2003 by former Infogrames developers. Up to 4 players could compete together in small arenas, but it’s not exactly clear how it would be played. By looking at available screenshots it seems you could collect crystals and possibly...
2020-10-27 22:46:52 +0000 UTC
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Keeping up with our impossible queue of lost games waiting to be remembered, we added 2 cancelled games to the Unseen64 archive:
Deadline [PC]: cancelled FPS that was in development around 1992 – 1993 by a little and now forgotten Finnish team called “Microflash”, which as far as we know never released any other video game before closing down. It seems Deadline was promoted in old gaming magazines with a playable demo (one of these was PC Format magazine, which had the demo in the...
2020-10-19 09:49:06 +0000 UTC
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Keeping up with our auspicious queue of lost games waiting to be remembered, we added 3 obscure cancelled games to the Unseen64 archive:
Raphael [Xbox 360, PS3]: cancelled third person action game that was in development by Sensory Sweep Studios for Xbox 360 and Playstation 3. The game was a free-flying / platform adventure inspired by Dante’s Inferno, in which archangel Raphael would explore hell and fight Satan’s demons 2020-10-13 09:09:47 +0000 UTC
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Keeping up with our lethal queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
The King of Cosplays [Neo Geo Pocket]: cancelled RPG that may have been in development around 1999 – 2000 by Viccom, possibly to be published by SNK for their Neo Geo Pocket: during the game your characters would get stronger the more convincingly cosplay as SNK characters 2020-10-05 21:24:15 +0000 UTC
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Keeping up with our grieving queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Kabuki Samurai Sensei - Bride of Shadows [3DS, PSVita]: cancelled action RPG adventure that was in development by Smack Down Productions (AKA SDP games) for Nintendo 3DS and PSVita. The game was announced in August 2010, with just some concept art and vague details about its gameplay. Players would explore medieval Japan, through temples, floating castles and di...
2020-09-28 16:38:43 +0000 UTC
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Keeping up with our perpetual queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
MechAssault 3 [Xbox 360]: cancelled sequel to the MechAssault series, which seems to have been pitched by Day 1 Studios to Microsoft for their Xbox 360 (or Xbox One) console. We can assume MechAssault 3’s gameplay would have been similar to previous chapters, with players using mechs, tanks and other vehicles to resolve missions in a sci-fi military setting: ...
2020-09-21 20:46:31 +0000 UTC
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Keeping up with our long-term queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Spy Hunter Returns [N64]: cancelled 3D racing game / adventure that was planned by Midway for Nintendo 64. It’s not clear which team was working on this project, as a new Spy Hunter for Nintendo 64 was listed by different magazines / websites with different names and developers: 2020-09-15 13:31:19 +0000 UTC
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Keeping up with our savory queue of lost games waiting to be remembered, we added 3 pretty obscure cancelled games to the Unseen64 archive:
Robosaurus [NES]: cancelled action game that was in development around 1992 by Adrenalin Entertainment and THQ (at the time known as “Toy Headquarters”) for Super Nintendo. Players would take the role of a mechanical T-Rex to destroy cities and fight against aliens, tanks, helicopters and other military enemies: 2020-09-08 19:14:50 +0000 UTC
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Keeping up with our majestic queue of lost games waiting to be remembered, we added 2 cancelled games to the Unseen64 archive:
PoPoLoCrois [SNES]: PoPoLoCrois is a cult-following series of RPGs based on a ‘70s manga by Tamori Yohsuke, of which just a few games were translated and published outside of Japan. The first game was developed by Epics (G-Artists) in collaboration with Sugar & Rockets and released in 1996 in Japan for the original Playstation, but it was initially conceiv...
2020-09-01 11:20:50 +0000 UTC
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Keeping up with our necessary queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Popil [SNES]: an obscure platform game that was in development by Sunsoft for the Super Nintendo / Super Famicom. This lost project is practically forgotten today and there was no proof of its existence online until a couple images were found in Console Plus magazine (issue 1): 2020-08-25 17:52:57 +0000 UTC
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Keeping up with our vacuous queue of lost games waiting to be remembered, we added 2 cancelled games to the Unseen64 archive:
Meiyaku no Teigi [PC Engine]: cancelled RPG that was in development around 1991 – 1992 by Human Entertainment, planned to be published for the PC Engine. While in an old magazine ad it was labeled as “science fantasy”, from the look of its characters and settings it looked more like a traditional medieval-fantasy RPG: 2020-08-17 18:19:31 +0000 UTC
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Keeping up with our tight queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Nyx [PC]: cancelled FPS that was in development around 2004 by German team SharkStorm. The game was set during a conflict between Russia and Turkey, with a mutant / zombie pandemic unleashed after the use of bio-chemical weapons: https://www.unseen64.net/2020/08/11/...
2020-08-11 15:33:30 +0000 UTC
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Keeping up with our callous queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:
Shitkickers [PSP, PS2]: cancelled action shooter that was pitched by David Jaffe on PSP and PS2, possibly when he was working with Incognito Entertainment o Eat Sleep Play. Just as with his Twisted Metal series, Shitkickers would have heavily used vehicle-combat during missions, with the high concept being “Max Payne set in the deep South of USA“: 2020-08-04 09:39:53 +0000 UTC
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As you probably read somewhere else on the internet, in the last few days many files from the early development of SNES - N64 games were leaked online. While we don't have the skills, knowledge nor time to help researching these, many wonderful people are finding lots and lots of beta stuff, from such games as Yoshi's Island, Mario 64 and Zelda: Ocarina of Time. You can follow up the latest news from our Twitter feed: https://tw...
2020-07-27 20:38:56 +0000 UTC
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Keeping up with our worried queue of lost games waiting to be remembered, we added 2 cancelled games to the Unseen64 archive:
Trans Am Racing 1968-72 [PC]: cancelled racing game that was in development by EAI Interactive and would have been published by GT Interactive on PC. The romanticism of 1960-70s V8 muscle played into this, as well as a host of Trans Am tracks, in particular the demolished Riverside, which hasn’t been replicated in a game or sim to that point. B...
2020-07-20 14:57:20 +0000 UTC
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