An update of cl-gltf has been released. Among the new features are the ability to now also serialise back out to gltf or glb files, as well as direct support for several glTF extensions.
2023-11-20 14:10:38 +0000 UTC
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The stream is over.
2023-11-05 18:47:45 +0000 UTC
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Alright, phew
I made a comic! It's 17 pages, and since Patreon is pretty bad for reading many images at once, you can read it here: https://studio.tymoon.eu/view/2331
It's a very personal work, so whether you connect with it or not will vary, but I appreciate it if you read it anyhow!
2023-10-26 18:25:28 +0000 UTC
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This is a decoder library for the OGG/Theora video format via the theorafile C library. It offers easy and fast decoding for Theora video files, primarily intended for video playback in games.
2023-10-23 11:11:50 +0000 UTC
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This is an up-to-date bindings library for libjpeg-turbo, providing a fast way to read, write, and transform JPEG images.
Unlike the existing jpeg-turbo wrapper this project is up-to-date with upstream, exposes the full API, and ships precompiled binaries, avoiding the requirement for a local copy and a C compiler to grovel with.
2023-10-22 07:27:48 +0000 UTC
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The stream's over!
2023-10-08 17:48:30 +0000 UTC
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This library implements a simple deprecation mechanism, and hooks into implementation-provided facilities when possible.
Just a small thing I implemented as I noticed I needed a deprecation facility for Trial.
2023-10-06 14:34:01 +0000 UTC
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This is a client implementation for the Cohost API. The API is not currently officially documented, so the work in this library was done via observation of how the existing site interacts with its API. It may break if changes are made by ASSC.
Nevertheless, you can log in, view and edit your pages, view posts on pages, make, edit, and delete posts, comments, and so on.
2023-09-17 16:00:05 +0000 UTC
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While working on some Multiposter extensions I noticed that I've needed a way to fuzzily parse a date input multiple times before, so I decided to factor that out and broaden it a bit into this library. There already is a library out there called cl-date-time-parser, which offers fuzzy parsing of some formats, but does not include relative time parsing, a use-case that's quite important to me.
2023-09-16 08:49:53 +0000 UTC
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This is (primarily) a command line application that lets you create a post on multiple platforms at once. Especially useful when you maintain a broad social media presence and don't want to have to manually create the same post on each site.
This is a complete rewrite of my old multiposter project. I've been unhappy with the old version for a while, and this new one is both much cleaner, more capable, and easier to use. I've used the old version to post my art to all of my profiles for ...
2023-09-11 12:11:02 +0000 UTC
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I've released a new library. This is an up-to-date bindings library to the most recent GLFW OpenGL context management library. It allows easy and convenient access to creating windows for OpenGL or Vulkan graphics output.
Unlike other common lisp libraries like cl-glfw, cl-glfw3, and bodge-glfw it is up to date with latest GLFW sources, ships precompiled binaries, includes a convenient lispified API with full coverage, and is act...
2023-09-09 09:57:07 +0000 UTC
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I'm streaming the first Patreon Sketch Art stream! Join me in the chat and hang out: https://twitch.tv/shinmera
2023-09-03 18:00:14 +0000 UTC
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Hi! Thanks a lot to everyone that joined the Patreon. I appreciate your support tremendously!
Now, some of you may have noticed that the rewards mention a monthly update and a monthly art stream as well. I wanted to clarify those rewards a little bit in this post:
The monthly update will be published directly to Patreon here as a patron-only post on the last day of every month.
The monthly art stream will usually happen on the first Sunday of every month at 20:00 CE(S)T, liv...
2023-09-02 16:00:48 +0000 UTC
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Hello! If you're reading this you just backed me. Thank you so very much! But, without further ado, let's talk a bit about what I've been cooking on since the Kandria release.
Here's a brief overview of most of the work that's gone into the engine:
- Added a micro-collisions physics system for rigidbody simulations
- Added a verlet particles physics system
- Added an entirely new rendering subsystem, including:
- A Physically-Based-Rendering implementation...
2023-08-25 09:21:33 +0000 UTC
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Well heck, I've been debating opening up a Patreon for many years and I've always been hesitant about accepting donations from people, but I think it's finally time to change my mind on that!
If you don't know who I am and what I do, please check out the About page. The short of it is that I'm a programmer, artist, writer, and game developer, who would like to continue producing lots of free content.
W...
2023-08-25 08:46:42 +0000 UTC
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Thank you so much for the support this month!
2016-07-31 23:59:00 +0000 UTC
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