Content Poll
What kind of content would you like to see more of between Alphas and patches?
2023-02-19 01:06:40 +0000 UTC View Post
What kind of content would you like to see more of between Alphas and patches?
2023-02-19 01:06:40 +0000 UTC View PostSome Info for the release of the second alpha! :)
Release Date: Feb 25th
Levels: (1-3 additional levels)
Level 119 (Average Waterpark)
Level 2 (Pipe Dreams) - 40% chance to make it in.
Level 69 (Infinite Highway) - 80% chance to make it in.
In addition, if enough bugs are found in the current 1.2 Alpha there will be a second patch. If not all changes/bug fixes will be rolled over to the 2.1 Release.
Thank You everyone...
2023-02-15 16:18:59 +0000 UTC View Post
These are some suspended walkways modeled for the intro of the next Alpha level. From Blender to UE5 and Texturing! Used as little polygons and possible for these becuse of how many are going to be in the scene, but texturing can really bring out some detail!
2023-02-10 20:49:00 +0000 UTC View PostThese are some stats and hints for anyone playing the Alpha 1.2:
Total Exits: 8
Total Entities: 1
There is a black tile room
There are multiple exits in the maze
2023-02-07 18:28:51 +0000 UTC View Post
So excited to get the first patch out to everyone!
Link: https://forms.gle/X3b7MC4Ew4xC7U8T7
Key: 11997107101
Additional Notes:
• Lumen Reflections are now much better quality (option in settings)
2023-02-07 03:00:02 +0000 UTC View PostHere is a full list of the Additions, Changes, and Bug Fixes for the Alpha v1.2:
• Added new entrance.
• Added new room in light maze section.
• Added ambient sound for all lights.
• Fixed flashlight bug for AMD Card users. (*exception at bottom of page)
• Flashlight mechanic revamped.
• Fixed inconsistent water footstep sound.
• Fixed can't push button at end of black tile room. 2023-02-05 09:52:27 +0000 UTC View Post
These are 3 different Color gradings for the current alpha level (attached at the bottom).
The Most Voted will be the new Color Grade for this level!
This poll will only be open for 4 hours.
2023-02-03 20:48:02 +0000 UTC View PostThis is a new entrance that could be the used for Level 37 (the current Alpha level). The existing entrance is the current intro you see when opeing teh alpha, and the new entrance you can see in the attached video.
Vote for your favorite and the winning choice will be used!
2023-02-01 20:36:38 +0000 UTC View Post
Getting to a bunch of bugs today with the 1.1 Alpha. Water sound effects, texture and map alignment fixes and also new water caustics, slight waves, and slightly diffrent distance fade. This (above) is one of the water planes thats getting reworked:)
Patch eta: 2-3 days
2023-01-30 22:22:10 +0000 UTC View PostEverything should be working smoothly now:)
The alpha post has been updated with the new link.
https://forms.gle/5ut4Y9uLfWdPjX1e6
How to play:
Click the link to go to the Google form for content disclosure.
Agree and click the link that appears that will take you to a Google drive file.
Download the file.
Extract the game. (Right click and extract)
Open the extrac...
2023-01-27 23:24:53 +0000 UTC View Post
After a long wait here is the first official alpha for Subliminal!!!
**Note: For everyone with anything below an RTX 3070, I recommend playing with your monitor set to a resolution at or below 1440p. Resolution makes a big difference in performance with Lumen.
**Settings Bug: The resolution changer in settings seems not to be working atm. (this will be fixed in a patch soon)
There will be a Discord Forum opening in the next couple of hours for everyone to gi...
2023-01-27 06:00:45 +0000 UTC View PostThrough some optimizations and being able to keep almost all unused level assets out of the build, the Alpha has been shrunk down to only 6gb! Don't worry, nothing has been taken out of the actual playable alpha😁 Hopefully this helps some people with storage!
2023-01-27 02:08:16 +0000 UTC View PostA few things to keep in mind for the alpha coming later today: Please read fully
• First and most importantly: This is not the finished game. There will be bugs sound/clipping/performance/crash related. But hopefully no lighting bugs (one exception below).
• Unfinished performance mode: In the settings menu there is a Lumen performance mode which utilizes baked lighting instead of the fully dy...
2023-01-26 22:41:03 +0000 UTC View PostThe alpha is currently having some file transfer issues.
Subliminal Alpha Version 1.1 is currently done, packaged, and ready for testing but running into some issues with the size the file transfer method for the amount of downloads that are expected. (Over 30TB total transfer at this point). To keep any servers from crashing and to make sure everyone can seamlessly download the file without any restrictions, the release will have to be delayed until tomarrow, January 26th at 10pm...
2023-01-26 06:49:04 +0000 UTC View PostThe first part of the alpha is set to release Tomorrow, January 25th at 11pm PST.
Alpha Plan details:
The alpha will be coming out in Segments, with each Part(segment) having 1 - 2 Levels in it for testing.
After each part is released there will be a time after it (1-3 weeks) where all the Feedback and Suggestions for the level/s will be focused and worked on.
Right after the Feedback and Suggestions time is over, the next part of the Alpha will be released...
2023-01-24 08:49:38 +0000 UTC View PostI regret to inform everyone the alpha will be pushed back an additional 5 days. I deeply apologize, I know many of you have been waiting though multiple delays now and this addition is not helpful. It is frustrating for me just as much as you to see this happen, but nonetheless the delay will need to happen as some save game and checkpoint issues have come up after testing the compiled version of the game that will be posted here. These issues don't seem to be too complex and...
2023-01-18 06:58:48 +0000 UTC View Post
Yes. Unfortunately, the Alpha will have a slight delay in release. I apologize for the delay and late announcement. There are currently some Lighting bugs that need to be worked out before release that should take a couple of days to fully patch. The bug involves some Global Illumination and reflection issues working together that affect some puzzles in the first part of the alpha. It's a relatively minor issue, but not something that I want to put out in the first release of the game so I ap...
2023-01-14 08:34:55 +0000 UTC View PostThis poll will choose the next level to be worked on after the first Alpha update! With the first Alpha level coming up soon, there are a couple options for which level could be up next for alpha testing and bug fixing. Winning level will be out for testing about a week after the first update.
2023-01-09 07:47:58 +0000 UTC View PostA couple quick notes on quality settings for the upcoming Alpha:
• There will be a performance mode for Lumen aimed at giving low end cards (below a gtx 1060) a good boost in frames with the help of baked lighting. But at the moment this might be quite buggy for the alpha release and have a decent amount of artifacts.
• You will be able to crank settings if you would like and get extremely realistic Lighting with Lumen plus Raytracing reflecti...
2023-01-08 12:47:50 +0000 UTC View Post
Here are the current settings that will adjustable for the Alpha:
Comment any suggestions.
Resolution: 720p, 1080p, 1440p, 2160p (big performance impact)
SuperSampling: 50%, 75%, 82%, 100% (works like DLSS and upscales from a lower resolution. Lower percentage boosts performance)
Lumen Quality: Low, High, Very high (considerable performance impact, makes lighting smoother and less splotchy)
Fog Quality: Off, Medium, High (slight perfor...
2023-01-05 21:01:11 +0000 UTC View Post
Performance and Requirements Info!
The alpha will be fairly optimized, but with it being an alpha there are bound to be improvements coming. With that said here are the estimated framerates for the currently tested graphics cards:
All estimates are on Very High graphics settings (same as in trailer).
GTX 1060 @1080p : 40-60 fps (consistent)
RTX 3060ti @1080p : 80-100 fps (consistent)
Depending on where your graphics card is in terms of performanc...
2023-01-05 20:05:25 +0000 UTC View PostWith the Alpha release coming up very soon, there are a couple different ways it could be carried out and I want to get everyone's opinion on here so it appeals to the most people.
There are basically 2 ways the alpha release could happen:
#1 The alpha would be released as a pack of 6-8 levels that will most likely be fairly buggy and each week there would be a patch to fix bugs found and add some suggestions.
#2 The alpha would be released a level or 2 at a time...
2023-01-05 07:30:19 +0000 UTC View Post
Because of some optimizations, lighting bugs and level transition problems the timeline of releases for the Alpha and Beta has changed a bit.
We've run into a couple bumps in the road with lighting in a couple levels, nothing serious of course but something that does need to be worked on for optimization so good performance is possible with lower level graphics cards. It's possible I could put out an alpha in the next 2 days, but with the nature of the bugs and the performance hit it co...
2023-01-04 07:49:47 +0000 UTC View PostCurrently the alpha is set to be downloadable here by the 5th of January 🎉
2022-12-31 08:24:40 +0000 UTC View PostI apologize for the delay, a lot of focus has been on the trailer on January 1st and I haven't gotten the teaser to the standard I want to put out on here yet.
Now the teaser will be out on here exclusively January 1st the same time the public trailer will be going out on YouTube.
Sorry for the delay🙁 ❤️
2022-12-31 06:57:22 +0000 UTC View Post
An early gameplay teaser will be coming out here tomorrow!
Gameplay will be of level 18😁
2022-12-29 02:54:18 +0000 UTC View Post
These are the final level candidates picked from discord.
The most voted Level will be added to Subliminal! 😁
The oll will end in 4 days.
2022-12-24 20:37:40 +0000 UTC View PostI'm wanting to get more structure and efficiency to the discord server in the next couple days and I'm looking to add some moderators to help with that.
Moderation would entail things like answering and moderating questions, creating and moderating new channels like an FAQ, keeping current channels in check, fixing any errors in design, suggesting any design ideas or ideas in general for the server you have and helping carry them out if they are picked, and more.
Message me in Pat...
2022-12-22 00:36:04 +0000 UTC View PostI'm making a separate role for patrons.
Anyone who wants to be added can comment their username and I will add your role in discord.
Invite: https://discord.gg/b29ftBkYmj
2022-12-19 22:28:08 +0000 UTC View PostLooking to add a new Level most likely for the Full Release!
Soon there will be a new poll for the final decision on what level to add from the top levels picked from the discord community...
Stay tuned😁
2022-12-19 18:58:21 +0000 UTC View Post